Update history:Bloons TD 6/Version 32.0: Difference between revisions

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=== [[Monkey Sub (BTD6)|Monkey Sub]] ===
=== [[Monkey Sub (BTD6)|Monkey Sub]] ===
{{BTD6 tower changes|quote=Similar types of camo reveal like Shimmer/Signal Flare/Embrittlement are all pierce limited, but the Submerge sub has practically infinite pierce while also being extremely cheap with a very fast rate and a T4 that is far better at camo removal than those other towers can reach. Giving this upgrade a more reasonable pierce value brings these more in line and allows for the pierce crosspath to have some potential meaning.|version=32.0|tower=Monkey Sub|tiers 1=30X,40X|changes 1=*{{nerf|Camo Pulse: Pierce reduced|infinite|100}}|tiers 2=310,410|changes 2=*{{nerf|Camo Pulse: Pierce reduced|infinite|120}}|tiers 3=320,420|changes 3=*{{nerf|Camo Pulse: Pierce reduced|infinite|150}}|tiers 4=50X|changes 4=*{{nerf|Camo Pulse: Pierce reduced|infinite|1000}}|tiers 5=510|changes 5=*{{nerf|Camo Pulse: Pierce reduced|infinite|1020}}|tiers 6=520|changes 6=*{{nerf|Camo Pulse: Pierce reduced|infinite|1050}}}}
{{BTD6 tower changes
| quote = Similar types of camo reveal like Shimmer/Signal Flare/Embrittlement are all pierce limited, but the Submerge sub has practically infinite pierce while also being extremely cheap with a very fast rate and a T4 that is far better at camo removal than those other towers can reach. Giving this upgrade a more reasonable pierce value brings these more in line and allows for the pierce crosspath to have some potential meaning.
| version = 32.0
| tower = Monkey Sub
| tiers 1 = 30X,40X
| changes 1 = *{{nerf|Camo Pulse: Pierce reduced|infinite|100}}
| quote 1 = Similar types of camo reveal like Shimmer/Signal Flare/Embrittlement are all pierce limited, but the Submerge sub has practically infinite pierce while also being extremely cheap with a very fast rate and a T4 that is far better at camo removal than those other towers can reach. Giving this upgrade a more reasonable pierce value brings these more in line and allows for the pierce crosspath to have some potential meaning.
| tiers 2 = 310,410
| changes 2 = *{{nerf|Camo Pulse: Pierce reduced|infinite|120}}
| tiers 3 = 320,420
| changes 3 = *{{nerf|Camo Pulse: Pierce reduced|infinite|150}}
| tiers 4 = 50X
| changes 4 = *{{nerf|Camo Pulse: Pierce reduced|infinite|1000}}
| tiers 5 = 510
| changes 5 = *{{nerf|Camo Pulse: Pierce reduced|infinite|1020}}
| tiers 6 = 520
| changes 6 = *{{nerf|Camo Pulse: Pierce reduced|infinite|1050}}
| quote 1 tiers = 3xx,4xx,5xx
}}


=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
{{BTD6 tower changes|quote=Navarch Paragon feels too dominant over other expensive paragons, as such a powerful choice it feels overused even on many low water volume maps|version=32.0|tower=Monkey Buccaneer|paragon cost before=500000|paragon cost after=550000}}
{{BTD6 tower changes
| quote = Navarch Paragon feels too dominant over other expensive paragons, as such a powerful choice it feels overused even on many low water volume maps
| version = 32.0
| tower = Monkey Buccaneer
| paragon cost before = 500000
| paragon cost after = 550000
| paragon quote = Navarch Paragon feels too dominant over other expensive paragons, as such a powerful choice it feels overused even on many low water volume maps
}}


=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
{{BTD6 tower changes|quote=Neva-Miss has been generally over performing for quite a cheap T3, increasing price here slightly but not carrying that increase up through higher tiers.|version=32.0|tower=Monkey Ace|
{{BTD6 tower changes
|path 3 tier 3 cost before=2200|path 3 tier 3 cost after=2800
| quote = Neva-Miss has been generally over performing for quite a cheap T3, increasing price here slightly but not carrying that increase up through higher tiers.
|path 3 tier 4 cost before=24000|path 3 tier 4 cost after=23400
| version = 32.0
|tiers 1=XX4|changes 1=*{{buff|Spectre no longer missing bonus ceramic damage on darts|+0|+2|fix=y}}}}{{Research|Flying Fortress missing ceramic damage on darts?}}
| tower = Monkey Ace
| path 3 tier 3 cost before = 2200
| path 3 tier 3 cost after = 2800
| path 3 tier 4 cost before = 24000
| path 3 tier 4 cost after = 23400
| tiers 1 = XX4
| changes 1 = *{{buff|Spectre no longer missing bonus ceramic damage on darts|+0|+2|fix=y}}
| quote 1 = Neva-Miss has been generally over performing for quite a cheap T3, increasing price here slightly but not carrying that increase up through higher tiers.
| quote 1 tiers = xx3,xx4
}}{{Research|Flying Fortress missing ceramic damage on darts?}}


