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New UI for the Powers menu.
New UI for all rewards and in-game purchases.
Mailbox system for event rewards, support gifts, update notes, and community messages. Icon is located next to the player's profile in the main menu.
Leaderboards in ranked events will now display will now display the text ‘End of Leaderboard’ if there are 100 or fewer scores, or ‘Top 100 Players Listed’ if there are more than 100 submitted scores.
Crossbow’s pierce is being increased to more effectively match the number of Child Bloons that spawn when targets are popped open, the pierce crosspath is being improved even further as this change does effectively nerf the crosspath. — Update notes
To match the base tacks fired by Tack Shooters the Tack Paragon’s tack nova count is increasing, which along with lower projectile lifespan should tighten up the effective single target damage close to the tower. Eruption ability’s lifespan bonus is also being increased to keep the tower’s long-range buff very similar to how it was before even with the lower starting lifespan. — Update notes
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Tiers
Changes
Paragon
Main attack sub-projectile: Count increased ― 6 → 8
Main attack projectile: Lifespan reduced ― 0.3s → 0.25s
Main attack sub-projectile: Lifespan reduced ― 0.2s → 0.15s
Well it seems we made Absolute Zero kinda good finally… With the powerful synergies that have now come out here, along with Silas arriving this update bringing even more Ice Monkey synergies, we are reducing some of the constancy here. — Update notes
Main attack global freeze: duration reduced ― 0.75s → 0.6s
Description changed ― Ability is so cold it freezes all regular Bloons for longer, including White, Zebra, and Camo, slows MOAB-class longer, and greatly increases the attack speed of all Ice Monkeys for the duration. → Each attack freezes all Bloons everywhere for a short time. Snowstorm freezes all Bloon types for even longer while greatly increasing attack speed of all Ice Monkeys for the duration.
You knew it was coming, so settle in pardner. Many touchups are being made for our newest tower, so we will break this down path by path.
Top Path: Standoff’s bonus with fewer targets in radius will now improve at T3, carrying all the way up to T5. Twin Sixes damage is increasing along with the cost reducing to make it start easier and stay effective longer. The Blazing Sun’s DoT area of effect is being improved in radius, pierce & damage to cover more targets easier and deal more damage to them. — Update notes
Area of effect: Damage over time increased ― 50 → 75
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Middle Path: Crosspath price is lowering for early value, while the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases. The T5’s Bounty Mark application is improving with faster passive Marks and the pistol now also applying a Mark to the first Bloon hit by each attack. — Update notes
Bottom Path: After some help & advice from their ride-or-die partner, Enforcer is moving down some attack speed from the Shotgun attack into T1 & T2 crosspath bonuses to improve the crosspath value while keeping T3 roughly similar. At higher tiers Pistol damage has increased for better long-range Single Target performance. — Update notes
Cripple MOAB’s shrapnel piercing has been improved to assist in support purposes. Elite Sniper has fallen in use so price is being reduced, and a small price shift has been made for bottom path to bring Semi-Auto Rifle online sooner. — Update notes
Description changed ― Missile seeks target within range and does extra MOAB and Ceramic damage. → Fires missiles at targets within range. Missiles fly over walls and deal extra damage to MOABs and Ceramics.
Favoured Trades[sic] sellback bonus has been moved back to a stacking bonus, requiring more setup investment in the area to receive the higher value. — Update notes
As Spy Plane crosspath doesn’t see much love we’ve gone all-in on the Camo crosspath making it a double damage bonus, which is especially good news for Ground Zero vs. Fortified DDTs. Since Spectre works best at the edge of the map far from the entrance the radial attack can expire too early, so projectile distance has been increased. — Update notes
For quality of life the ‘Drag to Redeploy' textbox now disappears earlier during tower redeployment. Door Gunner is now allowed to be used between rounds to reduce that start of round stress. — Update notes
Mortar Monkey’s base price has been reduced to make it a possible starting tower, if you really want to try that. While it’s still not intended to be a great starter we hope that having the extra option will be fun. Most of the reduced price from this change has been moved into Signal Flare, though left out of the other T3 crosspaths since we feel they are fine receiving the small buff. — Update notes
While Buckshot is powerful, the high effort requirement pushes favour to the middle crosspath to make up attack speed, so the harder to use crosspath is improving for better payoff. M.A.D has always had powerful single target but doesn’t see widespread use in standard gameplay so we have raised pierce to bump up its versatility without impacting single target performance — Update notes
Brews should no longer fall on other towers that aren't the intended target (bug fix)
Note: Patches an exploit regarding quickly buying a Permanent Brew and landing brew on towers not normally able to accept brew (e.g. Etienne, Beast Handlers, non-5xx Villages)
Superstorm gets a fresh coat of paint, including a new name! The Superstorm Tornadoes last far longer and rebound off of map borders, all while still spewing out additional Ball Lightning projectiles the entire time to fill the screen! — Update notes
Note: Projectile distance increased from 150 to 450. 5-0-1 projectile distance increased from 200 to 600.
Heart of Thunder's lightning: Damage increased ― 10 → 30
Description changed ― Superstorm blasts all Bloon types for massive damage and blows them away from the exit. → Calls forth a relentless barrage of superstorms. Blasts all Bloon types for massive damage and blows them away from the exit.
Abyssal Warrior will now have a slight startup cooldown to limit certain exploity tactics. Middle crosspath trident gains extra projectile pierce to improve early game value. Recent changes to Symphonic Resonance caused its pierce usage to increase for far too much of a nerf, so we have increased the pierce to offset this. — Update notes
Spike Factory’s paragon damage is being moved from mini spike storms back into the main attack to nerf this while reducing the impact of expiring projectiles upon Bosses spawning. — Update notes
Overclock’s Village range bonus always felt like an odd special case, and now that there is a proper dedicated range bonus ability the combined range this grants for villages ended up being overpowered, after consideration we didn’t want to jump straight to deleting the ultraboost stacking tech here but have lowered the range bonuses from Overclock. — Update notes
As it is still overperforming in event cases, Megalodon damage is being reduced. On the other hand Giganotosaurus’ ability damage is increasing to feel more worthy of a T5 ability. — Update notes
Note: With both changes damage for 132 (maximum) Beast Power decreased from 2,100 to 1,800, and damage for 84 (default) Beast Power decreased from 1,400 to 1,200
Captain Churchill has a significant DDT weakness, particularly of the fortified variety, so to provide light assistance against these his Lv15 damage bonuses may now stack together when multiple properties are met, and it will also grant a bonus to Camo Bloons. Overall this adds up to a +12 damage bonus when damaging a Fortified DDT. — Update notes
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Levels
Changes
15+
Main Gun: Now deals +4 bonus damage to Camo Bloons
Damage bonuses to Lead/Fortified are no longer mutually exclusive
15–16
Main Gun: Bonus damage to Fortified Bloons increased ― +3 → +4
Main Gun: Bonus damage to Lead Bloons increased ― +3 → +4
15–17
Machine Gun: Now deals +2 bonus damage to Camo Bloons
15
Description changed ― All attacks do extra damage vs Fortified and Lead Bloons. → All attacks do extra damage vs Camo, Lead, and Fortified Bloons.
17+
Main Gun: Bonus damage to Fortified Bloons removed (bug)
Main Gun: Bonus damage to Lead Bloons increased ― +3 → +8 (bug)
Machine Gun: Bonus damage to Fortified Bloons removed (bug)
17
Machine Gun: Bonus damage to Lead Bloons increased ― +2 → +4 (bug)
Note: The bonus damage against Fortified Bloons from Level 15 is replaced by a duplicated Lead damage bonus.
18+
Machine Gun: Bonus damage to Lead Bloons increased ― +2 → +8 (bug)
Machine Gun: Now deals +4 bonus damage to Camo Bloons (undocumented)
Adora’s recent nerf impacted her freeplay value too much, with limited options for heroes that scale well into freeplay we have agreed it would be best to change back her sacrifice stacks. — Update notes
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Levels
Changes
20
Blood Sacrifice ability: Max amount of stacks increased ― 40 → 50
Note: Range and attack cooldown maximum bonus is increased ― 40% → 50%
The cash value of the sacrifice needed for the maximum benefit is also increased ― $3,000 → $4,000
Rosalia is overperforming as a consistent lategame fullscreen stall, so her BFB knockback and Lv18 Flight Boost uptime are both being reduced. — Update notes
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Levels
Changes
13+
Laser Enhanced Shot: BFB pushback decreased ― 5 units → 2.5 units
Note: Does not affect the knockback versus BFBs
18+
Flight Boost: Ability cooldown reduction (from 45s) is less impactful ― 25s → 35s
Cool Ice Hero! • Introducing Silas, a new Hero commanding the power of Ice. Freeze Bloons and buff ice attacks. • New Intermediate map, Lost Crevasse. • Powers Pro! Super Monkey Beacon and Banana Farmer Pro. Placeable powers with 3 upgrade paths. • Plus balance changes, quality of life improvements, Trophy Store Cosmetics and more!
The update notes claim that the Mega Massive Munitions Factory's "Main Spike bonus damage to MOABs" was increased, but its damage modifier to MOAB-Class Bloons is still implemented incorrectly and does nothing, so while the value was changed, it makes no functional difference. The change to its mini spike storm correctly affects the damage it deals to MOAB-Class Bloons.
The official update notes include a list of joke changes for Perma-Spike:
Regarding Permaspike, this update we decided to take an in depth dive into its inner workings and we decided the following changes would be good to make
xx5 Permaspike range set to 42
xx5 Permaspike attack cooldown set to 6.0625s
xx5 Permaspike pierce set to 50
xx5 Permaspike damage set to 10
xx5 Permaspike damage type set to Sharp
xx5 Permaspike projectile radius set to 6
xx5 Permaspike projectile age set to 300s
Lastly we decided to look at spike duration. As it happened, buffing the duration of permaspike has created a rift in space time, and according to a time scientist who exited from this rift, what we had done was so unfathomably stupid that the fabric of the universe was unfolding. In order to save the multiverse as well as tonight's dinner we had to send a team of highly specialised space ninjas into the rift in order to defeat the evil demon king who was the true culprit behind this rift, and sadly in the process of defeating the demon king we were interrupted by time cops who forced us to revert the change in order to restore the space time continuum. Needless to say, this reset in the space time continuum also reverted recent balance changes and so xx5 Permaspike remains unchanged.