{{BTD6 tower changes|quote=Aircraft Carrier is just a little expensive for what it offers over staying at T3, and Flagship high-end strategic value recently became a little harder due to synergies being price nerfed, so we’re doing some small cost cutting between the two of these upgrades mainly to relieve that loss for the T5 slightly but also help T4.|version=40.0|tower=Monkey Buccaneer|cost 1 tier=4|cost 1 path=1|cost 1 prev=7200|cost 1 curr=6900|cost 2 tier=5|cost 2 path=1|cost 2 prev=25000|cost 2 curr=24500}}
{{BTD6 tower changes|quote=Aircraft Carrier is just a little expensive for what it offers over staying at T3, and Flagship high-end strategic value recently became a little harder due to synergies being price nerfed, so we’re doing some small cost cutting between the two of these upgrades mainly to relieve that loss for the T5 slightly but also help T4.|version=40.0|tower=Monkey Buccaneer|cost 1 tier=4|cost 1 path=1|cost 1 prev=7200|cost 1 curr=6900|cost 2 tier=5|cost 2 path=1|cost 2 prev=25000|cost 2 curr=24500|changes 1 tiers=5XX|changes 1=*{{buff|Resolved a build order bug that could prevent flagship from applying it’s buff to waterbound Sun Temples|fix=y}}}}
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
Line 91:
Line 91:
=== [[Spike Factory (BTD6)|Spike Factory]] ===
=== [[Spike Factory (BTD6)|Spike Factory]] ===
{{BTD6 tower changes|quote=Small spike pierce reduction for the Spiked Mines as it’s finally coming into a strong spot on its own. Similar to Mortar it’s great to see the fresh love for middle path Spike Factory, however as they are feeling exceptionally good now for the intended pure MOAB damage role we want to cut it back very slightly so it doesn’t stay quite so crazy over our holiday break.|version=40.0|tower=Spike Factory|changes 1=*{{nerf|4xx Spiked Mines spikes pierce reduced|20|18}}|changes 2 tiers=X3X,X4X,X5X|changes 1 tiers=4XX,5XX|changes 2=*{{nerf|x3x MOAB Shredder bonus moab damage reduced|9|8}}|changes 3 tiers=X5X|changes 3=*{{nerf|x5x Carpet of Spikes main attack damage reduced|4|3}}}}
{{BTD6 tower changes|quote=Small spike pierce reduction for the Spiked Mines as it’s finally coming into a strong spot on its own. Similar to Mortar it’s great to see the fresh love for middle path Spike Factory, however as they are feeling exceptionally good now for the intended pure MOAB damage role we want to cut it back very slightly so it doesn’t stay quite so crazy over our holiday break.|version=40.0|tower=Spike Factory|changes 1=*{{nerf|4xx Spiked Mines spikes pierce reduced|20|18}}|changes 2 tiers=X3X,X4X,X5X|changes 1 tiers=4XX,5XX|changes 2=*{{nerf|x3x MOAB Shredder bonus moab damage reduced|9|8}}|changes 3 tiers=X5X|changes 3=*{{nerf|x5x Carpet of Spikes main attack damage reduced|4|3}}}}
{{BTD6 tower changes|version=40.0|tower=Engineer Monkey|changes 1 tiers=410|changes 1=*{{nerf|Engineer 410 should no longer 'Pin' Bloons after loading a save|fix=y}}}}
=== [[Beast Handler (BTD6)|Beast Handler]] ===
=== [[Beast Handler (BTD6)|Beast Handler]] ===
Line 101:
Line 104:
{{BTD6 hero changes|version=40.0|quote=We like Ezili as she is and don’t want to mess with her too much, but currently her level 19 does effectively nothing so we thought it would be nice at this level to shift a little of that MOAB bonus damage on the main attack into raw damage instead.|changes 1=*{{buff|Ezili Lv19 main attack DoT increased|3|6}}
{{BTD6 hero changes|version=40.0|quote=We like Ezili as she is and don’t want to mess with her too much, but currently her level 19 does effectively nothing so we thought it would be nice at this level to shift a little of that MOAB bonus damage on the main attack into raw damage instead.|changes 1=*{{buff|Ezili Lv19 main attack DoT increased|3|6}}
*{{nerf|Ezili Lv19 main attack DoT MOAB bonus reduced|28|25}}|changes 1 levels=19-20}}
*{{nerf|Ezili Lv19 main attack DoT MOAB bonus reduced|28|25}}|changes 1 levels=19-20}}
{{BTD6 hero changes|quote=We still want a little more out of Brickell’s single target Revolver attack as it’s the least exciting per of her arsenal so are decreasing the attack cooldown, however her mega mine ability also performs exceptionally well throughout all moab rounds so we want to slightly increase its final cooldown instead|changes 1=*{{buff|Admiral Brickell Lv2 Revolver cooldown reduced|0.7|0.65}}|version=40.0|hero=Admiral Brickell|changes 1 levels=2-11|changes 2=*{{buff|Admiral Brickell Lv12 Revolver cooldown reduced|0.4|0.35}}|changes 2 levels=12+|changes 3=*{{nerf|Admiral Brickell Lv18 Mega Mine cooldown|40s|45}}|changes 3 levels=18-20}}
=== [[Geraldo (BTD6)|Geraldo]] ===
{{BTD6 hero changes|quote=Gerry’s Fire functions in a unique way where it can inherit some self-buffing bonuses of the towers that it’s applied to, although a lot of people have pointed out that since Ninja Monkey always has Camo this means it’s the only non-hero tower that gains a Camo Detection but can never pass it on to the Gerry’s Fire as this doesn’t come from an upgrade. We were hesitant to buff this interaction while Geraldo was much more powerful and his synergy with Ninja was already good, but he’s cooled off enough now that we’re happy to try this out. Additionally with Gerry’s Fire one of our programmers was having some fun with it, and we liked what we saw, so that will also be a thing now.|version=40.0|hero=Geraldo|changes 1=*{{buff|Gerry’s Fire now inherits innate camo detection (Including Ninja Monkey, Sauda, Psi)}}
*{{buff|Gerry’s Fire follows the actual heli/ace through the air rather than the landing pad}}|changes 1 levels=8+|changes 2=*{{nerf|Lv15 Sharpening Stone should no longer last forever after loading a save|fix=y}}|changes 2 levels=15+}}
== Release descriptions ==
=== App Store / Google Play ===
{{Quote|Colossal Holiday Update!
• Cast the Bloons into oblivion with the new hero, Corvus, the Spirit Walker.
• New Map Editor props, areas, stamps, and tools.
• Don't freeze up on the new Expert map, Glacial Trail.
• Challenge ANY Boss on ANY Map with the new Boss Challenge feature!}}
== Video ==
{{Youtube|Axj_FvJARrU}}{{Clear}}
== External links ==
== External links ==
[https://www.reddit.com/r/btd6/comments/18bqahg/update_bloons_td_6_v400_update_notes/ Official patch notes on Reddit]
[https://www.reddit.com/r/btd6/comments/18bqahg/update_bloons_td_6_v400_update_notes/ Official patch notes on Reddit]
Over 80 more items available for use in the Map Editor, including a new Dark Terrain/Area and an entire Winter collection featuring tons of new winter Terrain, Areas, Effects, Paths, Stamps, and Props available for everyone to use!
New Xmas Pack containing 12 extra special seasonal items that can be unlocked with Monkey Money or via direct IAP
Added New prop tags for Christmas & Interactable
Sandbox sending Bloons and placing towers features can now be accessed during map editing
Enabled more base game props for use in map editor
Added a ‘Sharp Corners’ toggle for all Areas
New tag for interactable props to distinguish them (e.g. Bat, Pigeons)
Added desktop hotkey support for ‘Sell’ hotkey to delete selected props and CTRL+C to duplicate a selected prop
Implemented a slider to raise/lower props. Fair warning, due to how 3D renders in the game this may not appear exactly how you would expect.
Co-op hosts will now be able to invite friends directly from the co-op lobby.
Pasting entire share code URLs into search fields should now smartly trim the URL and search only for the code
We like Ezili as she is and don’t want to mess with her too much, but currently her level 19 does effectively nothing so we thought it would be nice at this level to shift a little of that MOAB bonus damage on the main attack into raw damage instead. — Update notes
We still want a little more out of Brickell’s single target Revolver attack as it’s the least exciting per of her arsenal so are decreasing the attack cooldown, however her mega mine ability also performs exceptionally well throughout all moab rounds so we want to slightly increase its final cooldown instead — Update notes
Gerry’s Fire functions in a unique way where it can inherit some self-buffing bonuses of the towers that it’s applied to, although a lot of people have pointed out that since Ninja Monkey always has Camo this means it’s the only non-hero tower that gains a Camo Detection but can never pass it on to the Gerry’s Fire as this doesn’t come from an upgrade. We were hesitant to buff this interaction while Geraldo was much more powerful and his synergy with Ninja was already good, but he’s cooled off enough now that we’re happy to try this out. Additionally with Gerry’s Fire one of our programmers was having some fun with it, and we liked what we saw, so that will also be a thing now. — Update notes
”
Levels
Changes
8+
Gerry’s Fire now inherits innate camo detection (Including Ninja Monkey, Sauda, Psi)
Gerry’s Fire follows the actual heli/ace through the air rather than the landing pad
15+
Lv15 Sharpening Stone should no longer last forever after loading a save (bug fix)
Release descriptions
App Store / Google Play
“
Colossal Holiday Update!
• Cast the Bloons into oblivion with the new hero, Corvus, the Spirit Walker.
• New Map Editor props, areas, stamps, and tools.
• Don't freeze up on the new Expert map, Glacial Trail.
• Challenge ANY Boss on ANY Map with the new Boss Challenge feature!