=== [[Heli Pilot (BTD6)|Heli Pilot]] ===
=== [[Heli Pilot (BTD6)|Heli Pilot]] ===
{{BTD6 tower changes|quote=Heli’s blowback has always been extremely effective from early on, and as players have become more knowledgeable the use into lategame as well only seems to go up especially moving into Super Ceramics. This change shouldn’t really have as large an impact at higher level gameplay as total map length is so much shorter you will often still be blowing back the entire track, but the blowback range has been reduced at T3 leading back into the old value at T4|version=32.0|tower=Heli Pilot|tiers 1=X3X|changes 1=*{{nerf|Downdraft: Blowback distance reduced|32-300|32-150|note=Support Chinook unchanged}}}}
{{BTD6 tower changes
| quote = Heli’s blowback has always been extremely effective from early on, and as players have become more knowledgeable the use into lategame as well only seems to go up especially moving into Super Ceramics. This change shouldn’t really have as large an impact at higher level gameplay as total map length is so much shorter you will often still be blowing back the entire track, but the blowback range has been reduced at T3 leading back into the old value at T4
| version = 32.0
| tower = Heli Pilot
| tiers 1 = X3X
| changes 1 = *{{nerf|Downdraft: Blowback distance reduced|32-300|32-150|note=Support Chinook unchanged}}
| quote 1 = Heli’s blowback has always been extremely effective from early on, and as players have become more knowledgeable the use into lategame as well only seems to go up especially moving into Super Ceramics. This change shouldn’t really have as large an impact at higher level gameplay as total map length is so much shorter you will often still be blowing back the entire track, but the blowback range has been reduced at T3 leading back into the old value at T4
| quote 1 tiers = x3x
}}


=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
{{BTD6 tower changes|quote=Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls, and 011 Fireball also does not benefit from having the pierce crosspath|version=32.0|tower=Wizard Monkey|tiers 1=130,140,150,5XX|changes 1=*{{buff|Dragon's Breath projectile now ignores walls}}|tiers 2=011,021,031,041,051,012,013,014,015|changes 2=*{{buff|Fireball pierce increased|15|20}}}}
{{BTD6 tower changes
| quote = Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls, and 011 Fireball also does not benefit from having the pierce crosspath
| version = 32.0
| tower = Wizard Monkey
| tiers 1 = 130,140,150,5XX
| changes 1 = *{{buff|Dragon's Breath: projectile now ignores walls}}
| quote 1 = Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls
| tiers 2 = 011,021,031,041,051,012,013,014,015
| changes 2 = *{{buff|Fireball: pierce increased|15|20}}
| quote 2 = 011 Fireball also does not benefit from having the pierce crosspath
| quote 1 tiers = 130,140,150,5XX
| quote 2 tiers = 011,021,031,041,051,012,013,014,015
}}


=== [[Super Monkey (BTD6)|Super Monkey]] ===
=== [[Super Monkey (BTD6)|Super Monkey]] ===
{{BTD6 tower changes|quote=Legend of the Night outside of very specific niche challenges isn’t worth the cost as any more than VTSG fodder|version=32.0|tower=Super Monkey|tiers 1=XX5|changes 1=*{{buff|Damage increased|5|10}}
{{BTD6 tower changes
| quote = Legend of the Night outside of very specific niche challenges isn’t worth the cost as any more than VTSG fodder
| version = 32.0
| tower = Super Monkey
| tiers 1 = XX5
| changes 1 = *{{buff|Damage increased|5|10}}
*{{buff|Ceramic bonus increased|+2|+4}}
*{{buff|Ceramic bonus increased|+2|+4}}
*{{buff|MOAB-class bonus increased|+3|+8}}}}
*{{buff|MOAB-class bonus increased|+3|+8}}
| quote 1 = Legend of the Night outside of very specific niche challenges isn’t worth the cost as any more than VTSG fodder
| quote 1 tiers = xx5
}}


