Update history:Bloons TD 6/Version 51.0

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Version 51.0
Artwork representing version 51.0
Release dates
Steam14 October 2025[1]

Version 51.0 is the fifth major update to Bloons TD 6 of 2025. It introduced the Ballistic Obliteration Missile Bunker Paragon for the Bomb Shooter, and the Three Mines 'Round map.[2]

As part of a collaboration with the Masters of the Universe franchise from Mattel that began in version 46.0, this update also introduces the Skeletor Hero Skin for Obyn Greenfoot and the Havoc Staff Power, alongside their introduction Quest.

Additions

Quest Category
  Oh no! Skeletor! Tales
  Ice to Meet You! Tutorials

Shop items

  • Skeletor Prestige Pack
    • Unlocks
      • Obyn Greenfoot
      • Skeletor
    • Loot
      • 30 Havoc Staffs
      • Insta-Monkeys: xx5 Druid, xx4 Wizard, xx5 Wizard
  • Havoc Staff Booster Pack
    • 30 Havoc Staffs
    • 4 Tier 4 Poplust Druid Insta-Monkeys

Cosmetic items

Item Category Trophy Store?
Bloons ― Bloon Skins  
Game & UI ― Profile Banners  
Monkeys ― Pets  
Game & UI ― Profile Banners  

Changes

General changes

  • "Further changes to 'ignore' modded elements within save data instead of softlocking when returning to the base game after using certain mods"
  • Reset Damage button now also resets cash generation counters[2]
  •   Paragon limit is now applied per player and not globally

Towers

Minor quality of life no one’s particularly fussed about outside of the multitude of requests
— Update notes
Tiers Changes
X-4-X MOAB Assassin and further upgrades
  •   Can no longer target DDTs if not able to damage Black Bloons
[...] Although, I guess we can mention early that Bomb Blitz itself has been balance changed so that it can now hit the leaking target that triggers it and can potentially prevent any life loss, [...]
— Update notes
Tiers Changes
X-X-5 Bomb Blitz
  •   If Bomb Storm triggers from a Bloon leaking, the ability will now hit the Bloon before potentially losing lives[2]
As it is primarily a small Bloon cleanup tower path, Super Maelstrom has struggled to keep up in the lategame, mostly because Super Ceramics don’t care how fast you’re spinning if you can’t break them so we’ve added a Ceramic bonus to the attack and ability.
— Update notes
Tiers Changes
X-5-X Super Maelstrom
  •   Main attack: Now deals +5 bonus damage to Ceramic Bloons
  •   Maelstrom ability: Now deals +8 bonus damage to Ceramic Bloons
Super Brittle’s never stood out on its own which was fine for a tower whose job was making other things better, but recently after the addition of Silas we've started to feel its value is really too niche even for a support piece, so we’re cranking the numbers so it can actually break a few things itself. Absolute Zero on the other hand has enjoyed being busted lately, and thanks to a crosspathing bug fix also included this update will be getting even better, since it’s currently freezing everything imaginable we’re counter-balancing that with a nerf of increased damage and higher cost.
— Update notes
Tiers Changes
5-X-X Super Brittle
  •   Main attack: Damage increased ― 1 → 5
  •   Main attack: Now deals +5 bonus damage to Ceramic Bloons
  •   Ice Shards: Damage increased ― 5 → 10
  • Description changed ― "Bloons take huge damage while frozen including MOAB-Class Bloons." → "Bloons take huge damage while frozen, while Ice Shards rip through Ceramic Bloons like paper!"
5-0-X Super Brittle and further upgrades
  •   Main attack: Attack cooldown reduced ― 1.8s → 1.2s
5-1-0 Super Brittle + Enhanced Freeze and further upgrades
  •   Main attack: Attack cooldown reduced ― 1.35s → 0.9s
X-5-X Absolute Zero
  •   Upgrade cost increased ― $16,000 → $19,000
  •   Global attack: Cannot longer freeze Camo, Lead, White or Zebra Bloons if it cannot damage them
  •   Global attack: Now deals 1 Cold damage
  •   Global attack: Now deals +3 bonus damage to Ceramic Bloons
  •   Absolute Zero ability: Now deals +4 bonus damage to Frozen Bloons
1-5-0 Absolute Zero + Permafrost and further upgrades
0-5-1 Absolute Zero + Larger Radius and further upgrades
  •   Arctic Wind: can slow down small Bloons after being crosspathed (bug fix)
MOAB Glue’s always been a bit too clingy & its slow duration against MOABs has been further reduced while lasting longer at higher tiers to keep the base tower in check and give Glue Splatter & higher tiers more purpose in life. Meanwhile, Corrosive Glue now gains bonus MOAB damage so it can now try to serve as an alternate DPS hybrid. Super Glue’s baseline DoT is being replaced with a simple initial hit damage so it also requires the new 205 Crosspath to act as a DPS Hybrid
— Update notes
Tiers Changes
X-X-3 MOAB Glue
  •   Glue duration for MOAB-Class Bloons reduced ― 12s → 9s
    • Note: X-X-4 Relentless Glue remains 12s
2-0-3 MOAB Glue + Corrosive Glue
  •   Damage over time: Now deals +4 bonus damage per tick to MOAB-Class Bloons
2-0-4 Relentless Glue + Corrosive Glue
  •   Damage over time: Now deals +9 bonus damage per tick to MOAB-Class Bloons
X-X-5 Super Glue
  •   Glue duration for MOAB-Class Bloons increased ― 12s → 18s
0-X-5 Super Glue and further upgrades
1-0-5 Super Glue + Glue Soak
  •   No longer deals damage over time and instead deal 1 Normal damage when the glue is applied
2-0-5 Super Glue + Corrosive Glue
  •   Damage over time: Now deals +19 bonus damage per tick to MOAB-Class Bloons
Some quality-of-life and consistency updates for base Desperado and its top path, we enjoyed the balancing act of trying to makeBlazing Sun's[sic] burn lead popping consistent but this didn't come through well so it is gaining base Lead popping. Avenger’s price is going down as it did too little damage for that price range. Meanwhile, The Desert Phantom gains extra initial damage to MOABs as well as Ceramic damage bonuses to the Burn mechanics so it can show up more prepared for Super Ceramics.
— Update notes
Tiers Changes
All tiers
  •   Pistols will now reload at the end of the round
5-X-X The Blazing Sun
  •   Main attack: Damage type changed ― SharpNormal
X-X-1 Wanderer
  • Portrait changed (undocumented)
Before After
   
