Update history:Bloons TD 6/Version 37.0

Version 37.0
Artwork representing version 37.0
Release dates
Steam7 June 2023[1]

Version 37.0 is the third major update to Bloons TD 6 of 2023. This update introduced the Magus Perfectus Paragon for Wizard Monkey, the map Erosion, the Jiangshi Sauda skin for Sauda, Least Cash and Least Tier Boss Events, and the 5th anniversary event.

Additions

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Quest Category
  Bloons TD 6 Birthday Party Challenges
  Blade Sauda Nowhere Tutorials
  Patch's Cheap CHIMPS Challenge Challenges
  Striken BAD Tutorials

Cosmetics

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Item Category
Frame
Icon
Island Slot

General changes and bug fixes

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  • New Party Time game theme event!
  •   Bosses on spawn will now clear the map of all existing projectiles
  • Refactored how leaderboard scores are stored so that we could add Least Cash/Tiers ranking options for Boss Events
  • Highest Round profile stat renamed to Highest Round (All Time) & added in the new profile stat Highest Round (Current Version).
  • The 4 different Highest Round profile stats are now grouped together near the top of the profile stats page
  • Resolved an issue that could prevent Total Damage from counting correctly to profile (bug fix)
  •   Freeplay budget scaling reduced slightly (same speed/hp, but number of Bloons added per round will increase at a slower rate)
  • Paragon art state changes moved from 22/42/62/82 to 20/40/60/80
  •   Stairs in the top corners on Resort are now placement blockers
  • Midnight Mansion plays a fishie animation in the bloon exit on loading in
  • Added a ‘Play Again’ button to the victory screen for quests
  • Added a ‘Disable Dialogue’ checkmark for some quests after beating them
  • Game hints are now hidden during Quests
  • Story Quests now sort to the top of the quest list & completed Story Quests sort to the bottom
  • Number of additions/changes to improve existing quests, highlight scores to beat & increase our possibilities for quest creation
  • Quests no longer play placement effects for any pre-placed towers
  • Fixed some towers not targeting the test bloon when set to target type Strong (bug fix)

Misc.

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  • Added a new Roundset with Income curve to be used by our events team; this customized income curve allows us more flexibility to make this roundset than would otherwise have been possible with existing roundset tools
  • Translated game into Thai
  • A large number of localization fixes - thanks for the player feedback on your pet peeves!
  • Resolved a number of general crashes
  • Resolved an issue with abilities highlighted in quests remaining highlighted after restarting
  • Holding down on a tower should correctly hide the UI again
  • Resolved an issue where total insta monkeys profile stat would decrease if the instas were used
  • Resolved certain very specific freeplay seeds causing crashes on certain rounds
  • Bloons Leaked summary no longer gets cleared in co-op after reviewing map
  • Resolved a crash that could occur when waiting on the events screen as events end
  • Resolved a crash that could occur when the Hero Booster popup was canceling via any map mechanics forcing the player to deselect the hero
  • Fixed position of the full patch notes link on update popups on some resolutions
  • Resolved an issue where placed items on the map lose their cosmetic skins after a resync occurs during a co-op game.
  • Obtaining towers from redistribution on co-op that are still locked for you will now show messaging in the unlocks screen as to why you are not earning XP for it
  • Pressing back from the avatar/banner selection will now just back out of that selection
  • Changed Pop Count on summary screen to Damage Count and added actual Pop Count
  • Hero portraits no longer linger too long on the screen after exiting the upgrades menu in game
  • Resolved map-based buffs not inheriting to subtowers correctly
  • Resolved an issue where an external proxy could sometimes cause the game to hang on loading forever
  • Co-op red areas fade in more slowly when you cross the boundary
  • Resolved online/Invisible profile setting displaying text incorrectly
  • Audio polish when opening reward chests in the collection event
  • Updated wording on logout screen to address some confusion
  • Added a background to the rewards UI
  • Added confirmation pop-up for In App Purchases added from outside the game
  • Monklish font has been regenerated to include the Māori macrons

Towers

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This part has to be included along with the Lych Soul rework with Paragons which is finally making it in this update after necessary delays. As Boomerang Paragon’s knockback hits so many times so quickly, we need to make it more reasonable when applied to targets that aren’t immediately destroyed.
— Update notes
Tiers Changes
Paragon
  •   Glaive Dominus anti-MOAB glaives knockback amount reduced ― 3 → 1
MOAB Assassin fills a useful role of a pure long cooldown ‘single target assassination’ in the game, but when compared to something like First Strike it feels a little lacking that it is unable to carry damage through MOAB Layers
— Update notes
Tiers Changes
X-4-X MOAB Assassin
X-5-X MOAB Eliminator
  •   MOAB Assassin and MOAB Eliminator abilities now penetrates through MOAB layers
  •   MOAB Assassin ability explosion centers around the impact target
Blade Shooter has always struggled to find much value without MK or as a step to Maelstrom, so to give it build value on its own we feel like this should be a part of the base value on the upgrade.
— Update notes
Tiers Changes
X-3-X Blade Shooter and further upgrades
  •   Blade pierce increased ― 6 → 8
Lowest tiers of ice monkey are far too effective for their cost against ceramics, with this scaling well all the way to round 100, we feel like ice duration against ceramics needs to be reduced to counter this but for now this reduction will only apply until T3.
— Update notes
Tiers Changes
0-0-0 base tower
1-X-X Permafrost
2-X-X Cold Snap
X-1-X Enhanced Freeze
X-2-X Deep Freeze
X-X-1 Larger Radius
X-X-2 Re-Freeze
  •   Freeze duration: reduced by 50% on ceramics
    • Note: Tier 3s and above unaffected
X-X-2 Re-Freeze
  •   Resolved a number of cases of the Refreeze crosspath not re-freezing bloons when dealing certain numbers of damage (bug fix)
2-0-3 Cryo Cannon + Cold Snap and further upgrades
  •   Cold Snap crosspath now grants camo prio
The Bloon Solver’s rework has been very popular, however, we’d like to have a better lead up into the new mechanics by introducing this earlier at the tier 4 now.
— Update notes
Tiers Changes
4-X-X Bloon Liquefier
  •   Now creates puddles on the track
    • 1 damage
    • 7.7s duration
    • 3 pierce
This will allow Cripple MOAB to take out regular MOAB layers in one shot until round 100; for such a slow attacking single target tower we feel this will help top path flex, even if mostly for show.
— Update notes
Tiers Changes
5-X-X Cripple MOAB
  •   Damage increased ― 80 → 280
Reworking Grape Shot crosspathing as it gains far too much crosspath value by T2 but then is lacking in purpose at higher tiers, double shot will only work as one extra grape however Destroyer will now apply its full attack rate buff to the grapes and Flagship will equip aspects of Grape Shot on the mini planes.
— Update notes
Tiers Changes
2-1-0 Double Shot + Grape Shot and further upgrades
  •   Grape Shot: projectiles reduced ― 10 → 6
3-1-0 Destroyer + Grape Shot and further upgrades
  •   Grape Shot: attack cooldown decreased ― 0.39s → 0.195s
4-0-X Aircraft Carrier
5-0-X Carrier Flagship
  •   Aircraft Carrier plane radials damage ― 1 → 2
4-X-X Aircraft Carrier
5-X-X Carrier Flagship
  •   Aircraft Carrier missiles now follow tower target priority
4-1-0 Aircraft Carrier + Grape Shot and further upgrades
  •   Aircraft Carrier planes radial attack now fires an arc of grapes instead of darts
  •   Aircraft Carrier planes radial Emission Angle ― 360 → 90
  •   Aircraft Carrier planes radial projectile count ― 8 → 6
  •   Aircraft Carrier plane grape projectile speed ― 100 → 200
4-2-0 Aircraft Carrier + Hot Shot
5-2-0 Carrier Flagship + Hot Shot
  •   Aircraft Carrier planes radial damage type ― Sharp → Fire
X-X-5 Trade Empire
  •   Trade Empire should no longer buff too many merchants in co-op (bug fix)
Paragon
  •   Resolved an issue where Navarch’s attack rate buff would not apply to Doomship in some cases depending on build order (bug fix)
Spectre is shifting a little of the ceramic bonus around into basic all damage at the cost of reduced pierce, which should make up for lack of single target damage while also making the pierce crosspath more necessary when being used for cleanup focus.
— Update notes
Tiers Changes
X-X-2 Centered Path
  •   Upgrading to Centered Path no longer refreshes the cooldown on the special toggle (bug fix)
X-X-4 Spectre
  •   Dart: damage increased ― 3 → 4
  •   Dart: ceramic bonus reduced ― +2 → +1
  •   Dart: pierce reduced ― 15 → 10
  •   Bomb: damage increased ― 2 → 3
  •   Bomb: ceramic bonus reduced ― +4 → +3
  •   Bomb: pierce reduced ― 30 → 20
Even with the map-range advantage, rotors are weak compared to any other constant AoE circle like this. Chinook feels like it’s near a place we are happy with now, however we want another tiny nudge on cost while keeping cash generation value the same. Pushing some higher values on the last Comanche Commander changes as the missile attack is effectively such a small portion of the tower’s total damage late game.
— Update notes
Tiers Changes
3-X-X Razor Rotors and further upgrades
  •   Razor Rotors: attack cooldown reduced ― 0.75s → 0.5s
3-0-2 Razor Rotors + Faster Firing and further upgrades
  •   Razor Rotors: now benefits from the faster firing crosspath ― 0.75s → 0.4s
X-4-X Support Chinook
  •   Upgrade cost reduced ― $10,500 → $9,500
  •   Supply Crate: cash generated reduced ― $1650 → $1550
X-4-X Support Chinook
X-5-X Special Poperations
  •   Supply Crate: Max uses per round reduced ― 3 → 2
X-X-4 Comanche Defense
X-X-5 Comanche Commander
  •   Comanche mini's follow the target priority set on their main Heli
X-X-5 Comanche Commander
  •   Missile: damage increased ― 7 → 15
  •   Missile: MOAB bonus increased ― +5 → +8
  •   Comanche mini's missile: damage increased ― 5 → 15
  •   Comanche mini's missile: MOAB bonus increased ― +5 → +8
As the Rapid Reload crosspath has actually fallen behind in value compared to Burny Stuff for top path Mortars we want to try a slight stun duration increase as this buffs the base path with a larger benefit to Rapid Reload mortars as a stalling option. Mortar consistency is lacking at x3x making it tough to spend on even though x4x is fairly good, so some of the T4 rate is shifting down to help out with this. As the camo property has grown quite weak and currently Signal Flare is considered the best decamo tool, we want to push back slightly on its cost and by reducing the blast radius of the decamo area while emphasizing crosspathing for effectiveness there.
— Update notes
Tiers Changes
4-X-X The Big One
5-X-X The Biggest One
  •   Stun: duration to non-MOABs increased ― 0.5s → 0.75s
5-X-X The Biggest One
  •   Stun: duration MOABs increased ― 0.3s → 0.5s
  •   Stun: duration BFBs increased ― 0.2s → 0.3s
  •   Stun: duration DDTs increased ― 0.2s → 0.3s
X-3-X Heavy Shells
  •   Attack cooldown reduced ― 1.08s → 0.81s
    • Note: Artillery Battery buff reduced from 1/4 rate to 1/3 rate but attack speed remains at 0.27
X-X-3 Signal Flare
  •   Upgrade cost increased ― $700 → $800
X-X-3 Signal Flare and further upgrades
  •   Decamo: radius reduced ― 50 → 43
1-0-3 Signal Flare + Bigger Blast and further upgrades
  •   Decamo: Bigger Blasts pierce bonus increased ― +5 → +10
X-X-4 Shattering Shells
  •   Upgrade cost reduced ― $11,000 → $10,900
  •   DoT: Now grants +5 MOAB bonus
    • Note: Blooncineration unchanged
As Engineer sentries do this already, newly spawned Mini Avatars from temples will now by default match the target priority of the temple.
— Update notes
Tiers Changes
4-X-X Sun Temple
5-X-X True Sun God
  •   Mini Sun Avatars: when placed will spawn with the same target prio as their parent tower
We’re changing the Ninja Monkey Paragon’s focus as a fighter against camo, as we feel like a greater strength and tactical value against camo will be the full reveal of all camos rather than all camo removal.
— Update notes
Tiers Changes
Paragon
  •   Now grants global camo detection instead of stripping camo from Bloons with every attack
    • Note: Buff since towers with bonus Camo damage can continue performing them
  •   Main attack: now deals +6 damage to Camo
  •   Flash Bomb explosion: now deals +20 damage to Camo
  •   Flash Bomb shuriken: now deals +16 damage to Camo
  •   Sticky Bomb projectile: now deals +3,200 damage to Camo
  •   Sticky Bomb explosion: now deals +700 damage to Camo
  •   Now deals 25% damage to all non-Boss MOABs that spawn
Alchemist Transforming Tonic is in a weird spot with the transformation unable to attack through walls when the base alchemist is able to. Also with this, including a QoL fix for the T5 that currently prevents transformed towers from functioning with target priority.
— Update notes
Tiers Changes
X-4-X Transforming Tonic
X-5-X Total Transformation
  •   Transformed alchemist can now ignore line of sight
X-5-X Total Transformation
  •   Towers transformed by Total Transformation will keep their Target Priority
While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw. Avatar of wrath doubles the base attack speed before any scaling is applied, but this hasn’t ever applied to the 205 Lightning, so taking care of that as well. Housekeeping - even deep in the forest, it does actually make life better.
— Update notes
Tiers Changes
3-X-X Druid of the Storm and further upgrades
  •   Tornado: no longer targets MOAB-class Bloons
    • Note: This is a buff as the tornado does not affect MOAB-class Bloons
X-3-X Druid of the Jungle
  •   Jungle Vine defaults tower to strong priority when purchased
X-3-X Druid of the Jungle and further upgrades
  •   Jungle Vine follows target prio of tower instead of always targeting strong
  •   Jungle Vine Brambles without Hard Thorns are now destroyed by Lead/Frozen bloons
    • Note: Lead and Frozen Bloons are still targetable
2-0-5 Avatar of Wrath + Heart of Thunder
  •   Avatar of Wrath base Heart of Thunder attack rate increased ― 2.3s → 1.15s
We’ve heard the feedback, so Spiked Mines get a tweak to get more mines exploding but with less pierce on each, to overall increase quality of life in more frequent use but less wasted pierce. This will help out with some of the problems it has scaling into late game super ceramics.
— Update notes
Tiers Changes
4-X-X Spiked Mines
  •   Spiked Mines Explosion: pierce reduced ― 40 → 30
    • Note: Super Mines explosion pierce remains at 60
  •   DoT: damage increased ― 1 → 10
4-X-X Spiked Mines
5-X-X Super Mines
  •   Spike pierce increased ― 12 → 20
5-X-X Super Mines
  •   DoT: damage increased ― 1000 → 2500
A minor QoL for cheap Monkeyopolis creation, we included a small base amount of cash production to the generation formula.
— Update notes
Tiers Changes
X-X-5 Monkeyopolis
  •   Monkeyopolis income formula now includes a base +$2500 minimum
Tiers Changes
5-X-X Banana Central
  •   Banana Central no longer buffs other Banana Centrals in co-op (bug fix)
The 005 crosspath fix in the last update left XXXL Trap slower than previously even if crosspathed to 205, so we are increasing that base 005 slightly to match up the 205 crosspath again so that it isn’t any slower than before.
— Update notes
Tiers Changes
X-X-5 XXXL Trap
  •   XXXL Trap: attack cooldown reduced ― 5.8s → 4.6s
    • Note: 205 decreased from 3.48s to 2.76s attack rate. Effectively 2.8s due to minimum trap delay
Paragon
  •   Resolved an issue where the Paragon’s permanent speed boost per round would not load until the end of the first round played after loading a save (bug fix)
  •   Engineer Paragon should no longer throw sentries into the middle of the map due to techbots (bug fix)
As our newest tower to be added to BTD6, we went over feedback for every path and made a large number of adjustments addressing a variety of points.
— Update notes
Tiers Changes
1-X-X Piranha and further upgrades
X-1-X Microraptor and further upgrades
  •   Top and Middle path Beast Handler paths can now be targeted by Overclock and Ultraboost
3-X-X Great White
  •   Great White damage increased ― 4 → 8
  •   Great White max extra damage from merge increased ― 8 → 16
    • Note: Max power Great White damage increased from 12 to 24
  •   Great White max attack rate buff from merge increased ― 0.20634 → 0.38
    • Note: Thrash rate is actually a lot more than intended due to a bug
  •    Great White extra thrash knockback duration from merge increased ― 0.1 → 0.2
  •   Great White projectiles can no longer hit bloons far out of range (bug fix)
  •   Great White’s slow applied to grabbed target now expires correctly (bug fix)
3-X-X Great White and further upgrades
  •   Thrash rate benefits from speed buffs
4-X-X Orca
  •   Orca thrash damage increased ― 20 → 30
  •    Orca thrash max extra damage from merge increased ― 40 → 60
  •    Orca max attack rate buff from merge increased ― 0.37829 → 0.38
  •   Orca thrash radius increased ― 20 → 24
5-X-X Megalodon
  •   Upgrade cost reduced ― $55,000 → $45,000
  •   Megalodon thrash radius increased ― 30 → 36
X-1-X Microraptor
  •   Microraptor no longer fails to attack in some cases when being moved to different heights (bug fix)
X-4-X Tyrannosaurus Rex
X-5-X Giganotosaurus
  •   Tyrannosaurus Rex and Giganotosaurus Max Merge Bonus: Overkill damage on MOABs now distributes to the children of that target
  •   Stomp ability now scales with Challenge Editor ability cooldown slider (bug fix)
X-X-1 Gyrfalcon and further upgrades
  •   Gyrfalcon path deals +1 damage to Regrows
    • Note: This was added to limit accidental infinite regrow farms
X-X-3 Golden Eagle
  •   Golden Eagle pierce increased ― 12 → 15
  •   Golden Eagle pierce range increased ― 24 → 30
  •   Golden Eagle ceramic pierce penalty reduced ― +3 → +1
  •   Golden Eagle Max Merge Bonus: Now grabs MOABs with pierce penalty +14

Heroes

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Removing the stacking aspect of Gwendolin’s burn damage over time, but increasing the damage as she levels up so that it actually scales up in power now.
— Update notes
Levels Changes
6+
9+
  •   Main attack: DoT damage increased ― 1 → 2
  •   Main attack: DOT no longer stacks
9
  •   Main attack: DoT damage increased ― 1 → 4
10+
  •   Main attack: DoT damage now increases by 1 per additional level
Levels Changes
10+
  •   Resolved an issue where Obyn’s Wall of Trees when placed on an intersection looping back around on itself would not be able to hit the children of any targets that passed over it (bug fix)
While they are complicated individuals, Adora can now fully appreciate the sacrifice of the newest Monkeys in the struggle against the Bloons.
— Update notes
Levels Changes
7+
  •   Blood Sacrifice can now be used on Beast Handlers
We aren’t happy with strats that start looking like exploits with frequent sell-replace loops.
— Update notes
Levels Changes
All
  •   Sea mine: Now expires if Brickell is sold
10+
  •   Mega Mine: Now expires if Brickell is sold
Psi’s stalling out of the end of round is an odd mix of useful / annoying / out of control, so we are for now capping this to a 3 seconds of overtime stalling. Psi’s Psychic Blast ability also has weirdly low pierce for a long cooldown ability with no damage, we are increasing the base pierce greatly but it no longer increases in pierce at Lv7 since the extra pulse brings more pierce anyway.
— Update notes
Levels Changes
All
  •   If no Bloons are left unpopped on screen aside from ones Psi is currently holding & destroying, these Bloons will be destroyed after a maximum of 3 seconds
    • Note: Big nerf for strategies that involve stalling
3–6
  •   Psychic Blast pierce increased ― 50 → 200
7+
  •   Psychic Blast pierce increased ― 100 → 200

Bosses

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  •   Lych-soul can now be stunned and slowed by Paragons

Release Descriptions

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App Store / Google Play

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Bloons TD 6 Anniversary Update!

• Wizard Monkey Paragon: Magus Perfectus

• New Sauda Skin: Jiangshi Sauda

• New Quests, including Birthday Party with special anniversary banner only available for a limited time

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Video

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References

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