Update history:Wizard Monkey (BTD6)

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This is a list of changes to the Wizard Monkey in Bloons TD 6 post-release.

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Tiers Changes
3-X-X Arcane Mastery
4-X-X Arcane Spike
  •   Pierce increased ― 2 → 6
    • Stacks with Intense Magic: 7 → 11
5-X-X Archmage
  •   Pierce increased ― 2 → 10
    • Stacks with Intense Magic: 7 → 15
X-2-X Wall of Fire and further upgrades
  •   Wall of Fire: Can no longer deploy outside its range (bug fix)
  •   Wall of Fire: Pierce reduced ― ∞ → 20
X-5-X Wizard Lord Phoenix
  •   Lava Phoenix fireball: Projectile count increased ― 4 → 8
  •   Lava Phoenix fireball: Projectile radius increased ― 5 units → 15 units
  •   Lava Phoenix fireball: Pierce increased ― 300 → 500 (undocumented)
  •   Lava Phoenix breath: Projectile speed increased ― 400 → 450
Tiers Changes
X-2-X Wall of Fire
  •   Upgrade cost increased ― $1,100 → $1,300
1-2-0 Wall of Fire + Guided Magic
2-2-0 Arcane Blast + Wall of Fire
3-2-0 Arcane Mastery + Wall of Fire
4-2-0 Arcane Spike + Wall of Fire
5-2-0 Archmage + Wall of Fire
  •   Wall of Fire: Now ignores walls
X-5-X Wizard Lord Phoenix
  •   WLP flame: Damage increased by 4x ― 5 → 20
  •   WLP meteor: Damage increased by 10x ― 5 → 50
X-X-4 Necromancer: Unpopped Army
X-X-5 Prince of Darkness
  •   Undead Bloon generation: Count range per spawn increased ― 1-2 → 1-4
X-X-5 Prince of Darkness
  •   Undead MOAB: Damage increased ― 20 → 40
  •   Undead BFB: Damage increased ― 20 → 100
Tiers Changes
X-5-X Wizard Lord Phoenix
  •   Dragon's breath: pierce increased by 38
  •   Lava Phoenix dragon's breath: pierce increased by 38
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $550 → $450
X-2-X Wall of Fire and further upgrades
  •   Wall of Fire: can now pop Purple Bloons while buffed by an MIB (bug fix)
X-3-X Dragon's Breath
  •   Upgrade cost reduced ― $3,600 → $3,000
X-4-X Summon Phoenix
  •   Upgrade cost reduced ― $5,000 → $4,000
X-5-X Wizard Lord Phoenix
  •   Upgrade cost reduced ― $80,000 → $60,000
Tiers Changes
X-2-X Wall of Fire
  •   Upgrade cost reduced ― $1,300 → $900
X-2-X Wall of Fire and further upgrades
  •   Wall of Fire: No longer deals damage faster than normal (bug fix)
X-3-X Dragon's Breath and further upgrades
  •   Wall of Fire: Deploy cooldown reduced ― 5.5s → 4.5s
X-4-X Summon Phoenix
  •   Phoenix: Damage increased ― 1 → 2
Tiers Changes
5-X-X Archmage
X-3-X Dragon's Breath and further upgrades
  •   Dragon's Breath: now applies damage over time that deals 1 fire-type damage per 1.5 seconds for 3 seconds
Tiers Changes
X-4-X Summon Phoenix
  • "Wizard’s Phoenix should no longer stop attacking when villages are placed within its radius" (bug fix)
X-5-X Wizard Lord Phoenix
  •   Now has a permanent regular Phoenix while the ability is not active
X-X-4 Necromancer: Unpopped Army
  •   Upgrade cost reduced ― $3,500 → $2,800
  • "Necromancer has had some performance improvements"
X-X-5 Prince of Darkness
  •   Range increased ― 40 → 80
  •   Now applies a buff to all Wizard Monkeys upgraded to Necromancer or Prince of Darkness (including itself) that increases Undead Bloon damage by 1 and lifespan by 50%
Tiers Changes
X-1-X Fireball and further upgrades
  •   Fireball: explosion can no longer hit Camo Bloons without Camo detection (bug fix)
X-4-X Summon Phoenix
X-5-X Wizard Lord Phoenix
  •   Phoenix damage increased by 1
    • Note: Does not apply to Lava Phoenix
  •   Phoenix projectile speed increased by 100 units/s
X-5-X Wizard Lord Phoenix
  •   Lava Phoenix breath projectile speed increased by 100 units/s
Tiers Changes
X-X-4 Necromancer: Unpopped Army
X-X-5 Prince of Darkness
  •   Undead Bloon: damage increased ― 1 → 2
Tiers Changes
4-X-X Arcane Spike
  •   Description changed ― "Magic does extra damage to MOAB-Class Bloons." → "Magic does huge damage to most bloon types."
Tiers Changes
X-X-5 Prince of Darkness
  • "Prince of Darkness should now only show buff icons to other Necromancers"
  •   Description changed ― "Reanimate even more powerful Bloon servants to obliterate the enemy." → "Reanimates more powerful Bloon servants to obliterate the enemy, plus enhances the undead Bloons of all other Necromancers."
