Update history:Bloons TD 6/Version 21.0: Difference between revisions

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| quote 1 = Heli Pilot manages on pursuit far too easily without any need to consider Bigger Jets unless camo or downdraft is required. For more crosspath variety than just ‘camo’ we moved more of the base Heli speed out and back into Bigger Jets with an overall buff to Bigger Jets. This should allow Bigger Jets to scale a little better than other helis through early speed ramping. Due to overall comparisons between Downdraft’s blowback & MOAB Shove we have also slashed MOAB Shove’s price by 30% to give it & Comanche more of a kickstart
| quote 1 = Heli Pilot manages on pursuit far too easily without any need to consider Bigger Jets unless camo or downdraft is required. For more crosspath variety than just ‘camo’ we moved more of the base Heli speed out and back into Bigger Jets with an overall buff to Bigger Jets. This should allow Bigger Jets to scale a little better than other helis through early speed ramping. Due to overall comparisons between Downdraft’s blowback & MOAB Shove we have also slashed MOAB Shove’s price by 30% to give it & Comanche more of a kickstart
| quote 2 = Heli Pilot manages on pursuit far too easily without any need to consider Bigger Jets unless camo or downdraft is required. For more crosspath variety than just ‘camo’ we moved more of the base Heli speed out and back into Bigger Jets with an overall buff to Bigger Jets. This should allow Bigger Jets to scale a little better than other helis through early speed ramping.
| quote 2 = Heli Pilot manages on pursuit far too easily without any need to consider Bigger Jets unless camo or downdraft is required. For more crosspath variety than just ‘camo’ we moved more of the base Heli speed out and back into Bigger Jets with an overall buff to Bigger Jets. This should allow Bigger Jets to scale a little better than other helis through early speed ramping.
| quote 2 tiers = 000,1xx;2xx;3xx;4xx;5xx;x1x;x2x;x3x;x4x;x5x;xx1;xx2;xx3;xx4;xx5
| quote 2 tiers = 000;1xx+;x1x+;xx1+
| quote 3 = Due to overall comparisons between Downdraft’s blowback & MOAB Shove we have also slashed MOAB Shove’s price by 30% to give it & Comanche more of a kickstart
| quote 3 = Due to overall comparisons between Downdraft’s blowback & MOAB Shove we have also slashed MOAB Shove’s price by 30% to give it & Comanche more of a kickstart
| quote 3 tiers = xx3
| quote 3 tiers = xx3
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| changes 10 = *{{nerf|Attack cooldown increased|0.2695s|0.27s}}
| changes 10 = *{{nerf|Attack cooldown increased|0.2695s|0.27s}}
| quote 1 = Mortar’s Faster Reload feels like a ‘required’ as a crosspath with Burny Stuff never scaling well on any path but it’s own. We like choices not requirements so to counter this we have made Burny Stuff scale with top-path damage & shifted a small amount of the speed from Faster Reload onto the base mortar and reduced base accuracy considerably.
| quote 1 = Mortar’s Faster Reload feels like a ‘required’ as a crosspath with Burny Stuff never scaling well on any path but it’s own. We like choices not requirements so to counter this we have made Burny Stuff scale with top-path damage & shifted a small amount of the speed from Faster Reload onto the base mortar and reduced base accuracy considerably.
| quote 1 tiers = 000,1xx;2xx;3xx;4xx;5xx;x1x;x2x;x3x;xx1;xx2;xx3;xx4;xx5
| quote 1 tiers = 000;1xx+;x1x+;xx1+
}}
}}


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| quote 2 tiers = 101;201;301;401;501;011;021;031;041;051;001;xx2
| quote 2 tiers = 101;201;301;401;501;011;021;031;041;051;001;xx2
| quote 3 = [W]e made a couple small tweaks buffing what should be the ‘strength areas’ of a few of the more underperforming high tier Spike upgrades.
| quote 3 = [W]e made a couple small tweaks buffing what should be the ‘strength areas’ of a few of the more underperforming high tier Spike upgrades.
| quote 3 tiers = 4xx;x5x;xx4,041,051
| quote 3 tiers = 4xx;x5x;xx4;041;051
}}
}}


