Shortcut: UH:Monkey Sub (BTD6)

Update history:Monkey Sub (BTD6)

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This is a list of changes to the Monkey Sub in Bloons TD 6 post-release.

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Tiers Changes
X-5-X Pre-emptive Strike
  • Buff Ballistic Missile: Bonus damage to Ceramics and MOAB-class increased ― +4 → +10
Tiers Changes
X-5-X Pre-emptive Strike
  • Buff Pre-emptive attack can no longer miss targets that have been slowed (e.g. glued or frozen) (bug fix)
Tiers Changes
2-X-X Advanced Intel and further upgrades
  • Buff Can now damage DDTs while in range of an MIB (bug fix)
Tiers Changes
0-0-0 base tower
1-X-X Longer Range and further upgrades
X-1-X Barbed Darts and further upgrades
X-X-1 Twin Guns
  • Buff Dart: pierce increased by 1
    • Note: Does not affect Airburst Darts and above
5-X-X Energizer
  • Buff Pulse: damage increased ― 1 → 3
X-X-4 Armor Piercing Darts
X-X-5 Sub Commander
  • Buff Dart: base damage increased by 1
  • Buff Dart: damage to MOAB-Class increased by 1
Tiers Changes
X-3-X Ballistic Missile
X-4-X First Strike Capability
  • Buff Ballistic Missile: Cooldown reduced ― 2s → 1.5s
X-5-X Pre-emptive Strike
  • Buff Ballistic Missile: Cooldown reduced ― 2s → 0.5s
X-X-5 Sub Commander
  • Buff Buff now applies to self
  • Buff Attack cooldown reduced ― 0.2512s → 0.1256s (attack speed increased by 100%)
Tiers Changes
5-X-X Energizer
  • Buff Should correctly apply bonus XP to heroes (bug fix)
2-3-0 Ballistic Missile + Advanced Intel
  • Buff Should now correctly have unrestricted range (bug fix)
X-4-X First Strike Capability
  • Buff Should no longer crash the game when destroying a BAD (bug fix)
X-5-X Pre-emptive Strike
  • Buff Price reduced ― $40,000 → $35,000
X-X-4 Armor Piercing Darts
  • Change Subs will now rock in the water correctly (bug fix)
X-X-5 Sub Commander
  • Change Description translation has been fixed (bug fix)
Tiers Changes
4-X-X Bloontonium Reactor
5-X-X Energizer
  • Nerf Ability cooldown buff for towers placed in water no longer applies to towers not placed in water (bug fix)
Tiers Changes
2-X-X Advanced Intel and further upgrades
  • Buff No longer requires the center pixel of MOAB-Class Bloons to be within range to target them (bug fix)
Tiers Changes
5-X-X Energizer
  • Buff Upgrade cost reduced ― $40,000 → $32,000
X-4-X First Strike Capability
X-5-X Pre-emptive Strike
  • Nerf Ability: damage to target reduced ― 16,700 → 10,000
X-X-2 Airburst Darts and further upgrades
  • Nerf Airburst dart: pierce reduced by 1
Tiers Changes
3-X-X Submerge and Support and further upgrades
  • "Optimized art for all submerged versions"
X-5-X Pre-emptive Strike
  • Buff Upgrade cost reduced ― $35,000 → $32,000
  • Buff Ability cooldown reduced ― 60s → 45s
    • Buff Also reduces initial cooldown ― 20s → 5s
Tiers Changes
4-X-X Bloontonium Reactor
  •  "Bloontonium Reactor buff icon issues resolved" (bug fix)
X-1-X Barbed Darts
  • Change Description changed
Before After
Sub's darts can pop 4 Bloons each. Sub's darts can pop an additional 3 Bloons.
