Update history:Bloons TD 6/Version 50.0: Difference between revisions
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=== General changes === | === General changes === | ||
*New UI for the Powers menu. | *New UI for the Powers menu. | ||
* | *New UI for all rewards and in-game purchases. | ||
*Mailbox system for event rewards, support gifts, update notes, and community messages. | *Mailbox system for event rewards, support gifts, update notes, and community messages. Icon is located next to the player's profile in the main menu. | ||
* | *Leaderboards in ranked events will now display will now display the text ‘''End of Leaderboard''’ if there are less than 100 scores, or ‘''Top 100 Players Listed''’ if there are more than 100 submitted scores. | ||
*Game Center [[achievement]]s for ''[[Bloons TD 6+]].'' | *Game Center [[achievement]]s for ''[[Bloons TD 6+]].'' | ||
* | *Textbox has larger width for the upgrade description after selecting a tower in-game. | ||
* | *Contested Territory: Relics can now be viewed from the in-game pause menu. | ||
=== Towers === | === Towers === | ||
| Line 123: | Line 123: | ||
*{{buff|Pistol attack:Bonus damage to Ceramic Bloons increased|+20|+50}} | *{{buff|Pistol attack:Bonus damage to Ceramic Bloons increased|+20|+50}} | ||
| changes 11 tiers = XX5 | | changes 11 tiers = XX5 | ||
| changes 12 = *{{nerf|Rifle attack: No longer ignores Boss immunity windows|fix=y}} | |||
| changes 12 = *{{nerf|Rifle: | *{{buff|Rifle attack: No longer fails to hit targets next to a wall|fix=y}} | ||
*{{buff|Rifle: No longer fails to hit targets next to a wall|fix=y}} | |||
| changes 12 tiers = X3X+ | | changes 12 tiers = X3X+ | ||
| path 1 tier 1 cost before = 250 | | path 1 tier 1 cost before = 250 | ||
| path 1 tier 1 cost after = 200 | | path 1 tier 1 cost after = 200 | ||
| Line 278: | Line 276: | ||
| changes 1 tiers = xx5 | | changes 1 tiers = xx5 | ||
| changes 1 = *{{change|Black Hole: Passive no longer activates by tapping the Activate Selected Tower Ability 2 hotkey|fix=y|note=Could technically activate it but had no meaningful effect other than wasting the ability}} | | changes 1 = *{{change|Black Hole: Passive no longer activates by tapping the Activate Selected Tower Ability 2 hotkey|fix=y|note=Could technically activate it but had no meaningful effect other than wasting the ability}} | ||
}}[[Alchemist (BTD6)|'''Alchemist''']]{{BTD6 tower changes/new | |||
| tower = Alchemist | |||
| version = 50.0 | |||
| changes 1 tiers = 2XX+ | |||
| changes 1 = *{{change|Brews should no longer fall on other towers that aren't the intended target|fix=y}} | |||
}} | }} | ||
| Line 309: | Line 312: | ||
| changes 5 = *{{buff|Trident: Pierce increase|9|10|note=Does not affect splash (6)}} | | changes 5 = *{{buff|Trident: Pierce increase|9|10|note=Does not affect splash (6)}} | ||
| changes 5 tiers = 510+ | | changes 5 tiers = 510+ | ||
| changes 6 = *{{nerf|Water around the tower should be correctly removed when the tower is moved using Support Chinook's Redeployment ability|fix=y}} | |||
| changes 6 tiers = 5XX | |||
| quote 1 = Abyssal Warrior will now have a slight startup cooldown to limit certain exploity tactics. Middle crosspath trident gains extra projectile pierce to improve early game value. Recent changes to Symphonic Resonance caused its pierce usage to increase for far too much of a nerf, so we have increased the pierce to offset this. | | quote 1 = Abyssal Warrior will now have a slight startup cooldown to limit certain exploity tactics. Middle crosspath trident gains extra projectile pierce to improve early game value. Recent changes to Symphonic Resonance caused its pierce usage to increase for far too much of a nerf, so we have increased the pierce to offset this. | ||
