Update history:Bloons TD 6/Version 32.0: Difference between revisions

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=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] ===
=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] ===
{{BTD6 tower changes|quote=A small price increase to MOAB Press as combinations of this tower with others slows or spam with more of itself is very strong.|version=32.0|tower=Boomerang Monkey|
{{BTD6 tower changes
|path 3 tier 4 cost before=2200|path 3 tier 4 cost after=2400}}
| quote = A small price increase to MOAB Press as combinations of this tower with others slows or spam with more of itself is very strong.
| version = 32.0
| tower = Boomerang Monkey
| path 3 tier 4 cost before = 2200
| path 3 tier 4 cost after = 2400
| quote 1 = A small price increase to MOAB Press as combinations of this tower with others slows or spam with more of itself is very strong.
| quote 1 tiers = xx4
}}


=== [[Bomb Shooter (BTD6)|Bomb Shooter]] ===
=== [[Bomb Shooter (BTD6)|Bomb Shooter]] ===
{{BTD6 tower changes|quote=Has been a standout tier 3 for long enough, T4 remaining unchanged to still encourage more focussed use over low tier spam.|version=32.0|tower=Bomb Shooter|tiers 1=X3X|changes 1=*{{nerf|Bonus MOAB-class damage reduced|+18|+15|note=MOAB Assassin unchanged}}}}
{{BTD6 tower changes
| quote = Has been a standout tier 3 for long enough, T4 remaining unchanged to still encourage more focussed use over low tier spam.
| version = 32.0
| tower = Bomb Shooter
| tiers 1 = X3X
| changes 1 = *{{nerf|Bonus MOAB-class damage reduced|+18|+15|note=MOAB Assassin unchanged}}
| quote 1 = Has been a standout tier 3 for long enough, T4 remaining unchanged to still encourage more focussed use over low tier spam.
| quote 1 tiers = x3x
}}


=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
{{BTD6 tower changes|quote=Ice monkey Enhanced Freeze is too good at low tiers, allowing full stunlock of ceramics for very cheap, as the fire rate increase alone of this Enhanced Freeze is a powerful addition most of the increased freeze duration has been moved up as it makes more sense to have duration with the currently less desirable T2 Deep Freeze. Permafrost was previously reduced to a lower price than we’d like to try increase desirability of this crosspath, but as the reworks to metal freeze have had more success there in pulling this path ahead we want to add a little back on here. Cryo Cannon has now been overperforming compared to any towers that perform similar roles with either of these crosspaths so is also seeing a general reduction.|version=32.0|tower=Ice Monkey|
{{BTD6 tower changes
|path 1 tier 1 cost before=100|path 1 tier 1 cost after=150
| quote = Ice monkey Enhanced Freeze is too good at low tiers, allowing full stunlock of ceramics for very cheap, as the fire rate increase alone of this Enhanced Freeze is a powerful addition most of the increased freeze duration has been moved up as it makes more sense to have duration with the currently less desirable T2 Deep Freeze. Permafrost was previously reduced to a lower price than we’d like to try increase desirability of this crosspath, but as the reworks to metal freeze have had more success there in pulling this path ahead we want to add a little back on here. Cryo Cannon has now been overperforming compared to any towers that perform similar roles with either of these crosspaths so is also seeing a general reduction.
|path 3 tier 3 cost before=1950|path 3 tier 3 cost after=2250
| version = 32.0
|tiers 1=X1X,110,210,310,410,510,011,012,013,014,015|changes 1=*{{nerf|Enhanced Freeze freeze duration reduced|2.2s|1.75s|note=Deep Freeze unchanged}}|tiers 2=XX3|changes 2=*{{nerf|Attack delay increased|1s|1.2s}}}}
| tower = Ice Monkey
| path 1 tier 1 cost before = 100
| path 1 tier 1 cost after = 150
| path 3 tier 3 cost before = 1950
| path 3 tier 3 cost after = 2250
| tiers 1 = 010,110,210,310,410,510,011,012,013,014,015
| changes 1 = *{{nerf|Enhanced Freeze freeze duration reduced|2.2s|1.75s|note=Deep Freeze unchanged}}
| quote 1 = Ice monkey Enhanced Freeze is too good at low tiers, allowing full stunlock of ceramics for very cheap, as the fire rate increase alone of this Enhanced Freeze is a powerful addition most of the increased freeze duration has been moved up as it makes more sense to have duration with the currently less desirable T2 Deep Freeze.
| tiers 2 = XX3
| changes 2 = *{{nerf|Attack delay increased|1s|1.2s|note=Icicles unaffected}}
| quote 2 = Permafrost was previously reduced to a lower price than we’d like to try increase desirability of this crosspath, but as the reworks to metal freeze have had more success there in pulling this path ahead we want to add a little back on here.
| quote 3 = Cryo Cannon has now been overperforming compared to any towers that perform similar roles with either of these crosspaths so is also seeing a general reduction.
| quote 1 tiers = 010,110,210,310,410,510,011,012,013,014,015
| quote 2 tiers = 1xx
| quote 3 tiers = xx3
}}