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==Heroes==
==Heroes==
===[[Captain Churchill (BTD6)|Captain Churchill]]===
===[[Captain Churchill (BTD6)|Captain Churchill]]===
{{BTD6 hero changes
{{BTD6 hero changes/new
| version = 21.0
| version = 21.0
| hero = Captain Churchill
| hero = Captain Churchill
| quote = Churchill is a chunky, expensive & slow levelling powerful hero, when he was launched he fit well in this spot but his synergies have not aged well. We have started with a small XP adjustment and greatly improved the power of his MOAB Barrage
| quote = Churchill is a chunky, expensive & slow levelling powerful hero, when he was launched he fit well in this spot but his synergies have not aged well. We have started with a small XP adjustment and greatly improved the power of his MOAB Barrage
| changes 1 = *{{buff|XP Requirement for all levels reduced by 5%}}
| all level changes = *{{buff|XP Requirement for all levels reduced by 5%}}
| changes 2 = *{{buff|Churchill level 10 MOAB Barrage damage increased|100|200}}
| changes 1 = *{{buff|MOAB Barrage: damage increased|100|200}}
| changes 2 levels = 10
| changes 1 levels = 10–19
| changes 3 = *{{buff|Churchill level 20 MOAB Barrage damage increased|250|500}}
| changes 2 = *{{buff|MOAB Barrage: damage increased|250|500}}
| changes 3 levels = 20
| changes 2 levels = 20
}}
}}


===[[Ezili (BTD6)|Ezili]]===
===[[Ezili (BTD6)|Ezili]]===
{{BTD6 hero changes
{{BTD6 hero changes/new
| version = 21.0
| version = 21.0
| hero = Ezili
| hero = Ezili
| quote = It felt fitting for so many reasons right now, but in addition to Unpopped Army buffs Ezili will now offer them a large pierce boost who then in turn offer up an improved cleanup tower to assist Ezili in dealing with with her main weakness
| quote = It felt fitting for so many reasons right now, but in addition to Unpopped Army buffs Ezili will now offer them a large pierce boost who then in turn offer up an improved cleanup tower to assist Ezili in dealing with with her main weakness
| changes 1 = *{{buff|Pierce of all Zombie Bloons summoned increased by +50%}}
| changes 1 = *{{buff|Now increases the pierce of all Zombie Bloons summoned by +50%}}
| changes 1 levels = 11+
| changes 1 levels = 11+
}}
}}


===[[Pat Fusty (BTD6)|Pat Fusty]]===
===[[Pat Fusty (BTD6)|Pat Fusty]]===
{{BTD6 hero changes
{{BTD6 hero changes/new
| version = 21.0
| version = 21.0
| hero = Pat Fusty
| hero = Pat Fusty
| quote = We feel that applying the entire recent Roar nerf right away from level 3 was a mistake. To alleviate the impact here we have increased the level 3 duration to a little more than it was
| quote = We feel that applying the entire recent Roar nerf right away from level 3 was a mistake. To alleviate the impact here we have increased the level 3 duration to a little more than it was
| changes 1 = *{{buff|Rallying Roar buff duration increased|5s|8s|note=Level 14+ unchanged}}
| changes 1 = *{{buff|Rallying Roar buff duration increased|5s|8s|note=Level 14+ unchanged}}
| changes 1 levels = 3-13
| changes 1 levels = 3–13
}}
}}


===[[Adora (BTD6)|Adora]]===
===[[Adora (BTD6)|Adora]]===
{{BTD6 hero changes
{{BTD6 hero changes/new
| version = 21.0
| version = 21.0
| hero = Adora
| hero = Adora
| quote = Keeping in line with our “Slow” hero XP curve, Adora’s XP requirement will be reduced to match the new curve applied on Churchill
| quote = Keeping in line with our “Slow” hero XP curve, Adora’s XP requirement will be reduced to match the new curve applied on Churchill
| changes 1 = *{{buff|XP Requirement for all levels reduced by 5%}}
| all level changes = *{{buff|XP Requirement for all levels reduced by 5%}}
}}
}}


===[[Etienne (BTD6)|Etienne]]===
===[[Etienne (BTD6)|Etienne]]===
{{BTD6 hero changes
{{BTD6 hero changes/new
| version = 21.0
| version = 21.0
| hero = Etienne
| hero = Etienne

Revision as of 03:14, 25 August 2025

This article is a stub. You can help out by expanding it.
The editor who added this notice elaborates: Update all towers, general changes, and the gallery artworks for update 21.0
Version 21.0
Artwork representing version 21.0
Release dates
Steam14 October 2020[1]

Version 21.0 is the seventh major update to Bloons TD 6 of 2020. This update, themed around Halloween, introduced a new intermediate map Encrypted, new Achievements and new Cosmetics available in the Trophy Store.

Additions

Template:BTD6 achievement list by introduced

Cosmetics

Update 21.0 is themed around Halloween, added cosmetics mostly follow that theme. New limited-time trophy store items are recurring yearly for the Halloween season.

