Update history:Wizard Monkey (BTD6)
This is a list of changes to the Wizard Monkey in Bloons TD 6 post-release.
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| Tiers | Changes |
|---|---|
| 3-X-X Arcane Mastery 4-X-X Arcane Spike |
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| 5-X-X Archmage |
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| X-2-X Wall of Fire and further upgrades |
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| X-5-X Wizard Lord Phoenix |
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| Tiers | Changes |
|---|---|
| X-2-X Wall of Fire |
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| 1-2-0 Wall of Fire + Guided Magic 2-2-0 Arcane Blast + Wall of Fire 3-2-0 Arcane Mastery + Wall of Fire 4-2-0 Arcane Spike + Wall of Fire 5-2-0 Archmage + Wall of Fire |
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| X-5-X Wizard Lord Phoenix |
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| X-X-4 Necromancer: Unpopped Army X-X-5 Prince of Darkness |
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| X-X-5 Prince of Darkness |
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| Tiers | Changes |
|---|---|
| X-5-X Wizard Lord Phoenix |
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| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
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| X-2-X Wall of Fire and further upgrades |
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| X-3-X Dragon's Breath |
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| X-4-X Summon Phoenix |
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| X-5-X Wizard Lord Phoenix |
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| Tiers | Changes |
|---|---|
| X-2-X Wall of Fire |
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| X-2-X Wall of Fire and further upgrades |
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| X-3-X Dragon's Breath and further upgrades |
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| X-4-X Summon Phoenix |
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| Tiers | Changes |
|---|---|
| 5-X-X Archmage X-3-X Dragon's Breath and further upgrades |
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| Tiers | Changes |
|---|---|
| X-4-X Summon Phoenix |
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| X-5-X Wizard Lord Phoenix |
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| X-X-4 Necromancer: Unpopped Army |
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| X-X-5 Prince of Darkness |
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| Tiers | Changes |
|---|---|
| X-1-X Fireball and further upgrades |
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| X-4-X Summon Phoenix X-5-X Wizard Lord Phoenix |
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| X-5-X Wizard Lord Phoenix |
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| Tiers | Changes |
|---|---|
| X-X-4 Necromancer: Unpopped Army X-X-5 Prince of Darkness |
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| Tiers | Changes |
|---|---|
| 4-X-X Arcane Spike |
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| Tiers | Changes |
|---|---|
| X-X-5 Prince of Darkness |
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| Tiers | Changes |
|---|---|
| X-2-X Wall of Fire and further upgrades |
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| X-3-X Dragon's Breath and further upgrades 5-X-X Archmage |
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| X-4-X Summon Phoenix and further upgrades |
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| X-5-X Wizard Lord Phoenix |
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| X-X-5 Prince of Darkness |
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| Tiers | Changes |
|---|---|
| X-5-X Wizard Lord Phoenix |
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| Tiers | Changes |
|---|---|
| X-2-0 Wall of Fire and further upgrades |
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| 1-2-0 Wall of Fire + Guided Magic and further upgrades |
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| 0-2-1 Wall of Fire + Intense Magic 0-3-1 Dragon's Breath + Intense Magic 0-4-1 Summon Phoenix + Intense Magic 0-5-1 Wizard Lord Phoenix + Intense Magic |
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| X-X-4 Necromancer: Unpopped Army X-X-5 Prince of Darkness |
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| X-X-5 Prince of Darkness |
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| Tiers | Changes |
|---|---|
| 4-X-X Arcane Spike |
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| “ | Second and third path upgrades get some fine tuning for more internal consistency. We want to make slow tweaks here to bring them into better balance — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-3-1 Dragon's Breath + Intense Magic 0-4-1 Summon Phoenix + Intense Magic 5-0-1 Archmage + Intense Magic |
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| X-4-X Summon Phoenix X-5-X Wizard Lord Phoenix |
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| 0-5-1 Wizard Lord Phoenix + Intense Magic |
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| X-X-3 Shimmer |
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| “ | Though it was never a goal for the base tower to be great, given the additional purple weakness since BTD5 and how poorly it currently performs we feel it deserves to take rank as the cheapest magic tower along with a small buff. Dragon’s Breath crosspathing has also been finished up along with a considerable boost to scale Dragon’s Breath up against Ceramics. Finally, Unpopped Army changes are also here! We wanted to cover all of the usability issues with this upgrade while also powering it up and expanding more on the mechanic that makes it so unique. We hope this will be enough to make Wizard very useful in a number of ways, but will be keeping a watchful eye on how it plays out. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
