Update history:Bloons TD 6/Version 38.0: Difference between revisions

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Boomerang Monkey: x5x not just uncrosspathed permacharge
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=== [[Dart Monkey (BTD6)|Dart Monkey]] ===
=== [[Dart Monkey (BTD6)|Dart Monkey]] ===
{{BTD6 tower changes|quote=Spike-o-pult not re-hitting targets after a rebound in the same way as Juggernaut isn’t as fun so we’re allowing this functionality to occur earlier now. Given the shift to more use in Boomerang Paragon with recent buffs making it more desirable we are again swapping the prices on these 2 paragons around.|version=38.0|tower=Dart Monkey|tiers 1=3XX|changes 1=*{{buff|Spike-o-pult now allows re-hitting targets after bounces}}
{{BTD6 tower changes
|paragon cost before=350000|paragon cost after=325000
| quote = Spike-o-pult not re-hitting targets after a rebound in the same way as Juggernaut isn’t as fun so we’re allowing this functionality to occur earlier now. Given the shift to more use in Boomerang Paragon with recent buffs making it more desirable we are again swapping the prices on these 2 paragons around.
|paragon changes=*{{buff|[[4 and 4]] Monkey Knowledge now applies to Dart Paragon|fix=y}}}}
| version = 38.0
| tower = Dart Monkey
| tiers 1 = 3XX
| changes 1 = *{{buff|Spike-o-pult now allows re-hitting targets after bounces}}
| quote 1 = Spike-o-pult not re-hitting targets after a rebound in the same way as Juggernaut isn’t as fun so we’re allowing this functionality to occur earlier now.
| paragon cost before = 350000
| paragon cost after = 325000
| paragon changes = *{{buff|{{BTD6 mk|4 and 4}} now applies to the Paragon|fix=y}}
| paragon quote = Given the shift to more use in Boomerang Paragon with recent buffs making it more desirable we are again swapping the prices on these 2 paragons around.
}}


=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] ===
=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] <!-- Add exact range details. Clean this up -->===
{{BTD6 tower changes|quote=Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs. Permacharge as a very good T5 doesn’t feel like it needs to have a cooldown buff over the T3 given how small this benefit is. As mentioned above on the Dart Monkey, these Paragons are having their prices swapped around and Boomerang Paragon’s Orbit attack is having the fortification bonus damage removed as this number was so small it added no value to the tower anyway.|version=38.0|tower=Boomerang Monkey|tiers 1=XX1,XX2,XX3,XX4,XX5,101,201,301,401,501,011,021,031,041,051|changes 1=*{{buff|Long Range Rangs range bonus increased|15%|33%}}|tiers 2=501|changes 2=*{{buff|Glaive Lord radius increase from Long Range Rangs increased|15%|33%}}|tiers 3=x5x|changes 3=*{{nerf|Perma-Charge ability cooldown|40s|45s|note=Initial cooldown reduction when bought also reduced from 10s to 15s}}|paragon changes=*{{nerf|Paragon orbit no longer deals +2 damage to fortified}}
{{BTD6 tower changes
|paragon cost before=325000|paragon cost after=350000}}
| quote = Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs. Permacharge as a very good T5 doesn’t feel like it needs to have a cooldown buff over the T3 given how small this benefit is. As mentioned above on the Dart Monkey, these Paragons are having their prices swapped around and Boomerang Paragon’s Orbit attack is having the fortification bonus damage removed as this number was so small it added no value to the tower anyway.
| version = 38.0
| tower = Boomerang Monkey
| tiers 1 = 001,XX2,XX3,XX4,XX5,101,201,301,401,501,011,021,031,041,051
| changes 1 = *{{buff|Long Range Rangs range bonus increased|15%|33%}}
| quote 1 = Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs.
| tiers 2 = 501
| changes 2 = *{{buff|Orbitals: radius increase from Long Range Rangs increased|15%|33%}}
| quote 2 = Permacharge as a very good T5 doesn’t feel like it needs to have a cooldown buff over the T3 given how small this benefit is. As mentioned above on the Dart Monkey, these
| tiers 3 = x5x
| changes 3 = *{{nerf|Perma-Charge ability cooldown|40s|45s|note=Initial cooldown reduction when bought also reduced from 10s to 15s}}
| paragon changes = *{{nerf|Paragon orbit no longer deals +2 damage to fortified}}
| paragon quote = Paragons are having their prices swapped around and Boomerang Paragon’s Orbit attack is having the fortification bonus damage removed as this number was so small it added no value to the tower anyway.
| paragon cost before = 325000
| paragon cost after = 350000
| quote 1 tiers = 001,XX2,XX3,XX4,XX5,101,201,301,401,501,011,021,031,041,051
| quote 2 tiers = x5x
}}