Tiers Changes
X-2-X Wall of Fire and further upgrades
  •   Changed the visual effects of Wall of Fire
X-3-X Dragon's Breath and further upgrades
5-X-X Archmage
  •   Changed the visual effects of Dragon's Breath
X-4-X Summon Phoenix and further upgrades
  •   Changed the visual effects of the Phoenix's fire breath
X-5-X Wizard Lord Phoenix
  •   Lava Phoenix: Activating the ability now permanently disables the regular Phoenix (bug)
  •   No longer counts as two towers (bug fix)
X-X-5 Prince of Darkness
  •   No longer rotates when attacking (bug fix)
Tiers Changes
X-5-X Wizard Lord Phoenix
  •   Lava Phoenix: No longer removes the regular Phoenix when active
    • Note: This indirectly resolves a bug from 17.0 where the regular Phoenix would permanently disappear after using the ability
  • "Resolved a rare crash upgrading Wizard to x5x"
Tiers Changes
X-2-0 Wall of Fire and further upgrades
  •   Wall of Fire: pierce reduced ― 20 → 15
1-2-0 Wall of Fire + Guided Magic and further upgrades
  •   Now uses tower targeting priority to guide the Wall of Fire
0-2-1 Wall of Fire + Intense Magic
0-3-1 Dragon's Breath + Intense Magic
0-4-1 Summon Phoenix + Intense Magic
0-5-1 Wizard Lord Phoenix + Intense Magic
  •   Intense Magic now grants +5 pierce to Wall of Fire
    • Note: Wall of Fire remains at 20 pierce
X-X-4 Necromancer: Unpopped Army
X-X-5 Prince of Darkness
  •   Necromancer Wizards now each have their own personal ‘graveyard’ of 500 capacity rather than 1 shared pool of 2000
  •   Necromancer Wizards will now be able to retain any Bloons in their graveyard for 1 extra round before expiring
  •   Necromancer Wizard’s Zombie lifespan increased ― 8s → 10s
  •   Necromancer Wizard’s Zombie spawn rate is increased by a flat 10% for every 100 Bloons in the grave reaching a maximum of double attack speed at 500 capacity
  •   Necromancer Wizards will display their current graveyard size above their portrait next to their pop count
    • Note: Any Bloons popped within the Shimmer radius of a Necromancer can be absorbed into that graveyard, but 1 pop will not fill more than 1 graveyard
X-X-5 Prince of Darkness
  •   Prince of Darkness Graveyard Capacity increased to 2000
  •   Prince of Darkness no longer increases zombie count via pops on Sandbox Mode and then returning to a certain game (bug fix)
Tiers Changes
4-X-X Arcane Spike
  •   Upgrade cost increased ― $10,000 → $10,900
Second and third path upgrades get some fine tuning for more internal consistency. We want to make slow tweaks here to bring them into better balance
— Update notes
Tiers Changes
0-3-1 Dragon's Breath + Intense Magic
0-4-1 Summon Phoenix + Intense Magic
5-0-1 Archmage + Intense Magic
  •   Intense Magic now grants +2 pierce to Dragon's Breath ― 4 → 6
X-4-X Summon Phoenix
X-5-X Wizard Lord Phoenix
  •   Phoenix: summon states now save between games
0-5-1 Wizard Lord Phoenix + Intense Magic
  •   Dragon's Breath: pierce increased ― 50 → 52
X-X-3 Shimmer
  •   Upgrade cost reduced ― $1,800 → $1,700
Though it was never a goal for the base tower to be great, given the additional purple weakness since BTD5 and how poorly it currently performs we feel it deserves to take rank as the cheapest magic tower along with a small buff. Dragon’s Breath crosspathing has also been finished up along with a considerable boost to scale Dragon’s Breath up against Ceramics. Finally, Unpopped Army changes are also here! We wanted to cover all of the usability issues with this upgrade while also powering it up and expanding more on the mechanic that makes it so unique. We hope this will be enough to make Wizard very useful in a number of ways, but will be keeping a watchful eye on how it plays out.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $450 → $400
  •   Pierce increased ― 2 → 3
0-3-0 Dragon's Breath
  •   Dragon's Breath: attack gains bonus damage to ceramic +1
1-3-0 Dragon's Breath + Guided Magic
  •   Dragon's Breath: lifespan increased ― 0.4s → 0.8s
0-4-0 Summon Phoenix
  •   Summon Phoenix projectile radius increased ― 5 → 6
  •   Summon Phoenix damage increased ― 3 → 4
  •   Summon Phoenix pierce increased ― 5 → 6
  •   Summon Phoenix projectile speed increased ― 300 → 350
X-X-4 Necromancer: Unpopped Army
X-X-5 Prince of Darkness
  •   Unpopped Army now gains a bonus to graveyard after round 81 (about +10 per pop)
    • Note: To make up for the total decrease in child Bloons that are created from Super Ceramics
  •   Unpopped Army targeting has been reworked to function in a smarter way, summoning Zombie Bloons further back to avoid them spawning behind Bloons, and also on multi-lane tracks targeting the lanes that are likely to leak sooner
  •   Unpopped Army now enhances the power of all of it’s attacks by 1 for every 200 souls in it’s Graveyard. This can stack up to 10 times for Prince of Darkness
X-X-5 Prince of Darkness
  •   Prince of Darkness max Graveyard capacity increased ― 2000 → 3000
Some changes have been made to wall of fire to improve race balance in particular
— Update notes
Tiers Changes
X-2-X Wall of Fire
  •   Wall of Fire: Attack begins on cooldown when the upgrade is purchased
X-2-X Wall of Fire and further upgrades
  •   Wall of Fire: Now saves the time remaining on its attack cooldown
  •   Wall of Fire: Now removed when the tower is sold
Despite ranking low overall, Wizard Lord Phoenix has dodged balance changes because of its extremely popular place as a challenge tower. With the rise of other towers in challenges, we’ve decided to start off buffing it based on its own merits in general gameplay. We’ve also added some previously intended minor changes to Prince of Darkness which were held back due to bugs that have now been resolved.
