Update history:Bloons TD 6/Version 38.0: Difference between revisions
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== Video == | == Video == | ||
{{Youtube|Bz4WKbBXP20}} | {{Youtube|Bz4WKbBXP20}} | ||
==Gallery== | |||
<gallery> | |||
File:BTD6 lifeguard brickell prerelease war crime.jpg|Pre-release Lifeguard Brickell in the official 38.0 update video | |||
</gallery> | |||
==References== | ==References== | ||
Revision as of 11:00, 10 August 2025
Version 38.0 is the fourth major update to Bloons TD 6 of 2023. This update introduced the Boss Bloon Phayze, Competitive Mode for Contested Territory, the new Water Park map, and the Lifeguard Brickell skin for Admiral Brickell.
Additions
| Quest | Category |
|---|---|
| Tutorials | |
| Tutorials | |
| Tales |
Cosmetics
| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― All Bloon Skins | ||
| Bloons ― MOAB Skins | ||
| Co-op ― Standard Emotes | ||
| Game & UI ― Music Tracks | ||
| Game & UI ― Power Skins | ||
| Game & UI ― Profile Banners | ||
| Monkeys ― Pets |
Template:BTD6 team store item list by introduced
General changes and bug fixes
- Added Bronze & Silver map borders for completing all Easy/Medium medals
- ‘Regrown’ Bloons will now no longer count towards increasing a tower’s damage stat when they are popped repeatedly.
- Categorized and sorted Quests to organize Patch’s quest menu
Added Retry last round to some quests
Resolved an issue where Quests would not save player progress if the player wins and chooses ‘Play Again’ (bug fix)
- Team search filter added to search for Competitive Teams
- Assigned more icons within the custom challenge creation UI making it easier to distinguish different game modifiers quickly
- Added an event icon to display if a Paragon Limit is being applied to events
- Added further support to grant events more flexibility in Boss starting and finishing rounds
- Behind the scenes maintenance on Boss leaderboard score processing
- Resolved an issue with Defeat UI being closed when Bosses leak in co-op
- Pre-game prep spikes now use trophy store road spike cosmetics
Resolved an issue preventing the Polyphemus Eye from being re-opened after restarting a Chimps/Impoppable game (bug fix)
- Party Quest BAD should no longer change to match the icon for whatever skin is equipped (bug fix)
Misc fixes
- Resolved a number of localization issues
- Resolved some issues with font size showing too small in some areas in certain languages
- ‘Bought’ and ‘Purchased’ text in the trophy store has been replaced to read ‘Owned’
- Resolved an issue causing different player callouts to appear in co-op
- Top section of the Play Social menu now reads ‘Social’ instead of ‘Co-op’
- Resolved a number of cases with projectile trails not scaling correctly with the projectile size slider
- Cleaned up some small excess pixels that were visible on friend portraits
- Resolved a softlock that could occur when attempting to purchase IAP while offline
- Loading a quest save no longer allows unsellable towers to be sold
- Resolved Camo Trap Incorrect Animation State on Map Restart
- Resolved a case in which Update Notes button would not be displayed in the options menu
- Account webview should now allow for text to be copied to clipboard
- Resolved an issue where partying ninjas did not have hands
- Resolved an issue where loading quest saves could reset tower target location
Blowback
'Wind' blowback effects no longer apply at the entrance (bug fix)
Towers
| “ | Spike-o-pult not re-hitting targets after a rebound in the same way as Juggernaut isn’t as fun so we’re allowing this functionality to occur earlier now. — Update notes |
” |
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs. — Update notes |
” |
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | We wanted to add something unique to Bloon Impact while also improving Really Big Bombs very slightly as a stepping stone into it, so now both of these upgrades will become capable of pushing back Bloons that they hit – even if they are stunned or frozen! This allows Bloon Impact to now catch groups of Bloons in a stun net and slowly push them back the way they came while keeping them stunned. — Update notes |
” |
| Tiers | Changes |
|---|
| “ | Tack Zone has so much base pierce the increase from 025 is rendered irrelevant no matter how large the upgrade bonus, so to fix this we must make the base pierce value low enough to actually struggle sometimes & we will give back extra attack rate to the base upgrade to compensate for this. — Update notes |
” |
| Tiers | Changes |
|---|
| “ | Plenty of attention has been drawn to the high power of Ice, so we’re continuing to work on slowly dialing this back in fair ways. — Update notes |
” |
| Tiers | Changes |
|---|
| “ | This is not intended to be a significant nerf to the tower’s base game performance so we plan to keep an eye on the change; however the recent top path Glue Gunner changes where duplicating every high level glued Bloon into magnitudes more puddles due to the recurring children multiplication of pre-r80 Bloons. This caused performance issues and effectively broke the game in certain situations so we have limited these puddles to spawn from the first child of glued targets to keep the lategame performance unchanged but hopefully solve the root of this issue in the early game where the main attack is mostly enough to easily deal with all cleanup anyway. — Update notes |
” |
| Tiers | Changes |
|---|
| “ | Sniper farming gets a bit, er, very tedious in lategame when you reach large numbers of x4xs. — Update notes |
” |
| Tiers | Changes |
|---|
| “ | Small tweaks to Buccaneer’s Long Range upgrade to improve its additional pierce benefit for a number of attacks. — Update notes |
” |
| Tiers | Changes |
|---|
