Update history:Bloons TD 6/Version 55.0

Version 55.0
Artwork representing version 55.0
Build №10898
Release dates
SteamWindows3 June 2026[1]
macOS3 June 2026[2]
Epic Games Store (Windows)3 June 2026

Version 55.0 is the third major update to Bloons TD 6 of 2026. It introduces the hero Dan D'Monke alongside his paid hero skin Prince Adam, the Sword of Power Power, the beginner map Skull Tweak, and reworks to Social Seasons.

Additions

edit
  The subject of this section is in development or has yet to release and may change dramatically over time.
This article will likely become outdated as more information is released. You can help Blooncyclopedia out by keeping it up-to-date.
  • To be determined
Cannot access the database: :real_connect(): (08004/1040): Too many connections
Cannot access the database: :real_connect(): (08004/1040): Too many connections

Cosmetic items

edit
Cannot access the database: :real_connect(): (08004/1040): Too many connections
  • JuiceBar
  • Sandcastle
  • Icecream monkey
  • Beach Umbrella
  • Volleyball Net
  • Monkey Drinking Coconut
  • Lifeboat
  • Swimming Monkey
  • Shark…
  • Paragliding Monkey
  • Seagull
  • PArty Hands banner
  • Cat icon
  • Fortified Castle icon
  • New Scroll frame

Shop items

edit
Cannot access the database: :real_connect(): (08004/1040): Too many connections

Changes

edit

Towers

edit

Lua error: Cannot access the database: :real_connect(): (08004/1040): Too many connections.