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| 0-3-0 Dragon's Breath |
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| 1-3-0 Dragon's Breath + Guided Magic |
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| 0-4-0 Summon Phoenix |
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| X-X-4 Necromancer: Unpopped Army X-X-5 Prince of Darkness |
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| X-X-5 Prince of Darkness |
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| “ | Some changes have been made to wall of fire to improve race balance in particular — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-2-X Wall of Fire |
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| X-2-X Wall of Fire and further upgrades |
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| “ | Despite ranking low overall, Wizard Lord Phoenix has dodged balance changes because of its extremely popular place as a challenge tower. With the rise of other towers in challenges, we’ve decided to start off buffing it based on its own merits in general gameplay. We’ve also added some previously intended minor changes to Prince of Darkness which were held back due to bugs that have now been resolved. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Dragon's Breath X-4-X Summon Phoenix |
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| X-3-X Dragon's Breath and further upgrades |
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| X-5-X Wizard Lord Phoenix |
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| X-X-5 Prince of Darkness |
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| “ | Wall of Fire has been reworked in order to cut down on cases of frustrating randomness as well as the initial cooldown on the attack being reduced. Additionally at the highest tier all fire attacks will be further enhanced in damage — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-2-X Wall of Fire and further upgrades |
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| X-5-X Wizard Lord Phoenix |
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| “ | In order to allow for more strategic use of the birdy, Summoned Phoenix[sic] will now follow the set target priority. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Summon Phoenix X-5-X Wizard Lord Phoenix |
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| X-5-X Wizard Lord Phoenix |
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| “ | Some general buffs have been made to Wizard’s abilities to give it a small boost. Prince of Darkness has been performing extremely well after all its buffs and this is nice after it underperformed for so long, but the round 81 change to counter reduced Bloon Children with bonus Graveyard per pop has made it sustain high levels of graveyard too easily, this bonus has been lowered a little. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Summon Phoenix |
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| X-4-X Summon Phoenix X-5-X Wizard Lord Phoenix |
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| X-5-X Wizard Lord Phoenix |
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| X-X-2 Monkey Sense and all crosspaths X-X-3 Shimmer and further upgrades |
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| X-X-4 Necromancer: Unpopped Army X-X-5 Prince of Darkness |
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| “ | As Wall of Fire still stands out too much for a Tier 2 upgrade, it is seeing a nerf with some power being shifted further up to the T3 instead. In contrast, Fireball continues to underwhelm, so is seeing an initial buff plus a larger buff at T3. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-1-X Fireball and all crosspaths X-2-X Wall of Fire and all crosspaths X-3-X Dragon's Breath and further upgrades |
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| X-2-X Wall of Fire and all crosspaths |
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| 0-2-1 Wall of Fire + Intense Magic and further upgrades |
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| X-3-X Dragon's Breath X-4-X Summon Phoenix |
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| X-5-X Wizard Lord Phoenix |
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| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
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| 4-X-X Arcane Spike |
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| X-2-X Wall of Fire |
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| X-X-3 Shimmer X-X-4 Necromancer: Unpopped Army |
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| X-X-4 Necromancer: Unpopped Army X-X-5 Prince of Darkness |
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| 1-0-4 Necromancer: Unpopped Army + Guided Magic and further upgrades |
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| X-X-5 Prince of Darkness |
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| 1-0-5 Prince of Darkness + Guided Magic 2-0-5 Prince of Darkness + Arcane Blast |
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| “ | Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here along with more MOAB damage at the T5 to give it a little more value over Arcane Spikes. As we somewhat expected the last Prince of Darkness rework didn’t end up really nerfing it so much, so we are now following up with a small price nerf. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 2-X-X Arcane Blast |