| “ | As the price of Ground Zero has been considerably increased in the base game since then, the nerf to 1000 pierce set for races a long time ago now feels restrictive for the price. — Update notes |
” |
| Tiers | Changes |
|---|
| “ | Given Downdraft has competed as one of the most debated best towers in the game basically for its entire life for both early and late game we are reducing some of the extreme effectiveness against late game Super Ceramics by reworking it to have an overall increased effect of blowing back multiple smaller children at a time but now requiring 2 pierce to blow back ceramics. — Update notes |
” |
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| “ | We weren’t quite ever able to take Laser Shock in the direction we initially hoped to, and due to this the 203 crosspath has fallen behind in value and overall use, so we are improving some crosspath values here to fix up damage with bottom path Buckshocks — Update notes |
” |
| Tiers | Changes |
|---|
| “ | Middle path T4 Phoenix continues carrying rounds quite well for a long period of the game, as a light nerf here we’re taking away the free camo detection that Phoenix used to get, given the tower has a camo crosspath it could go for to properly inherit this onto the phoenix anyway. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Dragon's Breath |
|
| Paragon |
|
| “ | We’ve wanted to try out this idea for a while, and finally thought why not. It seemed fun to test with, so we hope people can find some fun use for it in challenges. — Update notes |
” |
| Tiers | Changes |
|---|
| “ | We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart. — Update notes |
” |
| Tiers | Changes |
|---|
| “ | Druid of the Storm is too inconsistent due to placement causing projectiles to intersect the path and spend very little time actually touching Bloons, it is gaining some homing to keep the nados running along the track over the top of Bloons to more consistently utilize their high pierce value. We love how this is working and hope you do, too. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Superstorm |
|
| “ | Further balance for 401 crosspath, while this does already see some niche use it made sense to include increased explosion radius with the larger tower range. — Update notes |
” |
| Tiers | Changes |
|---|
| “ | As a 1 per player T5 we didn’t mind this being excessively powerful at a base level, however the base level became so powerful people stopped investing into the actual farm sacrificing aspect, so we’re dropping this base value down to not skip massively ahead of the normal farm curve. — Update notes |
” |
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | Compared to other T4 Beast Handlers and given the high cost of merging multiple beasts we agreed that the Orca & Megalodon’s total prices were too much more expensive for their somewhat random nature. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Orca |
|
Heroes
| “ | May as well be a general camo for Ben level given that Trojan gives camo at 18 too — Update notes |
” |
| Levels | Changes |
|---|---|
| 18+ |
|
| Levels | Changes |
|---|---|
| 3+ |
|
| “ | Adora is a unique hero in how she has a great deal more value in spending cash to level her up faster, however she outperforms other heroes by too much regardless of this added cost. As her ability uptime is so incredibly good to the point of being completely spammable we’re increasing that cooldown slightly and reducing her base pierce in the higher levels so more thought must be required to utilize the large pierce increase she gains from usage of that ability. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3+ |
|
| 11+ |
|
| “ | Because it didn’t really matter before, but guess it kinda does now. — Update notes |
” |
| Levels | Changes |
|---|---|
| 10+ |
|
| Levels | Changes |
|---|---|
| 1+ |
|
| 2+ |
|
| 10+ |
|
Monkey Knowledge
Now affects Apex Plasma Master (bug fix)
Bosses
Resolved an issue with Bloonarius spawning too many bloons when health drops too far below 0 in a single frame (bug fix)
| “ | As knowledge, power & variety of Paragons has developed they have turned out to be extremely powerful against vortex and we have reached a point with enough good paragon diversity we no longer feel like they need to resist Vortex’s stun for such a large advantage over other towers, instead of this we feel Vortex’s stun is just too long in general so is being reworked to an overall lower amount across the tiers without any paragon immunity. — Update notes |
” |
Paragons no longer have 50% reduced stun duration
Stun duration reworked at all tiers for generally reduced durations
Normal tier 2 ― 16s → 19s
Normal tier 3 ― 20s → 21s
Normal tier 4 ― 25s → 24s
Normal tier 5 ― 30s → 27s
Elite tier 1 ― 20s → 18s
Elite tier 2 ― 25s → 21s
Elite tier 3 ― 30s → 24s
Elite tier 4 ― 36s → 27s
Elite tier 5 ― 40s → 30s
| “ | Lych has some cheese strategy in pre-buffing before spawn to get around the draining mechanics, but boss functionality now makes it easy for us to try out a quick change to counteract some of this. — Update notes |
” |
Lych now triggers the 'buff drain' attack immediately on spawn
Resolved an issue where some 1 shot effects could destroy the Lych Soul (bug fix)
Dealing damage to Dreadbloons armor now counts correctly towards tower damage (bug fix)
Release descriptions
App Store / Google Play
| “ | Cosmic Boss Update!!
• Warp out of this world with the new Boss Bloon: Phayze! • Keep the pool safe with the new Admiral Brickell Skin: Lifeguard Brickell! • Splash out on Water Park, our latest Intermediate Map! • New Quests, including story quest: Scoop's Tall Tale! • Plus all the Trophy store items, quality of life improvements, and balance changes you've come to expect |
” |
Video
Gallery
-
Pre-release Lifeguard Brickell in the official 38.0 update video