=== [[Bomb Shooter (BTD6)|Bomb Shooter]] ===
=== [[Bomb Shooter (BTD6)|Bomb Shooter]] ===
{{BTD6 tower changes|quote=We wanted to add something unique to Bloon Impact while also improving Really Big Bombs very slightly as a stepping stone into it, so now both of these upgrades will become capable of pushing back Bloons that they hit – even if they are stunned or frozen! This allows Bloon Impact to now catch groups of Bloons in a stun net and slowly push them back the way they came while keeping them stunned. Recursive Cluster is also having the pierce of the recursions increased a little again; while we felt it needed a nerf earlier, the amount cut from it last time was too high.|version=38.0|tower=Bomb Shooter|tiers 1=3XX,4XX,5XX|changes 1=*{{buff|Bombs now pushes back Bloons by 10 units}}|tiers 2=4XX|changes 2=*{{buff|Bomb stun duration increased|1s|1.4s|note=4xx Bloon Impact now also pushes Bloons back on every hit in addition to the Stun}}|tiers 3=5XX|changes 3=*{{buff|Bloon Crush pushes back MOAB-Class by 5 units}}|tiers 4=XX4,XX5|changes 4=*{{buff|Secondary cluster pierce multiplier increased|*3|*4}}}}
{{BTD6 tower changes
| quote = We wanted to add something unique to Bloon Impact while also improving Really Big Bombs very slightly as a stepping stone into it, so now both of these upgrades will become capable of pushing back Bloons that they hit – even if they are stunned or frozen! This allows Bloon Impact to now catch groups of Bloons in a stun net and slowly push them back the way they came while keeping them stunned. Recursive Cluster is also having the pierce of the recursions increased a little again; while we felt it needed a nerf earlier, the amount cut from it last time was too high.
| version = 38.0
| tower = Bomb Shooter
| tiers 1 = 3XX,4XX,5XX
| changes 1 = *{{buff|Bombs now pushes back Bloons by 10 units}}
| quote 1 = We wanted to add something unique to Bloon Impact while also improving Really Big Bombs very slightly as a stepping stone into it, so now both of these upgrades will become capable of pushing back Bloons that they hit – even if they are stunned or frozen! This allows Bloon Impact to now catch groups of Bloons in a stun net and slowly push them back the way they came while keeping them stunned.
| tiers 2 = 4XX
| changes 2 = *{{buff|Bomb stun duration increased|1s|1.4s|note=4xx Bloon Impact now also pushes Bloons back on every hit in addition to the Stun}}
| quote 2 = Recursive Cluster is also having the pierce of the recursions increased a little again; while we felt it needed a nerf earlier, the amount cut from it last time was too high.
| tiers 3 = 5XX
| changes 3 = *{{buff|Bloon Crush pushes back MOAB-Class by 5 units}}
| tiers 4 = XX4,XX5
| changes 4 = *{{buff|Secondary cluster pierce multiplier increased|*3|*4}}
| quote 1 tiers = 3xx,4xx,5xx
| quote 2 tiers = xx4,xx5
}}


=== [[Tack Shooter (BTD6)|Tack Shooter]] ===
=== [[Tack Shooter (BTD6)|Tack Shooter]] ===

Revision as of 18:16, 3 May 2025

Version 38.0
Artwork representing version 38.0
Release dates
Steam26 July 2023

Version 38.0 is the fourth major update to Bloons TD 6 of 2023. This update introduced the Boss Bloon Phayze, Competitive Mode for Contested Territory, the new Water Park map, and the Lifeguard Brickell skin for Admiral Brickell.