Bomb Paragon is in a spot it seems to perform well, but it still doesn’t see a good spotlight in boss events so we’ve scaled up the Boss Bonuses with a bump in price.
— Update notes
Tiers Changes
Paragon
  •   Paragon cost increased ― $600,000 → $650,000
  •   Main attack explosion: Bonus damage to bosses increased ― +2,500 → +3,500
  •   Cluster explosion: Bonus damage to bosses increased ― +1,000 → +1,250
  •   Secondary cluster explosion: Bonus damage to bosses increased ― +500 → +600
With the 240 crosspath now providing MOAB Layer soaking, Glue Strike’s base ability will last through more layers before wearing off, but with a slower cooldown to match the T5 which already sits at a 40s cooldown.
— Update notes
Tiers Changes
X-4-X Glue Strike
  •   Ability: Cooldown increased ― 30s → 40s
    • Note: X-5-X unchanged (40s). Glue Storm's initial cooldown when bought decreased from 23.3333s to 13.3333s.
0-4-X Glue Strike
0-5-X Glue Storm
  •   Ability: Number of Bloon layers affected by glue slowdown increased ― 3 → 5
    • Note: Other effects of the ability glue unchanged (damage debuff is ∞ layers and immunity debuff is 6 layers). 1-4-0 crosspath and further upgrades unchanged (∞ layers)
X-X-4 Relentless Glue
  • Description changed:
Before After
Popped Bloons that were glued stun nearby Bloons. When a glued Bloon is popped, nearby Bloons are stunned.
Mid-path desperado’s pistol was intended to be a soft ‘minimum range’, but implementation was confusing and frustrating to use, somehow again right after Wolfy’s recent struggles (fun videos those), we decided to work on improving the first timer's desperado experience for this path. The Rifle weapon will now always take priority and shoot first over the pistol if there are targets within Rifle radius, HOWEVER, pistol range is now a true deadzone that the rifle cannot target within. TLDR; The pistol now attacks when there are only Bloons within the pistol radius and nothing in the rifle radius.
— Update notes
Tiers Changes
X-3-X Deadeye and further upgrades
  •   Targeting and weapon selection: Desperados will now prioritize attacking Bloons with the Rifle over any pistol target
  •   Rifle attack: Cannot longer target Bloons in the pistol's range
    • Note: This is implemented as a minimum range of 40 units
  •   Pistol attack: Range increased ― 28 units → 40 units
    • Note: Rifle range unchanged (80 units)
  •   Pistol attack: Range cannot longer be buffed
    • This allows range buffs to not reduce the minimum range of the rifle, but prevents the pistol attack from triggering at longer ranges.
Buccaneer’s Merchantmen path will now gain a damage bonus based on how much spare cash you have on-hand. This introduces a fun trade-off where you can choose to hold onto cash for a combat boost at the cost of losing advantage from immediately snowballing into more economy. It’s kinda neat
— Update notes
Tiers Changes
X-X-3 Merchantman
  • Description changed:
Before After
Generates cash each round automatically. Generates cash each round automatically, and deals more damage when over 10,000 saved cash.
X-X-3 Merchantman and further upgrades
  •   Now gains a ×2 damage modifier when the player has over $10,000 cash
X-X-4 Favored Trades
  • Description changed:
Before After
Attacks faster and generates lots of money per round. Monkeys in radius have increased sell value. Attacks faster and deals more damage when over 50,000 saved cash. Generates lots of money per round. Monkeys in radius have increased sell value.
X-X-4 Favored Trades
X-X-5 Trade Empire
  •   Now gains a ×3 damage modifier when the player has over $50,000 cash
  This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Verify the frontal bomb Ceramic bonus inheritances
Spectre was making the save-up into into a Flying Fortress too effortless so it’s single target power has been lowered with a raised upgrade cost, enough to make this not quite so easy
— Update notes
Tiers Changes
X-X-4 Spectre
  •   Frontal darts: Damage reduced ― 8 → 6
  •   Frontal bombs: Bonus damage to Ceramic Bloons reduced ― +5 → +4
    • Note: Flying Fortress frontal bombs already had +4 Ceramic damage
X-X-5 Flying Fortress
  •   Upgrade cost increased ― $85,000 → $90,000
  •   Frontal darts: Damage reduced ― 8 → 6
  •   Side darts: Damage reduced ― 8 → 6 (undocumented)
The Wizard Paragon's Metamorph[sic] form bonus Boss damage from the main flamethrower attack has been reduced as it overperforms even without overclocking
— Update notes
Tiers Changes
Paragon
  •   Arcane Metamorphosis: Flame Cascade bonus damage to Bosses reduced ― +1,000 → +800
Tiers Changes
4-X-X Sun Temple and further upgrades
  •   Resolved an issue where the discount buff was not saved properly (bug fix)
Tiers Changes
X-5-X Grand Saboteur
  •   Resolved an issue where the ability could be buffed (bug fix)
Tiers Changes
X-5-X Total Transformation
  •   Ability: Resolved an issue were some transformed towers lost Camo detection (bug fix)
The Monarch’s Superstorm re-hitting has felt like a success though it over-buffed single target performance while over-nerfing the blowback due to rapid pierce consumption, so we are scaling back the damage but reducing pierce penalties to balance this out. Additionally, to reduce game lag from attack speed double-dipping, the Druid Paragon's Vinenado cooldown has been increased, while its economy has been buffed with higher base income and a stronger Boss Skull multiplier - though we don’t want to quickly jump into making this easily self-sustaining the Boss Skulls in particular should now grant 5x the cash they did previously.
— Update notes
Tiers Changes
All tiers
  •   Main attack: Projectile spread can now be affected by accuracy buffs
5-X-X Monarch of Storms
  •   Superstorm: Damage reduced ― 150 → 100
  •   Superstorm: Pierce penalty for MOABs reduced ― +4 → +2
  •   Superstorm: Pierce penalty for BFBs reduced ― +14 → +8
