Update history:Bloons TD 6/Version 51.0: Difference between revisions
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==Changes== | ==Changes== | ||
=== General changes === | |||
*"Further changes to 'ignore' modded elements within save data instead of softlocking when returning to the base game after using certain mods" | *"Further changes to 'ignore' modded elements within save data instead of softlocking when returning to the base game after using certain mods" | ||
===[[Bomb Shooter (BTD6)|Bomb Shooter]]=== | ===[[Sandbox (BTD6)|Sandbox]]=== | ||
{{BTD6 tower changes|version=51.0 | {{BTD6 changes | ||
|changes 1 tiers=xx5|quote 1=[...] Although, I guess we can mention early that Bomb Blitz itself has been balance changed so that it can now hit the leaking target that triggers it and can potentially prevent any life loss, [...]|changes 1=*{{buff|If Bomb Storm triggers from a Bloon leaking, the ability will now hit the Bloon before potentially losing lives}}<ref name="51.0 preview"/> | | version = 51.0 | ||
| version note = upcoming | |||
| name = Sandbox | |||
| changes = *Reset Damage button now also resets cash generation counters<ref name="51.0 preview"/> | |||
}} | |||
=== Towers === | |||
==== [[Bomb Shooter (BTD6)|Bomb Shooter]] ==== | |||
{{BTD6 tower changes | |||
|version=51.0 | |||
|tower=Bomb Shooter | |||
|changes 1 tiers=xx5 | |||
|changes 1 quote above=2 | |||
|changes 2=*{{buff|Cannot longer target DDTs if not able to damage Black Bloons}} | |||
|changes 2 tiers=x4x+ | |||
|quote 1=Minor quality of life no one’s particularly fussed about outside of the multitude of requests | |||
|quote 1 tiers=xx5;x4x | |||
|quote 2=[...] Although, I guess we can mention early that Bomb Blitz itself has been balance changed so that it can now hit the leaking target that triggers it and can potentially prevent any life loss, [...] | |||
|quote 2 tiers=xx5 | |||
|changes 1=*{{buff|If Bomb Storm triggers from a Bloon leaking, the ability will now hit the Bloon before potentially losing lives}}<ref name="51.0 preview"/> | |||
}} | |||
==== [[Tack Shooter (BTD6)|Tack Shooter]] ==== | |||
{{BTD6 tower changes | |||
|version=51.0 | |||
|tower=Tack Shooter | |||
|changes 1=*{{buff|Main attack: Now deals +5 bonus damage to Ceramic Bloons}} | |||
*{{buff|Maelstrom ability: Now deals +8 bonus damage to Ceramic Bloons}} | |||
|changes 1 tiers=x5x | |||
|quote 1=As it is primarily a small Bloon cleanup tower path, Super Maelstrom has struggled to keep up in the lategame, mostly because Super Ceramics don’t care how fast you’re spinning if you can’t break them so we’ve added a Ceramic bonus to the attack and ability. | |||
|quote 1 tiers=x5x | |||
}} | |||
==== [[Ice Monkey (BTD6)|Ice Monkey]] ==== | |||
{{BTD6 tower changes | |||
|version=51.0 | |||
|tower=Ice Monkey | |||
|changes 1=*{{buff|Main attack: Damage increased|1|5}} | |||
*{{buff|Main attack: Now deals +5 bonus damage to Ceramic Bloons}} | |||
*{{buff|Ice Shards: Damage increased|5|10}} | |||
|changes 1 tiers=5xx | |||
|changes 2=*{{nerf|Global attack: Cannot longer freeze Camo, Lead, White or Zebra Bloons if it cannot damage them}} | |||
*{{buff|Global attack: Now deals 1 {{BTD6 dt|5}} damage}} | |||
*{{buff|Global attack: Now deals +3 bonus damage to Ceramic Bloons}} | |||
*{{buff|Absolute Zero ability: Now deals +4 bonus damage to Frozen Bloons}} | |||
|changes 2 tiers=x5x | |||
|changes 3=*{{buff|Main attack: Attack cooldown reduced|1.8s|1.2s}} | |||
|changes 3 tiers=50x+ | |||
|changes 4=*{{buff|Main attack: Attack cooldown reduced|1.35s|0.9s}} | |||
|changes 4 tiers=510+ | |||
|changes 5=*{{buff|Arctic Wind: It can slow down small Bloons after being crosspathed|fix=y}} | |||