Additions

Quest Category
Icon of Trial by Fire Trial by Fire Tutorials
Icon of Brickell Bootcamp Brickell Bootcamp Tutorials
Icon of Scoop's Tall Tale Scoop's Tall Tale Tales

Cosmetics

Template:BTD6 team store item list by introduced

General Changes

  • Added Bronze & Silver map borders for completing all Easy/Medium medals
  • Assigned more icons within the custom challenge creation UI making it easier to distinguish different game modifiers quickly
  • ‘Regrown’ Bloons will now no longer count towards increasing a tower’s damage stat when they are popped repeatedly.
  • Categorized and sorted Quests to organize Patch’s quest menu
  • Added further support to grant our events more flexibility in Boss starting and finishing rounds
  • Team search filter added to search for Competitive Teams
  • Resolved a number of localization issues
  • Resolved some issues with font size showing too small in some areas in certain languages
  • ‘Bought’ and ‘Purchased’ text in the trophy store has been replaced to read ‘Owned’
  • Resolved an issue causing different player callouts to appear in co-op
  • Top section of the Play Social menu now reads ‘Social’ instead of ‘Co-op’
  • Resolved an issue preventing the Polyphemus Eye from being re-opened after restarting a Chimps/Impoppable game
  • Resolved a number of cases with projectile trails not scaling correctly with the projectile size slider
  • Cleaned up some small excess pixels that were visible on friend portraits
  • Party Quest BAD should no longer change to match the icon for whatever skin is equipped
  • Resolved some issues with how ‘Wind’ knockback effects were applying to Bloons outside of the map / Blown back out of the entrance
  • Resolved a softlock that could occur when attempting to purchase IAP while offline
  • Loading a quest save no longer allows unsellable towers to be sold
  • Resolved Camo Trap Incorrect Animation State on Map Restart
  • Resolved a case in which Update Notes button would not be displayed in the options menu
  • Resolved an issue where Quests would not save player progress if the player wins and chooses ‘Play Again’
  • Account webview should now allow for text to be copied to clipboard
  • Resolved an issue where partying ninjas did not have hands - while perhaps a definition of ninjaness, was a bit creepy
  • Resolved an issue where loading quest saves could reset tower target locations
  • Resolved an issue with 1000’s separator not being consistent across every language
  • Resolved a bug where some profiles were showing shared profile stats of ‘8/7’
  • Added Retry last round to some quests
  • Pre-game prep spikes now use trophy store road spike cosmetics
  • Behind the scenes maintenance on Boss leaderboard score processing
  • Added an event icon to display if a Paragon Limit is being applied to events
  • Resolved an issue with Bloonarius spawning too many bloons when health drops too far below 0 in a single frame
  • Resolved an issue with Defeat UI being closed when Bosses leak in co-op
  • Dealing damage to Dreadbloons armor now counts correctly towards tower damage
  • Resolved an issue where some 1 shot effects could destroy the Lych Soul

Towers

Spike-o-pult not re-hitting targets after a rebound in the same way as Juggernaut isn’t as fun so we’re allowing this functionality to occur earlier now.
— Update notes
Tiers Changes
Paragon
  • Buff Paragon cost reduced ― $350,000 → $325,000
  • Buff 4 and 4 4 and 4 now applies to the Paragon (bug fix)
Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs.
— Update notes
Tiers Changes
Paragon
  • Nerf Paragon cost increased ― $325,000 → $350,000
  • Nerf Paragon orbit no longer deals +2 damage to fortified
We wanted to add something unique to Bloon Impact while also improving Really Big Bombs very slightly as a stepping stone into it, so now both of these upgrades will become capable of pushing back Bloons that they hit – even if they are stunned or frozen! This allows Bloon Impact to now catch groups of Bloons in a stun net and slowly push them back the way they came while keeping them stunned.
— Update notes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
X-3-X Dragon's Breath
  • Nerf Upgrade cost increased ― $3,000 → $3,300
Paragon
  • Buff Wizard Paragon no longer drains 100 mana for every single Bloon hit by the main attack
  • Buff Each main attack fired drains mana 50
  • Buff Each Phoenix firebomb attack fired drains mana 50
  • Nerf Zombie Bloon spawn mana cost increased ― 100 → 250
  • Buff Zombie Bloons travel range increased ― 175 → 400
  • Nerf Resolved an issue creating a permanent magus flamethrower attack (bug fix)
Tiers Changes
Tiers Changes
Tiers Changes
5-X-X Superstorm
  • Buff Upgrade cost reduced ― $65,000 → $60,000
Tiers Changes
Tiers Changes
Tiers Changes
Paragon
  • Buff Engineer Paragon no longer defaults to throwing out a Green Sentry after loading a save (bug fix)
  • Buff Engineer Paragon sentries are now correctly destroyed if their platform is removed (bug fix)
  • Buff Engineer Paragon sentries no longer position incorrectly when placed as the round ends (bug fix)
Tiers Changes
4-X-X Orca
  • Buff Upgrade cost reduced ― $16,000 → $12,500