— Update notes
Tiers Changes
X-3-X Dragon's Breath
X-4-X Summon Phoenix
  •   Fireball: damage increased ― 1 → 3
X-3-X Dragon's Breath and further upgrades
  •   Fireball: radius increased ― 10 → 14
X-5-X Wizard Lord Phoenix
  •   Upgrade cost reduced ― $60,000 → $54,000
  •   Fireball: damage increased ― 1 → 9
  •   Dragon's Breath: damage increased ― 1 → 2
X-X-5 Prince of Darkness
  •   Pops retained in graveyard increased ― 2 rounds → 3 rounds
  •   Grave required for damage stacks increased ― 200 → 300
Wall of Fire has been reworked in order to cut down on cases of frustrating randomness as well as the initial cooldown on the attack being reduced. Additionally at the highest tier all fire attacks will be further enhanced in damage
— Update notes
Tiers Changes
X-2-X Wall of Fire and further upgrades
  •   Wall of Fire: initial cooldown reduced ― 5.5s → 1s
  •   Wall of Fire: now targets closest point on the track by default instead of randomly within range
X-5-X Wizard Lord Phoenix
  •   Fireball: damage increased ― 9 → 27
  •   Wall of Fire: damage increased ― 1 → 3
  •   Dragon's Breath: damage increased ― 2 → 6
In order to allow for more strategic use of the birdy, Summoned Phoenix[sic] will now follow the set target priority.
— Update notes
Tiers Changes
X-4-X Summon Phoenix
X-5-X Wizard Lord Phoenix
  •   Phoenix breath attack: Now uses the Wizard Monkey's current targeting option (instead of always targeting Close)
X-5-X Wizard Lord Phoenix
  •   Lava Phoenix breath attack: Now uses the Wizard Monkey's current targeting option (instead of always targeting Close)
Some general buffs have been made to Wizard’s abilities to give it a small boost. Prince of Darkness has been performing extremely well after all its buffs and this is nice after it underperformed for so long, but the round 81 change to counter reduced Bloon Children with bonus Graveyard per pop has made it sustain high levels of graveyard too easily, this bonus has been lowered a little.
— Update notes
Tiers Changes
X-4-X Summon Phoenix
  •   Summon Phoenix: Ability cooldown reduced ― 60s → 45s
X-4-X Summon Phoenix
X-5-X Wizard Lord Phoenix
  •   Phoenix: Damage increased ― 4 → 5
    • Note: Does not apply to Lava Phoenix
  •   Phoenix: Pierce increased ― 6 → 10
    • Note: Does not apply to Lava Phoenix
X-5-X Wizard Lord Phoenix
  •   Summon Phoenix: Ability cooldown reduced ― 50s → 45s
  •   Flaming Ball: Travel range increased ― 180 → 250
X-X-2 Monkey Sense and all crosspaths
X-X-3 Shimmer and further upgrades
  •   Camo Prioritization filter added
X-X-4 Necromancer: Unpopped Army
X-X-5 Prince of Darkness
  •   Graveyard: Bonus grave after r80 reduced ― 7-13 → 7-10
As Wall of Fire still stands out too much for a Tier 2 upgrade, it is seeing a nerf with some power being shifted further up to the T3 instead. In contrast, Fireball continues to underwhelm, so is seeing an initial buff plus a larger buff at T3.