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| 5-X-X Archmage |
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| 0-4-2 Summon Phoenix + Monkey Sense 0-5-2 Wizard Lord Phoenix + Monkey Sense |
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| X-X-5 Prince of Darkness |
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| Tiers | Changes |
|---|---|
| X-1-X Fireball and further upgrades |
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| X-2-X Wall of Fire and further upgrades |
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| X-3-X Dragon's Breath and further upgrades 5-X-X Archmage |
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| “ | Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls, and 011 Fireball also does not benefit from having the pierce crosspath — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-1-1 Fireball + Intense Magic and further upgrades |
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| 1-3-0 Dragon's Breath + Guided Magic and further upgrades 5-X-X Archmage |
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| “ | Wall of Fire’s exceptional T2 power needs to be moved around for improved crosspathing, along with a slight nerf to Phoenix as it is currently performing too well, and both of these upgrades are shifting some of their power into Dragon’s Breath so it can stand out as more than just a buff to WoF & a stepping stone to Phoenix. Shimmer is prone to missing a lot of camo Bloons due to the low attack rate, we do want it to be slower than other decamos to account for the larger radius and better T5 so we are making the radius benefit more noticable and lowering price — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-2-X Wall of Fire |
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| 1-2-0 Wall of Fire + Guided Magic and further upgrades |
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| 0-2-1 Wall of Fire + Intense Magic and further upgrades |
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| X-3-X Dragon's Breath X-4-X Summon Phoenix 5-X-X Archmage |
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| X-3-X Dragon's Breath and further upgrades |
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| 0-3-1 Dragon's Breath + Intense Magic and further upgrades |
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| X-4-X Summon Phoenix |
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| X-4-X Summon Phoenix X-5-X Wizard Lord Phoenix |
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| X-X-3 Shimmer |
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| X-X-3 Shimmer and further upgrades |
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| “ | Wizard Archmage currently doubles the attack speed of the main attack along with adding a sizable MOAB damage bonus, but these benefits are not applied to the extra attacks that it gains as a 533 tower, which specifically makes the 520 crosspath benefits feel disappointing and the base dragon's breath it gains quite insignificant to the main tower. Phoeniis [sic] still far too strong for an extremely cheap T4, so cost is being shifted from the T5 down. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Archmage |
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| 5-1-0 Archmage + Fireball 5-2-0 Archmage + Wall of Fire |
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| 5-2-0 Archmage + Wall of Fire |
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| X-4-X Summon Phoenix |
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| X-5-X Wizard Lord Phoenix |
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| “ | Arcane Spike is seeing 1 damage shifted from MOAB bonus to regular damage to improve layer skipping issues. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-0-2 Arcane Mastery + Monkey Sense 4-0-2 Arcane Spike + Monkey Sense 5-0-2 Archmage + Monkey Sense |
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| 4-X-X Arcane Spike |
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| 5-X-X Archmage |
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| X-3-X Dragon's Breath and further upgrades |
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| X-X-2 Monkey Sense |
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| X-X-4 Necromancer: Unpopped Army X-X-5 Prince of Darkness |
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| “ | Dragon’s Breath will still be great, just a little less excessively so — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Archmage |
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| X-3-X Dragon's Breath and further upgrades |
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| “ | Middle path T4 Phoenix continues carrying rounds quite well for a long period of the game, as a light nerf here we’re taking away the free camo detection that Phoenix used to get, given the tower has a camo crosspath it could go for to properly inherit this onto the phoenix anyway. When the Wizard Paragon released it unintentionally drained mana from every target the main attack came into contact with, which caused the passive mana drain to scale much faster with degrees than intended. At a base level it was balanced around this factor though so the passive mana drain values have been properly reworked to trigger from attacks being performed with amounts keeping it roughly similar but not scaling up to such crazy fast drains with the high degrees. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Dragon's Breath |
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| X-4-X Summon Phoenix X-5-X Wizard Lord Phoenix |
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| X-5-X Wizard Lord Phoenix |
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| X-X-4 Necromancer: Unpopped Army X-X-5 Prince of Darkness |
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| Paragon |
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| “ | We set up for this Wall of Fire change quite a while ago, however finally it feels that Wall of Fire has cooled off enough to smooth out the curve a little more, granting it seamless uptime with crosspathing and a lower price tag. Summon Phoenix price is increasing more along with a larger reduction in cost to the Wizard Lord Phoenix, however Phoenix will now also be able to gain seeking frontal breath attacks with Guided Magic crosspathing. Shimmer’s range/radius values are being adjusted to match the attack trigger area to the tower’s range but with a far larger radius on the actual effect once it is triggered, this reduces inconsistency where Shimmer would often hit only first camo target to enter radius then be stuck on long cooldown. As targeting improvements for Necromancer zombie spawns feel well ironed out now and deal with the old problem that increasing range used to have at T5 we’re bringing back the much larger range on Prince of Darkness which will now also benefit from these Shimmer changes. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-2-X Wall of Fire |
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| 1-2-0 Wall of Fire + Guided Magic and further upgrades |
|
| X-4-X Summon Phoenix |
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| 1-4-0 Summon Phoenix + Guided Magic and further upgrades |
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| X-5-X Wizard Lord Phoenix |
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| X-X-3 Shimmer and further upgrades |
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| X-X-5 Prince of Darkness |
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| “ | Wizard was one of the more heavily impacted Paragons losing power from the bug fix, and had a few planned buffs aside from this anyway. We’re happy keeping it more on the expensive side with a higher skill requirement, so to keep justifying this higher price tag much more significant buffs were necessary to keep it in line. — Update notes |
” |
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | Dragon’s Breath is too much of an early powerhouse right now, as the DoT doesn’t care for high rate we’re reducing that rate, but slightly reducing the cost of Phoenix as well. Magus currently has higher single target on the drain beam than the main spike attack at degree 1, the intended mechanical functionality of this tower prevents drain beam being left active at all times, and we also don’t want players to stay on drain mode all the time so we are shifting power levels around a little to give these attacks the same overall degree 1 single target power. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Archmage |
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| X-3-X Dragon's Breath and further upgrades |
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| X-4-X Summon Phoenix |
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| X-5-X Wizard Lord Phoenix |
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| Paragon |
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| “ | Wizard is feeling effective across the board with nice use cases across each path so there was hesitation about making changes. Nevertheless we felt there were important changes here with DoT in mind, so there’s now new scaling on the Dragon’s Breath attack improving damage over time on higher upgrades and a for-fun change to the projectile count assisting in spreading flames to many targets. We understand we are affecting current balance but it’s done in the name of fun and for Wizard fans. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Summon Phoenix |
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| X-4-X Summon Phoenix X-5-X Wizard Lord Phoenix |
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| X-5-X Wizard Lord Phoenix |
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| “ | Wizard has a weaker base tower so the base cost is going down in exchange for a small price increase to the cost to value ratio for the effective Arcane Mastery. As Fireball becomes very forgotten at higher tiers and is hard to even see at Dragon’s Breath, we’re improving the crosspath and adding even more projectiles at T3 for wider explosive coverage. As Shimmer is the slowest de-camo in the game it is important that it not miss when it does trigger, so pierce is greatly increased. Wizard Lord Phoenix’s Wall of Fire hasn’t had any meaningful upgrade progression, so its damage is being increased. Magus is one of the more in-depth Paragons to use effectively so having it as one of the cheapest to unlock didn't feel right, the unlock XP requirements for this and Ninja are being swapped around. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
|
| 2-1-0 Arcane Blast + Fireball 2-2-0 Arcane Blast + Wall of Fire 3-1-0 Arcane Mastery + Fireball 3-2-0 Arcane Mastery + Wall of Fire 4-1-0 Arcane Spike + Fireball 4-2-0 Arcane Spike + Wall of Fire |
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| 3-X-X Arcane Mastery |
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| X-3-X Dragon's Breath 5-X-X Archmage |
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| X-3-X Dragon's Breath X-4-X Summon Phoenix |
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| X-3-X Dragon's Breath and further upgrades 5-1-0 Archmage + Fireball 5-2-0 Archmage + Wall of Fire |
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| 2-3-0 Dragon's Breath + Arcane Blast 2-4-0 Summon Phoenix + Arcane Blast |
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| 0-3-1 Dragon's Breath + Intense Magic |
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| X-5-X Wizard Lord Phoenix |
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| 2-5-0 Wizard Lord Phoenix + Arcane Blast |
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| X-X-3 Shimmer and further upgrades 5-X-X Archmage |
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| Paragon |
|
| “ | Archmage’s secondary attacks are gaining bonus MOAB damage increases as due to Archmage’s unique mechanics, nerfs building up from Dragon's Breath have also indirectly caused an impact for the Archmage. Prince of Darkness’ buff to other Zombies damage doesn't get much interest, so we’re buffing it. Though the expected dps should be high Magus doesn’t fit well into boss dps windows, so we’re reducing its mana drain rate to increase Metamorphosis duration. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Archmage |
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| 5-1-0 Archmage + Fireball 5-2-0 Archmage + Wall of Fire |
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| 5-2-0 Archmage + Wall of Fire |
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| X-X-5 Prince of Darkness |
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| Paragon |
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| “ | Archmage still seems to prefer the 502 crosspathing, so the fire attacks are being taken even further. Summon phoenix falls off in single target fairly early so we are lowering the cost back again to bring back options to let it fly before it has to deal with so many stronger targets. Shimmer struggles as a de-camo option due to the low consistency, so the attack rate is being improved. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Archmage |
|
| 5-1-0 Archmage + Fireball |
|
| 5-2-0 Archmage + Wall of Fire |
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| X-4-X Summon Phoenix |
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| X-5-X Wizard Lord Phoenix |
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| X-X-3 Shimmer X-X-4 Necromancer: Unpopped Army |
|
| X-X-5 Prince of Darkness |
|
| “ | Base Wizard mostly struggles to compare to base Dart Monkey anyway, so we’re cutting it down to one of the cheapest starter placement towers and adding that small cost back across the top path. Arcane Spike is now seeing some of the crosspathing benefits that Archmage recently received, although Archmage’s Wall of Fire is being reduced in power. Magus’ strict ability timings currently struggle to line up well with Boss Skulls & immunity periods which makes it an undesirable paragon for Boss events, so the Metamorphosis cooldown is being reduced. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
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| 1-X-X Guided Magic |
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| 3-X-X Arcane Mastery |
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| 4-1-0 Arcane Spike + Fireball 4-2-0 Arcane Spike + Wall of Fire |
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| 4-2-0 Arcane Spike + Wall of Fire |
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| 5-2-0 Archmage + Wall of Fire |
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| Paragon |
|
| “ | Archmage’s MOAB bonuses are a little overkill and being lowered so we can justify a QoL buff with Dragon’s Breath’s scaling adjusting to match more crosspath improvements, meaning it will now benefit from Archmage’s range increase as well as bottom path’s projectile speed increase. As more quality of life, Wall of Fire’s startup delay is also being halved — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Archmage |
|
| 5-1-0 Archmage + Fireball 5-2-0 Archmage + Wall of Fire |
|
| X-2-X Wall of Fire |
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| 0-3-1 Dragon's Breath + Intense Magic and further upgrades 5-0-1 Archmage + Intense Magic 5-0-2 Archmage + Monkey Sense |
|
| X-X-4 Necromancer: Unpopped Army |
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| Tiers | Changes |
|---|---|
| Paragon |
|
| Tiers | Changes |
|---|---|
| 0-3-1 Dragon's Breath + Intense Magic |
|
| “ | The Wizard Paragon has been truly popping off with Master Builder's help, it is getting a slight price increase to match its power, but actually also Phoenix Rebirth is also getting a buff to its damage as we didn't feel it was getting enough of the spotlight compared to the rest of the tower’s kit. Max Mana has been reduced by 1 to remove a frustrating ‘perfect timing’ window in Metamorphosis activation. — Update notes |
” |
| Tiers | Changes |
|---|---|
| Paragon |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | Since its addition this synergy has been a problem for Paragon balance, so we’re implementing a special-case to make Overclock less effective on the Wizard Paragon; this allows us to buff that lost power back into the Powerglove Overclock. — Update notes |
” |
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | The Wizard Paragon's Metamorph[sic] form bonus Boss damage from the main flamethrower attack has been reduced as it overperforms even without overclocking — Update notes |
” |
| Tiers | Changes |
|---|---|
| Paragon |
|
| Tiers | Changes |
|---|---|
| X-X-4 Necromancer: Unpopped Army X-X-5 Prince of Darkness Paragon |
|
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