X-X-2 Nomad
  • Portrait changed (undocumented)
Before After
   
X-X-4 Avenger
  •   Upgrade cost reduced ― $9,500 → $8,500
X-X-5 The Desert Phantom
  •   Shotgun attack: Bonus damage to MOAB-Class Bloons increased ― +10 → +20
  •   Shrapnel damage over time: Now deals +10 bonus damage per tick to Ceramic Bloons
  •   Shrapnel explosion: Bonus damage to Ceramic Bloons increased ― +5 → +15
Energizer’s cooldown reduction for nearby water towers has always felt excessive, so we’re dialing it back to 40%, still strong just not quite double uptime strong. Pre-Emptive Strike’s ability is getting a serious boost, both in raw damage and AoE, so hopefully the upgrade can finally feel like a significant step up. Finally Armour Piercing Darts, the upgrade that has had fans yelling ‘it doesn’t actually pierce armor!’ for years – it still won’t hit Leads (Not sorry). Now it grants bonus damage against Fortified targets.
— Update notes
Tiers Changes
5-X-X Energizer
  •   Ability cooldown reduction bonus decreased ― −50% → −40%
X-5-X Pre-emptive Strike
  •   First Strike ability: Damage to main target increased ― 10,000 → 20,000
  •   First Strike ability: Area of effect damage increased ― 350 → 1,000
X-X-4 Armor Piercing Darts and further upgrades
  •   All attacks: Now deal +1 damage to Fortified Bloons
Navarch’s sellback bonus is updating to match the new max stack value of Flavoured Trades so you don’t feel shortchanged on that bonus after upgrading. Cannon Boss Damage is also getting a bump as Navarch hasn’t been a popular pick for Bosses.
— Update notes
Tiers Changes
0-1-3 Merchantman + Grape Shot and further upgrades
  •   Grape Shot: Pierce increased ― 1 → 2 (bug fix)
Paragon
  •   Sellback bonus increased ― +10% → +12%
  •   Cannonball attack: Bonus damage to Boss Bloons increased ― +60 → +80
Spectre is trying a new approach: darts are trading in pierce for higher single-target damage, while bombs lean more into AoE Ceramic cleanup to improve overall efficiency. These changes are mirrored on the Flying Fortress to keep the behavior consistent.
— Update notes
Tiers Changes
X-X-4 Spectre
  •   Frontal Darts: Pierce reduced ― 10 → 4
  •   Frontal Darts: Damage increased ― 4 → 8
  •   Frontal Darts: Bonus damage to Ceramic Bloons removed ― +1 → 0
  •   Bomb explosion: Bonus damage to Ceramic Bloons increased ― +3 → +5
X-X-5 Flying Fortress
  •   Frontal Darts: Pierce reduced ― 15 → 4
    • Note: Previous pierce is incorrectly stated as 10 in update notes
  •   Frontal Darts: Damage increased ― 4 → 8
  •   Frontal Darts: Bonus damage to Ceramic Bloons removed ― +2 → 0
  •   Bomb explosion: Bonus damage to Ceramic Bloons increased ― +10 → +14
  •   Radial darts: Damage type changed ― SharpNormal
MOAB Shove’s stalling potential was far too strong for how early and cheaply it becomes available, so we’re dialing back the ZOMG slow amount to keep its late-game impact more balanced. In return, Comanche Defense is getting an increase to these slowing capabilities, giving it the utility for controlling ZOMG movement.
— Update notes
Tiers Changes
X-4-X Support Chinook and further upgrades
  •   Should no longer be able to stack towers (bug fix)