— Update notes
Tiers Changes
X-1-X Fireball and all crosspaths
X-2-X Wall of Fire and all crosspaths
X-3-X Dragon's Breath and further upgrades
  •   Fireball: Attack cooldown reduced ― 3s → 2.2s
X-2-X Wall of Fire and all crosspaths
  •   Wall of Fire pierce refresh rate reduced ― 0.1s → 0.15s
    • Note: Dragon's Breath and above unchanged
0-2-1 Wall of Fire + Intense Magic and further upgrades
  •   WoF: Pierce bonus reduced ― +5 → +4
X-3-X Dragon's Breath
X-4-X Summon Phoenix
  •   Fireball: Damage increased ― 3 → 9
X-5-X Wizard Lord Phoenix
  •   Permanent Phoenix: Should no longer sometimes not take external buffs depending on build order (bug fix)
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $400 → $375
4-X-X Arcane Spike
  •   Upgrade cost reduced ― $10,900 → $10,000
X-2-X Wall of Fire
  •   Upgrade cost increased ― $900 → $950
X-X-3 Shimmer
X-X-4 Necromancer: Unpopped Army
  •   Range increased ― 40 → 60
X-X-4 Necromancer: Unpopped Army
X-X-5 Prince of Darkness
  •   Zombie Bloon: Travel distance reduced ― 250 → 175
1-0-4 Necromancer: Unpopped Army + Guided Magic and further upgrades
  •   Guided Magic now increases Zombie Bloon travel distance ― 175 → 250
    • Note: Matches travel distance without this crosspath in previous versions
X-X-5 Prince of Darkness
  •   Range reduced ― 80 → 60
  •   Zombie MOAB: Travel distance reduced ― 300 → 225
  •   Zombie BFB: Travel distance reduced ― 200 → 150
1-0-5 Prince of Darkness + Guided Magic
2-0-5 Prince of Darkness + Arcane Blast
  •   Guided Magic now increases Zombie MOAB travel distance ― 225 → 300
    • Note: Matches travel distance without this crosspath in previous versions
  •   Guided Magic now increases Zombie BFB travel distance ― 200 → 225
Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here along with more MOAB damage at the T5 to give it a little more value over Arcane Spikes. As we somewhat expected the last Prince of Darkness rework didn’t end up really nerfing it so much, so we are now following up with a small price nerf.
— Update notes
Tiers Changes
2-X-X Arcane Blast
  •   Upgrade cost reduced ― $600 → $450
5-X-X Archmage
  •   Bonus damage to MOAB-class increased ― +17 → +19
0-4-2 Summon Phoenix + Monkey Sense
0-5-2 Wizard Lord Phoenix + Monkey Sense
  •   Phoenix should now correctly interact with camo prio with Monkey Sense crosspath (bug fix)
X-X-5 Prince of Darkness
  •   Upgrade cost increased ― $24,000 → $26,500
Tiers Changes
X-1-X Fireball and further upgrades
  •   Fireball: no longer has single-layer damage (undocumented)
X-2-X Wall of Fire and further upgrades
  •   Wall of Fire: no longer has single-layer damage (undocumented)
X-3-X Dragon's Breath and further upgrades
5-X-X Archmage
  •   Dragon's Breath: no longer has single-layer damage (undocumented)
Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls, and 011 Fireball also does not benefit from having the pierce crosspath
— Update notes
Tiers Changes
0-1-1 Fireball + Intense Magic and further upgrades
  •   Fireball: pierce increased ― 15 → 20
1-3-0 Dragon's Breath + Guided Magic and further upgrades
5-X-X Archmage
  •   Dragon's Breath: projectile now ignores walls
Wall of Fire’s exceptional T2 power needs to be moved around for improved crosspathing, along with a slight nerf to Phoenix as it is currently performing too well, and both of these upgrades are shifting some of their power into Dragon’s Breath so it can stand out as more than just a buff to WoF & a stepping stone to Phoenix. Shimmer is prone to missing a lot of camo Bloons due to the low attack rate, we do want it to be slower than other decamos to account for the larger radius and better T5 so we are making the radius benefit more noticable and lowering price
— Update notes
Tiers Changes
X-2-X Wall of Fire
  •   Wall of Fire pierce per tic reduced ― 15 → 10
  •   Wall of Fire damage tick rate reduced ― 0.1s → 0.15s
    • Note: Dragon's Breath unchanged
  •   Wall of Fire wall spawn rate reduced ― 5.5s → 6.5s
1-2-0 Wall of Fire + Guided Magic and further upgrades
  •   Wall of Fire duration increased ― 4.5s → 5.5s
  •   Wall of Fire no longer auto-targets but gains a target marker (like Cleansing Foam Engineer)
0-2-1 Wall of Fire + Intense Magic and further upgrades
  •   Wall of Fire pierce per tic reduced ― 19 → 15
X-3-X Dragon's Breath
X-4-X Summon Phoenix
5-X-X Archmage
  •   Dragon's Breath base damage increased ― 1 → 2
X-3-X Dragon's Breath and further upgrades
  •   Dragon's Breath WoF pierce per tic increased ― 15 → 20
0-3-1 Dragon's Breath + Intense Magic and further upgrades
  •   Dragon's Breath WoF pierce per tick increased ― 19 → 25 (undocumented)
X-4-X Summon Phoenix
  •   Upgrade cost increased ― $4,000 → $4,500
X-4-X Summon Phoenix
X-5-X Wizard Lord Phoenix
  •   Phoenix pierce reduced ― 10 → 8
    • Note: Does not apply to Lava Phoenix
X-X-3 Shimmer
  •   Upgrade cost reduced ― $1,700 → $1,500
X-X-3 Shimmer and further upgrades
  •   Shimmer radius increased ― 70 → 80
Wizard Archmage currently doubles the attack speed of the main attack along with adding a sizable MOAB damage bonus, but these benefits are not applied to the extra attacks that it gains as a 533 tower, which specifically makes the 520 crosspath benefits feel disappointing and the base dragon's breath it gains quite insignificant to the main tower. Phoeniis [sic] still far too strong for an extremely cheap T4, so cost is being shifted from the T5 down.