| quote 2 = Abyssal Warrior will now have a slight startup cooldown to limit certain exploity tactics. Middle crosspath trident gains extra projectile pierce to improve early game value. | | quote 2 = Abyssal Warrior will now have a slight startup cooldown to limit certain exploity tactics. Middle crosspath trident gains extra projectile pierce to improve early game value. | ||
| Line 340: | Line 345: | ||
| changes 3 = *{{buff|Energy Sentry: Bonus damage to MOAB-Class Bloons increased|+2|+3|fix=y}} | | changes 3 = *{{buff|Energy Sentry: Bonus damage to MOAB-Class Bloons increased|+2|+3|fix=y}} | ||
| changes 3 tiers = 420 | | changes 3 tiers = 420 | ||
| paragon changes = *{{nerf|Cannot longer be targeted targeted with another Engineer’s Overclock|fix=y}} | |||
| quote 1 = Overclock’s Village range bonus always felt like an odd special case, and now that there is a proper dedicated range bonus ability the combined range this grants for villages ended up being overpowered, after consideration we didn’t want to jump straight to deleting the ultraboost stacking tech here but have lowered the range bonuses from Overclock. | | quote 1 = Overclock’s Village range bonus always felt like an odd special case, and now that there is a proper dedicated range bonus ability the combined range this grants for villages ended up being overpowered, after consideration we didn’t want to jump straight to deleting the ultraboost stacking tech here but have lowered the range bonuses from Overclock. | ||
| quote 1 tiers = X4X+ | | quote 1 tiers = X4X+ | ||
| Line 376: | Line 382: | ||
{{BTD6 hero changes/new|version=50.0|hero=Adora|quote=Adora’s recent nerf impacted her freeplay value too much, with limited options for heroes that scale well into freeplay we have agreed it would be best to change back her sacrifice stacks.|changes 1=*{{buff|Blood Sacrifice ability: Max amount of stacks increased|40<!--not 40 by nk-->|50|note=Range and attack cooldown maximum bonus is increased ― 40% → 50% | {{BTD6 hero changes/new|version=50.0|hero=Adora|quote=Adora’s recent nerf impacted her freeplay value too much, with limited options for heroes that scale well into freeplay we have agreed it would be best to change back her sacrifice stacks.|changes 1=*{{buff|Blood Sacrifice ability: Max amount of stacks increased|40<!--not 40 by nk-->|50|note=Range and attack cooldown maximum bonus is increased ― 40% → 50% | ||
*The cash value of the sacrifice needed for the maximum benefit is also increased ― $3,000 → $4,000}}|changes 1 levels=20}} | *The cash value of the sacrifice needed for the maximum benefit is also increased ― $3,000 → $4,000}}|changes 1 levels=20}} | ||
==== [[Etienne (BTD6)|Etienne]] ==== | |||
{{BTD6 hero changes/new|version=50.0|hero=Rosalia|quote=|changes 1=*{{nerf|Should no longer create multiple UCAV when his attack speed is increased or the UCAV ability is clicked one frame after reaching Level 20|fix=y}}|changes 1 levels=20}} | |||
==== [[Rosalia (BTD6)|Rosalia]] ==== | ==== [[Rosalia (BTD6)|Rosalia]] ==== | ||
{{BTD6 hero changes/new|version=50.0|hero=Rosalia|quote=Rosalia is overperforming as a consistent lategame fullscreen stall, so her BFB knockback and Lv18 Flight Boost uptime are both being reduced.|changes 1=*{{nerf|Laser Enhanced Shot: BFB pushback decreased|5 units|2.5 units|note=Does not affect the knockback versus BFBs}}<!--no, pushback and knockback are different-->|changes 1 levels=13+|changes 2=*{{nerf|Flight Boost: Ability cooldown reduction (from 45s) is less impactful|25s|35s}}|changes 2 levels=18+}} | {{BTD6 hero changes/new|version=50.0|hero=Rosalia|quote=Rosalia is overperforming as a consistent lategame fullscreen stall, so her BFB knockback and Lv18 Flight Boost uptime are both being reduced.|changes 1=*{{nerf|Laser Enhanced Shot: BFB pushback decreased|5 units|2.5 units|note=Does not affect the knockback versus BFBs}}<!--no, pushback and knockback are different-->|changes 1 levels=13+|changes 2=*{{nerf|Flight Boost: Ability cooldown reduction (from 45s) is less impactful|25s|35s}}|changes 2 levels=18+}} | ||