=== [[Druid (BTD6)|Druid]] ===
=== [[Druid (BTD6)|Druid]] ===
{{BTD6 tower changes|quote=More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping. Spirit of the Forest's base attack has also had a simple damage increase as it contributes very little to the power of the tower by T5 and the tower lacks in single target.|version=32.0|tower=Druid|tiers 1=03X,04X,05X|changes 1=*{{nerf|Vine bramble piles damage type|Normal|Sharp|note=1-3-0 and higher tiers retain Normal type damage}}|tiers 2=050|changes 2=*{{buff|Base attack: Damage increased|2|20}}}}
{{BTD6 tower changes
| quote = More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping. Spirit of the Forest's base attack has also had a simple damage increase as it contributes very little to the power of the tower by T5 and the tower lacks in single target.
| version = 32.0
| tower = Druid
| tiers 1 = 03X,04X,05X
| changes 1 = *{{nerf|Vine bramble piles damage type|Normal|Sharp|note=1-3-0 retains Normal type damage}}
| quote 1 = More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping.
| tiers 2 = x5x
| changes 2 = *{{buff|Base attack: Damage increased|2|20}}
| quote 2 = Spirit of the Forest's base attack has also had a simple damage increase as it contributes very little to the power of the tower by T5 and the tower lacks in single target.
| quote 1 tiers = 03x,04x,05x
| quote 2 tiers = x5x
}}


=== [[Spike Factory (BTD6)|Spike Factory]] ===
=== [[Spike Factory (BTD6)|Spike Factory]] ===
{{BTD6 tower changes|quote=Super Mines DoT damage is entirely insignificant for the price range of this tower.|version=32.0|tower=Spike Factory|tiers 1=5XX|changes 1=*{{buff|Super Mines DoT damage per tic damage increased|1|500}}}}
{{BTD6 tower changes
| quote = Super Mines DoT damage is entirely insignificant for the price range of this tower.
| version = 32.0
| tower = Spike Factory
| tiers 1 = 5XX
| changes 1 = *{{buff|Super Mines DoT damage per tic damage increased|1|500}}
| quote 1 = Super Mines DoT damage is entirely insignificant for the price range of this tower.
| quote 1 tiers = 5xx
}}


=== [[Monkey Village (BTD6)|Monkey Village]] ===
=== [[Monkey Village (BTD6)|Monkey Village]] ===
{{BTD6 tower changes|quote=The Monkeyopolis ‘space saving’ farm absorption shows to be far too much more efficient than the absorbed farms.|version=32.0|tower=Monkey Village|tiers 1=XX5|changes 1=*{{nerf|Cash generation per $2000 sacrifice reduced|$300|$200}}}}
{{BTD6 tower changes
| quote = The Monkeyopolis ‘space saving’ farm absorption shows to be far too much more efficient than the absorbed farms.
| version = 32.0
| tower = Monkey Village
| tiers 1 = XX5
| changes 1 = *{{nerf|Cash generation per $2000 sacrifice reduced|$300|$200}}
| quote 1 = The Monkeyopolis ‘space saving’ farm absorption shows to be far too much more efficient than the absorbed farms.
| quote 1 tiers = xx5
}}


== Heroes ==
== Heroes ==

Revision as of 15:56, 24 June 2025

Version 32.0
Artwork representing version 32.0
Release dates
Steam4 August 2022

Version 32.0 is the third major update to Bloons TD 6 of 2022. This update introduced Contested Territory, the Master Builder Paragon for the Engineer Monkey, the map Quarry, and Voidora hero skin for Adora.

Additions

Template:BTD6 achievement list by introduced

Cosmetics

Template:BTD6 team store item list by introduced

General changes

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
The editor who added this notice elaborates: fill this out later