— Update notes
Tiers Changes
5-X-X Archmage
  •   Dragon's Breath: rate doubled ― 0.1s → 0.05s
  •   Shimmer: rate doubled ― 2.5s → 1.25s
  •   Dragon's Breath: MOAB-class bonus added ― +0 → +2
5-1-0 Archmage + Fireball
5-2-0 Archmage + Wall of Fire
  •   Fireball: damage increased to match Dragon's Breath bonus fireball damage ― 1 → 9
  •   Fireball: rate doubled ― 2.2s → 1.1s
  •   Fireball: MOAB-class bonus added ― +0 → +9
5-2-0 Archmage + Wall of Fire
  •   Wall of Fire rate ― 6.5s → 3.25s
  •   Wall of Fire MOAB-class bonus added ― +0 → +1
X-4-X Summon Phoenix
  •   Upgrade cost increased ― $4,500 → $6,000
X-5-X Wizard Lord Phoenix
  •   Upgrade cost reduced ― $54,000 → $52,500
Arcane Spike is seeing 1 damage shifted from MOAB bonus to regular damage to improve layer skipping issues.
— Update notes
Tiers Changes
3-0-2 Arcane Mastery + Monkey Sense
4-0-2 Arcane Spike + Monkey Sense
5-0-2 Archmage + Monkey Sense
  •   Range increased ― 60 → 70
4-X-X Arcane Spike
  •   Arcane Spike damage increased ― 5 → 6
  •   Arcane Spike MOAB bonus reduced ― 11 → 10
5-X-X Archmage
  •   Flame (Dragon's Breath) attack range reduced ― 60 → 40 (undocumented)
X-3-X Dragon's Breath and further upgrades
  •   Flame (Dragon's Breath) attack now matches tower range properly ― 50 → 40
    • Note: xx2 crosspath unchanged
X-X-2 Monkey Sense
  •   Increases wizard range by +10 ― 40 → 50
    • Note: Shimmer range unchanged at 60
X-X-4 Necromancer: Unpopped Army
X-X-5 Prince of Darkness
  •   Gains a spawn point target for zombies that the player can set
Dragon’s Breath will still be great, just a little less excessively so
— Update notes
Tiers Changes
5-X-X Archmage
  •   Dragon's Breath: attack cooldown increased ― 0.05s → 0.0625s
  •   Dragon's Breath: no longer deals +1 damage to Ceramic
X-3-X Dragon's Breath and further upgrades
  •   Dragon's Breath: attack cooldown increased ― 0.1s → 0.125s
  •   Dragon's Breath: no longer deals +1 damage to Ceramic
Middle path T4 Phoenix continues carrying rounds quite well for a long period of the game, as a light nerf here we’re taking away the free camo detection that Phoenix used to get, given the tower has a camo crosspath it could go for to properly inherit this onto the phoenix anyway. When the Wizard Paragon released it unintentionally drained mana from every target the main attack came into contact with, which caused the passive mana drain to scale much faster with degrees than intended. At a base level it was balanced around this factor though so the passive mana drain values have been properly reworked to trigger from attacks being performed with amounts keeping it roughly similar but not scaling up to such crazy fast drains with the high degrees.
— Update notes
Tiers Changes
X-3-X Dragon's Breath
  •   Upgrade cost increased ― $3,000 → $3,300
X-4-X Summon Phoenix
X-5-X Wizard Lord Phoenix
  •   Phoenix: No longer sees Camo innately without the Monkey Sense crosspath
X-5-X Wizard Lord Phoenix
  •   Lava Phoenix: No longer sees Camo innately without the Monkey Sense crosspath
X-X-4 Necromancer: Unpopped Army
X-X-5 Prince of Darkness
  •   Necromancer targeted spawn point can now be reset back to default by activating the target option, then canceling without selecting a point
Paragon
  •   No longer drains 100 mana for every single Bloon hit by the main attack
  •   Each main attack fired drains 50 mana
  •   Each Phoenix firebomb attack fired drains 50 mana
  •   Zombie Bloon: Mana cost to spawn increased ― 100 → 250
  •   Zombie Bloon: Maximum travel range increased ― 175 → 400
  •   Resolved an issue creating a permanent magus flamethrower attack (bug fix)
We set up for this Wall of Fire change quite a while ago, however finally it feels that Wall of Fire has cooled off enough to smooth out the curve a little more, granting it seamless uptime with crosspathing and a lower price tag. Summon Phoenix price is increasing more along with a larger reduction in cost to the Wizard Lord Phoenix, however Phoenix will now also be able to gain seeking frontal breath attacks with Guided Magic crosspathing. Shimmer’s range/radius values are being adjusted to match the attack trigger area to the tower’s range but with a far larger radius on the actual effect once it is triggered, this reduces inconsistency where Shimmer would often hit only first camo target to enter radius then be stuck on long cooldown. As targeting improvements for Necromancer zombie spawns feel well ironed out now and deal with the old problem that increasing range used to have at T5 we’re bringing back the much larger range on Prince of Darkness which will now also benefit from these Shimmer changes.
— Update notes
Tiers Changes
X-2-X Wall of Fire
  •   Upgrade cost reduced ― $950 → $800
1-2-0 Wall of Fire + Guided Magic and further upgrades
  •   Wall of Fire: Duration increased ― 5.5s → 6.5s
X-4-X Summon Phoenix
  •   Upgrade cost increased ― $6,000 → $7,500
1-4-0 Summon Phoenix + Guided Magic and further upgrades
  •   Phoenix – Flame: Guided Magic crosspath now grants light seeking to the Phoenix flames
X-5-X Wizard Lord Phoenix
  •   Upgrade cost reduced ― $52,500 → $50,000
  •   Lava Phoenix – Meteor: pierce reduced ― 500 → 300
X-X-3 Shimmer and further upgrades
  •   Shimmer: Targeting range now matches tower range ― 80 → 60
  •   Shimmer: Effect radius set to 25% more than tower range ― 70 → 75
X-X-5 Prince of Darkness
  •   Range increased ― 60 → 80
Wizard was one of the more heavily impacted Paragons losing power from the bug fix, and had a few planned buffs aside from this anyway. We’re happy keeping it more on the expensive side with a higher skill requirement, so to keep justifying this higher price tag much more significant buffs were necessary to keep it in line.
— Update notes
Tiers Changes
Paragon
  •   Cost per power increased ― $25 → $31.875/$37.5/$40.5/$45
  •   Small Zombie: Pierce increased ― 20 → 50
  •   Draining Beam: Base damage increased ― 50 → 200
  •   Arcane Spike: Damage to MOAB-Class increased ― +200 → +250
  •   Arcane Spike: Damage to Boss Bloons increased ― +100 → +150
  •   Dark Phoenix Firebomb: Now deals +50 damage to Boss Bloons
  •   Metamorphosis Flamethrower: Pierce increased ― 30 → 100
  •   Metamorphosis Flamethrower: Damage to Boss Bloons increased ― +500 → +1000
  •   Phoenix should no longer be immune to Vortex stun (bug fix)
  •   Has less boss damage, especially on Elite and at higher Degrees
Dragon’s Breath is too much of an early powerhouse right now, as the DoT doesn’t care for high rate we’re reducing that rate, but slightly reducing the cost of Phoenix as well. Magus currently has higher single target on the drain beam than the main spike attack at degree 1, the intended mechanical functionality of this tower prevents drain beam being left active at all times, and we also don’t want players to stay on drain mode all the time so we are shifting power levels around a little to give these attacks the same overall degree 1 single target power.
— Update notes
Tiers Changes
5-X-X Archmage
  •   Dragon's Breath attack cooldown increased ― 0.0625s → 0.0675s
X-3-X Dragon's Breath and further upgrades
  •   Dragon’s Breath attack cooldown increased ― 0.125s → 0.135s
X-4-X Summon Phoenix
  •   Upgrade cost reduced ― $7,500 → $7,000
  •   Fixed that phoenix entanglement thing (bug fix)
    • Note: Bug that allowed you to get permanent phoenixes with Etienne
X-5-X Wizard Lord Phoenix
  •   Lava Phoenix: targeted breath attack type changed ― Normal → Fire
Paragon
  •   Paragon drain beam damage reduced ― 200 → 100
  •   Paragon spike attack damage increased ― 50 → 100
  •   Paragon spike bonus to MOAB-class increased ― +250 → +300
Wizard is feeling effective across the board with nice use cases across each path so there was hesitation about making changes. Nevertheless we felt there were important changes here with DoT in mind, so there’s now new scaling on the Dragon’s Breath attack improving damage over time on higher upgrades and a for-fun change to the projectile count assisting in spreading flames to many targets. We understand we are affecting current balance but it’s done in the name of fun and for Wizard fans.
