Update history:Bloons TD 6/Version 49.3: Difference between revisions

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m this was a 49.2 change
Tag: Manual revert
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| prev minor = 49.2
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}}'''Version 49.3''' is the third minor update to [[Bloons TD 6 v49.0|version 49.0]]. It mostly contains bug fixes.
}}
'''Version 49.3''' is the third minor update to [[Bloons TD 6 v49.0|version 49.0]]. It mostly contains bug fixes.


== Changes and fixes ==
== Changes and fixes ==
* "Resolved a number of edge case crashes"


=== [[Desperado (BTD6)|Desperado]] ===
=== [[Desperado (BTD6)|Desperado]] ===
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 49.3
| version = 49.3
| tower = Desperado
| tower = Desperado
| tiers 1 = x3x,x4x,x5x
| changes 1 tiers = x3x;x4x;x5x
| changes 1 = *{{buff|Take Aim ability: now applies to sub-towers|fix=y}}
| changes 1 = *{{buff|Take Aim ability: now applies to sub-towers|fix=y}}
| tiers 2 = 130,230,031,032
| changes 2 tiers = 130;230;031;032
| changes 2 = *{{buff|Take Aim ability: now applies the correct range buff when the Desperado is crosspathed|+15%|+25%|fix=y}}
| changes 2 = *{{buff|Take Aim ability: now applies the correct range buff when the Desperado is crosspathed|+15%|+25%|fix=y}}
*{{buff|Take Aim ability: now applies the correct spread modifier when the Desperado is crosspathed|+50%|-50%|fix=y}}
*{{buff|Take Aim ability: now applies the correct spread modifier when the Desperado is crosspathed|+50%|-50%|fix=y}}
| tiers 3 = x5x
| changes 3 tiers = x5x
| changes 3 = *{{buff|Crit damage multiplier increased|4×|8×|fix=y}}
| changes 3 = *{{buff|Crit damage multiplier increased|4×|8×|fix=y}}
| tiers 4 = 104,204
| changes 4 tiers = 104;204
| changes 4 = *{{buff|Shotgun: pierce is no longer capped at 1 with top crosspath|1|3|fix=y}}
| changes 4 = *{{buff|Shotgun: pierce is no longer capped at 1 with top crosspath|1|3|fix=y}}
}}
}}


=== [[Monkey Sub (BTD6)|Monkey Sub]] ===
=== [[Monkey Sub (BTD6)|Monkey Sub]] ===
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 49.3
| version = 49.3
| tower = Monkey Sub
| tower = Monkey Sub
| quote = Due to a misunderstanding in v49 this was fixed as a bug, but it is intended that Ballistic Missile can be fired over walls so this has been enabled again
| quote = Due to a misunderstanding in v49 this was fixed as a bug, but it is intended that Ballistic Missile can be fired over walls so this has been enabled again
| tiers 1 = x3x,x4x,x5x
| changes 1 tiers = x3x;x4x;x5x
| changes 1 = *{{buff|Ballistic Missile: can now fire over walls again}}
| changes 1 = *{{buff|Ballistic Missile: can now fire over walls again}}
| quote 1 = Due to a misunderstanding in v49 this was fixed as a bug, but it is intended that Ballistic Missile can be fired over walls so this has been enabled again
| quote 1 = Due to a misunderstanding in v49 this was fixed as a bug, but it is intended that Ballistic Missile can be fired over walls so this has been enabled again
| quote 1 tiers = x3x,x4x,x5x
| quote 1 tiers = x3x;x4x;x5x
}}
}}


=== [[Spike Factory (BTD6)|Spike Factory]] ===
=== [[Spike Factory (BTD6)|Spike Factory]] ===
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 49.3
| version = 49.3
| tower = Spike Factory
| tower = Spike Factory
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| paragon quote = Spike Paragon’s Spikeageddon ability again produces less Mines on short tracks, due to many problematic edge cases & this paragon already feeling very powerful this will now be accepted as a weakness of the upgrade
| paragon quote = Spike Paragon’s Spikeageddon ability again produces less Mines on short tracks, due to many problematic edge cases & this paragon already feeling very powerful this will now be accepted as a weakness of the upgrade
}}
}}
* Resolved a number of edge case crashes


==Notes==
==Notes==

Revision as of 16:01, 21 August 2025

Version 49.3
Artwork representing version 49.3
Release dates
Steam3 July 2025[1]

Version 49.3 is the third minor update to version 49.0. It mostly contains bug fixes.

Changes and fixes

  • "Resolved a number of edge case crashes"

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Notes

  • The official update notes mention that Golden Justice's "crit bonus is no longer lower after crosspathing or before loading save". While this update did fix the crit damage multiplier as defined in the game's internal data, previous versions ignored Golden Justice's crit damage and always treated it as 4×. Thus, the only impact this change has on gameplay is that Golden Justice's crits now correctly deal 8× damage instead of 4×.

References