Tiers Changes
1-X-X Longer Range
  • Buff Range buff increased ― +8 → +10
1-X-X Longer Range and further upgrades
  • Buff Range increased ― 50 → 52
2-X-X Advanced Intel
  • Buff Advanced Intel no longer permanently breaks after being placed back down from a Door Gunner (bug fix)
    • Note: intel itself still can not apply when used as a Door Gunner
3-0-1 Submerge and Support + Twin Guns
  • Buff Pulse: rate reduced ― 1.5s → 1.275s
3-0-2 Submerge and Support + Airburst Darts
  • Buff Pulse: rate reduced ― 1.5s → 0.95625s
4-1-0 Bloontonium Reactor + Barbed Darts
  • Buff Damage Pulse: pierce increased by 20% ― 70 → 84
4-2-0 Bloontonium Reactor + Heat-tipped Darts
  • Buff Damage Pulse: now gains +1 Lead bonus
4-0-1 Bloontonium Reactor + Twin Guns
5-0-1 Energizer + Twin Guns
  • Buff Pulse: rate reduced ― 0.3s → 0.255s
4-0-2 Bloontonium Reactor + Airburst Darts
5-0-2 Energizer + Airburst Darts
  • Buff Pulse: rate reduced ― 0.3s → 0.19125s
X-3-X Ballistic Missile and further upgrades
  • Buff Range increased ― 42 → 60
  • Nerf Ballistic Missile's ballistic missiles are now limited to base range
    • Note: Advanced Intel unaffected
1-3-0 Ballistic Missile + Longer Range
1-4-0 First Strike Capability + Longer Range
1-5-0 Pre-emptive Strike + Longer Range
  • Buff Longer Range now increases Ballistic Missile range
0-3-1 Ballistic Missile + Twin Guns
0-4-1 First Strike Capability + Twin Guns
  • Buff Ballistic Missile: attack cooldown reduced ― 1.5s → 1.275s
0-3-2 Ballistic Missile + Airburst Darts
0-4-2 First Strike Capability + Airburst Darts
  • Buff Ballistic Missile: attack cooldown reduced ― 1.5s → 0.75s
0-5-1 Pre-emptive Strike + Twin Guns
  • Buff Ballistic Missile: attack cooldown reduced ― 0.5s → 0.425s
0-5-2 Pre-emptive Strike + Airburst Darts
  • Buff Ballistic Missile: attack cooldown reduced ― 0.5s → 0.25s
X-X-5 Sub Commander
  • Buff Sub Commander applies 2x damage to all Monkey Sub attacks except First Strike
Tiers Changes
X-3-X Ballistic Missile and further upgrades
  • Nerf Range reduced ― 60 → 50
  • Nerf Ballistic Missile explosion: No longer hits Camo Bloons without Camo detection (bug fix)
0-3-1 Ballistic Missile + Twin Guns
0-4-1 First Strike Capability + Twin Guns
  • Nerf Ballistic Missile: Attack cooldown increased ― 1.275s → 1.3125s
0-3-2 Ballistic Missile + Airburst Darts
0-4-2 First Strike Capability + Airburst Darts
  • Nerf Ballistic Missile: Attack cooldown increased ― 0.75s → 0.984375s
0-5-1 Pre-emptive Strike + Twin Guns
  • Nerf Ballistic Missile: Attack cooldown increased ― 0.425s → 0.4375s (undocumented)
0-5-2 Pre-emptive Strike + Airburst Darts
  • Nerf Ballistic Missile: Attack cooldown increased ― 0.25s → 0.328125s (undocumented)
The cost efficiency of Sub Commander's +5 pierce favored low tiers more than we’d like. Fortunately other paths of sub don’t care so much about pierce, so as xx4 AP Darts gives its own large pierce increase we hope lowering the amount of this buff slightly will make driving to T4 more meaningful.
— Update notes
Tiers Changes
X-X-5 Sub Commander
  • Nerf Sub Commander buff: pierce bonus reduced ― +5 → +4
Ballistic Missile previously had far too much attack speed added into the crosspath and was rebalanced for parity, but the overall performance loss from this was too much. Better balance will come from the base rate of Ballistic Missile itself.
— Update notes
Tiers Changes
X-3-X Ballistic Missile
X-4-X First Strike Capability
  • Buff Ballistic Missile: Attack cooldown reduced ― 1.5s → 1.3s
0-3-1 Ballistic Missile + Twin Guns
0-4-1 First Strike Capability + Twin Guns
  • Buff Ballistic Missile: Attack cooldown reduced ― 1.3125s → 1.1375s
0-3-2 Ballistic Missile + Airburst Darts
0-4-2 First Strike Capability + Airburst Darts
  • Buff Ballistic Missile: Attack cooldown reduced ― 0.984375s → 0.853125s
X-X-5 Sub Commander
  • Buff Resolved some issues with xx5 Sub Commander not always correctly buffing the damage of x5x Pre-emptive Strike (bug fix)
As Bloontonium Reactor rarely uses up enough pierce that the pierce crosspath would ever matter, a large chunk of this has been moved into the middle crosspath.