  •   Superstorm: Pierce penalty for ZOMGs reduced ― +44 → +32
  •   Superstorm: Pierce penalty for DDTs reduced ― +7 → +6
Paragon
  •   Storm Trees: Vineado attack cooldown increased ― 6s → 18s
  •   Jungle's Bounty: Amount of cash increased:
    •   Base production ― $120 → $240
    •   Base Farms and Storm Trees ― $10 → $20
    •   Tier 1 Farms ― $20 → $40
    •   Tier 2 Farms ― $40 → $60
    •   Tier 3 Farms ― $60 → $80
    •   Tier 4 Farms ― $120 → $240
    •   Tier 5 Farms ― $120 → $480
  •   Jungle's Bounty: Now produces more cash a Boss skull triggered ― ×2 → ×2.5
Tiers Changes
X-X-5 The Final Harmonic
  •   Resolved an issue where the Hero buff was not being applied (bug fix)
Oh yea we have one more tower balance change. As the Engineer paragon moves to a more supportive role, we are toning down the direct boss damage and attack speed but also lowering the upgrade cost.
— Update notes
Tiers Changes
Paragon
  •   Paragon cost reduced ― $650,000 → $600,000
  •   Main attack: Bonus damage to Bosses reduced ― +300 → +100
  •   Main attack: Attack cooldown increased ― 1.5s → 2.0s (attack speed reduced by 25%)
    • Note: Minimum attack cooldown after self-ultraboost unchanged (0.15s)
Levels Changes
8+
  •   No longer loses her extra projectiles after being buffed after loading a save (bug fix)
Levels Changes
Unknown
  •   Should no longer cause X-4-X Bomb Shooters to not get the cooldown buff from 4-X-X Monkey Villages (bug fix)
For additional synergy potential, Churchill’s long list for damage bonuses will now include Stunned Bloons!
— Update notes
Levels Changes
15+
  •   Main attack: Now deals +4 bonus damage to stunned Bloons
15-17
  •   Machine gun: Now deals +2 bonus damage to stunned Bloons
18+
  •   Machine gun: Now deals +4 bonus damage to stunned Bloons (undocumented)
15
  • Description changed:
Before After
All attacks do extra damage vs Camo, Lead, and Fortified Bloons. All attacks do extra damage vs Camo, Lead, Fortified, and Stunned Bloons.
To smooth out Pat’s levelling progression, we’ve increased range earlier, added an extra mid-game damage step for Rallying Roar, increased his late-game pierce, and at Level 20 the Big Squeeze hug also hits the surrounding area with a powerful stun to provide leeway during Pat’s crush downtime.
— Update notes
Levels Changes
1-8
  •   Range increased ― 24 units → 27 units
9-15
  •   Range increased ― 27 units → 30 units
16+
  •   Range increased ― 29 units → 30 units
9-13
  •   Rallying Roar: Damage bonus increased ― +1 → +2
    • Note: Level 14+ unchanged (+3)
15-17
  •   Main attack area of effect: Pierce increased ― 20 → 30
18+
  •   Main attack area of effect: Pierce increased ― 30 → 40
20
  •   Big Squeeze: Now produces an area of effect when used that stuns Bloons for 5s
  • Description changed:
Before After
Big Squeeze can grab several big Bloons at once. Squeeze can hug several big Bloons at once, with such intensity nearby Bloons are left stunned!
7
  • Description changed:
Before After
Increased popping power and damage. Pat has increased pierce and deals more damage.
9
  • Description changed:
Before After
Increased attack range. Increased attack range, and Rallying Roar further increases damage of rallied Monkeys.
15
  • Description changed:
Before After
Slap attack can affect more Bloons. Slam and Slap attacks can hit more Bloons.
16
  • Description changed:
Before After
Increased attack range and bonus damage to ceramics. Pat deals much more damage to Ceramic Bloons.
18
  • Description changed:
Before After
Increased popping power. Increased pierce.
Since Adora’s final form was hurt by recent Overclock changes, we’ve buffed her Lv20 Ball of Light damage and just fun further boosted her True Adora form.
— Update notes
Levels Changes
20
  •   Ball of Light: Damage increased ― 15 → 20
  •   Ball of Light: Bonus damage to Fortified Bloons increased ― +15 → +20
True Adora
  •   Main attack: Damage bonus increased ― +8 → +24
    • Note: Overall damage increases from 10 to 26
  •   Ball of Light: Damage bonus increased ― +72 → +180
    • Note: Overall damage increases from 87 to 200
Levels Changes
1+
  •   Resolved an issue where Camo detection was not affecting the Repel Spell (bug fix)
  •   Can now target Tech Bot Primes with activated abilities
  •   Now reduces the ability cooldown of She-Ra and He-Man Hero skins by 25% while active
  • Description changed:
Before After
Summon She-Ra's Sword to strike at Bloons with incredible power. Summon She-Ra's Sword to strike at Bloons with incredible power. Reduces ability cooldown time for She-Ra and He-Man.
Tiers Changes
0-0-1 Adaptive Workers and further upgrades
  •   Now discounts the cost of Banana Farm upgrades in range (up to tier 3) by 2%
  • Description changed:
Before After
Additional Adaptive Banana Farmers increase sell value of Banana Farms in radius. Additional Adaptive Banana Farmers increase sell value, and reduce upgrade cost (up to Tier 3) of Banana Farms in radius.
Tiers Changes
0-0-3 Piercing Wind
  •   Beacon Storm: Permanent damage bonus per ability use increased ― +10% → +25%
  •   Beacon Storm: Permanent damage bonus stacks increased ― 100 → 150
    • Note: At max stacks, the overall damage is increased from 33,000 to 115,500
Tiers Changes
All tiers
  •   Range increased ― 30 units → 45 units
  •   Monkey Money cost decreased ― $400 → $300
2-0-0 Look Sharp
3-0-0 Monkey Spirit
  •   High Intensity Hype: No longer affects the shot spread of attacks that launch projectiles in a circular pattern (e.g. Tack Shooter)
Tiers Changes
All tiers
  •   Monkey Money cost increased ― 100 → 150
  •   Can now target other Tech Bot Primes with activated abilities
0-0-3 Oh Boy, I Can't Wait!
  •   Ability: Effect radius is now linked to the tower's range
  •   Resolved an issue with round budget generation (bug fix)
    • Note: Details unknown
Map Changes
Dark Castle
  • Removables should properly restore when the game is restarted (bug fix)

Modes and events

edit
  • Projectiles no longer spawn sub-projectiles when destroyed by the Boss Bloon entrance
    • Note: This is an overall nerf for towers such as the Mega Massive Munitions Factory
  •   Corrected Lych's roundset within Boss Challenge mode
  • Reduced the overall amount games needed to clear "Win games" goals
    • Note: Ninja Kiwi has stated that no single tier is going to require more than 5-10 games
  • Increased the variety of goals and adjusted the objectives so players have more opportunities to progress multiple goals simultaneously
  • Added an indicator to show when the player has reached their daily contribution to the global goals
  • Added 7 new Perks
  • The global progress bar now swaps to display the Team progress after being completed
  •   Boss Rush: Bleed Bloons should now spawn correctly (bug fix)
  •   Undead MOAB: Leak damage decreased ― 200 lives → 70 lives
  •   Undead MOAB: Speed reduced ― 25 units/s → 20 units/s
  • Fixed an issue with skull damage thresholds (bug fix)
  •   Lych-soul (Normal tier 1): Health reduced ― 1,000 → 750
  •   Lych-soul (Normal tier 1): Speed reduced ― 18 units/s → 17 units/s
  •   Lych-soul (Normal tier 1): Amount of spawned souls reduced ― 3 → 2
  •   Lych-soul (Elite tier 1): Health reduced ― 1,600 → 1,400
  •   Lych-soul (Elite tier 1): Speed reduced ― 23 units/s → 21units/s
  •   Boss Rush: Starting cash increased ― $2,000 → $2,500
  •   Boss Rush: Undead MOAB base health reduced ― 100 → 50
  •   Boss Rush: Undead BFB base health reduced ― 100 → 90
  •   Boss Rush: Undead ZOMG base health reduced ― 150 → 130
  •   Boss Rush: Lych-soul base health reduced ― 150 → 140
  •   Boss Rush: Tombstone base health reduced ― 100 → 50
  •   Boss Rush: Starting cash increased ― $2,000 → $2,500
  •   Rattle Tail: Health reduced ― 12.5% → 10% of the tier's health
  •   Head: Projectile pierce penalty reduced ― -1,000,000,000 → -10,000
    • Note: Attacks with "infinite" pierce usually have 9,999,999 pierce internally. If these projectiles hit the head, their pierce will no longer be reduced to 0
  •   Boss Rush: Rattle Tail base health reduced ― 125 → 150
  • 2 new Artifacts added
  • Sword of Protection, Hype Boost Monkey, and Tech Bot Prime can now appear as Boosts
  • Increased the chances of encountering Beginner maps on certain stages
    • Stage 2 ― 45% → 50%
    • Stage 3 ― 25% → 30%
  • Reduced the chances of encountering Expert maps on certain stages
    • Stage 2 ― 5% → 0%
    • Stage 3 ― 15% → 10%
  • Resolved an issue with some Artifact produced projectiles not scaling in size (bug fix)
  • Bloons on Zebra Bloon tiles now benefit from Freeplay speed scaling (bug fix)

Starting parties

edit
Hero Changes
Gentlemonkey Gadgeteer
  •   Starting Artifact changed ― Innate Ability Legendary → Insider Trading Legendary (undocumented)
Artifact Changes
Power Nexus + Master of all Trades or Essence Of Dreadbloon
  •   Powers that are considered Support towers by the effects of Power Nexus should now be affected by Master of All Trades and Essence of Dreadbloon
Slipped on the Peel
  •   No longer slows down Bloons on Zebra Bloon Tiles (bug fix)
Tit For Tat
  •   Now speeds up Bloons on Zebra Bloon Tiles (bug fix)
Bargaining Chip
  •   No longer costs more to purchase from Merchants (bug fix)
  • Description changed:
Before After
Boost Reroll cost reduced <amount>%. This Artifact has <amount>x listed value when sold at Merchants Boost Reroll cost reduced <amount>%. This Artifact is worth <amount>x to Merchants
Heroic Specialty
  • Dan D'Monke added counting as Support category
    • Note: Artifact description changed accordingly
  • Temporary Traits: Round countdown should now live update
  •   Temporary TraitsCovetous and Lustrous should now correctly work on Bananite crystals and chests (bug fix)
  • Fishing: The "Stamina Recovering" pop-up no longer appears when the Posse is at full Stamina

Minor changes and fixes

edit
  • UI: Localization and UI fixes
  • UI: The ‘session token is invalid’ error popup now offers a "Logout" option to work around
  • Gameplay: Resolved an issue where Towers were being affected twice by certain Monkey Knowledge
  • Gameplay: Resolved a crash that happened when placing a 0-0-3 Tech Bot Prime, and then placing the other tier 3 Tech Bot Primes
  • Gameplay: Resolved a game crash that would occur in any game against Diamondback upon losing the first life of the game while using an ambidextrous 052 Boomerang Monkey.
  • Gameplay: Resolved an issue with Desperados changing weapons
  • Gameplay: Resolved a visual placement issue with the Sun Temple's creation animation
  • Gameplay; Root of All Nature should no longer consume cash while in Review Mode
  • Gameplay: Druids should no longer be able to count themselves for Poplust buff during placement
  • Gameplay: Geraldo's Glue is no longer invisible if placed at the top of a map
  • Audio: Alchemist Popssum pet can now be muted
  • Social Seasons: Resolved a number of minor analytic mis-counts
  • Social Seasons: Review Map should no longer hide the Social Seasons button from the end-game screen
  • Social Seasons: Resolved a conflict between multiple Social Season Medals
  • Odysseys: Completion screen should now show the icon for the difficulty beaten
  • Co-op: Moved the Home button on the Rejoining screen to prevent accidents
  • Tech Bot and Tech Bot Prime: Link and unlink abilities no longer count as uses of activated abilities for stats
  • Adora's Temple: Resolved a visual issue where track items were placed inside the temple in some areas
  • Infernal: Resolved a visual issue with the background assets
  • Sandbox: Frontier Bloons now list below all others in Sandbox & only after being seen
  • Banana Farmer Pro: Can no longer receive a Merge button from Beast Handlers
  • Rogue Legends: All bosses should use their Elite Appearance in late stages.
  • Rogue Legends: Optimizations made to the save files
  • Netflix version: Resolved a crash that could occur when loading Cloud Save mid-game

Minor text changes

edit
  • Changed text for the reward selection after the player beats a Legendary Augment Bloon tile in Rogue Legends:
Before After
Choose a Boost! Choose a Legendary Artifact or Monkey!
  • Changed text about the Social Season Events.
Before After
Complete a variety of Goals with your Team to earn Perks and other exclusive rewards! Complete a variety of Goals with your Team in certain game modes* to earn Perks and other exclusive rewards!

Pre-release

edit

Early access videos

edit
edit

Video

edit

Update description

edit

Update of Power!
• New Beginner map, Skull Tweak. A rad remake of a BTD5 community contest winning map.
• New Hero, Dan D'Monke and He-Man skin. Both with alternate forms! IAP only for a short time.
• He-Man Quest and 3 new challenge Quests!
• Plus balance changes, quality of life improvements, Trophy Store cosmetics, and more!

Notes

edit
  • The update notes did not mention the addition of Insider Trading. According to the developers, this Artifact was supposed to be cut from the update due to it being unfinished, but was accidentally left in Gentlemonkey Gadgeteer's starting party.[3] His starting party was reverted in version 55.1, rendering it unobtainable.
  • The update notes contain the following errors:
    • The Bloon Layer increase for Glue Strike is stated to affect the top crosspath (written as x4x in the notes), but this crosspath is not actually affected.
    • The damage of the Side Darts of the Flying Fortress is also reduced, not only the Frontal Darts.
    • The cash increase of Root of All Nature is not doubled for tier 2 and 3 farms, these are only increased $20.
  • There are a few changes where it is unclear if they are jokes or references to an actual bug fix:
    • "Resolved a Dev build issue where if Quincy was level 7 at the start of round 25 - BOOM"
    • "Monkey Village - Resolved a minor verbal dispute with Striker Jones"
    • "Quincy - just lost the game"
  • The official update notes include a joke change for Perma-Spike:

It was a day like any other. Waiting behind the front lines, ready for an attack, sat a lone "Long Life Spikes" factory. Sitting there, alone, the tower thought to itself "Is this all I have? Is this all I am? A machine meant to destroy these floating fools if they break through our defenses? Is my purpose only to sit here as backup? I want glory. I want power!"
Alas, this was something it had thought about many times, though not once had it ever even seen a Bloon. This was the life given to those who defended the Monkey Meadows.
As time went on, the lone factory grew older. One day, while minding its own business, it noticed something coming along the road… There it was, a single floating red Bloon.
The Long Life Spikes instinctively prepared its spikes and finally claimed its first pop. While overjoyed by the accomplishment, that joy soon turned to dread at the sight of countless more Bloons following in the rounds ahead.
"What is happening on the front lines?" it muttered to itself. "Was Ryan AFK? No matter, I must stand my ground!"
And so countless rounds went by as the factory popped more and more Bloons… No longer just red, but innumerable variations of blue, green, yellow, and even pink.
After some time, the small factory realised it could not keep up spike production at this pace, it needed more power, but felt totally helpless.
Just as its last spikes were being destroyed and the end seemed near, it happened. Something shifted inside. "Long Life Spikes" blinked for the last time, and when its eyes reopened, "Deadly Spikes" was born. With ruthless efficiency, it tore through the incoming wave with ease.
After a few more rounds of chaos, it seemed the situation on the front lines had stabilized. For the first time since its awakening, it was able to cover the area with a pile of iron, 30 feet high!
"I will stand my ground till the very end.” it vowed. “I will not let a single Bloon pass."
Many, many more rounds passed. Every now and then the Bloons would return, and every time Deadly Spikes stood proud and victorious. No longer fighting mere Bloons, it now faced off against massive MOABs with pride.
Despite its newfound strength, feelings of dread began to grow as the rounds progressed. Its defences became increasingly easy for the Bloons to break through.
Deadly Spikes knew something was coming… something big, something B.A.D.
It began preparing for the worst, modifying itself into the ultimate machine. Amidst the constant onslaught, a transformation occurred. With beautiful gleaming yellow paint and spikes sparkling with raw power, "Perma-Spike" was born.
Empowered and fearless, all its past worries faded into a distant memory; this was its duty, and the Bloons were nothing but fodder against it now.
It waited, bolstering its defences, and waited more.
After an uncomfortably small number of rounds, it arrived: A monstrous abomination of purple rubber, something akin to an eldritch horror.
Yet, despite the abomination slowly floating forward, Perma-Spike knew. Thinking back to the question it had asked itself as a lowly "Long Life Spikes," it finally understood:
"This... this is the reason I was created. This is my purpose, and I will not back down."
And that is exactly what it did. Despite the ruthless assault from the Big Airship of Doom, Perma-Spike stood strong, eliminating every layer.
After popping the very last red Bloon from the now-deflated B.A.D., the entire world fell silent.
Standing there, looking down at the fields of rubber, "Perma-Spike" looked towards the sky.

  • xx5 Permaspike Unyielding.
  • xx5 Permaspike Undefeated.
  • xx5 Permaspike unchanged

References

edit
  1. SteamDB
  2. SteamDB
  3. "yeah it should only be 1 new artifact this update, an extra one got in that wasn't fully finished yet and shouldn't be here" – JoeyRainStorm Ninja Kiwi (Wed, 3 Jun 2026). "Joey on the Ninja Kiwi Discord". Discord. Retrieved Tue, 9 Jun 2026.
edit
edit