— Update notes
Tiers Changes
X-4-X Summon Phoenix
  •   Dragon's Breath: Damage-over-time tick damage increased ― 1 → 2
  •   Dragon's Breath: now fires 2 projectiles
  •   Dragon's Breath: pierce reduced ― 4 → 3
    • Note: Does not affect T3 Dragon's Breath or Archmage
X-4-X Summon Phoenix
X-5-X Wizard Lord Phoenix
  •   Phoenix: Base attack projectile speed increased ― 350 → 450
X-5-X Wizard Lord Phoenix
  •   Dragon's Breath: Damage-over-time tick damage increased ― 1 → 10
  •   Dragon's Breath: now fires 3 projectiles
  •   Dragon's Breath: damage reduced ― 6 → 2
  •   Dragon's Breath: pierce reduced ― 50 → 15
Wizard has a weaker base tower so the base cost is going down in exchange for a small price increase to the cost to value ratio for the effective Arcane Mastery. As Fireball becomes very forgotten at higher tiers and is hard to even see at Dragon’s Breath, we’re improving the crosspath and adding even more projectiles at T3 for wider explosive coverage. As Shimmer is the slowest de-camo in the game it is important that it not miss when it does trigger, so pierce is greatly increased. Wizard Lord Phoenix’s Wall of Fire hasn’t had any meaningful upgrade progression, so its damage is being increased. Magus is one of the more in-depth Paragons to use effectively so having it as one of the cheapest to unlock didn't feel right, the unlock XP requirements for this and Ninja are being swapped around.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $375 → $325
2-1-0 Arcane Blast + Fireball
2-2-0 Arcane Blast + Wall of Fire
3-1-0 Arcane Mastery + Fireball
3-2-0 Arcane Mastery + Wall of Fire
4-1-0 Arcane Spike + Fireball
4-2-0 Arcane Spike + Wall of Fire
  •   Fireball: Crosspathed damage increased ― 1 → 2
3-X-X Arcane Mastery
  •   Upgrade cost increased ― $1,300 → $1,400
X-3-X Dragon's Breath
5-X-X Archmage
  •   Dragon's Breath: Pierce reduced ― 4 → 3
X-3-X Dragon's Breath
X-4-X Summon Phoenix
  •   Fireball: Damage reduced ― 9 → 3
X-3-X Dragon's Breath and further upgrades
5-1-0 Archmage + Fireball
5-2-0 Archmage + Wall of Fire
  •   Fireball: Projectile count increased ― 1 → 3
2-3-0 Dragon's Breath + Arcane Blast
2-4-0 Summon Phoenix + Arcane Blast
  •   Fireball: Damage increased ― 3 → 4 (undocumented)
0-3-1 Dragon's Breath + Intense Magic
  •    Intense Magic pierce bonus to Dragon's Breath increased ― +2 → +3 (undocumented)
    • Note: 031 pierce remains at 6
X-5-X Wizard Lord Phoenix
  •   Wall of Fire: Attack damage increased ― 3 → 5
  •   Dragon's Breath: fireball damage reduced ― 27 → 9
2-5-0 Wizard Lord Phoenix + Arcane Blast
  •   Fireball: Damage reduced ― 27 → 10 (undocumented)
X-X-3 Shimmer and further upgrades
5-X-X Archmage
  •   Shimmer: Pierce increased ― 200 → 500
Paragon
  •   XP unlock cost increased ― 500000 → 1000000
Archmage’s secondary attacks are gaining bonus MOAB damage increases as due to Archmage’s unique mechanics, nerfs building up from Dragon's Breath have also indirectly caused an impact for the Archmage. Prince of Darkness’ buff to other Zombies damage doesn't get much interest, so we’re buffing it. Though the expected dps should be high Magus doesn’t fit well into boss dps windows, so we’re reducing its mana drain rate to increase Metamorphosis duration.
— Update notes
Tiers Changes
5-X-X Archmage
  •   Dragon's Breath: Bonus damage to MOAB-Class Bloons increased ― +2 → +6
5-1-0 Archmage + Fireball
5-2-0 Archmage + Wall of Fire
  •   Fireball: Bonus damage to MOAB-Class Bloons increased ― +9 → +27
5-2-0 Archmage + Wall of Fire
  •   Wall of Fire: Bonus damage to MOAB-Class Bloons increased ― +1 → +4
X-X-5 Prince of Darkness
  •   Passive damage bonus granted to Zombie Bloons increased ― +1 → +3
Paragon
  •   Metamorphosis: Mana drain per tick reduced ― 5,000 → 4,000
Archmage still seems to prefer the 502 crosspathing, so the fire attacks are being taken even further. Summon phoenix falls off in single target fairly early so we are lowering the cost back again to bring back options to let it fly before it has to deal with so many stronger targets. Shimmer struggles as a de-camo option due to the low consistency, so the attack rate is being improved.