— Update notes
Tiers Changes
4-X-X Bloontonium Reactor
  • Nerf Damage pulse: base pierce reduced ― 70 → 50
    • Note: Does not affect Energizer (1000)
4-1-0 Bloontonium Reactor + Barbed Darts
  • Nerf Damage pulse: base pierce reduced ― 84 → 70
    • Note: Pierce bonus increased from +14 to +20
4-2-0 Bloontonium Reactor + Heat-tipped Darts
  • Buff Damage pulse: base pierce reduced ― 84 → 100
    • Note: Pierce bonus increased from +14 to +50
As Airburst Darts alone already gives a huge benefit to the tower regardless of not applying any crosspath buff, some of the attack speed benefit this upgrade gave to 032 Ballistic Missile has instead been moved into the base 030 Missile.
— Update notes
Tiers Changes
3-X-X Submerge and Support
  • Change Submerge and Support should no longer be possible to disconnect tower location from visible model (bug fix)
X-3-X Ballistic Missile
X-4-X First Strike Capability
  • Buff Ballistic Missile: attack cooldown reduced ― 1.3s → 1.105s
0-3-1 Ballistic Missile + Twin Guns
0-4-1 First Strike Capability + Twin Guns
  • Buff Ballistic Missile: attack cooldown reduced ― 1.1375s → 0.9669s
0-3-2 Ballistic Missile + Airburst Darts
0-4-2 First Strike Capability + Airburst Darts
  • Nerf Ballistic Missile: attack cooldown reduced ― 0.853125s → 0.8702s
0-3-2 Ballistic Missile + Airburst Darts and further upgrades
  • Nerf rate buff to Ballistic Missile reduced from 0.75x to 0.9x
0-5-2 Pre-emptive Strike + Airburst Darts
  • Nerf Ballistic Missile: attack cooldown reduced ― 0.328125s → 0.39375s
Ballistic Missile’s 230 crosspath has been in a confusing spot for a while where it functioned different to Advanced Intel, so it has been converted to function with Advanced Intel in the same way that any other Sub upgrade would. Additionally First Strike's secondary explosion has had its target count reduced slightly.
— Update notes
Tiers Changes
2-3-0 Ballistic Missile + Advanced Intel and further upgrades
  • Neutral Ballistic Missile: Now benefits from Advanced Intel's targeting in the same way as the main attack
    • Buff Can now detect and hit Camo Bloons in range of towers that have Camo detection
    • Nerf No longer has infinite range; can only target Bloons in range of other towers
X-4-X First Strike Capability
X-5-X Pre-emptive Strike
  • Nerf Ability: Secondary AoE pierce decreased ― ∞ → 80
The logic on a Lead crosspath not being required to give Lead popping to an attack based on something weak against Lead has never sat right, so we’re finally sorting that out and making sub a little angrier.
— Update notes
Tiers Changes
4-0-X Bloontonium Reactor
4-1-0 Bloontonium Reactor + Barbed Darts
5-0-X Energizer
5-1-0 Energizer + Barbed Darts
  • Nerf Damage Pulse: Damage type changed ― Normal → Shatter
    • Note: 4-2-0 and 5-2-0 damage type remains Normal
Increasing the strength of the basic Ballistic Missile attack on the Pre-Emptive Strike sub, so that it can bring a little more to the table after the initial single hit on each spawn.
— Update notes
Tiers Changes
X-5-X Pre-emptive Strike
  • Buff Missile: Damage increased ― 1 → 10
  • Buff Missile: Bonus ceramic damage increased ― +10 → +15
  • Buff Missile: Bonus MOAB damage increased ― +10 → +15
Previously the rate increase to Ballistic Missile from crosspath was reduced due to Airburst having enough value on it’s own. This reason still applies as Airburst provides a significant power boost just on it’s own, so all rate increase has been removed from Airburst and applied directly to the base Ballistic Missile to help crosspath diversity slightly.