Heroes

May as well be a general camo for Ben level given that Trojan gives camo at 18 too
— Update notes
Levels Changes
18+
  • Buff Level 18 Syphon Funding affects DDTs
Levels Changes
3+
  • Buff Placing towers in Pat’s radius will now show a grayed out Rallying Roar buff icon (bug fix)
Adora is a unique hero in how she has a great deal more value in spending cash to level her up faster, however she outperforms other heroes by too much regardless of this added cost. As her ability uptime is so incredibly good to the point of being completely spammable we’re increasing that cooldown slightly and reducing her base pierce in the higher levels so more thought must be required to utilize the large pierce increase she gains from usage of that ability.
— Update notes
Levels Changes
3+
  • Nerf Long Arm of Light cooldown increased ― 35s → 40s
11+
  • Nerf Main attack pierce reduced ― 13 → 11
    • Note: Applies to higher levels
  • Nerf Ball of light pierce reduced ― 13 → 11 (undocumented)
    • Note: Applies to higher levels
Because it didn’t really matter before, but guess it kinda does now.
— Update notes
Levels Changes
10+
  • Buff UCAV ability can now naturally see Camo Bloons
Levels Changes
1+
  • Buff Geraldo’s restock rates are no longer 1 round longer if used from full stock (bug fix)
2+
  • Geraldo’s action figure should no longer inherit the wrong sell value when reassigned in co op (bug fix)
10+
  • Buff Geraldo Rabbits placed on ice platforms no longer prevent them from merging (bug fix)
  • Buff Geraldo’s Rabbits should no longer despawn when attacking in vicinity of an ice platform (bug fix)
  • Buff Geraldo’s Rabbits should no longer become extinct due to climate change on Erosion (bug fix)

Bosses

As knowledge, power & variety of Paragons has developed they have turned out to be extremely powerful against vortex and we have reached a point with enough good paragon diversity we no longer feel like they need to resist Vortex’s stun for such a large advantage over other towers, instead of this we feel Vortex’s stun is just too long in general so is being reworked to an overall lower amount across the tiers without any paragon immunity.
— Update notes
  • Nerf Paragons no longer have 50% reduced stun duration
  • Stun duration reworked at all tiers for generally reduced durations
  • Nerf Normal tier 2 ― 16s → 19s
  • Nerf Normal tier 3 ― 20s → 21s
  • Buff Normal tier 4 ― 25s → 24s
  • Buff Normal tier 5 ― 30s → 27s
  • Buff Elite tier 1 ― 20s → 18s
  • Buff Elite tier 2 ― 25s → 21s
  • Buff Elite tier 3 ― 30s → 24s
  • Buff Elite tier 4 ― 36s → 27s
  • Buff Elite tier 5 ― 40s → 30s
Lych has some cheese strategy in pre-buffing before spawn to get around the draining mechanics, but boss functionality now makes it easy for us to try out a quick change to counteract some of this.
— Update notes
  • Nerf Lych now triggers the 'buff drain' attack immediately on spawn

Release descriptions

App Store / Google Play

Cosmic Boss Update!!

• Warp out of this world with the new Boss Bloon: Phayze!

• Keep the pool safe with the new Admiral Brickell Skin: Lifeguard Brickell!

• Splash out on Water Park, our latest Intermediate Map!

• New Quests, including story quest: Scoop's Tall Tale!

• Plus all the Trophy store items, quality of life improvements, and balance changes you've come to expect

Video

Official patch notes on Reddit