Towers

  • Buff Resolved some inconsistency in Paragon degree results related to the Master Double Cross MK (bug fix)
    • Note: You can now consistently get Degree 30 with Master Double Cross
A small price increase to MOAB Press as combinations of this tower with others slows or spam with more of itself is very strong.
— Update notes
Tiers Changes
X-X-4 MOAB Press
  • Nerf Upgrade cost increased ― $2,200 → $2,400
Has been a standout tier 3 for long enough, T4 remaining unchanged to still encourage more focussed use over low tier spam.
— Update notes
Tiers Changes
Ice monkey Enhanced Freeze is too good at low tiers, allowing full stunlock of ceramics for very cheap, as the fire rate increase alone of this Enhanced Freeze is a powerful addition most of the increased freeze duration has been moved up as it makes more sense to have duration with the currently less desirable T2 Deep Freeze.
— Update notes
Tiers Changes
1-X-X Permafrost
  • Nerf Upgrade cost increased ― $100 → $150
X-X-3 Cryo Cannon
  • Nerf Upgrade cost increased ― $1,950 → $2,250
Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce.
— Update notes
Tiers Changes
Similar types of camo reveal like Shimmer/Signal Flare/Embrittlement are all pierce limited, but the Submerge sub has practically infinite pierce while also being extremely cheap with a very fast rate and a T4 that is far better at camo removal than those other towers can reach. Giving this upgrade a more reasonable pierce value brings these more in line and allows for the pierce crosspath to have some potential meaning.
— Update notes
Tiers Changes
Tiers Changes
Paragon
  • Nerf Paragon cost increased ― $500,000 → $550,000
Neva-Miss has been generally over performing for quite a cheap T3, increasing price here slightly but not carrying that increase up through higher tiers.
— Update notes
Tiers Changes
X-X-3 Neva-Miss Targeting
  • Nerf Upgrade cost increased ― $2,200 → $2,800
X-X-4 Spectre
  • Buff Upgrade cost reduced ― $24,000 → $23,400
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Flying Fortress missing ceramic damage on darts?
Heli’s blowback has always been extremely effective from early on, and as players have become more knowledgeable the use into lategame as well only seems to go up especially moving into Super Ceramics. This change shouldn’t really have as large an impact at higher level gameplay as total map length is so much shorter you will often still be blowing back the entire track, but the blowback range has been reduced at T3 leading back into the old value at T4
— Update notes
Tiers Changes
Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls
— Update notes
Tiers Changes
Legend of the Night outside of very specific niche challenges isn’t worth the cost as any more than VTSG fodder
— Update notes
Tiers Changes
More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping.
— Update notes
Tiers Changes
Super Mines DoT damage is entirely insignificant for the price range of this tower.
— Update notes
Tiers Changes
The Monkeyopolis ‘space saving’ farm absorption shows to be far too much more efficient than the absorbed farms.
— Update notes
Tiers Changes

Heroes

Levels Changes
20
  • Buff True Adora buff increases Ball of Light Ability damage by +80 ― 20 → 100
  • Buff True Adora buff increases Ball of Light pierce increased ― 43 → 48
    • Note: Pierce bonus increased from +30 to +35
Many of Geraldo's items are too strong for the required maintenance, Geraldo SHOULD be a top level hero, he is literally designed to be so as the most rewarding for your player knowledge and reaction to moment to moment gameplay, but too many items reward spammable gameplay over these knowledge & reactions so we are targeting a lot of durations/stock amounts with minimal price increases where it feels necessary. These are clearly a lot of small steps, as we did not want to do too many big changes from multiple angles all at once.
— Update notes
Levels Changes
1+
  • Nerf Jar of Pickles: Price increased ― $50 → $100
  • Nerf Jar of Pickles: Round duration reduced ― 8 → 5
3+
  • Nerf See Invisibility Potion: Can no longer target a number of towers that have no attacks
    • Note: No longer targets Villages without 5xx or xx5, but still targets Farms.
4+
  • Nerf Tube of Amaz-o-Glue: Now expires from the track after 4 rounds
  • Nerf Tube of Amaz-o-Glue: Pierce reduced ― 300 → 100
5+
7+
  • Nerf Blade Trap: Max stock reduced ― 5 → 3
  • Nerf Blade Trap: Price increased ― $500 → $650
12+
  • Nerf Genie Bottle: Round duration reduced ― 3 → 2
11+
  • Nerf Rejuv Potion: Price increased ― $1000 → $2000
15+
  • Nerf Blade Trap v2: No longer increases duration ― 9s → 3s
10+
  • Buff Resolved Geraldo's Bunny not rotating and getting stuck on rotating platforms (bug fix)

Bosses

  • Buff Lych-soul no longer benefits from freeplay scaling (bug fix)
Vortex’s Stun radius has proved to be a little too small allowing for some cheesier strategies than intended, but instead of a flat increase at all tiers we have decide to trial a slight increase up throughout each tier.
— Update notes
  • Nerf Vortex Tier 2: Stun radius increased ― 60 → 65
  • Nerf Vortex Tier 3: Stun radius increased ― 60 → 70
  • Nerf Vortex Tier 4: Stun radius increased ― 60 → 75
  • Nerf Vortex Tier 5: Stun radius increased ― 60 → 80

Video