|changes 5 tiers=150+;051+ | |||
|path 2 tier 5 cost before=16000 | |||
|path 2 tier 5 cost after=19000 | |||
|quote 1=Super Brittle’s never stood out on its own which was fine for a tower whose job was making other things better, but recently after the addition of Silas we've started to feel its value is really too niche even for a support piece, so we’re cranking the numbers so it can actually break a few things itself. Absolute Zero on the other hand has enjoyed being busted lately, and thanks to a crosspathing bug fix also included this update will be getting even better, since it’s currently freezing everything imaginable we’re counter-balancing that with a nerf of increased damage and higher cost. | |||
|quote 2=Super Brittle’s never stood out on its own which was fine for a tower whose job was making other things better, but recently after the addition of Silas we've started to feel its value is really too niche even for a support piece, so we’re cranking the numbers so it can actually break a few things itself. | |||
|quote 2 tiers=5xx | |||
|quote 3=Absolute Zero on the other hand has enjoyed being busted lately, and thanks to a crosspathing bug fix also included this update will be getting even better, since it’s currently freezing everything imaginable we’re counter-balancing that with a nerf of increased damage and higher cost. | |||
|quote 3 tiers=x5x | |||
}} | |||
==== [[Glue Gunner (BTD6)|Glue Gunner]] ==== | |||
{{BTD6 tower changes | |||
|version=51.0 | |||
|tower=Glue Gunner | |||
|changes 1=*{{nerf|Glue duration for MOAB-Class Bloons reduced|12s|9s|note=X-X-4 Relentless Glue remains 12s}} | |||
|changes 1 tiers=xx3 | |||
|changes 2=*{{buff|Damage over time: Now deals +4 bonus damage per tick to MOAB-Class Bloons}} | |||
|changes 2 tiers=203 | |||
|changes 3=*{{buff|Damage over time: Now deals +9 bonus damage per tick to MOAB-Class Bloons}} | |||
|changes 3 tiers=204 | |||
|changes 4=*{{nerf|No longer deals damage over time and instead deal 1 {{BTD6 dt|0}} damage when the glue is applied}} | |||
|changes 4 tiers=0x5+;105 | |||
|changes 5=*{{buff|Glue duration for MOAB-Class Bloons increased|12s|18s}} | |||
|changes 5 tiers=xx5 | |||
|changes 6=*{{buff|Damage over time: Now deals +19 bonus damage per tick to MOAB-Class Bloons}} | |||
|changes 6 tiers=205 | |||
|quote 1=MOAB Glue’s always been a bit too clingy & its slow duration against MOABs has been further reduced while lasting longer at higher tiers to keep the base tower in check and give Glue Splatter & higher tiers more purpose in life. Meanwhile, Corrosive Glue now gains bonus MOAB damage so it can now try to serve as an alternate DPS hybrid. Super Glue’s baseline DoT is being replaced with a simple initial hit damage so it also requires the new 205 Crosspath to act as a DPS Hybrid | |||
|quote 2=MOAB Glue’s always been a bit too clingy & its slow duration against MOABs has been further reduced while lasting longer at higher tiers to keep the base tower in check and give Glue Splatter & higher tiers more purpose in life. | |||
|quote 2 tiers=xx3 | |||
|quote 3=Meanwhile, Corrosive Glue now gains bonus MOAB damage so it can now try to serve as an alternate DPS hybrid. | |||
|quote 3 tiers=203+ | |||
|quote 4=xx5 | |||
|quote 4 tiers=Super Glue’s baseline DoT is being replaced with a simple initial hit damage so it also requires the new 205 Crosspath to act as a DPS Hybrid | |||
}} | }} | ||
===[[ | ==== [[Desperado (BTD6)|Desperado]] ==== | ||
{{BTD6 changes|version=51.0| | {{BTD6 tower changes | ||
|version=51.0 | |||
|tower=Desperado | |||
|all tier changes=*{{buff|Pistols will now reload at the end of the round}} | |||
|changes 1=*{{buff|Main attack: Damage type changed|{{BTD6 dt|Sharp}}|{{BTD6 dt|Normal}}}} | |||
|changes 1 tiers=5xx | |||
|changes 2=*{{buff|Shotgun attack: Bonus damage to MOAB-Class Bloons increased|+10|+20}} | |||
*{{buff|Shrapnel damage over time: Now deals +10 bonus damage per tick to Ceramic Bloons}} | |||
*{{buff|Shrapnel explosion: Bonus damage to Ceramic Bloons increased|+5|+15}} | |||
|changes 2 tiers=xx5 | |||
|path 3 tier 4 cost before=9500 | |||
|path 3 tier 4 cost after=8500 | |||
|quote 1=Some quality-of-life and consistency updates for base Desperado and its top path, we enjoyed the balancing act of trying to makeBlazing Sun's{{sic}} burn lead popping consistent but this didn't come through well so it is gaining base Lead popping. Avenger’s price is going down as it did too little damage for that price range. Meanwhile, The Desert Phantom gains extra initial damage to MOABs as well as Ceramic damage bonuses to the Burn mechanics so it can show up more prepared for Super Ceramics. | |||
|quote 2=Some quality-of-life and consistency updates for base Desperado and its top path, we enjoyed the balancing act of trying to makeBlazing Sun's{{sic}} burn lead popping consistent but this didn't come through well so it is gaining base Lead popping. | |||
|quote 2 tiers=5xx | |||
|quote 3=Avenger’s price is going down as it did too little damage for that price range. | |||
|quote 3 tiers=xx4 | |||
|quote 4=Meanwhile, The Desert Phantom gains extra initial damage to MOABs as well as Ceramic damage bonuses to the Burn mechanics so it can show up more prepared for Super Ceramics. | |||
|quote 4 tiers=xx5 | |||
}} | }} | ||
Revision as of 01:40, 15 October 2025
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: Rest of the changes in this update |
Version 51.0 is the fifth major update to Bloons TD 6 of 2025. It introduced the Ballistic Obliteration Missile Bunker Paragon for the Bomb Shooter, and the Three Mines 'Round map.[2]
As part of a collaboration with the Masters of the Universe franchise from Mattel that began in version 46.0, this update also introduces the Skeletor Hero Skin for Obyn Greenfoot and the Havoc Staff Power, alongside their introduction Quest.
Additions
- Ballistic Obliteration Missile Bunker
- Skeletor Hero Skin
- Havoc Staff Power
- Three Mines 'Round Map
- Skeletor Quest
- Ice To Meet You
Shop items
- Skeletor Prestige Pack
- Unlocks
- Obyn Greenfoot
- Skeletor
- Loot
- 30 Havoc Staffs
- Insta-Monkeys: xx5 Druid, xx4 Wizard, xx5 Wizard
- Unlocks
- Havoc Staff Booster Pack
- 30 Havoc Staffs
- 4 Tier 4 Poplust Druid Insta-Monkeys
Cosmetic items
- Ice Monkey Walrus (Pet)
- Mohawk Bloons (Bloon Skin)
- Autumn Banner (Profile Banner)
- 2025 Halloween Avatar (Avatar, limited time)
- 2025 Halloween Banner (Profile Banner, limited time)
- Avatar exclusive to the Skeletor Prestige Pack
- Banner exclusive to the Skeletor Prestige Pack
Changes
General changes
- "Further changes to 'ignore' modded elements within save data instead of softlocking when returning to the base game after using certain mods"
- Reset Damage button now also resets cash generation counters[2]
Towers
| “ | Minor quality of life no one’s particularly fussed about outside of the multitude of requests — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X MOAB Assassin and further upgrades |
|
| “ | [...] Although, I guess we can mention early that Bomb Blitz itself has been balance changed so that it can now hit the leaking target that triggers it and can potentially prevent any life loss, [...] — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-5 Bomb Blitz |
|
| “ | As it is primarily a small Bloon cleanup tower path, Super Maelstrom has struggled to keep up in the lategame, mostly because Super Ceramics don’t care how fast you’re spinning if you can’t break them so we’ve added a Ceramic bonus to the attack and ability. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-5-X Super Maelstrom |
|
| “ | Super Brittle’s never stood out on its own which was fine for a tower whose job was making other things better, but recently after the addition of Silas we've started to feel its value is really too niche even for a support piece, so we’re cranking the numbers so it can actually break a few things itself. Absolute Zero on the other hand has enjoyed being busted lately, and thanks to a crosspathing bug fix also included this update will be getting even better, since it’s currently freezing everything imaginable we’re counter-balancing that with a nerf of increased damage and higher cost. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Super Brittle |
|
| 5-0-X Super Brittle and further upgrades |
|
| 5-1-0 Super Brittle + Enhanced Freeze and further upgrades |
|
| X-5-X Absolute Zero |
|
| 1-5-0 Absolute Zero + Permafrost and further upgrades 0-5-1 Absolute Zero + Larger Radius and further upgrades |
|
| “ | MOAB Glue’s always been a bit too clingy & its slow duration against MOABs has been further reduced while lasting longer at higher tiers to keep the base tower in check and give Glue Splatter & higher tiers more purpose in life. Meanwhile, Corrosive Glue now gains bonus MOAB damage so it can now try to serve as an alternate DPS hybrid. Super Glue’s baseline DoT is being replaced with a simple initial hit damage so it also requires the new 205 Crosspath to act as a DPS Hybrid — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-3 MOAB Glue |
|
| 2-0-3 MOAB Glue + Corrosive Glue |
|
| 2-0-4 Relentless Glue + Corrosive Glue |
|
| X-X-5 Super Glue |
|
| 0-X-5 Super Glue and further upgrades 1-0-5 Super Glue + Glue Soak |
|
| 2-0-5 Super Glue + Corrosive Glue |
|
| “ | Some quality-of-life and consistency updates for base Desperado and its top path, we enjoyed the balancing act of trying to makeBlazing Sun's[sic] burn lead popping consistent but this didn't come through well so it is gaining base Lead popping. Avenger’s price is going down as it did too little damage for that price range. Meanwhile, The Desert Phantom gains extra initial damage to MOABs as well as Ceramic damage bonuses to the Burn mechanics so it can show up more prepared for Super Ceramics. — Update notes |
” |
| Tiers | Changes |
|---|---|
| All tiers |
|
| 5-X-X The Blazing Sun |
|
| X-X-4 Avenger |
|
| X-X-5 The Desert Phantom |
|
Pre-release
Early access videos
- Dabloon
- Ethan Reid
- FroStee Mate
- Hbomb
- ISAB
- MackanRules
- Mehalic POPs
- Punji Gaming (German)
- SJB
- Tewtiy
Ethan Reid's video is taken from an earlier build where the Ballistic Obliteration Missile Bunker is named the Oblivion Missile Silo and uses a recolored MOAB Eliminator portrait as a placeholder. Also, an earlier version of the Three Mines 'Round map was shown with a darker theme and where the cost of the crystals was shuffled around.
-
The Bomb Shooter's upgrade menu in Ethan Reid's video
-
Early version of Three Mines 'Round map shown in the same video.
Gallery
-
Pre-release image
-
Release image
-
Social media banner
Video
In-game description
Notes
- The update notes state that some of the balance changes are in response to "that entire 'Exceptionally Brief' feedback video on tower balance", presumably referring to a YouTube video titled "An Exceptionally Brief Tier List Of The Bloons TD6 Monkeys".
- The update notes contain this section about Perma-Spike: