Update history:Bloons TD 6/Version 47.2

Version 47.2
Artwork representing version 47.2
Release dates
Steam19 February 2025[1]

Version 47.2 is a minor update to version 47.0. It contains changes to Rogue Legends as well as many bug fixes.

Rogue Legends balance changes

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General

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These will be the last changes until v48.

One of the biggest things we are considering for v48 changes is to reduce the number of main Campaign stages from 5 to 4 in order to address feedback about length of Campaign and saturation of Artifacts; such a change would include bringing stage 5 difficulty forwards rather than cutting it off as we’re looking to make it shorter with less long path Artifact accumulation, not greatly alter difficulty. We are seeking community feedback on whether such a change would be viewed positively or whether you fear that would undercut the challenge or perceived accomplishment of 5 stages.
— Update notes

  •   Camp Fire: Recruit now offers one free reroll
  •   Camp Fire: Players can now go back to the menu after selecting the Recruit option
  •   Bloon Encounter: Skip option is always available, even before trying. Still costs 1 heart.
  •   Bloon Encounter: Final round of subsequent encounters increases slower ― +4 rounds → +3 rounds
  •   Bloon Encounter: Starting round of the first encounter of each stage increases faster ― +2 rounds → +7 rounds
  •   Bloon Encounter: Ending round of the first encounter of each stage increases faster ― +3 rounds → +8 rounds
  •   Mini Game: Race target time now scales with the amount of rounds
  •   Artifacts: Chances of getting Legendary Artifacts increases every stage until stage 5
  •   Practice Mode: Keeps granting Boosts after round 65
  • User interface: Now shows the Completion Stats for the run after failing a campaign
  •   Gameplay: Bloon health is increased slightly each stage
  •   Artifact extraction: Resolved an issue where Artifacts could still be extracted on stages 6 and higher. (bug fix)
  •   Mini Boss: Towers should now correctly prevented from being sold in CHIMPS mode. (bug fix)

Artifacts

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We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.
— Update notes
Artifact Changes
Ability Stacking
  •   Should now work correctly with Beast Handlers (bug fix)
Absolute Ability
  •   Common: Ability cooldown bonus increased ― -15% → -25%
  •   Rare: Ability cooldown bonus increased ― -20% → -30%
  •   Legendary: Ability cooldown bonus increased ― -30% → -40%
    • Note: Descriptions of all rarities changed accordingly
BB Gatling Gun
  •   Common: Damage penalty reduced ― 80% → 85%
  •   Common: Attack cooldown bonus decreased ― 20% → 15%
  •   Rare: Damage penalty reduced ― 70% → 75%
  •   Rare: Attack cooldown bonus decreased ― 30% → 25%
  •   Legendary: Damage penalty reduced ― 50% → 60%
  •   Legendary: Attack cooldown bonus decreased ― 50% → 40%
    • Note: Descriptions of all rarities changed accordingly
Cats Meow
  •   Rare: Now adds a 0-0-3 Bomb Shooter to the party
  •   Legendary: Now adds a 0-0-4 Bomb Shooter to the party
  • Description changed ― Maximum lives is set to 9, but any Bloon leaked only counts as 1 life regardless of RBE. Regenerate 3 lives at the end of each round → Maximum lives is set to 9, but any Bloon leaked only counts as 1 life regardless of RBE. Regenerate 3 lives at the end of each round. Adds a 0-0-3 Bomb Shooter to your Party
    • Note: Legendary description changed accordingly
Ceramic Chunker
  •   Common: Bonus damage to ceramics increased ― +2 → +3
  •   Rare: Bonus damage to ceramics increased ― +3 → +6
  •   Legendary: Bonus damage to ceramics increased ― +6 → +9
    • Note: Descriptions of all rarities changed accordingly
Confuddling Spelling
  •   Common: Damage multiplier increased ― 1.5× → 2×
  •   Rare: Damage multiplier increased ― 1.75× → 2.5×
  •   Legendary: Damage multiplier increased ― 2× → 3×
    • Note: Descriptions of all rarities changed accordingly
Cornered Beasts
  •   Bloons required for a 5% attack speed increase reduced ― 5 → 3
    • Note: Affects all rarities and does not change maximum bonus
Critical Impact
  •   Crit rate increased ― 1 in 10 → 1 in 8
    • Note: Affects all rarities and descriptions changed accordingly
Crystal Crash
  •   Common: Damage multiplier increased ― 1.5× → 2×
  •   Rare: Damage multiplier increased ― 1.75× → 2.5×
  •   Legendary: Damage multiplier increased ― 2× → 3×
    • Note: Descriptions of all rarities changed accordingly
Enchanted Rebuttal
  •   Common: Pushback increased ― 1 unit → 2 units
  •   Rare: Pushback increased ― 2 units → 3 units
  •   Legendary: Pushback increased ― 2 units → 4 units
Esoteric Elementalist
  •   Rare: Damage over time increased ― 2 → 3
  •   Legendary: Damage over time increased ― 3 → 9
    • Note: Descriptions of all rarities changed accordingly
Essence Of Blastapopoulos
  •   Extra damage debuff duration is now capped at 99s instead of lasting indefinitely (undocumented)
Essence Of Dreadbloon / Unification
  •   Towers that count as multiple categories are no longer prevented from being placed in restricted locations (ex. One Two Three, Encrypted) (bug fix)
Essence Of Vortex
  • Projectile asset swapped to something more subtle which produces less lag (bug fix)
Explosive Economics
  •   Common: Explosion damage increased ― 50 → 100
  •   Rare: Explosion damage increased ― 150 → 300
  •   Legendary: Explosion damage increased ― 500 → 900
    • Note: Descriptions of all rarities changed accordingly
Flaming Hot Punch-A-Rang
  •   Common: Damage per tick over time increased ― 2 → 3
  •   Rare: Damage per tick over time increased ― 5 → 6
  •   Rare: Knockback multiplier increased ― 1× → 2×
  •   Legendary: Damage over time increased ― 10 → 12
  •   Legendary: Knockback multiplier increased ― 2× → 3×
    • Note: Descriptions of all rarities changed accordingly
Follow Me
  •   Rare: Attack cooldown penalty reduced ― +20% → +10%
  •   Legendary: Attack cooldown penalty reduced ― +20% → +5%
    • Note: Descriptions of all rarities changed accordingly
Heightened Perception
  • Now displays the correct range for affected towers (bug fix)
Homing Projectiles
  •   Should now work properly for Tack Shooters & Buckshot Dartling Gunners. (bug fix)
Intelligence Agent
  •   Common: Attack cooldown penalty reduced ― +100% → +50%
  •   Rare: Attack cooldown penalty reduced ― +75% → +40%
  •   Legendary: Attack cooldown penalty reduced ― +50% → +25%
  •   Should no longer sometimes apply globally with Etienne (bug fix)
    • Note: Descriptions of all rarities changed accordingly
No More Please
  •   Rare: Number of bans increased ― 1 → 2
  •   Legendary: Number of bans increased ― 2 → 4
    • Note: Descriptions of all rarities changed accordingly
  •   Discarding or trading the artifact will now also remove unused charges (bug fix)
One Shot
  •   Attack speed penalty reduced ― 3× → 2×
    • Note: Affects all rarities and descriptions changed accordingly
Pincushion Flyby
  •   Common: Pierce penalty removed and replaced by a bonus ― -40% → +10%
  •   Rare: Pierce penalty removed and replaced by a bonus ― -20% → +15%
  •   Legendary: Pierce bonus increased ― +15% → +25%
    • Note: Descriptions of all rarities changed accordingly
Swiftest To Business
  •   Upgrade tier required for Ninja Monkeys ― 4 → 3
    • Note: Affects all rarities
  •   Common: Bonus to projectile speed, attack cooldown and ability cooldown increased ― 15% → 20%
  •   Rare: Bonus to projectile speed, attack cooldown and ability cooldown increased ― 20% → 30%
  •   Legendary: Bonus to projectile speed, attack cooldown and ability cooldown increased ― 35% → 40%
    • Note: Descriptions of all rarities changed accordingly
The Unspoken Heroes
  • Resolved an issue causing too much memory usage (bug fix)
Trick Shot A-Tacks
  •   Now allows projectiles to bounce from map borders
    • Note: Affects all rarities
Wacky Wibbly Wavey
  •   Projectile movement is more "wibbly"
  • Changed the spelling of "wackey" to "wacky" in the description

Other balance changes

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  •   Elite tier 5: Bleed DDTs now have Camo property

Fixes

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General fixes

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  • User interface: Resolved a number of UI issues.
  • User interface: The Towers Bar should no longer stay locked to the cursor while towers are primed for placement.
  • User interface: Resolved a crash that could occur when the player returned to the Home screen after finishing a campaign in Rogue Legends.
  • Moon Colony and Raft Defense Quests: Hero skins and trophy items should work properly. (bug fix)
Tiers Changes
X-X-1 Gyrfalcon and further upgrades
  •   Resolved a bug where the Beast Handler's bird would gain more pierce than intended (bug fix)
Levels Changes
5+
  •   Cash generation bonus to Jungle's Bounty Druids now stacks with Monkey City Villages (bug fix)
  • User interface: Viewing tower upgrades should no longer prevent leaving the Rogue Campaign.
  • User interface: Boss and Mini Boss tiles should no longer allow the player to spend a Heart if they only have one.
  • User interface: Resolved some menus in which sounds were not looping.
  • User interface: Fixed the Victory animation after clearing Bloon Encounters and Boss Tiles.
  • Practice Mode: Resolved an issue where starting the practice could instead create a new campaign.
  • Cosmetic items: The Rogue Legend avatar and the Rogue Victory banner should now be awarded correctly after completing a campaign.
  • Gameplay: Resolved a crash that could occur with 1-X-X Engineer Sentries with some artifacts.

Notes

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  • The official update notes state that the chances of both Rare and Legendary Artifacts increase until stage 5, but due to a programming oversight, only the chances of Legendary Artifacts increase.
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Official patch notes on Reddit

References

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