=== Maps === | |||
==== [[One Two Tree]] ==== | |||
{{BTD6 changes | |||
| version = 50.0 | |||
| changes 1 names = One Two Tree | |||
| changes 1 = *{{change|Range buff should no longer cause 0-1-4 Bloon Trap Engineers to ignore the selected trap location|fix=y}} | |||
}} | |||
==== [[Polyphemus]] ==== | |||
{{BTD6 changes | |||
| version = 50.0 | |||
| changes 1 names = Polyphemus | |||
| changes 1 = *{{change|Eye should be working correctly when Removable Cost Rate is set to Free in the Challenge Editor|fix=y}} | |||
}} | |||
==== [[Balance]] ==== | |||
{{BTD6 changes | |||
| version = 50.0 | |||
| changes 1 names = Balance | |||
| changes 1 = *{{change|Phayze should not teleport backwards after every 10 pops in Boss Rush mode|fix=y}} | |||
}} | |||
=== [[Power|Powers]] === | |||
==== [[Cave Monkey]] ==== | |||
{{BTD6 changes | |||
| version = 50.0 | |||
| changes 1 names = Cave Monkey | |||
| changes 1 = *{{change|Converted into a regular Power|note=To be unlocked on the Powers menu, players must complete the They call me Cave Monkey! secret achievement first}} | |||
| changes 1 store = *Converted into a regular Power. | |||
**Note: To be unlocked on the Powers menu, players must complete the They call me Cave Monkey! secret achievement first. | |||
}} | |||
=== [[Rogue Legends|''Rogue Legends'']] === | |||
{{BTD6 changes | |||
| version = 50.0 | |||
| changes 1 names = Rogue Legends | |||
| changes 1 = *{{neutral|Super Ceramics will start appearing earlier|Round 81|Round 31}} | |||
*{{neutral|Mini Boss and Final Boss: Castle Revenge and Balance are no longer in the map blacklist|undoc=y}} | |||
*{{change|Bloon and MOAB Health challenge rule should no longer display negative or incoherent values|fix=y}} | |||
*{{change|Mini Game and Mini Boss: Reward should no longer be override by Legendary Augment tiles next to them|fix=y}} | |||
*{{nerf|Mini Game and Mini Boss: "Legendary Reward Earned!" message should no longer appear multiple times|fix=y}} | |||
}} | |||
=== Other minor changes and additions === | |||
* General: Possibility of softlocking reduced when the save files are corrupted- | |||
* UI: Localization fixes. | |||
* UI: Solved a issue where sound is un-muted after unlocking Desperado. | |||
* UI: Number of total Hero Skins should be displayed correctly in the Hero selection menu. | |||
* UI: Game should no longer crash when going in and out from the Events menu repeatedly. | |||
* Main Menu: Removed ghost notification from the Socials icon in the. | |||
* Main Menu: Boss shadow in the background should be displayed correctly during Boss Bloon Events. | |||
* Achievements: Solved an issue where Snap of your Fingers was not being correctly awarded. | |||
* Co-op: Optimizations for multi-part network messages. | |||
* Bomb Shooter: Projectiles should display correctly when using the Fireworks cosmetic. | |||
* Ice Monkey: X-X-4 Icicles performance optimized. | |||
* Obyn Greenfoot: Solved an issue were Nature's Ward Totem animation was not displaying. | |||
* Etienne: No longer displays a larger range when is moved by the Redeployment ability. | |||
* Geraldo: Items with round-based lifespan should expire correctly in Sandbox. | |||
* Rosalia: Kinetic Charge should display correctly on Boss Bloons. | |||
==Video== | ==Video== | ||
Revision as of 05:50, 28 August 2025
| This article is a stub. You can help out by expanding it. The editor who added this notice did not specify a reason. |
Version 50.0 is the fourth major update to Bloons TD 6 of 2025. It introduced the Hero Silas, the map Lost Crevasse, and the Powers Pro mechanic with the Banana Farmer Pro and Super Monkey Beacon.
