Update history:Bloons TD 6/Version 18.0

Revision as of 05:14, 18 October 2025 by 172.70.230.51 (talk) (more work still needed)
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Version 18.0 is the fourthmajor update to Bloons TD 6 of 2020. This update introduced the hero Admiral Brickell, the expert map Flooded Valley, the intermediate map Bazaar, player profiles and player stats, and the Insta Monkey collection page.

Additions

Knowledge Category
Primary
Support

Changes

Towers

Crossbow Master reworked so that 205 is roughly equal in power to the old 025
The 025 variation will now offer even faster attack speed but with much less pierce

— Update notes
Tiers Changes
X-X-5 Crossbow Master
  •   Attack cooldown reduced ― 0.2375s → 0.16s
  •   Pierce reduced ― 23 → 10
1-0-5 Crossbow Master + Sharp Shots
  •   Sharp Shots now grants bonus pierce bonus to Crossbow Master ― +1 → +6
    •   Total pierce reduced ― 23 → 16
2-0-5 Crossbow Master + Razor Sharp Shots
  •   Razor Sharp Shots now grants pierce bonus to Crossbow Master ― +1 → +7
    •   Total pierce remains unchanged at 23
Tiers Changes
2-0-4 MOAB Press + Glaives
2-0-5 MOAB Domination + Glaives
  •   Glaives now increases knocback of MOAB Press by 50%
  This section is empty. You can help out by adding to it.
Tiers Changes
X-2-X Super Range Tacks
  •   Super Range Tacks increases pierce by +1 ― 1 → 2
    • Note: Blade Shooter unaffected
Tiers Changes
X-5-X Elite Sniper
  •   Elite Targeting: has had an issue resolved where it was measuring track distance off-screen and thus triggering much later than intended on most maps (bug fix)
Tiers Changes
1-X-X Longer Range
  •   Range buff increased ― +8 → +10
1-X-X Longer Range and further upgrades
  •   Range increased ― 50 → 52
2-X-X Advanced Intel
  •   Advanced Intel no longer permanently breaks after being placed back down from a Door Gunner (bug fix)
    • Note: intel itself still can not apply when used as a Door Gunner
3-0-1 Submerge and Support + Twin Guns
  •   Pulse: rate reduced ― 1.5s → 1.275s
3-0-2 Submerge and Support + Airburst Darts
  •   Pulse: rate reduced ― 1.5s → 0.95625s
4-1-0 Bloontonium Reactor + Barbed Darts
  •   Damage Pulse: pierce increased by 20% ― 70 → 84
4-2-0 Bloontonium Reactor + Heat-tipped Darts
  •   Damage Pulse: now gains +1 Lead bonus
4-0-1 Bloontonium Reactor + Twin Guns
5-0-1 Energizer + Twin Guns
  •   Pulse: rate reduced ― 0.3s → 0.255s
4-0-2 Bloontonium Reactor + Airburst Darts
5-0-2 Energizer + Airburst Darts
  •   Pulse: rate reduced ― 0.3s → 0.19125s
X-3-X Ballistic Missile and further upgrades
  •   Range increased ― 42 → 60
  •   Ballistic Missile's ballistic missiles are now limited to base range
    • Note: Advanced Intel unaffected
1-3-0 Ballistic Missile + Longer Range
1-4-0 First Strike Capability + Longer Range
1-5-0 Pre-emptive Strike + Longer Range
  •   Longer Range now increases Ballistic Missile range
0-3-1 Ballistic Missile + Twin Guns
0-4-1 First Strike Capability + Twin Guns
  •   Ballistic Missile: attack cooldown reduced ― 1.5s → 1.275s
0-3-2 Ballistic Missile + Airburst Darts
0-4-2 First Strike Capability + Airburst Darts
  •   Ballistic Missile: attack cooldown reduced ― 1.5s → 0.75s
0-5-1 Pre-emptive Strike + Twin Guns
  •   Ballistic Missile: attack cooldown reduced ― 0.5s → 0.425s
0-5-2 Pre-emptive Strike + Airburst Darts
  •   Ballistic Missile: attack cooldown reduced ― 0.5s → 0.25s
X-X-5 Sub Commander
  •   Sub Commander applies 2x damage to all Monkey Sub attacks except First Strike
Tiers Changes
4-X-X Aircraft Carrier
  •   Planes: now gains homing MOAB missile attack
    • attack rate 3s
    • radius 30
    • pierce 3
    • damage 15
5-X-X Carrier Flagship
  •   Carrier Flagship buff: now benefits Monkey Ace
  •   Planes: all attacks gain +100% projectile speed
  •   Planes: all dart attacks gain +3 ceramic damage
  •   Planes: now gains an improved homing missile attack
    • attack rate 1.5s
    • radius 30
    • pierce 4
    • damage 30
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Tiers Changes
X-X-5 Blooncineration
  •   Wall of Fire: now detects Camo Bloons
Tiers Changes
X-2-0 Wall of Fire and further upgrades
  •   Wall of Fire: pierce reduced ― 20 → 15
1-2-0 Wall of Fire + Guided Magic and further upgrades
  •   Now uses tower targeting priority to guide the Wall of Fire
0-2-1 Wall of Fire + Intense Magic
0-3-1 Dragon's Breath + Intense Magic
0-4-1 Summon Phoenix + Intense Magic
0-5-1 Wizard Lord Phoenix + Intense Magic
  •   Intense Magic now grants +5 pierce to Wall of Fire
    • Note: Wall of Fire remains at 20 pierce
Tiers Changes
X-X-3 Marketplace and further upgrades
  •   Marketplace produces an additional 4 bananas
X-X-4 Central Market
  •   No longer produces an additional $900 chunk at end of round
X-X-4 Central Market
X-X-5 Monkey Wall Street
  •   Banana value increased ― $20 → $70
X-X-5 Monkey Wall Street
  •   End of round cash reduced ― $4900 → $4000 (undocumented)
Tiers Changes
4-X-X Sentry Expert
  •   Boom Sentry: blast radius increased ― 12 → 18
  •   Boom Sentry: attack cooldown decreased ― 1.4s → 1.3s

Heroes

Levels Changes
2-10
  •   Lv2 +1 pierce buff only applies to Druids
11+
  •   Lv11 pierce buff to magic monkeys reduced ― +3 → +2
    • Note: Druids still receive the full +3 pierce buff

General changes and bug fixes

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The editor who added this notice elaborates: clean this up
  • Updated the text on the pre-game ‘update’ prompt
  • Resolved some update messages not linking back to the correct store page
  • Increased resolution for some victory callouts that were too small
  • Resolved issues with some towers clipping their projectiles over their heads
  • Resolved some localization issues with Jukebox
  • Swapping hero skin then loading save should no longer desync the portrait and model
  • Resolved some UI panels displaying at incorrect times
  • Hero upgrade pages should display the correct level when viewed in game now
  • Resolved some issues with viewing challenge rules
  • Monkey Star Portrait in victory callout should display correctly
  • Achievement images on low-resolution devices should appear slightly less compressed now.
  • Resolved an issue with UI panels appearing when they should not
  • Optimized some code in the jukebox
  • It should not be possible anymore to ‘miss’ an unlock if the game crashes on an unlock screen
  • Resolved some placement issues on Candy Falls
  • Default music for the map Logs has been set to Sunset Samba
  • Square towers place correctly on Frozen Over again

Video

References

Official patch notes on Reddit