{{BTD6 tower changes|quote=Spike-o-pult not re-hitting targets after a rebound in the same way as Juggernaut isn’t as fun so we’re allowing this functionality to occur earlier now. Given the shift to more use in Boomerang Paragon with recent buffs making it more desirable we are again swapping the prices on these 2 paragons around.|version=38.0|tower=Dart Monkey|tiers 1=3XX|changes 1=*{{buff|Spike-o-pult now allows re-hitting targets after bounces}}
| quote = Spike-o-pult not re-hitting targets after a rebound in the same way as Juggernaut isn’t as fun so we’re allowing this functionality to occur earlier now. Given the shift to more use in Boomerang Paragon with recent buffs making it more desirable we are again swapping the prices on these 2 paragons around.
|paragon changes=*{{buff|[[4 and 4]] Monkey Knowledge now applies to Dart Paragon|fix=y}}}}
| version = 38.0
| tower = Dart Monkey
| tiers 1 = 3XX
| changes 1 = *{{buff|Spike-o-pult now allows re-hitting targets after bounces}}
| quote 1 = Spike-o-pult not re-hitting targets after a rebound in the same way as Juggernaut isn’t as fun so we’re allowing this functionality to occur earlier now.
| paragon cost before = 350000
| paragon cost after = 325000
| paragon changes = *{{buff|{{BTD6 mk|4 and 4}} now applies to the Paragon|fix=y}}
| paragon quote = Given the shift to more use in Boomerang Paragon with recent buffs making it more desirable we are again swapping the prices on these 2 paragons around.
=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] <!-- Add exact range details. Clean this up -->===
{{BTD6 tower changes|quote=Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs. Permacharge as a very good T5 doesn’t feel like it needs to have a cooldown buff over the T3 given how small this benefit is. As mentioned above on the Dart Monkey, these Paragons are having their prices swapped around and Boomerang Paragon’s Orbit attack is having the fortification bonus damage removed as this number was so small it added no value to the tower anyway.|version=38.0|tower=Boomerang Monkey|tiers 1=XX1,XX2,XX3,XX4,XX5,101,201,301,401,501,011,021,031,041,051|changes 1=*{{buff|Long Range Rangs range bonus increased|15%|33%}}|tiers 2=501|changes 2=*{{buff|Glaive Lord radius increase from Long Range Rangs increased|15%|33%}}|tiers 3=x5x|changes 3=*{{nerf|Perma-Charge ability cooldown|40s|45s|note=Initial cooldown reduction when bought also reduced from 10s to 15s}}|paragon changes=*{{nerf|Paragon orbit no longer deals +2 damage to fortified}}
| quote = Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs. Permacharge as a very good T5 doesn’t feel like it needs to have a cooldown buff over the T3 given how small this benefit is. As mentioned above on the Dart Monkey, these Paragons are having their prices swapped around and Boomerang Paragon’s Orbit attack is having the fortification bonus damage removed as this number was so small it added no value to the tower anyway.
| changes 1 = *{{buff|Long Range Rangs range bonus increased|15%|33%}}
| quote 1 = Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs.
| tiers 2 = 501
| changes 2 = *{{buff|Orbitals: radius increase from Long Range Rangs increased|15%|33%}}
| quote 2 = Permacharge as a very good T5 doesn’t feel like it needs to have a cooldown buff over the T3 given how small this benefit is. As mentioned above on the Dart Monkey, these
| tiers 3 = x5x
| changes 3 = *{{nerf|Perma-Charge ability cooldown|40s|45s|note=Initial cooldown reduction when bought also reduced from 10s to 15s}}
| paragon changes = *{{nerf|Paragon orbit no longer deals +2 damage to fortified}}
| paragon quote = Paragons are having their prices swapped around and Boomerang Paragon’s Orbit attack is having the fortification bonus damage removed as this number was so small it added no value to the tower anyway.
{{BTD6 tower changes|quote=We wanted to add something unique to Bloon Impact while also improving Really Big Bombs very slightly as a stepping stone into it, so now both of these upgrades will become capable of pushing back Bloons that they hit – even if they are stunned or frozen! This allows Bloon Impact to now catch groups of Bloons in a stun net and slowly push them back the way they came while keeping them stunned. Recursive Cluster is also having the pierce of the recursions increased a little again; while we felt it needed a nerf earlier, the amount cut from it last time was too high.|version=38.0|tower=Bomb Shooter|tiers 1=3XX,4XX,5XX|changes 1=*{{buff|Bombs now pushes back Bloons by 10 units}}|tiers 2=4XX|changes 2=*{{buff|Bomb stun duration increased|1s|1.4s|note=4xx Bloon Impact now also pushes Bloons back on every hit in addition to the Stun}}|tiers 3=5XX|changes 3=*{{buff|Bloon Crush pushes back MOAB-Class by 5 units}}|tiers 4=XX4,XX5|changes 4=*{{buff|Secondary cluster pierce multiplier increased|*3|*4}}}}
{{BTD6 tower changes
| quote = We wanted to add something unique to Bloon Impact while also improving Really Big Bombs very slightly as a stepping stone into it, so now both of these upgrades will become capable of pushing back Bloons that they hit – even if they are stunned or frozen! This allows Bloon Impact to now catch groups of Bloons in a stun net and slowly push them back the way they came while keeping them stunned. Recursive Cluster is also having the pierce of the recursions increased a little again; while we felt it needed a nerf earlier, the amount cut from it last time was too high.
| version = 38.0
| tower = Bomb Shooter
| tiers 1 = 3XX,4XX,5XX
| changes 1 = *{{buff|Bombs now pushes back Bloons by 10 units}}
| quote 1 = We wanted to add something unique to Bloon Impact while also improving Really Big Bombs very slightly as a stepping stone into it, so now both of these upgrades will become capable of pushing back Bloons that they hit – even if they are stunned or frozen! This allows Bloon Impact to now catch groups of Bloons in a stun net and slowly push them back the way they came while keeping them stunned.
| tiers 2 = 4XX
| changes 2 = *{{buff|Bomb stun duration increased|1s|1.4s|note=4xx Bloon Impact now also pushes Bloons back on every hit in addition to the Stun}}
| quote 2 = Recursive Cluster is also having the pierce of the recursions increased a little again; while we felt it needed a nerf earlier, the amount cut from it last time was too high.
| tiers 3 = 5XX
| changes 3 = *{{buff|Bloon Crush pushes back MOAB-Class by 5 units}}
Spike-o-pult not re-hitting targets after a rebound in the same way as Juggernaut isn’t as fun so we’re allowing this functionality to occur earlier now. — Update notes
Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs. — Update notes
”
Tiers
Changes
Paragon
Paragon cost increased ― $325,000 → $350,000
Paragon orbit no longer deals +2 damage to fortified
We wanted to add something unique to Bloon Impact while also improving Really Big Bombs very slightly as a stepping stone into it, so now both of these upgrades will become capable of pushing back Bloons that they hit – even if they are stunned or frozen! This allows Bloon Impact to now catch groups of Bloons in a stun net and slowly push them back the way they came while keeping them stunned. — Update notes
Adora is a unique hero in how she has a great deal more value in spending cash to level her up faster, however she outperforms other heroes by too much regardless of this added cost. As her ability uptime is so incredibly good to the point of being completely spammable we’re increasing that cooldown slightly and reducing her base pierce in the higher levels so more thought must be required to utilize the large pierce increase she gains from usage of that ability. — Update notes
”
Levels
Changes
3+
Long Arm of Light cooldown increased ― 35s → 40s
11+
Main attack pierce reduced ― 13 → 11
Note: Applies to higher levels
Ball of light pierce reduced ― 13 → 11 (undocumented)
As knowledge, power & variety of Paragons has developed they have turned out to be extremely powerful against vortex and we have reached a point with enough good paragon diversity we no longer feel like they need to resist Vortex’s stun for such a large advantage over other towers, instead of this we feel Vortex’s stun is just too long in general so is being reworked to an overall lower amount across the tiers without any paragon immunity. — Update notes
”
Paragons no longer have 50% reduced stun duration
Stun duration reworked at all tiers for generally reduced durations
Lych has some cheese strategy in pre-buffing before spawn to get around the draining mechanics, but boss functionality now makes it easy for us to try out a quick change to counteract some of this. — Update notes
”
Lych now triggers the 'buff drain' attack immediately on spawn
Release descriptions
App Store / Google Play
“
Cosmic Boss Update!!
• Warp out of this world with the new Boss Bloon: Phayze!
• Keep the pool safe with the new Admiral Brickell Skin: Lifeguard Brickell!
• Splash out on Water Park, our latest Intermediate Map!
• New Quests, including story quest: Scoop's Tall Tale!
• Plus all the Trophy store items, quality of life improvements, and balance changes you've come to expect