— Update notes
Tiers Changes
X-3-0 Ballistic Missile
X-4-0 First Strike Capability
  • Buff Ballistic missile attack: cooldown decreased ― 1.105s → 0.9945s
0-3-1 Ballistic Missile + Twin Guns
0-4-1 First Strike Capability + Twin Guns
  • Buff Ballistic missile attack: cooldown decreased ― 0.9669s → 0.8702s
0-3-2 Ballistic Missile + Airburst Darts
0-4-2 First Strike Capability + Airburst Darts
  • Neutral Airburst darts no longer reduces Ballistic Missile rate by 0.9x
    • Note: Ballistic Missile attack remains at 0.8702s
X-4-X First Strike Capability
X-5-X Pre-emptive Strike
  • Neutral Ability: Initial impact damage is now dealt before splash damage (bug fix)
0-5-2 Pre-emptive Strike + Airburst Darts
  • Nerf Ballistic missile attack: attack cooldown increased due to Airburst Darts crosspath change ― 0.39375s → 0.4375s
Energizer upgrade offers nothing extra to the reactor sub aside from niche utility buffs, so we have increased the lategame cleanup potential by a large amount to help deal with Super Ceramics.
— Update notes
Tiers Changes
5-X-X Energizer
  • Buff Pulse: Damage increased ― 3 → 5
  • Buff Pulse: Now gains bonus Ceramic damage ― +0 → +5
Similar types of camo reveal like Shimmer/Signal Flare/Embrittlement are all pierce limited, but the Submerge sub has practically infinite pierce while also being extremely cheap with a very fast rate and a T4 that is far better at camo removal than those other towers can reach. Giving this upgrade a more reasonable pierce value brings these more in line and allows for the pierce crosspath to have some potential meaning.
— Update notes
Tiers Changes
3-0-X Submerge and Support
4-0-X Bloontonium Reactor
  • Nerf Camo Pulse: Pierce reduced ― infinite → 100
3-1-0 Submerge and Support + Barbed Darts
4-1-0 Bloontonium Reactor + Barbed Darts
  • Nerf Camo Pulse: Pierce reduced ― infinite → 120
3-2-0 Submerge and Support + Heat-tipped Darts
4-2-0 Bloontonium Reactor + Heat-tipped Darts
  • Nerf Camo Pulse: Pierce reduced ― infinite → 150
5-0-X Energizer
  • Nerf Camo Pulse: Pierce reduced ― infinite → 1000
5-1-0 Energizer + Barbed Darts
  • Nerf Camo Pulse: Pierce reduced ― infinite → 1020
5-2-0 Energizer + Heat-tipped Darts
  • Nerf Camo Pulse: Pierce reduced ― infinite → 1050
Tiers Changes
3-X-X Submerge and Support
  • Change Now submerges correctly on Quarry (bug fix)
Tiers Changes
5-X-X Energizer
  • Buff Energizer ability cooldown reduction for land towers increased ― 20% → 40% (bug)
  • Buff Energizer ability cooldown reduction for water towers increased ― 50% → 70% (bug)
Tiers Changes
5-X-X Energizer
  • Nerf Energizer ability cooldown reduction for land towers decreased ― 40% → 20% (bug fix)
  • Nerf Energizer ability cooldown reduction for water towers decreased ― 70% → 50% (bug fix)
You guys seem to think this would be nice, so here it is.
— Update notes
Tiers Changes
X-5-X Pre-emptive Strike
  • Buff Ballistic Missile: attack splash radius increased ― 18 → 24
The use of Pre-emptive with power mostly limited to damage only to top-layer leaves it in a small niche that can’t totally function on its own, so we’re slightly improving its ceramic cleanup and lowering the upgrade cost to allow more leeway for combinations to pair with it.
— Update notes
Tiers Changes
X-5-X Pre-emptive Strike
  • Buff Upgrade cost reduced ― $32,000 → $29,000
  • Buff Ballistic Missile: Bonus damage to Ceramic increased ― +15 → +20
We have come back a number of times to add, fix & balance sub crosspathing, over years of learning though it currently feels messy and we’d like simplification. Heat-Tipped Darts doesn’t increase base sub pierce, so it feels silly to require it for maximum pierce on Submerged subs. Likewise Airburst shouldn’t be required to maximize the rate of submerged subs, instead we’d rather give people an easier way to work with the Airburst attack if they desire to upgrade to it so ‘Submerge’ is moving to a new Tower Special rather than target priority. Ballistic Missiles always had excessive pierce for what it is, so this is being cut back on.
— Update notes
Tiers Changes
3-X-X Submerge and Support
  • Nerf Upgrade cost increased ― $500 → $700
3-X-X Submerge and Support and further upgrades
  • Neutral Submerge targeting is now mapped to Monkey Special 1
3-1-0 Submerge and Support + Barbed Darts
4-1-0 Bloontonium Reactor + Barbed Darts
5-1-0 Energizer + Barbed Darts
  • Buff Decamo pulse: Pierce increased ― 120 → 150
3-2-0 Submerge and Support + Heat-tipped Darts
4-2-0 Bloontonium Reactor + Heat-tipped Darts
5-2-0 Energizer + Heat-tipped Darts
  • Nerf Heat-tipped Darts no longer increases decamo pulse pierce by 30
    • Neutral Overall pierce is unchanged (due to changes to the previous tier)
3-0-1 Submerge and Support + Twin Guns
  • Buff Decamo pulse: Attack cooldown bonus increased ― -15% → -30%
    • Buff Overall attack cooldown reduced ― 1.275s → 1.05s
3-0-2 Submerge and Support + Airburst Darts
  • Nerf Airburst Darts no longer reduces the attack cooldown of the decamo pulse
    • Nerf Overall attack cooldown increased ― 0.95625s → 1.05s (due to changes to the previous tier)
4-X-X Bloontonium Reactor
  • Buff Upgrade cost reduced ― $2,500 → $2,300
4-1-0 Bloontonium Reactor + Barbed Darts
5-1-0 Energizer + Barbed Darts
  • Buff Damage pulse: Pierce increased ― 70 → 100
4-2-0 Bloontonium Reactor + Heat-tipped Darts
5-2-0 Energizer + Heat-tipped Darts
  • Nerf Heat-tipped Darts no longer increases damage pulse pierce by 30
    • Neutral Overall pierce is unchanged (due to changes to the previous tier)
4-0-1 Bloontonium Reactor + Twin Guns
5-0-1 Energizer + Twin Guns
  • Buff Damage pulse and decamo pulse: Attack cooldown bonus increased ― -15% → -30%
    • Buff Overall attack cooldown reduced ― 0.255s → 0.21s
4-0-2 Bloontonium Reactor + Airburst Darts
5-0-2 Energizer + Airburst Darts
  • Nerf Airburst Darts no longer reduces the attack cooldown of the damage pulse
    • Nerf Overall attack cooldown increased ― 0.19125s → 0.21s (due to changes to the previous tier)
X-3-X Ballistic Missile
  • Buff Upgrade cost reduced ― $1,400 → $1,350
X-3-X Ballistic Missile
X-4-X First Strike Capability
  • Nerf Ballistic Missile: Attack cooldown increased ― 0.9945s → 1s (attack speed reduced by 0.55%)
    • Nerf Stacks with Twin Guns crosspath ― 0.8702s → 0.875s
X-3-X Ballistic Missile and further upgrades
  • Nerf Ballistic Missile: Pierce reduced ― 100 → 60
Tiers Changes
3-X-X Submerge and Support and further upgrades
Paragon
  • Nerf Submerge toggle now has a 1-second cooldown
X-5-X Pre-emptive Strike
  • Nerf Pre-emptive Strike: no longer fires while frozen on Glacial Trail (bug fix)
  • Buff Final Strike initial impact damage per missile increased ― 30,000 → 50,000
  • Nerf Final Strike: initial impact bonus Boss damage per missile reduced ― +30,000 → +10,000
  • Buff Final Strike: bonus MOAB-class damage per Fallout Puddle increased ― 40 → 60
  • Nerf Final Strike: bonus Boss damage per Fallout Puddle reduced ― +50 → +30
As currently nothing else ever happens with the main attack beyond T2 on the top path we want to give Energizer a little more power here to promote reason to un-submerge, although knowing how well this attack scales in terms of buffability we’re starting off with a careful amount to not take this too far.
— Update notes
Tiers Changes
3-X-X Submerge and Support
4-X-X Bloontonium Reactor
5-X-X Energizer
Paragon
  • Buff Retry Last Round no longer removes the submerge toggle (bug fix)
5-X-X Energizer
  • Buff Main dart: damage increased ― 1 → 5
5-0-2 Energizer + Airburst Darts
  • Buff Airburst dart: damage increased ― 1 → 5
Bloontonium Reactor’s unsubmerged damage is increasing to encourage unsubmerged possibilities. The bonus to Lead on Reactor currently doesn't apply to T5, so this bonus is being carried up and improved along with a small price reduction to Energizer as strategies using it have fallen somewhat in viability. Nautic Siege Core’s hero buff is being improved as currently this is an under-utilized part of the tower.
— Update notes
Tiers Changes
4-X-X Bloontonium Reactor
  • Buff Main dart: Damage increased ― 1 → 2
4-0-2 Bloontonium Reactor + Airburst Darts
  • Buff Airburst dart: Damage increased ― 1 → 2
5-X-X Energizer
  • Buff Upgrade cost reduced ― $32,000 → $31,000
5-2-0 Energizer + Heat-tipped Darts
  • Buff Radioactive pulse: Gains bonus Lead damage ― +0 → +5
X-5-X Pre-emptive Strike
Paragon
  • Buff Hero buff: Attack cooldown increase reduced ― 1.5x → 1.3x
  • Buff Damage multiplier increased: Hero buff ― 5x → 6x
Given the long cooldown we want it to feel impactful in freeplay for longer, so all of the Nautic Siege Core’s ability boss damage is being converted to basic damage & bonuses to MOAB.
— Update notes
Tiers Changes
5-X-X Energizer
  • Buff icon now appears on X-4-X Beast Handlers
Paragon
  • Buff Final Strike explosion: base damage increased ― 50000 → 60000
  • Nerf Final Strike explosion: no longer deals +10,000 bonus boss damage
  • Buff Final Strike aftershock: base damage increased ― 10000 → 15000
  • Nerf Final Strike aftershock: no longer deals +5,000 boss damage
  • Buff Final Strike fallout: bonus MOAB-class damage increased ― +60 → +90
  • Nerf Final Strike fallout: no longer deals +30 boss damage
Tiers Changes
2-X-X Advanced Intel
  • Buff Shared range no longer breaks after loading a save then upgrading (bug fix)
We’re improving Reactor’s attack cooldown to improve general consistency. Ballistic Missile struggles greatly against standard Bloons since almost all of its power is in the Ceramic/Moab bonus, so we’re also balancing this consistency out with greater damage to standard targets while retaining the same total MOAB-Class power at the cost of pierce. Sub Paragon unsubmerged form is overperforming, so we’re reducing the boss power of the main attack while greatly improving the less desirable submerged power.
— Update notes
Tiers Changes
All tiers
  • Change No longer displays a Paragon pip without all tier 5 upgrades unlocked (bug fix)
4-X-X Bloontonium Reactor
5-X-X Energizer
  • Buff Pulse: cooldown reduced ― 0.3s → 0.28s
4-0-1 Bloontonium Reactor + Twin Guns and further upgrades
  • Buff Pulse: cooldown reduced ― 0.21s → 0.196s
X-3-X Ballistic Missile
X-4-X First Strike Capability
  • Buff Ballistic missile: base damage increased ― 1 → 3
  • Nerf Ballistic missile: damage to Ceramics reduced ― +5 → +3
X-3-X Ballistic Missile and further upgrades
  • Nerf Ballistic missile: pierce reduced ― 60 → 40
Paragon
  • Nerf Main dart: damage to bosses reduced ― +300 → +200
  • Nerf Airburst dart: damage to bosses reduced ― +180 → +100
  • Buff Pulse: cooldown reduced ― 0.425s → 0.28s
  • Buff Pulse radiation: base damage increased ― 50 → 250
  • Nerf Pulse radiation: damage to bosses reduced ― +500 → +250
Tiers Changes
Paragon
  • Nerf No longer keeps its radiation attack while unsubmerged (bug fix)
Price reductions for Energizer to reduce the cost of related build synergies. Armour Piercing Darts subs are generally a tough choice as even though their single target damage is greatly improved the pierce is lacking for the cost, so price has been reduced at T4 and T5 has been granted extra airbursts to make it more desirable an upgrade for dealing with higher pierce itself
— Update notes
Tiers Changes
5-X-X Energizer
  • Buff Upgrade cost reduced ― $31,000 → $28,000
X-X-4 Armor Piercing Darts
  • Buff Upgrade cost reduced ― $3,000 → $2,500
X-X-5 Sub Commander
  • Buff Airburst projectile count increased ― 3 → 5
Tiers Changes
X-3-X Ballistic Missile and further upgrades
  • Buff Missile attack: now lands in the place of its intended target instead of the center of the map or over itself when the target is destroyed while the missile is in mid-air (bug fix)
Some feedback was convinced this would be enough to solve many concerns, so ok 👍
— Update notes
Tiers Changes
3-X-X Submerge and Support and further upgrades
Paragon
  • Buff Submerge toggle: Cooldown reduced ― 1s → 0.5s
X-3-X Ballistic Missile and further upgrades
  • Nerf Ballistic missile attack: No longer ignores line of sight blockers (bug fix)
    • Note: Does not affect First Strike or Pre-emptive Strike abilities
Due to a misunderstanding in v49 this was fixed as a bug, but it is intended that Ballistic Missile can be fired over walls so this has been enabled again
— Update notes
Tiers Changes
X-3-X Ballistic Missile and further upgrades
  • Buff Ballistic Missile: can now fire over walls again
Tiers Changes
5-X-X Energizer
  • Nerf Local water buff: No longer reduces Ice Monkey cooldowns by 50% unless the target is placed on water (bug fix)
X-3-X Ballistic Missile
  • Description changed ― Missile seeks target within range and does extra MOAB and Ceramic damage. → Fires missiles at targets within range. Missiles fly over walls and deal extra damage to MOABs and Ceramics.
Tiers Changes
2-X-X Advanced Intel and further upgrades
  • Buff No longer should have less range when targeting MOAB-Class Bloons (bug fix)
Energizer’s cooldown reduction for nearby water towers has always felt excessive, so we’re dialing it back to 40%, still strong just not quite double uptime strong. Pre-Emptive Strike’s ability is getting a serious boost, both in raw damage and AoE, so hopefully the upgrade can finally feel like a significant step up. Finally Armour Piercing Darts, the upgrade that has had fans yelling ‘it doesn’t actually pierce armor!’ for years – it still won’t hit Leads (Not sorry). Now it grants bonus damage against Fortified targets.
— Update notes
Tiers Changes
5-X-X Energizer
  • Nerf Ability cooldown reduction bonus to nearby water towers decreased ― −50% → −40%
  • Description changed ― Reduces ability cooldowns everywhere by 20%. While in radius, Heroes earn XP 50% faster and water Monkeys ability cooldowns are halved. → Reduces ability cooldowns everywhere by 20% and by 40% for Water based Monkeys. While in radius, Heroes earn XP 50% faster.
X-5-X Pre-emptive Strike
  • Buff Ability: Damage to main target increased ― 10,000 → 20,000
  • Buff Ability: Area of effect damage increased ― 350 → 1,000
X-X-4 Armor Piercing Darts
  • Description changed ― Special AP darts gain increased damage and popping power, plus additional damage to MOAB class Bloons. → Special AP darts gain increased damage and popping power, plus additional damage to Fortified and MOAB class Bloons.
X-X-4 Armor Piercing Darts and further upgrades
  • Buff All attacks now deal +1 damage to Fortified Bloons
Monkey Sub kept leaving bags of poop on our doorstep and will be gaining improved reliability for its de-camo pulse, with Reactor already doing very good at this and buildup growing more reliable from the change it gets a tiny price raise.
— Update notes
Tiers Changes
3-X-0 Submerge and Support
  • Buff Pulse (decamo): Cooldown reduced ― 1.5s → 1.35s
    • Note: 4-X-0 Bloontonium Reactor unchanged (0.28s)
3-0-1 Submerge and Support + Twin Guns
3-0-2 Submerge and Support + Airburst Darts
  • Buff Pulse (decamo): Cooldown reduced ― 1.05s → 0.945s
    • Note: 4-0-1+ Bloontonium Reactor unchanged (0.196s)
4-X-X Bloontonium Reactor
  • Nerf Upgrade cost increased ― $2,300 → $2,400
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