=== [[Sniper Monkey (BTD6)|Sniper Monkey]] ===
=== [[Sniper Monkey (BTD6)|Sniper Monkey]] ===
{{BTD6 tower changes|quote=Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce. Maim MOABs grouped stun potential when crosspathed with Shrapnel feels it is overperforming too much so the shrapnel will now have a reduced stun amount compared to the initial target hit|version=32.0|tower=Sniper Monkey|tiers 1=X3X|changes 1=*{{nerf|Shrapnel pierce reduced|3|2}}|tiers 2=X4X,X5X|changes 2=*{{nerf|Shrapnel pierce reduced|6|5}}|tiers 3=420|changes 3=*{{nerf|Maim MOAB's shrapnel stun reduced by about 33% effectiveness}}
{{BTD6 tower changes
| quote = Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce. Maim MOABs grouped stun potential when crosspathed with Shrapnel feels it is overperforming too much so the shrapnel will now have a reduced stun amount compared to the initial target hit
| version = 32.0
| tower = Sniper Monkey
| tiers 1 = X3X
| changes 1 = *{{nerf|Shrapnel pierce reduced|3|2}}
| quote 1 = Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce.
| tiers 2 = X4X,X5X
| changes 2 = *{{nerf|Shrapnel pierce reduced|6|5}}
| quote 2 = Maim MOABs grouped stun potential when crosspathed with Shrapnel feels it is overperforming too much so the shrapnel will now have a reduced stun amount compared to the initial target hit
| tiers 3 = 420
| changes 3 = *{{nerf|Maim MOAB's shrapnel stun reduced by about 33% effectiveness}}
**{{nerf|MOAB|3s|2s}}
**{{nerf|MOAB|3s|2s}}
**{{nerf|BFB|1.5s|1s}}
**{{nerf|BFB|1.5s|1s}}
**{{nerf|ZOMG|0.75s|0.5s}}|tiers 4=520|changes 4=*{{nerf|520 Cripple MOAB Shrapnel stun/debuff duration reduced}}
**{{nerf|ZOMG|0.75s|0.5s}}
| tiers 4 = 520
| changes 4 = *{{nerf|520 Cripple MOAB Shrapnel stun/debuff duration reduced}}
**{{nerf|MOAB|7s|4.5s}}
**{{nerf|MOAB|7s|4.5s}}
**{{nerf|BFB|6s|4s}}
**{{nerf|BFB|6s|4s}}
**{{nerf|ZOMG|3s|2s}}
**{{nerf|ZOMG|3s|2s}}
**{{nerf|DDT|4s|2.5s}}
**{{nerf|DDT|4s|2.5s}}
**{{nerf|BAD|0.75s|0.5s}}}}
**{{nerf|BAD|0.75s|0.5s}}
| quote 1 tiers = x3x,x4x,x5x
| quote 2 tiers = 420,520
}}


=== [[Monkey Sub (BTD6)|Monkey Sub]] ===
=== [[Monkey Sub (BTD6)|Monkey Sub]] ===

Revision as of 17:12, 23 June 2025

Version 32.0
Artwork representing version 32.0
Release dates
Steam4 August 2022

Version 32.0 is the third major update to Bloons TD 6 of 2022. This update introduced Contested Territory, the Master Builder Paragon for the Engineer Monkey, the map Quarry, and Voidora hero skin for Adora.