Additions
| Quest | Category |
|---|---|
| Tutorials | |
| Experiments | |
| Experiments |
Template:BTD6 achievement list by introduced
Cosmetic items
| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― MOAB Skins | ||
| Game & UI ― Profile Banners | ||
| Monkeys ― Pets |
Changes
General changes
- New UI for the Powers menu.
- New UI for all rewards and in-game purchases.
- Mailbox system for event rewards, support gifts, update notes, and community messages. Icon is located next to the player's profile in the main menu.
- Leaderboards in ranked events will now display will now display the text ‘End of Leaderboard’ if there are less than 100 scores, or ‘Top 100 Players Listed’ if there are more than 100 submitted scores.
- Game Center achievements for Bloons TD 6+.
- Textbox has larger width for the upgrade description after selecting a tower in-game.
- Contested Territory: Relics can now be viewed from the in-game pause menu.
Towers
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/newAlchemistTemplate:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Heroes
Template:BTD6 hero changes/new
Template:BTD6 hero changes/new
Template:BTD6 hero changes/new
Template:BTD6 hero changes/new
Maps
- Range buff should no longer cause 0-1-4 Bloon Trap Engineers to ignore the selected trap location (bug fix)
- Eye should be working correctly when Removable Cost Rate is set to Free in the Challenge Editor (bug fix)
- Phayze should not teleport backwards after every 10 pops in Boss Rush mode (bug fix)
- Converted into a regular Power
- Note: To be unlocked on the Powers menu, players must complete the They call me Cave Monkey! secret achievement first
Super Ceramics will start appearing earlier ― Round 81 → Round 31
Mini Boss and Final Boss: Castle Revenge and Balance are no longer in the map blacklist (undocumented)
- Bloon and MOAB Health challenge rule should no longer display negative or incoherent values (bug fix)
- Mini Game and Mini Boss: Reward should no longer be override by Legendary Augment tiles next to them (bug fix)
Mini Game and Mini Boss: "Legendary Reward Earned!" message should no longer appear multiple times (bug fix)
Other minor changes and additions
- General: Possibility of softlocking reduced when the save files are corrupted-
- UI: Localization fixes.
- UI: Solved a issue where sound is un-muted after unlocking Desperado.
- UI: Number of total Hero Skins should be displayed correctly in the Hero selection menu.
- UI: Game should no longer crash when going in and out from the Events menu repeatedly.
- Main Menu: Removed ghost notification from the Socials icon in the.
- Main Menu: Boss shadow in the background should be displayed correctly during Boss Bloon Events.
- Achievements: Solved an issue where Snap of your Fingers was not being correctly awarded.
- Co-op: Optimizations for multi-part network messages.
- Bomb Shooter: Projectiles should display correctly when using the Fireworks cosmetic.
- Ice Monkey: X-X-4 Icicles performance optimized.
- Obyn Greenfoot: Solved an issue were Nature's Ward Totem animation was not displaying.
- Etienne: No longer displays a larger range when is moved by the Redeployment ability.
- Geraldo: Items with round-based lifespan should expire correctly in Sandbox.
- Rosalia: Kinetic Charge should display correctly on Boss Bloons.
Video
In-game description
Notes
- The update notes claim that the Mega Massive Munitions Factory's damage "Main Spike bonus damage to MOABs" was increased, implying that it increased the damage it deals to all MOAB-Class Bloons, but it actually only changes the damage it deals to the MOAB. The change to its mini spike storm correctly affects the damage it deals to all MOAB-Class Bloons.
- The official update notes include a list of joke changes for Perma-Spike: