Update history:Bloons TD 6/Version 54.2: Difference between revisions

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==Changes==
==Changes==
===Towers===
====[[Desperado (BTD6)|Desperado]]====
{{BTD6 tower changes|version=54.2|tower=Desperado
|changes 1 tiers=041;042
|changes 1=
*{{buff|Projectile radius increased to match other crosspaths|2|18|fix=y}}
}}
====[[Sniper Monkey (BTD6)|Sniper Monkey]]====
{{BTD6 tower changes|version=54.2|tower=Sniper Monkey
|changes 1 tiers=024
|changes 1=
*{{buff|name=Shrapnel|Damage increased|1|2|fix=y}}
|changes 2 tiers=025
|changes 2=
*{{buff|name=Shrapnel|Deals +1 damage to Ceramic Bloons again|fix=y}}
}}
===[[Tech Bot (BTD6)|Tech Bot]]===
{{BTD6 changes|version=54.2|name=Tech Bot|changes=
*{{change|No longer requires targeting a tower to unlink}}
===[[Diamondback]]===
{{BTD6 changes|version=54.2|name=Diamondback|changes=
*{{buff|name=Rattle Tail|Can no longer be destroyed instantly under certain circumstances|fix=y}}
}}
===''[[Rogue Legends]]''===
{{BTD6 changes|version=54.2|changes 1 names=Lych;Diamondback
|changes 1=*{{nerf|Now uses its Normal mode spawns in Elite mode}}
|changes 1 store=*{{nerf|Now uses its Normal mode spawns in Elite mode in ''Rogue Legends''}}
}}


===''[[Frontier Legends]]''===
===''[[Frontier Legends]]''===
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*{{change|Cutscenes can no longer interrupt a Quick Draw and cause a defeat|fix=y}}
*{{change|Cutscenes can no longer interrupt a Quick Draw and cause a defeat|fix=y}}
*{{change|Beating rounds 66–70 before round 65 no longer prevents the game from counting as a victory|fix=y}}
*{{change|Beating rounds 66–70 before round 65 no longer prevents the game from counting as a victory|fix=y}}
*{{change|The unused "RohanTest_Level" Bloon Encounter no longer counts towards 110% completion|fix=y}}
*{{change|The unused "RohanTest_Level" Bloon Encounter no longer counts towards completion progress|fix=y}}
*{{change|Resolved an issue where the path highlight could fail to display correctly|fix=y}}
*{{change|Resolved an issue where the path highlight could fail to display correctly|fix=y}}
}}
}}
===Miscellaneous===
*{{change|Hotkeys no longer stop working after loading a save in some cases|fix=y}}
*"Resolved a number of UI issues"
*"Resolved a number of issues that didn’t really matter at all as they only happened to us"


====[[Trait]]s====
====[[Trait]]s====

Revision as of 03:05, 23 April 2026

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Version 54.2
Build №10673
Release dates
SteamWindows22 April 2026[1]
macOS22 April 2026[2]

Version 54.2 is the second minor update to version 54.0 of Bloons TD 6. It consists mostly of bug fixes.

Changes

Towers

Tiers Changes
0-4-1 Bounty Hunter + Wanderer
0-4-2 Bounty Hunter + Nomad
  • Buff Projectile radius increased to match other crosspaths ― 2 → 18 (bug fix)
Tiers Changes
0-2-4 Full Auto Rifle + Shrapnel Shot
  • Buff Shrapnel: Damage increased ― 1 → 2 (bug fix)
0-2-5 Elite Defender + Shrapnel Shot
  • Buff Shrapnel: Deals +1 damage to Ceramic Bloons again (bug fix)

{{BTD6 changes|version=54.2|name=Tech Bot|changes=

  • No longer requires targeting a tower to unlink
  • Buff Rattle Tail: Can no longer be destroyed instantly under certain circumstances (bug fix)
  • Nerf Now uses its Normal mode spawns in Elite mode
  • Cutscenes can no longer interrupt a Quick Draw and cause a defeat (bug fix)
  • Beating rounds 66–70 before round 65 no longer prevents the game from counting as a victory (bug fix)
  • The unused "RohanTest_Level" Bloon Encounter no longer counts towards completion progress (bug fix)
  • Resolved an issue where the path highlight could fail to display correctly (bug fix)

Miscellaneous

  • Hotkeys no longer stop working after loading a save in some cases (bug fix)
  • "Resolved a number of UI issues"
  • "Resolved a number of issues that didn’t really matter at all as they only happened to us"
  • Temporary Traits: Remaining rounds countdown now displays in-game
  • Buff Temporary Traits: Now only counts down while the tower is placed (bug fix)

References