Update history:Druid (BTD6)

This is a list of changes to the Druid in Bloons TD 6 post-release.

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Tiers Changes
X-4-X Jungle's Bounty
X-5-X Spirit of the Forest
  •   Ability: Base cash generated increased ― $100 → $200
  •   Ability: Cash per Banana Farm increased ― $100 → $150
  •   Ability: Range increased ― 35 units → 75 units
Tiers Changes
X-5-X Spirit of the Forest
  •   Main attack: Base damage increased ― 1 → 2
  •   Vine zone: Now deals +4 damage to Ceramics
  •   Vine zone: Now deals +4 damage to MOAB-Class
  •   Vine attack: "targets Bloons about 20% faster"
Tiers Changes
X-4-X Jungle's Bounty
X-5-X Spirit of the Forest
  •   Ability: Now starts with its full cooldown
Tiers Changes
X-X-2 Heart of Vengeance (and further upgrades)
  •   Vengeance buff: Now always applies a minimum of 10% extra attack speed
    •   Maximum attack speed buff remains +100%, but it only requires losing 90 lives instead of 100
Tiers Changes
5-X-X Superstorm
  •   Tornado: damage increased ― 5 → 12
  •   Ball Lightning lightning: damage increased ― 2 → 5
  •   Heart of Thunder lightning: damage increased ― 1 → 3
Tiers Changes
X-X-2 Heart of Vengeance
  • "Heart of Vengeance save issues have been resolved"
“
This is to better synergize with the bottom path by not automatically reducing the bonus from Heart Of Vengeance every round.
— Update notes
”
Tiers Changes
X-5-X Spirit of the Forest
  •   No longer generates 25 lives at the end of each round
  •   Ability: Now generates 25 lives on activation
Tiers Changes
X-5-X Spirit of the Forest
  • Description changed ― "Grows thorned vines along the path, dealing constant damage, regenerating lives and providing money every round." → "Grows thorned vines along the path that deal constant damage, plus regenerates lives and provides money when ability is activated."
Tiers Changes
X-4-X Jungle's Bounty
X-5-X Spirit of the Forest
  •   Range increased ― 35 → 55
  •   Ability: Range decreased ― 75 → 55
  •   Ability: Cash per Banana Farm reduced ― $150 → $100
X-5-X Spirit of the Forest
  •   Vine zone: Damage to Ceramics increased ― +4 → +8
Tiers Changes
X-X-2 Heart of Vengeance
  • Description changed
Before Gains attack speed for up to 100 lives lost after getting this upgrade. Lives above maximum do not count.
After Gains 10% attack speed and 1% for every life lost from the starting value after the upgrade. Maxes at 100% and diminishes if lives are restored.
Tiers Changes
2-2-0 Heart of Thunder + Heart of Oak (and further upgrades)
  •   Heart of Oak now allows the lightning attack to remove Regrow (undocumented)
3-2-0 Druid of the Storm + Heart of Oak (and further upgrades)
  •   Heart of Oak now allows the tornado attack to remove Regrow (undocumented)
4-2-0 Ball Lightning + Heart of Oak (and further upgrades)
  •   Heart of Oak now allows the lightning spawned by the ball lightning attack to remove Regrow (undocumented)
“
We’ve wanted to work on this upgrade for a while but first had to deal with an issue causing it to perform far differently to intended. Unfortunately while we expected improvement from this fix, it ended up being an overall nerf. We have cut the price by a large amount to counter this and will revisit the upgrade again after this settles.
— Update notes
”
Tiers Changes
X-5-X Spirit of the Forest
  •   Upgrade cost reduced ― $50,000 → $35,000
“
Superstorm has been adjusted with a new feature to grant it a method of dealing continuous damage to the targets that it blows backwards. We know many of you will feel this needs much more work but please be patient as we will come back to it.
— Update notes
”
Tiers Changes
5-X-X Superstorm
  •   Superstorm attack: Now spawns lightning balls in a 180° arc in front of it every second until the storm expires
X-2-X Heart of Oak (and further upgrades)
  •   No longer removes Regrow properties from immune Bloons (bug fix)
“
The most recent buff to Superstorm was great fun, but when spending pierce so quickly we wouldn’t see many extra Ball Lightnings. Since many find Superstorm lacking in pierce overall, the ‘extra’ pierce consumptions for hitting larger targets have been reduced to make it more effective and more lightningey.
— Update notes
”
Tiers Changes
4-X-X Ball Lightning
  •   Upgrade cost reduced ― $6,000 → $5,500
5-X-X Superstorm
  •   Superstorm: pierce penalty to MOABs reduced ― +19 → +4
  •   Superstorm: pierce penalty to BFBs reduced ― +49 → +19
  •   Superstorm: pierce penalty to ZOMGs reduced ― +199 → +49
  •   Superstorm: pierce penalty to DDTs reduced ― +49 → +9
Tiers Changes
X-5-X Spirit of the Forest
  • Spirit of the Forest vine visuals should correctly layer over split tracks now (bug fix)
“
Druid’s top path Storm & Ball Lightning upgrades needed a value boost versus other options versus other paths of other tower choices, so these have been given a small price buff for now.
— Update notes
”
Tiers Changes
3-X-X Druid of the Storm
  •   Upgrade cost reduced ― $2,000 → $1,850
4-X-X Ball Lightning
  •   Upgrade cost reduced ― $5,500 → $5,100
    •   Overall cost reduced by $550 (due to cost changes for previous tiers)
Tiers Changes
3-X-X Druid of the Storm (and further upgrades)
  •   Tornado attack: Blowback should correctly remove ongoing glue damage effects from Bloons when the slow is removed (bug fix)
“
To allow for more strategy in placement, Druid’s Spirit of the Forest track vines are now more dense & deadly the closer they are to the main tower. Also by popular demand Avatar of Wrath’s 205 crosspath will now benefit from improved Lightning damage proportional to the RBE of Bloons on screen similar to the main thorns.
— Update notes
”
Tiers Changes
X-5-X Spirit of the Forest
  •   Bloons outside 100 Range take 2 damage and +8 bonus damage to Ceramics and MOAB-class
  •   Bloons within 100 Range take an additional 1 damage and +4 bonus damage to Ceramics and MOAB-class
  •   Bloons within 50 Range take an additional 1 damage and +4 bonus damage Ceramics and MOAB-class
2-0-5 Avatar of Wrath + Heart of Thunder
  •   Now grants a slight portion of its RBE damage bonus to the Heart of Thunder lightning chains as well equal to 1 damage for every 6000 RBE on screen with a cap of +15 damage
“
As an underused crosspath on this tower, Druid’s Hard Thorns will now allow them to counter all of its weaknesses instead of just frozen targets. Druid of the Storm has been reworked to more consistently blow targets back due to being stationary and slower firing compared to other upgrades that do a similar task. Jungle Druids have been reworked to have more offensive power at both T3 and the T4 while not being quite so good at farming
— Update notes
”
Tiers Changes
1-X-X Hard Thorns (and further upgrades)
  •   Main attack: Damage type changed ― Shatter → Normal
3-X-X Druid of the Storm (and further upgrades)
  •   Tornado attack: Blowback distance changed ― 33–300 → 100–200
  •   Tornado attack: Projectile radius increased ― 13 → 16
5-X-X Superstorm
  •   Upgrade cost reduced ― $90,000 → $80,000
X-3-X Druid of the Jungle (and further upgrades)
  •   Vine attack: Now leaves a thorn pile on the track after popping the target
X-4-X Jungle's Bounty
X-5-X Spirit of the Forest
  •   Vine attack: Can now grab 2 bloons at once
  •   Ability: Cooldown increased ― 40s → 60s
  •   Ability: Base cash amount increased ― $200 → $240
  •   Ability: Cash bonus per farm increased ― $100 → $120
  •   Ability: Now stops recharging during a round if 3 minutes elapse after the start
X-5-X Spirit of the Forest
  •   First child of Bloons popped by Spirit of the Forest should take damage again (bug fix)
  • Reworked some functionality around chinooking a Spirit of the Forest
“
While having fun with the new Druid of the Vine changes, we want this new power to scale further with the T5. We are also starting to look at moving some cash farming potential with Jungle’s Bounty to favour Obyn as the ‘Druid Hero’ more than Benjamin who is meant to focus more on Banks - more on that further down in the Obyn section.
— Update notes
”
Tiers Changes
5-X-X Superstorm
  • Superstorm no longer behaves differently in sandbox and real games (bug fix)
X-4-X Jungle's Bounty
X-5-X Spirit of the Forest
  •   Range reduced ― 55 → 45
    •   Also affects range with Druidic Reach ― 65 → 55
X-5-X Spirit of the Forest
  •   Thorn pile: Damage increased ― 1 → 5
“
Druid base price has been reduced slightly to fit it in a little better as a starter choice. Top path has had a number of buffs to help with both price and consistency in control over regular bloons through higher tiers. Superstorm has had a rather big price buff, however to prevent it locking up games in a boring stall state the blowback distance against ZOMGs has been halved.
— Update notes
”
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $425 → $400
3-X-X Druid of the Storm
  •   Upgrade cost reduced ― $1,850 → $1,650
    •   Overall cost reduced by $225 (due to cost changes for previous tiers)
4-X-X Ball Lightning
  •   Upgrade cost reduced ― $5,100 → $4,500
    •   Overall cost reduced by $825 (due to cost changes for previous tiers)
4-X-X Ball Lightning
5-X-X Superstorm
  •   Tornado attack: Blowback distance increased ― 100–200 → 150–250
  •   Tornado attack: Pierce increased ― 30 → 60
  •   Lightning ball: Now has a 25% chance to freeze Bloons (same as the original effect of   Cold Front)
5-X-X Superstorm
  •   Upgrade cost reduced ― $80,000 → $65,000
    •   Overall cost reduced by $15,825 (due to cost changes for previous tiers)
  •   Superstorm: Blowback distance is now halved against ZOMGs
5-1-0 Superstorm + Thorn Swarm
5-2-0 Superstorm + Heart of Oak
5-0-1 Superstorm + Druidic Reach
5-0-2 Superstorm + Heart of Vengeance
  •   Crosspathing Superstorm with any upgrade now prevents lightning balls from freezing Bloons (bug)
Tiers Changes
5-1-0 Superstorm + Thorn Swarm
5-2-0 Superstorm + Heart of Oak
5-0-1 Superstorm + Druidic Reach
5-0-2 Superstorm + Heart of Vengeance
  •   Crosspathing Superstorm with any upgrade no longer prevents lightning balls from freezing Bloons (bug fix)
Tiers Changes
X-3-X Druid of the Jungle (and further upgrades)
  •   Brambles: no longer has single-layer damage (undocumented)
“
More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping. Spirit of the Forest's base attack has also had a simple damage increase as it contributes very little to the power of the tower by T5 and the tower lacks in single target.
— Update notes
”
Tiers Changes
0-3-X Druid of the Jungle (and further upgrades)
  •   Thorn pile: Damage type changed ― Normal → Sharp
1-3-0 Druid of the Jungle + Hard Thorns (and further upgrades)
  •   Hard Thorns now changes the damage type of thorn piles to Normal
    •   Thorn pile damage type is effectively the same with this crosspath as before this change
X-5-X Spirit of the Forest
  •   Main attack: Damage increased ― 2 → 20
“
Top path Heart of Thunder doesn’t scale well with tiers for an upgrade with such niche use & generally feels lacking, so it is seeing general power improvements across the board to upgrades that incorporate this attack. Druid of the Jungle’s vines feel too strong already for this, but for quality of life the T4 Jungle’s Bounty Druid will now gain targeting options for the global vine attack, which we hope will make all players as well as Druid fans happy.
— Update notes
”
Tiers Changes
2-X-X Heart of Thunder
3-X-X Druid of the Storm (further upgrades unaffected)
  •   Lightning attack: Damage increased ― 1 → 2
4-X-X Ball Lightning
  •   Lightning attack: Damage increased ― 1 → 3
  •   Lightning ball lightning: Damage increased ― 2 → 3
5-X-X Superstorm
  •   Lightning attack: Damage increased ― 3 → 10
  •   Lightning ball lightning ― Damage increased → 5 (10)
X-4-X Jungle's Bounty
X-5-X Spirit of the Forest
  •   Vine attack: Now follows the tower's targeting option instead of always targeting Strong
2-0-5 Avatar of Wrath + Heart of Thunder
  •   Avatar of Wrath applies more RBE-based damage scaling to Heart of Thunder ― +1 per 6,000 RBE → +1 per 3,000 RBE
“
Druid’s vine brambles are very bottom-heavy in power, with high performance leading into a comparably small T4 increase, so some of the pierce is being moved up into the T4.
— Update notes
”
Tiers Changes
X-3-X Druid of the Jungle
  •   Thorn pile: Pierce reduced ― 30 → 20
X-4-X Jungle's Bounty
X-5-X Spirit of the Forest
  •   Thorn pile ― Pierce increased → 30 (40)
“
Many people seem to feel that moving to a big damage bonus on the basic main attack has lost this tower's identity in the vines. We are reworking this a little, with the main attack & Bramble piles having their damage contributions tweaked to have value over multiple x4xs but not far exceeding them on the main attack anymore, and the main actual increase in DPS output is being shifted into the small center track vine damage zone in hopes of making placement more impactful.
— Update notes
”
Tiers Changes
X-5-X Spirit of the Forest
  •   Main attack: Damage reduced ― 20 → 6
  •   Leftover vine: Pierce refresh rate increased ― 0.3s → 0.1s
  •   Leftover vine: Lifespan increased ― 4.5s → 9s
  •   Vine Zone — 1st Stage: Damage bonus to Ceramic/MOAB-class increased ― +20 → +30
“
Slightly shifting price down from T4 into T3 midpath, and increasing the base cash amount gained from the ability as it currently needs quite a lot of initial investment to really get going at all compared to other farming options
— Update notes
”
Tiers Changes
X-3-X Druid of the Jungle
  •   Upgrade cost increased ― $950 → $1,050
X-4-X Jungle's Bounty
  •   Upgrade cost reduced ― $5,000 → $4,900
    •   Overall cost is unchanged (due to cost changes for previous tiers)
X-4-X Jungle's Bounty
X-5-X Spirit of the Forest
  •   Ability: Base cash generation increased ― $240 → $320
“
While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw. Avatar of wrath doubles the base attack speed before any scaling is applied, but this hasn’t ever applied to the 205 Lightning, so taking care of that as well. Housekeeping - even deep in the forest, it does actually make life better.
— Update notes
”
Tiers Changes
3-X-X Druid of the Storm (and further upgrades)
  •   Tornado attack: No longer targets MOAB-class Bloons
X-3-X Druid of the Jungle
  •   Purchasing Druid of the Jungle now automatically switches the targeting of the tower to Strong
X-3-X Druid of the Jungle (and further upgrades)
  •   Vine attack: Now follows the tower's targeting instead of always targeting Strong
  •   Thorn pile: Damage type changed ― Normal → Sharp
1-3-0 Druid of the Jungle + Hard Thorns (and further upgrades)
  •   Hard Thorns now allows thorn piles to damage Lead and frozen
    •   Damage type with this crosspath is effectively the same as before
2-0-5 Avatar of Wrath + Heart of Thunder
  •   Avatar of Wrath now doubles the attack speed of the lightning attack
  •   Now properly needs Hard Thorns crosspaths to grab lead/frozen bloons with vines (bug fix)
  •   Blowback no longer works on Bloons near the entrance (bug fix)
“
Druid of the Storm is too inconsistent due to placement causing projectiles to intersect the path and spend very little time actually touching Bloons, it is gaining some homing to keep the nados running along the track over the top of Bloons to more consistently utilize their high pierce value. We love how this is working and hope you do, too. Middle path T4 isn't a very good improvement over the T3 so is getting small improvements to both its offense and cash generation.
— Update notes
”
Tiers Changes
3-X-X Druid of the Storm (and further upgrades)
  •   Tornado attack: Now seeks Bloons
  •   Tornado attack: Max distance increased ― 80 → 100
5-X-X Superstorm
  •   Upgrade cost reduced ― $65,000 → $60,000
X-3-X Druid of the Jungle
  •   Upgrading a crosspathed Druid to Druid of the jungle now also changes target priority to Strong (bug fix)
  •   Vine attack: Can no longer grab frozen Bloons without popping them (bug fix)
X-4-X Jungle's Bounty
X-5-X Spirit of the Forest
  •   Ability: Cash bonus per farm in range increased ― +$120 → +$130
X-4-X Jungle's Bounty (further upgrades unaffected)
  •   Thorn pile: Damage increased ― 1 → 2
“
Experimenting more with druid ‘life play’ functionality, similar to Heart of vengeance, we’re adding new functionality to Heart of Oak along with improved means of building into this with the Jungle’s Bounty upgrade, however the base pierce of Jungle’s Bounty is being reduced slightly to account for a higher buff potential it now grants itself.
— Update notes
”
Tiers Changes
4-X-X Ball Lightning
5-X-X Superstorm
  •   Ball lightning main projectile: Freeze chance increased ― 25% → 100%
X-2-X Heart of Oak (and further upgrades)
  •   Now applies a pierce buff to itself that scales based on the number of lives the player gained after upgrading to Heart of Oak
X-4-X Jungle's Bounty
X-5-X Spirit of the Forest
  •   Thorn pile: Pierce reduced ― 40 → 30
X-4-X Jungle's Bounty (further upgrades unaffected)
  •   Now generates 1 life at the end of each round
“
We enjoyed this change a lot, but it unfortunately seems that to a lot of players this added more frustration than intended. We will look for a better way of accomplishing what we wanted to do here, but until then it doesn't really feel worth keeping the automatic targeting swap when players who do want it could also just change targeting themselves before or after buying the upgrade, and those who don’t want it have no workaround.
— Update notes
”
Tiers Changes
X-3-X Druid of the Jungle
  •   Purchasing Druid of the Jungle no longer automatically switches the targeting of the tower to Strong
“
Hard Thorns is useful and often taken for crosspath even if not going for 2xx as lightning is comparatively very expensive for what it offers so moving Thunder’s cost out into both the surrounding upgrades.
— Update notes
”
Tiers Changes
1-X-X Hard Thorns
  •   Upgrade cost increased ― $250 → $350
2-X-X Heart of Thunder
  •   Upgrade cost reduced ― $1,000 → $850
    •   Overall cost reduced by $50 (due to cost changes for previous tiers)
3-X-X Druid of the Storm
  •   Upgrade cost increased ― $1,650 → $1,700
    •   Overall cost is unchanged (due to cost changes for previous tiers)
“
Same as the sniper, group triggering these spam abilities that require no timing other than ‘as soon as possible once off cooldown’ feels like a good quality of life change for those wishing to play alternate farming methods.
— Update notes
”
Tiers Changes
X-4-X Jungle's Bounty
X-5-X Spirit of the Forest
  •   Ability: Now activates all available Jungle's Bounty abilities upon activating one
“
Passive life generation is being removed in favor of the active ability being the only source of life generation, this allows druid-focus strategies to no longer ‘accidentally’ heal their Vengeance buffs away. Heart of Vengeance itself has been allowed to remain overpowered for a long time since life loss is not always an option in different challenges/modes, but with newer competitive modes being added over time that do allow for this mechanic to be, overindulged, shall we say, it feels due for substantial rebalance.
— Update notes
”
Tiers Changes
X-4-X Jungle's Bounty (further upgrades unaffected)
  •   Ability: Now generates 1 life on activation
  •   No longer passively generates 1 life per round
X-5-X Spirit of the Forest
  •   No longer passively generates lives each round
    • Note: Ability still generates lives
X-X-2 Heart of Vengeance (and further upgrades)
  •   Vengeance buff: Maximum attack speed buff reduced ― +100% → +50%
    • Note: Now requires losing at least 40 lives to reach the maximum instead of 90
“
Druid of the Storm’s base pierce is being reduced to put it more in line with other group Bloon stalling supports, however at T5 MOAB-Class pierce penalties are being reduced and damage increased to reduce how much it slows down the game when purchased. Druid of the Jungle’s vine attack rate has always been possible to be influenced by buffs though the time taken to destroy any larger Bloons is simply longer than the base cooldown so this hasn’t been relevant to it, we’ve now given it a normal attack cooldown to the point where the 031 crosspath should make some difference when grabbing larger Bloons.
— Update notes
”
Tiers Changes
3-X-X Druid of the Storm
  •   Tornado pierce reduced ― 30 → 24
    • Note: Does not carry over to higher tiers
4-X-X Ball Lightning
  •   Ball lightning projectile can no longer freeze White Bloons by default (bug fix)
5-X-X Superstorm
  •   Superstorm damage increased ― 12 → 120
  •   Superstorm BFB pierce penalty reduced ― +19 → +14
  •   Superstorm ZOMG pierce penalty reduced ― +49 → +44
X-3-X Druid of the Jungle (and further upgrades)
  •   Vine minimum cooldown increased ― 0.25s → 2.6s
1-5-0 Spirit of the Forest + Hard Thorns
2-5-0 Spirit of the Forest + Heart of Thunder
  •   Vine minimum cooldown increased ― 0.0625s → 0.65s (undocumented)
Tiers Changes
X-4-X Jungle's Bounty
X-5-X Spirit of the Forest
  •   Vine attack: Minimum cooldown reverted ― 2.6s → 0.25s
Tiers Changes
X-4-X Jungle's Bounty
  • Description changed ― "Calls in two vines to grab Bloons and thorn piles have extra pierce. Jungle's Bounty Ability: Generates cash and 1 life each use, plus extra cash per Banana Farm near the Druid." → "Vines create stronger thorn piles. Jungle's Bounty Ability: Generates cash and 1 life each use, plus extra cash per Banana Farm near the Druid."
“
Now that Tornadoes are one of the more popular Bloon Stall choices we looked more into its upgrade progression, tornado projectile speed is being reduced as a benefit to Ball Lightning to prevent tornado outpacing the lightning ball so quickly, and to more suit it as a Cold/Magic themed upgrade plus differentiate from similar supports the weaknesses are changing. More directly to Ball Lightning we feel it needs a considerably higher freeze duration for the freeze to matter as it casts slowly. Our initial rework to Vine attack rate in v44 caused some issues at T4, to get around these issues T4 now improves the power of vines directly instead.
— Update notes
”
Tiers Changes
3-X-X Druid of the Storm (and further upgrades)
  •   Tornado: projectile speed reduced ― 90 → 72
  •   Tornado: damage type changed ― Normal → Frigid
  •   Tornado: can blow back Lead Bloons
  •   Tornado: cannot blow back White and Purple Bloons
    • Note: Projectile will ignore White and Purple properties, which it cannot target anymore
4-X-X Ball Lightning
5-X-X Superstorm
  •   Ball lightning: freeze duration increased ― 1.5s → 4.5s
5-X-X Superstorm
  •   Superstorm: DDT pierce penalty reduced ― +9 → +7
X-3-X Druid of the Jungle (and further upgrades)
  •   Vine brambles: rate that pierce refreshes at can now be buffed by attack speed buffs
X-4-X Jungle's Bounty
  •   Vine attack: minimum attack cooldown increased ― 0.25s → 2.6s
  •   Vine brambles: hit refresh time reduced ― 0.3s → 0.2s
  •   Vine brambles: pierce refresh time reduced ― 0.3s → 0.2s
X-4-X Jungle's Bounty
X-5-X Spirit of the Forest
  •   Vine attack: count reduced ― 2 → 1
  •   Vine brambles: lifespan increased ― 4.5s → 9s
X-5-X Spirit of the Forest
  •   Vine attack: minimum attack cooldown increased ― 0.25s → 2.6s
    • Note: Cooldown of 1-5-0 and 2-5-0 crosspath is also changed to 0.65s.
“
As it’s really good, and it’ll still be really good.
— Update notes
”
Tiers Changes
3-X-X Druid of the Storm
  •   Tornado: Ceramics now consume +1 pierce
    • Note: Does not apply to higher tiers
0-3-2 Druid of the Jungle + Heart of Vengeance (and further upgrades)
  •   Heart of Vengeance now properly applies to the vine attack (bug fix)
“
Not a huge change on its own, but reduced price should add up and shave off some spending for full Poplust setups.
— Update notes
”
Tiers Changes
X-X-4 Poplust
  •   Upgrade cost reduced ― $2,500 → $2,350
“
Druid’s Jungle Vine crush time formula has been modified, time taken to crush will now scale up slower but increase more when crushing Lead or Ceramic targets. Spirit of the Forest’s baseline cash generation has been improved to give a later game goal to aim for with Druid farming strategies. Druid projectile lifespans are being shifted from many base weapons into the xx1 range crosspath, this is a nerf to top path lifespan when not taking the crosspath and a buff to 031 druids
— Update notes
”
Tiers Changes
All tiers up to:
5-X-X Superstorm
X-5-X Spirit of the Forest
  •   Main attack: Max projectile distance reduced ― 136 units → 102 units
3-X-0 Druid of the Storm (and further upgrades)
  •   Tornado attack: Projectile distance reduced ― 100 units → 75 units
4-X-0 Ball Lightning
5-X-0 Superstorm
  •   Ball lightning attack: Projectile distance reduced ― 120 units → 90 units
5-X-0 Superstorm
  •   Tornado attack: Projectile distance reduced ― 200 units → 150 units
X-3-X Druid of the Jungle (and further upgrades)
  •   Vine attack: Base crushing rate is twice as fast
    • Red: 0.5s → 0.25s
    • Blue: 0.60355339s → 0.30277669s
    • Green: 0.68301270s → 0.34150635s
    • Yellow: 0.75s → 0.375s
    • Pink: 0.80901699s → 0.40450850s
    • White/Black/Purple: 1.07915620s → 0.53957810s
    • Zebra: 1.44895788s → 0.72447894s
    • Rainbow: 1.96391365s → 0.981956825s
  •   Vine attack: Extra time required to crush Lead layers increased ― 0.5s → 0.625s
  •   Vine attack: Ceramic layers now require an extra 1.25s to crush
    •   Stacks with the doubled base crushing rate; Super Ceramics take longer to crush overall, while other heavy targets take less
      • Lead: 1.94895788s → 1.34947894s
      • Fortified Lead: 2.02475488s → 1.38737744s
      • Ceramic: 2.79950976s → 2.64975488s
      • Fortified Ceramic: 2.91926956s → 2.70963478s
      • Super Ceramic: 2.26556444s → 2.38278222s
      • Fortified Super Ceramic: 2.41506351s → 2.45753175s
X-5-X Spirit of the Forest
  •   Ability: Base cash generation increased ― $320 → $1,280
  • Should now correctly deal damage to children of targets broken by track vine damage zone (bug fix)
X-X-1 Druidic Reach
  •   Druidic Reach now increases the max distance of the main attack by 33%
    •   Stacks with nerfs to the base projectile's max distance; overall max distance remains 136 units
Tiers Changes
3-0-1 Druid of the Storm + Druidic Reach (and further upgrades)
  •   Druidic Reach now increases the max distance of the tornado attack by 33%
    •   Stacks with nerfs to the base tornado's max distance; overall max distance is unchanged
4-0-1 Ball Lightning + Druidic Reach (and further upgrades)
  •   Druidic Reach now increases the lifespan of the ball lightning attack by 33%
    •   Stacks with nerfs to the base ball lightning's max distance; overall max distance is unchanged
0-3-1 Druid of the Jungle + Druidic Reach (and further upgrades)
  •   Druidic Reach now increases the lifespan of the thorn pile by 33%
“
Superstorm gets a fresh coat of paint, including a new name! The Superstorm Tornadoes last far longer and rebound off of map borders, all while still spewing out additional Ball Lightning projectiles the entire time to fill the screen!
— Update notes
”
Tiers Changes
5-X-X Monarch of Storms
  •   Superstorm attack: Projectile now bounces off map borders
  •   Superstorm attack: Projectile now hits BADs to deal damage only
    • Note: Still can't hit Boss Bloons
  •   Superstorm attack: Projectile lifespan increased ― 4.2857s → 12.8571s
    • Note: Projectile distance increased from 150 to 450. 5-0-1 projectile distance increased from 200 to 600.
  •   Lightning attack: Damage increased ― 10 → 30
  • Name and description changed
Before Superstorm
After Monarch of Storms
Before Superstorm blasts all Bloon types for massive damage and blows them away from the exit.
After Calls forth a relentless barrage of superstorms. Blasts all Bloon types for massive damage and blows them away from the exit.
“
Druid Jungle’s Bounty ability is no more, druid cash generation is now purely a passive end of round bonus. We are looking at possible changes for other abilitized cash generation and would like to hear more thoughts on this. To be clear; we are not simply looking to swap every cash generating ability to a passive, but there should be some choice in when you time an ability activation and we do not agree there was any reason to not spam these on cooldown which makes this a tedious clicking quota. Druid’s cash generation already has interesting interaction so for this case it felt more interesting to focus on that interaction instead, and the new ability gives careful timed activation that can assist in holding off on spending money on DPS towers for longer to effectively earn more cash which is more engaging of a choice to make. More detail in balance changes section later
[...]
We want different farming methods to have different interesting ways of engaging with them, but when an ability should always be used on cooldown that’s when it really shouldn’t be an ability, while there is strategy in stall tactics there isn’t for that ability timing most don’t have fun engaging with this when they are group spam abilities. Due to this we’ve reworked the druid ability so that the farm interaction is the important mechanic to engage with here instead, and the ability is a targeting method of providing cleanup that does have strategic timing which can be used to focus more on farming with careful ability usage instead of building other defensive towers.
— Update notes
”
Tiers Changes
X-4-X Jungle's Bounty
  •   Ability: Jungle's Bounty is replaced by Vine Crush
    •   The cash and lives effect is reworked to be triggered at end-of round
    •   Base amount of cash reduced ― $320 → $120
    •   Cash per farm in range reduced ― $130 → Depends on the Farm tier:
      • Note: In certain situations the extra Farms will not produce extra income or produce more than intended
      • Base: +$10
      • Tier 1: +$20
      • Tier 2: +$40
      • Tier 3: +$60
      • Tier 4: +$120
      • Tier 5: +$120
    •   Cash is now capped to $10,000 (no cap before)
    • If moved with a Support Chinook to a position where it has a Farm in range while also also being in the range of a Level 5+ Obyn, when the ability activates, it won't produce any cash and instead report an extremely negative amount of cash in the advanced info panel (bug)
    • Now shows an icon indicating the amount of farms on range
  • Description changed
Before Vines create stronger thorn piles. Jungle's Bounty Ability: Generates cash and 1 life each use, plus extra cash per Banana Farm near the Druid.
After Vines create stronger thorn piles. Druid generates cash and lives at the end of each round, plus extra cash per Banana Farm near the Druid. Vine Crush Ability: Vines grab many Bloons at once, following Druid's target priority.
X-5-X Spirit of the Forest
  •   Ability: Jungle's Bounty is replaced by Vine Crush
    •   The cash and lives effect is reworked to be triggered at end-of round
    •   Base amount of cash reduced ― $1280 → $120
    •   Cash per farm in range reduced ― $130 → Depends on the Farm tier:
      • Note: In certain situations the extra Farms will not produce extra income or produce more than intended
      • Base: +$10
      • Tier 1: +$20
      • Tier 2: +$40
      • Tier 3: +$60
      • Tier 4: +$120
      • Tier 5: +$120
    •   Cash is now capped to $10,000 (no cap before)
    • Now shows an icon indicating the amount of farms on range
    • Note: End of round income unchanged ($1,000)
    • If moved with a Support Chinook to a position where it has a Farm in range while also also being in the range of a Level 5+ Obyn, when the ability activates, it won't produce any cash and instead report an extremely negative amount of cash in the advanced info panel (bug)
  • Description changed
Before Grows thorned vines along the path that deal constant damage and bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability generates more lives and cash.
After Grows thorned vines along the path that deal constant damage and bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability grabs more Bloons.
Tiers Changes
X-4-X Jungle's Bounty
X-5-X Spirit of the Forest
  • Jungle's Bounty: Resolved a series of issues where it didn't award extra cash for Farms in range or produce an extremely negative amount of cash under certain circumstances (bug fix)
“
Storm Druid’s pierce is being increased past a key breakpoint that allows the tornado to sweep up every Ceramic from a BFB. Also expanding on the support capabilities of this path, we’ve given Ball Lightning’s freeze more than 0 radius so it can hit things, and have pulled Monarch’s Camo detection down to Tier 4 to allow early Camo assistance outside of Obyn strategies. Monarch’s superstorm now features re-hit capability so it can tear through strong targets faster, in particular round 100. Spirit of the Forest’s upgrade for Vine Crush wasn't particularly impactful, so instead we’re changing this to drop track brambles like true vine grabs.
— Update notes
”
Tiers Changes
3-X-X Druid of the Storm
  •   Tornado: Pierce increased ― 24 → 35
4-X-X Ball Lightning
  •   All attacks now have Camo detection
  • Description changed
Before Creates powerful balls of lightning that can freeze Bloons. Additional lightning bolts arc off main attack to nearby Bloons.
After Able to perceive Camo Bloons. Creates powerful balls of lightning that can freeze Bloons. Additional lightning bolts arc off main attack to nearby Bloons.
4-X-X Ball Lightning
5-X-X Monarch of Storms
  •   Ball Lightning main projectile: Projectile radius increased ― 0 units → 8 units
  •   Ball Lightning main projectile: Damage type changed ― Cold → Frigid
5-X-X Monarch of Storms
  •   Superstorm: Damage increased ― 120 → 150
  •   Superstorm: Can now re-hit Bloons after 1s
  •   Ball Lightnings from Superstorm: Spawning interval reduced ― 1s → 3s
X-4-X Jungle's Bounty
X-5-X Spirit of the Forest
  •   Ability: No longer has a full cooldown when upgraded (bug fix)
    • Note: Initial cooldown set to 2/3 like most towers: ― 30s → 10s
X-5-X Spirit of the Forest
  •   Ability: Pierce reduced ― 60 → 20
  •   Ability: Now leaves thorn piles on the track like its main attack
Tiers Changes
4-X-X Ball Lightning
5-X-X Monarch of Storms
  •   Ball Lightning: Projectile now ignore Bloons if its damage type cannot damage them
Tiers Changes
4-X-X Ball Lightning
  •   Ball Lightning main projectile: No longer prevents MOAB-Class Bloons from being frozen after touching them (bug fix)
“
The Monarch’s Superstorm re-hitting has felt like a success though it over-buffed single target performance while over-nerfing the blowback due to rapid pierce consumption, so we are scaling back the damage but reducing pierce penalties to balance this out. Additionally, to reduce game lag from attack speed double-dipping, the Druid Paragon's Vinenado cooldown has been increased, while its economy has been buffed with higher base income and a stronger Boss Skull multiplier - though we don’t want to quickly jump into making this easily self-sustaining the Boss Skulls in particular should now grant 5x the cash they did previously.
— Update notes
”
Tiers Changes
All tiers
  •   Main attack: Projectile spread can now be affected by accuracy buffs
5-X-X Monarch of Storms
  •   Superstorm: Damage reduced ― 150 → 100
  •   Superstorm: Pierce penalty for MOABs reduced ― +4 → +2
  •   Superstorm: Pierce penalty for BFBs reduced ― +14 → +8
  •   Superstorm: Pierce penalty for ZOMGs reduced ― +44 → +32
  •   Superstorm: Pierce penalty for DDTs reduced ― +7 → +6
5-5-5 Root of all Nature
  •   Storm Trees: Vineado attack cooldown increased ― 6s → 18s
  •   Jungle's Bounty: Amount of cash increased:
    •   Base production ― $120 → $240
    •   Base Farms and Storm Trees ― $10 → $20
    •   Tier 1 Farms ― $20 → $40
    •   Tier 2 Farms ― $40 → $60
    •   Tier 3 Farms ― $60 → $80
    •   Tier 4 Farms ― $120 → $240
    •   Tier 5 Farms ― $120 → $480
  •   Jungle's Bounty: Now produces more cash a Boss skull triggered ― ×2 → ×2.5
“
Monarch of Storms now has a maximum blowback cap to ensure ZOMG blowback penalty calculates correctly, alongside faster blowback speed to reduce map stalling. Due to popular demand the Druid paragon now pauses regrow globally, and it receives a damage increase for its primary single-target thorn attack.
— Update notes
”
Tiers Changes
5-X-X Monarch of Storms
  •   Superstorm: Blowback speed multiplier increased ― 1× → 2×
  •   Superstorm: Max blowback distance decreased ― ∞ units → 400 units
5-5-5 Root of all Nature
  •   Prevents Regrow Bloon regeneration globally
  •   Main attack: Damage increased ― 55 → 70
  •   Main attack: Damage bonus to Regrow Bloons increased ― +55 → +70
  •   Main attack: Damage bonus to Bosses increased ― +110 → +130
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