General changes

  • Stats summary now displays upon Game Over in freeplay

Buff Icons

  • A rather massive behind the scenes overhaul of the Buff Icons system, and they will also not clip out the edges of the map anymore.
The Insta-monkey system in BTD6 has evolved a lot since launch, from a farmable mechanic to grant easier wins into more of a collection system. With this, we have found that while the initial intention was to give a nice beefy reward for any win, this has resulted in Tier 3 and 4 insta-monkeys being far too common while Tiers 0-2 are much more coveted with no farmable way to get them. We have decided to work on this by redefining the free reward earned on round 100, instead of being a random chance of Tier 3 or 4 rewards will now follow this logic
— Update notes
  • Beginner maps: Insta reward range Tier 0 to Tier 2
  • Intermediate maps: Insta reward range Tier 1 to Tier 3
  • Advanced maps: Insta reward range Tier 2 to Tier 4
  • Expert maps: Insta reward range Tier 3 to Tier 4
  • Round 200 and higher remains at the past Tier 3 to Tier 4 regardless of difficulty
Following up on the changes in 20.0 in relation to making for smaller and faster updates, additional changes have been made to more efficiently and correctly clean up old bundles when updating before downloading new & changed files
  • Added Hover/Tap and hold state to all medals on the stats screen
  • Odyssey Menu now supports the display of a seasonal theme
  • Added in a ‘Loop’ option to the Jukebox for current song
  • After having had a name set at least once before, Monkey Names can now be edited from the Player profile page
  • Added Search Functionality to the Achievements menu
  • Hidden Achievements now appear in the Achievements menu and display progress before being completely unlocked. Description & title will remain hidden until the achievement is earned. You can find these by searching for ‘???’

Desktop version

  • Added a new options toggle to disable the precision ‘Nudge Mode’. With this disabled towers will always snap to where you click during placement
  • Your ‘Placement Mode’ is now saved locally per device rather than in your player save
  • In addition to ESC acting as a general hybrid back/pause button, the Tilde/Backquote key (~) will now act as an instant uninterruptible pause (unless you lose) that will only open the pause menu, not close it. As with all hotkeys this can be remapped from the options in the main menu.
  • Scrolling with the mouse wheel will now move at the correct speed on scroll-able menus that go from side-to-side
  • Uninstallation on steam will now open an additional prompt to remove all login information from your machine as well

Towers

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: I'm not sure about the exact details because nk didn't fully explain in patch notes

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: I don't know if hero tier equivalent for overclock duration is based on ⌊Hero level / 4⌋ (floor division), ⌈Hero level / 4⌉ (ceiling division) or common rounding rules

Template:BTD6 tower changes/new

Heroes

Template:BTD6 hero changes/new

Template:BTD6 hero changes/new

Template:BTD6 hero changes/new

Template:BTD6 hero changes/new

Template:BTD6 hero changes/new

Bug fixes

  • Co-op Purchasing multiple continues in a row should no longer end in situations where the game is stuck losing even though no Bloons are leaking for some players
  • Resolved an issue with Co-op Black Medal not being properly displayed if you did not already possess the singleplayer Black Medal for that track
  • Dad of Quincy pet should now be visible again & will be re-enabled for purchase in the Trophy store on 21.0
  • Pets now have shadows
  • Using a restart before beating round 100 in any game will no longer lock off the round 100 insta from being awarded
  • Necro Bloons Reanimated & Transforming Tonics used now record to player stats
  • Added support to prevent the game crashing at launch under some situations where Player files were corrupted
  • Resolved an issue causing Advanced Challenge to sometimes not give any rewards at random
  • Gears on ‘Geared’ map should now rotate at a rate that will cause the teeth of the gears to not fall out of sync
  • Double tapping checkmark to place towers should no longer cause a crash
  • Decimals have been cut off from displaying in challenge editor
  • Jukebox should no longer scroll to the bottom of the song list when opened
  • Etienne, Adora, Heli Pilot and Engineer should correctly play placement sounds
  • Resolved some issues with selling towers crashing the game simulation
  • Resolved a Race issue with the ‘Last’ set round in a race being completed before the final Bloon of a previous round is popped caused the timer to continue for a second before victory being recorded
  • Updated Spring Spring map icon to match the actual map
  • Fixed some layering issues with Top Hats and Glue
  • Hitting ‘back’ from a monkey in the monkey menu no longer takes you all the way back to the primary menu
  • Monkey Knowledge respec option should no longer sometimes open twice when pressed
  • Odyssey stats correctly reset on replay
  • Resolved an issue where in the challenge editor less ‘slots’ were displayed than actual towers there are in the game
  • Current Race Rank will no longer disappear after opening rewards and exiting back out
  • Resolved a co-op crash related to players attempting to reconnect to a lobby that has already launched when on a bad internet connection
  • Co-op should correctly match all upgrades again after a resync
  • Added polish to some UI which was clipping under certain resolutions
  • Resolved some issues with a slight delay on the pause menu
  • Adjusted size of Odyssey description box to allow for more detail
  • Challenge Editor can again apply camo/regrow properties to apopalypse
  • Resolved an issue where starting an apopalypse game & restarting immediately would cause it to not begin
Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Video

References