— Update notes
Tiers Changes
5-X-X Archmage
  •   Flame (Dragon's Breath): Bonus damage to MOAB-class increased ― +6 → +10
  •   Shimmer attack cooldown decreased ― 1.25s → 1s (undocumented)
5-1-0 Archmage + Fireball
  •   Fireball: Bonus damage to MOAB-class increased ― +27 → +36
5-2-0 Archmage + Wall of Fire
  •   Blaze (WoF): Bonus damage to MOAB-class increased ― +4 → +8
X-4-X Summon Phoenix
  •   Upgrade cost reduced ― $7,000 → $6,000
X-5-X Wizard Lord Phoenix
  •   Flame (Dragon's Breath): DoT damage increased ― 10 → 30
  •   Flame (Dragon's Breath): DoT duration increased ― 3s → 15s
X-X-3 Shimmer
X-X-4 Necromancer: Unpopped Army
  •   Shimmer attack cooldown decreased ― 2.5s → 2s
X-X-5 Prince of Darkness
  •   Shimmer attack cooldown decreased ― 1.25s → 1s (undocumented)
Base Wizard mostly struggles to compare to base Dart Monkey anyway, so we’re cutting it down to one of the cheapest starter placement towers and adding that small cost back across the top path. Arcane Spike is now seeing some of the crosspathing benefits that Archmage recently received, although Archmage’s Wall of Fire is being reduced in power. Magus’ strict ability timings currently struggle to line up well with Boss Skulls & immunity periods which makes it an undesirable paragon for Boss events, so the Metamorphosis cooldown is being reduced.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $325 → $250
1-X-X Guided Magic
  •   Upgrade cost increased ― $150 → $175
3-X-X Arcane Mastery
  •   Upgrade cost increased ― $1,400 → $1,450
4-1-0 Arcane Spike + Fireball
4-2-0 Arcane Spike + Wall of Fire
  •   Fireball: Gains bonus MOAB-class damage ― +0 → +6
    • Note: Does not affect 5-1-0 Fireball
4-2-0 Arcane Spike + Wall of Fire
  •   Wall of Fire: Gains bonus MOAB-class damage ― +0 → +2
5-2-0 Archmage + Wall of Fire
  •   Wall of Fire: Bonus MOAB-class damage reduced ― +8 → +6
Paragon
  •   Arcane Metamorphosis: Ability cooldown reduced ― 120s → 90s
    • Note: Degree 100 cooldown reduced from 70.5882s to 52.9412s
Archmage’s MOAB bonuses are a little overkill and being lowered so we can justify a QoL buff with Dragon’s Breath’s scaling adjusting to match more crosspath improvements, meaning it will now benefit from Archmage’s range increase as well as bottom path’s projectile speed increase. As more quality of life, Wall of Fire’s startup delay is also being halved
— Update notes
Tiers Changes
5-X-X Archmage
  •   Dragon's Breath attack: Bonus damage against MOAB-Class Bloons reduced ― +10 → +8
  •   Dragon's Breath attack: Range increased ― 40 units → 60 units
5-1-0 Archmage + Fireball
5-2-0 Archmage + Wall of Fire
  •   Fireball attack: Bonus damage against MOAB-Class Bloons reduced ― +36 → +24
X-2-X Wall of Fire
  •   Wall of Fire attack: Initial cooldown decreased ― 1.0s → 0.5s
    • Note: Only affects the first wall after purchasing the upgrade
0-3-1 Dragon's Breath + Intense Magic and further upgrades
5-0-1 Archmage + Intense Magic
5-0-2 Archmage + Monkey Sense
  •   Dragon's Breath attack: Projectile speed increased ― 125 units/s → 250 units/s
X-X-4 Necromancer: Unpopped Army
  •   Description changed ― Reanimate recently popped enemies as servants to destroy the Bloons. → Reanimate recently popped enemies as servants that can destroy Bloons of any type.
Tiers Changes
Paragon
  •   Sub Towers from Paragons should now correctly be stunned when the main tower is
Tiers Changes
0-3-1 Dragon's Breath + Intense Magic
  •   Dragon's Breath: Pierce bonus is no longer increased compared to x-4-x ― +3 → +2 (bug fix)
    • Note: Pierce reduced from 6 to 5
The Wizard Paragon has been truly popping off with Master Builder's help, it is getting a slight price increase to match its power, but actually also Phoenix Rebirth is also getting a buff to its damage as we didn't feel it was getting enough of the spotlight compared to the rest of the tower’s kit. Max Mana has been reduced by 1 to remove a frustrating ‘perfect timing’ window in Metamorphosis activation.
— Update notes
Tiers Changes
Paragon
  •   Paragon cost increased ― $750,000 → $800,000
  •   Maximum Mana reduced ― 100,000 → 99,999
    • Note: This decreases the maximum Arcane Metamorphosis duration from 25s to 24s by eliminating the precise 100,000 Mana usage
  •   Phoenix Rebirth: DoT damage per tick increased ― 2,500 → 3,500
  •   Phoenix Rebirth: Zombie ZOMG damage increased ― 4,000 → 8,000
  •   Phoenix Rebirth: Zombie BFB damage increased ― 700 → 1,400
Tiers Changes
Paragon
  •   Should correctly swap to its Drain Beam attack when the Mana is depleted (bug fix)
Since its addition this synergy has been a problem for Paragon balance, so we’re implementing a special-case to make Overclock less effective on the Wizard Paragon; this allows us to buff that lost power back into the Powerglove Overclock.
— Update notes
Tiers Changes
Paragon
  •   Mana consumption per tick while affected by Master Builder's Power Glove increased ― 4,000 → 6,666
The Wizard Paragon's Metamorph[sic] form bonus Boss damage from the main flamethrower attack has been reduced as it overperforms even without overclocking
— Update notes
Tiers Changes
Paragon
  •   Arcane Metamorphosis: Flame Cascade bonus damage to Bosses reduced ― +1,000 → +800
Tiers Changes
X-X-4 Necromancer: Unpopped Army
X-X-5 Prince of Darkness
Paragon
  • "xx4 Necromancer wizards should now stop acting up around giant skulls"
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