Shortcut: UH:Monkey Sub (BTD6)
Update history:Monkey Sub (BTD6)
This is a list of changes to the Monkey Sub in Bloons TD 6 post-release.
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| Tiers | Changes |
|---|---|
| X-5-X Pre-emptive Strike |
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| Tiers | Changes |
|---|---|
| X-5-X Pre-emptive Strike |
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| Tiers | Changes |
|---|---|
| 2-X-X Advanced Intel and further upgrades |
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| Tiers | Changes |
|---|---|
| 0-0-0 base tower 1-X-X Longer Range and further upgrades X-1-X Barbed Darts and further upgrades X-X-1 Twin Guns |
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| 5-X-X Energizer |
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| X-X-4 Armor Piercing Darts X-X-5 Sub Commander |
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| Tiers | Changes |
|---|---|
| X-3-X Ballistic Missile X-4-X First Strike Capability |
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| X-5-X Pre-emptive Strike |
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| X-X-5 Sub Commander |
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| Tiers | Changes |
|---|---|
| 5-X-X Energizer |
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| 2-3-0 Ballistic Missile + Advanced Intel |
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| X-4-X First Strike Capability |
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| X-5-X Pre-emptive Strike |
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| X-X-4 Armor Piercing Darts |
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| X-X-5 Sub Commander |
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| Tiers | Changes |
|---|---|
| 4-X-X Bloontonium Reactor 5-X-X Energizer |
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| Tiers | Changes |
|---|---|
| 2-X-X Advanced Intel and further upgrades |
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| Tiers | Changes |
|---|---|
| 5-X-X Energizer |
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| X-4-X First Strike Capability X-5-X Pre-emptive Strike |
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| X-X-2 Airburst Darts and further upgrades |
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| Tiers | Changes |
|---|---|
| 3-X-X Submerge and Support and further upgrades |
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| X-5-X Pre-emptive Strike |
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| Tiers | Changes | ||||
|---|---|---|---|---|---|
| 4-X-X Bloontonium Reactor |
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| X-1-X Barbed Darts |
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| Tiers | Changes |
|---|---|
| 1-X-X Longer Range |
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| 1-X-X Longer Range and further upgrades |
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| 2-X-X Advanced Intel |
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| 3-0-1 Submerge and Support + Twin Guns |
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| 3-0-2 Submerge and Support + Airburst Darts |
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| 4-1-0 Bloontonium Reactor + Barbed Darts |
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| 4-2-0 Bloontonium Reactor + Heat-tipped Darts |
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| 4-0-1 Bloontonium Reactor + Twin Guns 5-0-1 Energizer + Twin Guns |
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| 4-0-2 Bloontonium Reactor + Airburst Darts 5-0-2 Energizer + Airburst Darts |
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| X-3-X Ballistic Missile and further upgrades |
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| 1-3-0 Ballistic Missile + Longer Range 1-4-0 First Strike Capability + Longer Range 1-5-0 Pre-emptive Strike + Longer Range |
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| 0-3-1 Ballistic Missile + Twin Guns 0-4-1 First Strike Capability + Twin Guns |
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| 0-3-2 Ballistic Missile + Airburst Darts 0-4-2 First Strike Capability + Airburst Darts |
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| 0-5-1 Pre-emptive Strike + Twin Guns |
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| 0-5-2 Pre-emptive Strike + Airburst Darts |
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| X-X-5 Sub Commander |
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| Tiers | Changes |
|---|---|
| X-3-X Ballistic Missile and further upgrades |
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| 0-3-1 Ballistic Missile + Twin Guns 0-4-1 First Strike Capability + Twin Guns |
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| 0-3-2 Ballistic Missile + Airburst Darts 0-4-2 First Strike Capability + Airburst Darts |
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| 0-5-1 Pre-emptive Strike + Twin Guns |
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| 0-5-2 Pre-emptive Strike + Airburst Darts |
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| “ | The cost efficiency of Sub Commander's +5 pierce favored low tiers more than we’d like. Fortunately other paths of sub don’t care so much about pierce, so as xx4 AP Darts gives its own large pierce increase we hope lowering the amount of this buff slightly will make driving to T4 more meaningful. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-5 Sub Commander |
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| “ | Ballistic Missile previously had far too much attack speed added into the crosspath and was rebalanced for parity, but the overall performance loss from this was too much. Better balance will come from the base rate of Ballistic Missile itself. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Ballistic Missile X-4-X First Strike Capability |
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| 0-3-1 Ballistic Missile + Twin Guns 0-4-1 First Strike Capability + Twin Guns |
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| 0-3-2 Ballistic Missile + Airburst Darts 0-4-2 First Strike Capability + Airburst Darts |
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| X-X-5 Sub Commander |
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| “ | As Bloontonium Reactor rarely uses up enough pierce that the pierce crosspath would ever matter, a large chunk of this has been moved into the middle crosspath. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Bloontonium Reactor |
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| 4-1-0 Bloontonium Reactor + Barbed Darts |
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| 4-2-0 Bloontonium Reactor + Heat-tipped Darts |
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| “ | As Airburst Darts alone already gives a huge benefit to the tower regardless of not applying any crosspath buff, some of the attack speed benefit this upgrade gave to 032 Ballistic Missile has instead been moved into the base 030 Missile. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Submerge and Support |
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| X-3-X Ballistic Missile X-4-X First Strike Capability |
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| 0-3-1 Ballistic Missile + Twin Guns 0-4-1 First Strike Capability + Twin Guns |
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| 0-3-2 Ballistic Missile + Airburst Darts 0-4-2 First Strike Capability + Airburst Darts |
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| 0-3-2 Ballistic Missile + Airburst Darts and further upgrades |
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| 0-5-2 Pre-emptive Strike + Airburst Darts |
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| “ | Ballistic Missile’s 230 crosspath has been in a confusing spot for a while where it functioned different to Advanced Intel, so it has been converted to function with Advanced Intel in the same way that any other Sub upgrade would. Additionally First Strike's secondary explosion has had its target count reduced slightly. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 2-3-0 Ballistic Missile + Advanced Intel and further upgrades |
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| X-4-X First Strike Capability X-5-X Pre-emptive Strike |
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| “ | The logic on a Lead crosspath not being required to give Lead popping to an attack based on something weak against Lead has never sat right, so we’re finally sorting that out and making sub a little angrier. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-0-X Bloontonium Reactor 4-1-0 Bloontonium Reactor + Barbed Darts 5-0-X Energizer 5-1-0 Energizer + Barbed Darts |
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| “ | Increasing the strength of the basic Ballistic Missile attack on the Pre-Emptive Strike sub, so that it can bring a little more to the table after the initial single hit on each spawn. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-5-X Pre-emptive Strike |
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| “ | Previously the rate increase to Ballistic Missile from crosspath was reduced due to Airburst having enough value on it’s own. This reason still applies as Airburst provides a significant power boost just on it’s own, so all rate increase has been removed from Airburst and applied directly to the base Ballistic Missile to help crosspath diversity slightly. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-0 Ballistic Missile X-4-0 First Strike Capability |
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| 0-3-1 Ballistic Missile + Twin Guns 0-4-1 First Strike Capability + Twin Guns |
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| 0-3-2 Ballistic Missile + Airburst Darts 0-4-2 First Strike Capability + Airburst Darts |
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| X-4-X First Strike Capability X-5-X Pre-emptive Strike |
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| 0-5-2 Pre-emptive Strike + Airburst Darts |
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| “ | Energizer upgrade offers nothing extra to the reactor sub aside from niche utility buffs, so we have increased the lategame cleanup potential by a large amount to help deal with Super Ceramics. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Energizer |
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| “ | Similar types of camo reveal like Shimmer/Signal Flare/Embrittlement are all pierce limited, but the Submerge sub has practically infinite pierce while also being extremely cheap with a very fast rate and a T4 that is far better at camo removal than those other towers can reach. Giving this upgrade a more reasonable pierce value brings these more in line and allows for the pierce crosspath to have some potential meaning. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-0-X Submerge and Support 4-0-X Bloontonium Reactor |
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| 3-1-0 Submerge and Support + Barbed Darts 4-1-0 Bloontonium Reactor + Barbed Darts |
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| 3-2-0 Submerge and Support + Heat-tipped Darts 4-2-0 Bloontonium Reactor + Heat-tipped Darts |
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| 5-0-X Energizer |
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| 5-1-0 Energizer + Barbed Darts |
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| 5-2-0 Energizer + Heat-tipped Darts |
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| Tiers | Changes |
|---|---|
| 3-X-X Submerge and Support |
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| Tiers | Changes |
|---|---|
| 5-X-X Energizer |
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| Tiers | Changes |
|---|---|
| 5-X-X Energizer |
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| “ | You guys seem to think this would be nice, so here it is. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-5-X Pre-emptive Strike |
|
| “ | The use of Pre-emptive with power mostly limited to damage only to top-layer leaves it in a small niche that can’t totally function on its own, so we’re slightly improving its ceramic cleanup and lowering the upgrade cost to allow more leeway for combinations to pair with it. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-5-X Pre-emptive Strike |
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| “ | We have come back a number of times to add, fix & balance sub crosspathing, over years of learning though it currently feels messy and we’d like simplification. Heat-Tipped Darts doesn’t increase base sub pierce, so it feels silly to require it for maximum pierce on Submerged subs. Likewise Airburst shouldn’t be required to maximize the rate of submerged subs, instead we’d rather give people an easier way to work with the Airburst attack if they desire to upgrade to it so ‘Submerge’ is moving to a new Tower Special rather than target priority. Ballistic Missiles always had excessive pierce for what it is, so this is being cut back on. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Submerge and Support |
|
| 3-X-X Submerge and Support and further upgrades |
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| 3-1-0 Submerge and Support + Barbed Darts 4-1-0 Bloontonium Reactor + Barbed Darts 5-1-0 Energizer + Barbed Darts |
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| 3-2-0 Submerge and Support + Heat-tipped Darts 4-2-0 Bloontonium Reactor + Heat-tipped Darts 5-2-0 Energizer + Heat-tipped Darts |
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| 3-0-1 Submerge and Support + Twin Guns |
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| 3-0-2 Submerge and Support + Airburst Darts |
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| 4-X-X Bloontonium Reactor |
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| 4-1-0 Bloontonium Reactor + Barbed Darts 5-1-0 Energizer + Barbed Darts |
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| 4-2-0 Bloontonium Reactor + Heat-tipped Darts 5-2-0 Energizer + Heat-tipped Darts |
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| 4-0-1 Bloontonium Reactor + Twin Guns 5-0-1 Energizer + Twin Guns |
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| 4-0-2 Bloontonium Reactor + Airburst Darts 5-0-2 Energizer + Airburst Darts |
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| X-3-X Ballistic Missile |
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| X-3-X Ballistic Missile X-4-X First Strike Capability |
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| X-3-X Ballistic Missile and further upgrades |
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| Tiers | Changes |
|---|---|
| 3-X-X Submerge and Support and further upgrades Paragon |
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| X-5-X Pre-emptive Strike |
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Final Strike initial impact damage per missile increased ― 30,000 → 50,000
Final Strike: initial impact bonus Boss damage per missile reduced ― +30,000 → +10,000
Final Strike: bonus MOAB-class damage per Fallout Puddle increased ― 40 → 60
Final Strike: bonus Boss damage per Fallout Puddle reduced ― +50 → +30
| “ | As currently nothing else ever happens with the main attack beyond T2 on the top path we want to give Energizer a little more power here to promote reason to un-submerge, although knowing how well this attack scales in terms of buffability we’re starting off with a careful amount to not take this too far. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Submerge and Support 4-X-X Bloontonium Reactor 5-X-X Energizer Paragon |
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| 5-X-X Energizer |
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| 5-0-2 Energizer + Airburst Darts |
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| “ | Bloontonium Reactor’s unsubmerged damage is increasing to encourage unsubmerged possibilities. The bonus to Lead on Reactor currently doesn't apply to T5, so this bonus is being carried up and improved along with a small price reduction to Energizer as strategies using it have fallen somewhat in viability. Nautic Siege Core’s hero buff is being improved as currently this is an under-utilized part of the tower. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Bloontonium Reactor |
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| 4-0-2 Bloontonium Reactor + Airburst Darts |
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| 5-X-X Energizer |
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| 5-2-0 Energizer + Heat-tipped Darts |
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| X-5-X Pre-emptive Strike |
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| Paragon |
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| “ | Given the long cooldown we want it to feel impactful in freeplay for longer, so all of the Nautic Siege Core’s ability boss damage is being converted to basic damage & bonuses to MOAB. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Energizer |
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| Paragon |
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| Tiers | Changes |
|---|---|
| 2-X-X Advanced Intel |
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| “ | We’re improving Reactor’s attack cooldown to improve general consistency. Ballistic Missile struggles greatly against standard Bloons since almost all of its power is in the Ceramic/Moab bonus, so we’re also balancing this consistency out with greater damage to standard targets while retaining the same total MOAB-Class power at the cost of pierce. Sub Paragon unsubmerged form is overperforming, so we’re reducing the boss power of the main attack while greatly improving the less desirable submerged power. — Update notes |
” |
| Tiers | Changes |
|---|---|
| All tiers |
|
| 4-X-X Bloontonium Reactor 5-X-X Energizer |
|
| 4-0-1 Bloontonium Reactor + Twin Guns and further upgrades |
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| X-3-X Ballistic Missile X-4-X First Strike Capability |
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| X-3-X Ballistic Missile and further upgrades |
|
| Paragon |
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| Tiers | Changes |
|---|---|
| Paragon |
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| “ | Price reductions for Energizer to reduce the cost of related build synergies. Armour Piercing Darts subs are generally a tough choice as even though their single target damage is greatly improved the pierce is lacking for the cost, so price has been reduced at T4 and T5 has been granted extra airbursts to make it more desirable an upgrade for dealing with higher pierce itself — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Energizer |
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| X-X-4 Armor Piercing Darts |
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| X-X-5 Sub Commander |
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| Tiers | Changes |
|---|---|
| X-3-X Ballistic Missile and further upgrades |
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| “ | Some feedback was convinced this would be enough to solve many concerns, so ok 👍 — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Submerge and Support and further upgrades Paragon |
|
| X-3-X Ballistic Missile and further upgrades |
|
| “ | Due to a misunderstanding in v49 this was fixed as a bug, but it is intended that Ballistic Missile can be fired over walls so this has been enabled again — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Ballistic Missile and further upgrades |
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| Tiers | Changes |
|---|---|
| 5-X-X Energizer |
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| X-3-X Ballistic Missile |
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| Tiers | Changes |
|---|---|
| 2-X-X Advanced Intel and further upgrades |
|
| “ | Energizer’s cooldown reduction for nearby water towers has always felt excessive, so we’re dialing it back to 40%, still strong just not quite double uptime strong. Pre-Emptive Strike’s ability is getting a serious boost, both in raw damage and AoE, so hopefully the upgrade can finally feel like a significant step up. Finally Armour Piercing Darts, the upgrade that has had fans yelling ‘it doesn’t actually pierce armor!’ for years – it still won’t hit Leads (Not sorry). Now it grants bonus damage against Fortified targets. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Energizer |
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| X-5-X Pre-emptive Strike |
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| X-X-4 Armor Piercing Darts |
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| X-X-4 Armor Piercing Darts and further upgrades |
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| “ | Monkey Sub kept leaving bags of poop on our doorstep and will be gaining improved reliability for its de-camo pulse, with Reactor already doing very good at this and buildup growing more reliable from the change it gets a tiny price raise. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-0 Submerge and Support |
|
| 3-0-1 Submerge and Support + Twin Guns 3-0-2 Submerge and Support + Airburst Darts |
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| 4-X-X Bloontonium Reactor |
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