Additions

Template:BTD6 achievement list by introduced

Cosmetics

Template:BTD6 team store item list by introduced

General changes

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
The editor who added this notice elaborates: fill this out later

Towers

  • Buff Resolved some inconsistency in Paragon degree results related to the Master Double Cross MK (bug fix)
    • Note: You can now consistently get Degree 30 with Master Double Cross
A small price increase to MOAB Press as combinations of this tower with others slows or spam with more of itself is very strong.
— Update notes
Tiers Changes
X-X-4 MOAB Press
  • Nerf Upgrade cost increased ― $2,200 → $2,400
Has been a standout tier 3 for long enough, T4 remaining unchanged to still encourage more focussed use over low tier spam.
— Update notes
Tiers Changes
Ice monkey Enhanced Freeze is too good at low tiers, allowing full stunlock of ceramics for very cheap, as the fire rate increase alone of this Enhanced Freeze is a powerful addition most of the increased freeze duration has been moved up as it makes more sense to have duration with the currently less desirable T2 Deep Freeze.
— Update notes
Tiers Changes
1-X-X Permafrost
  • Nerf Upgrade cost increased ― $100 → $150
X-X-3 Cryo Cannon
  • Nerf Upgrade cost increased ― $1,950 → $2,250
Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce.
— Update notes
Tiers Changes
Tiers Changes
Tiers Changes
Paragon
  • Nerf Paragon cost increased ― $500,000 → $550,000
Tiers Changes
X-X-3 Neva-Miss Targeting
  • Nerf Upgrade cost increased ― $2,200 → $2,800
X-X-4 Spectre
  • Buff Upgrade cost reduced ― $24,000 → $23,400
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Flying Fortress missing ceramic damage on darts?
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes

Heroes

Levels Changes
20
  • Buff True Adora buff increases Ball of Light Ability damage by +80 ― 20 → 100
  • Buff True Adora buff increases Ball of Light pierce increased ― 43 → 48
    • Note: Pierce bonus increased from +30 to +35
Many of Geraldo's items are too strong for the required maintenance, Geraldo SHOULD be a top level hero, he is literally designed to be so as the most rewarding for your player knowledge and reaction to moment to moment gameplay, but too many items reward spammable gameplay over these knowledge & reactions so we are targeting a lot of durations/stock amounts with minimal price increases where it feels necessary. These are clearly a lot of small steps, as we did not want to do too many big changes from multiple angles all at once.
— Update notes
Levels Changes
1+
  • Nerf Jar of Pickles: Price increased ― $50 → $100
  • Nerf Jar of Pickles: Round duration reduced ― 8 → 5
3+
  • Nerf See Invisibility Potion: Can no longer target a number of towers that have no attacks
    • Note: No longer targets Villages without 5xx or xx5, but still targets Farms.
4+
  • Nerf Tube of Amaz-o-Glue: Now expires from the track after 4 rounds
  • Nerf Tube of Amaz-o-Glue: Pierce reduced ― 300 → 100
5+
7+
  • Nerf Blade Trap: Max stock reduced ― 5 → 3
  • Nerf Blade Trap: Price increased ― $500 → $650
12+
  • Nerf Genie Bottle: Round duration reduced ― 3 → 2
11+
  • Nerf Rejuv Potion: Price increased ― $1000 → $2000
15+
  • Nerf Blade Trap v2: No longer increases duration ― 9s → 3s
10+
  • Buff Resolved Geraldo's Bunny not rotating and getting stuck on rotating platforms (bug fix)

Bosses

  • Buff Lych-soul no longer benefits from freeplay scaling (bug fix)
Vortex’s Stun radius has proved to be a little too small allowing for some cheesier strategies than intended, but instead of a flat increase at all tiers we have decide to trial a slight increase up throughout each tier.
— Update notes
  • Nerf Vortex Tier 2: Stun radius increased ― 60 → 65
  • Nerf Vortex Tier 3: Stun radius increased ― 60 → 70
  • Nerf Vortex Tier 4: Stun radius increased ― 60 → 75
  • Nerf Vortex Tier 5: Stun radius increased ― 60 → 80

Video