| quote 1 = Reworking Grape Shot crosspathing as it gains far too much crosspath value by T2 but then is lacking in purpose at higher tiers, double shot will only work as one extra grape however Destroyer will now apply its full attack rate buff to the grapes and Flagship will equip aspects of Grape Shot on the mini planes.
| quote 1 = Reworking Grape Shot crosspathing as it gains far too much crosspath value by T2 but then is lacking in purpose at higher tiers, double shot will only work as one extra grape however Destroyer will now apply its full attack rate buff to the grapes and Flagship will equip aspects of Grape Shot on the mini planes.
| changes 3 = *{{neutral|Aircraft Carrier planes radial attack now fires an arc of grapes instead of darts}}
| changes 3 = *{{neutral|Aircraft Carrier planes radial attack now fires an arc of grapes instead of darts}}
Line 167:
Line 167:
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
{{BTD6 tower changes|quote=Spectre is shifting a little of the ceramic bonus around into basic all damage at the cost of reduced pierce, which should make up for lack of single target damage while also making the pierce crosspath more necessary when being used for cleanup focus.|version=37.0|tower=Monkey Ace|tiers 1=XX4|changes 1=*{{buff|Spectre Dart damage increased|3|4}}
{{BTD6 tower changes
*{{nerf|Spectre Dart ceramic bonus reduced|2|1}}
| quote = Spectre is shifting a little of the ceramic bonus around into basic all damage at the cost of reduced pierce, which should make up for lack of single target damage while also making the pierce crosspath more necessary when being used for cleanup focus.
*{{nerf|Spectre Dart pierce reduced|15|10}}
| version = 37.0
*{{buff|Spectre Bomb damage increased|2|3}}
| tower = Monkey Ace
*{{nerf|Spectre Bomb ceramic bonus reduced|4|3}}
| tiers 1 = XX4
*{{nerf|Spectre Bomb pierce reduced|30|20}}|tiers 2=002|changes 2=*{{buff|Upgrading to Centered Path no longer refreshes the cooldown on the special toggle|fix=y}}}}
| quote 1 = Spectre is shifting a little of the ceramic bonus around into basic all damage at the cost of reduced pierce, which should make up for lack of single target damage while also making the pierce crosspath more necessary when being used for cleanup focus.
| tiers 2 = xx2
| changes 2 = *{{buff|Upgrading to Centered Path no longer refreshes the cooldown on the special toggle|fix=y}}
| quote 1 tiers = xx4
}}
=== [[Heli Pilot (BTD6)|Heli Pilot]] ===
=== [[Heli Pilot (BTD6)|Heli Pilot]] ===
Line 180:
Line 190:
| tower = Heli Pilot
| tower = Heli Pilot
| tiers 1 = 302,402,502
| tiers 1 = 302,402,502
| changes 1 = *{{buff|Razor Rotors will now benefit from the faster firing crosspath}}
| changes 1 = *{{buff|Razor Rotors: now benefits from the faster firing crosspath|0.75s|0.4s}}
| quote 1 = Even with the map-range advantage, rotors are weak compared to any other constant AoE circle like this.
| quote 2 = Chinook feels like it’s near a place we are happy with now, however we want another tiny nudge on cost while keeping cash generation value the same.
| quote 3 = Pushing some higher values on the last Comanche Commander changes as the missile attack is effectively such a small portion of the tower’s total damage late game.
| tiers 4 = X4X,X5X
| tiers 4 = X4X,X5X
| changes 4 = *{{nerf|Supply Crate: Max uses per round reduced|3|2}}
| changes 4 = *{{nerf|Supply Crate: Max uses per round reduced|3|2}}
Line 192:
Line 205:
| changes 5 = *{{buff|Comanche mini's follow the target priority set on their main Heli}}
| changes 5 = *{{buff|Comanche mini's follow the target priority set on their main Heli}}
Bosses on spawn will now clear the map of all existing projectiles
Refactored how leaderboard scores are stored so that we could add Least Cash/Tiers ranking options for Boss Events
Highest Round profile stat renamed to Highest Round (All Time) & added in the new profile stat Highest Round (Current Version).
The 4 different Highest Round profile stats are now grouped together near the top of the profile stats page
Freeplay budget scaling reduced slightly (same speed/hp, but number of Bloons added per round will increase at a slower rate)
Added a new Roundset with Income curve to be used by our events team; this customized income curve allows us more flexibility to make this roundset than would otherwise have been possible with existing roundset tools
Translated game into Thai
Changed Pop Count on summary screen to Damage Count and added actual Pop Count
Paragon art state changes moved from 22/42/62/82 to 20/40/60/80
Stairs in the top corners on Resort are now placement blockers
Added a ‘Play Again’ button to the victory screen for quests
Added a ‘Disable Dialogue’ checkmark for some quests after beating them
Game hints are now hidden during Quests
Story Quests now sort to the top of the quest list & completed Story Quests sort to the bottom
MOAB Assassin fills a useful role of a pure long cooldown ‘single target assassination’ in the game, but when compared to something like First Strike it feels a little lacking that it is unable to carry damage through MOAB Layers — Update notes
Blade Shooter has always struggled to find much value without MK or as a step to Maelstrom, so to give it build value on its own we feel like this should be a part of the base value on the upgrade. — Update notes
Lowest tiers of ice monkey are far too effective for their cost against ceramics, with this scaling well all the way to round 100, we feel like ice duration against ceramics needs to be reduced to counter this but for now this reduction will only apply until T3. — Update notes
The Bloon Solver’s rework has been very popular, however, we’d like to have a better lead up into the new mechanics by introducing this earlier at the tier 4 now. — Update notes
This will allow Cripple MOAB to take out regular MOAB layers in one shot until round 100; for such a slow attacking single target tower we feel this will help top path flex, even if mostly for show. — Update notes
Reworking Grape Shot crosspathing as it gains far too much crosspath value by T2 but then is lacking in purpose at higher tiers, double shot will only work as one extra grape however Destroyer will now apply its full attack rate buff to the grapes and Flagship will equip aspects of Grape Shot on the mini planes. — Update notes
”
Tiers
Changes
Paragon
Resolved an issue where Navarch’s attack rate buff would not apply to Doomship in some cases depending on build order (bug fix)
Spectre is shifting a little of the ceramic bonus around into basic all damage at the cost of reduced pierce, which should make up for lack of single target damage while also making the pierce crosspath more necessary when being used for cleanup focus. — Update notes
Resolved an issue where the Paragon’s permanent speed boost per round would not load until the end of the first round played after loading a save (bug fix)
Engineer Paragon should no longer throw sentries into the middle of the map due to techbots (bug fix)
Removing the stacking aspect of Gwendolin’s burn damage over time, but increasing the damage as she levels up so that it actually scales up in power now. — Update notes
”
Levels
Changes
6+
Lv6+ Gwendolin's main attack DoT no longer stacks
6+
Gwendonlin main attack DoT damage increased ― 1 → 2
9
Gwendonlin main attack DoT damage increased ― 1 → 4
10+
Gwendonlin main attack DoT damage now increases by 1 per additional level
Resolved an issue where Obyn’s Wall of Trees when placed on an intersection looping back around on itself would not be able to hit the children of any targets that passed over it (bug fix)
While they are complicated individuals, Adora can now fully appreciate the sacrifice of the newest Monkeys in the struggle against the Bloons. — Update notes
Psi’s stalling out of the end of round is an odd mix of useful / annoying / out of control, so we are for now capping this to a 3 seconds of overtime stalling. Psi’s Psychic Blast ability also has weirdly low pierce for a long cooldown ability with no damage, we are increasing the base pierce greatly but it no longer increases in pierce at Lv7 since the extra pulse brings more pierce anyway. — Update notes
”
Levels
Changes
1+
If no Bloons are left unpopped on screen aside from ones Psi is currently holding & destroying, these Bloons will be destroyed after a maximum of 3 seconds
Note: Big nerf for strategies that involve stalling