X-X-3 MOAB Shove
  •   Homing missile explosion: Damage increased ― 1 → 2
0-0-3 MOAB Shove
1-0-3 MOAB Shove + Quad Darts
2-0-3 MOAB Shove + Pursuit
  •   MOAB Shove: Multiplier for ZOMGs increased ― ×0.33 → ×0.61
    • Note: This means ZOMGs speed is less reduced while being shoved. X-X-4 Comanche Defense multiplier is 0.2
0-1-3 MOAB Shove + Bigger Jets
0-2-3 MOAB Shove + IFR
  •   MOAB Shove: Multiplier for ZOMGs increased ― ×0.22 → ×0.5
X-0-4 Comanche Defense and further upgrades
  •   MOAB Shove: Multiplier for MOABs decreased ― ×−0.3 → ×−0.4
    • Note: This means MOABs will move in reverse faster while being shoved
  •   MOAB Shove: Multiplier for ZOMGs decreased ― ×0.22 → ×0.2
    • Note: This means ZOMGs speed is further reduced while being shoved
0-1-4 Comanche Defense + Bigger Jets and further upgrades
  •   MOAB Shove: Multiplier for MOABs decreased ― ×−0.41 → ×−0.51
  •   MOAB Shove: Multiplier for ZOMGs decreased ― ×0.11 → ×0.09
No big shakeup for Mortar right now, but upon review of crosspaths we felt some low-end pricing wasn’t well balanced. These adjustments should improve early-game options without touching the core power of the tower.
— Update notes
Tiers Changes
1-X-X Bigger Blast
  •   Upgrade cost reduced ― $500 → $300
4-X-X The Big One
  •   Upgrade cost reduced ― $7,200 → $7,000
X-1-X Faster Reload
  •   Upgrade cost increased ― $300 → $400
X-X-2 Burny Stuff
  •   Upgrade cost reduced ― $500 → $400
X-X-3 Signal Flare
  •   Upgrade cost increased ― $1,000 → $1,100
Ray of Doom was a hard carry through most rounds, but just never felt satisfying against round 100 for the price, so we’re giving the first target hit bonus a significant damage spike.
— Update notes
Tiers Changes
5-X-X Ray of Doom
  •   It now applies Laser Shock effect to the first Bloon that is hit (bug fix)
  •   Bonus damage applied to the first Bloon that is hit increased ― 80 → 140
Tiers Changes
Paragon
  •   Paragon cost increased ― $750,000 → $800,000
  •   Maximum Mana reduced ― 100,000 → 99,999
    • Note: This decreases the maximum Arcane Metamorphosis duration from 25s to 24s by eliminating the precise 100,000 Mana usage
  •   Phoenix Rebirth: Damage over time increased ― 2,500 → 3,500
  •   Phoenix Rebirth: Zombie ZOMG damage increased ― 4,000 → 8,000
  •   Phoenix Rebirth: Zombie BFB damage increased ― 700 → 1,400
We wanted to try shifting more of Legend of the Night’s raw power from pierce into damage, giving it stronger single-target potential.
— Update notes
Tiers Changes
4-X-X Sun Temple and further upgrades
  •   Tower no longer ignores placement restrictions
  • Golden Glaives: Projectile is visually larger
    • Note: Does not change the projectile stats
1-4-0 Tech Terror + Laser Blasts
2-4-0 Tech Terror + Plasma Blasts
  •   Projectile radius increased ― 5 units → 10 units
2-4-0 Tech Terror + Plasma Blasts
2-5-0 The Anti-Bloon + Plasma Blasts
  •   Projectile radius increased ― 6 units → 11 units
1-0-3 Dark Knight + Laser Blasts
  •   Projectile radius increased ― 5 units → 7 units (undocumented)
2-0-3 Dark Knight + Plasma Blasts
  •   Projectile radius increased ― 6 units → 8 units (undocumented)
1-0-4 Dark Champion + Laser Blasts
1-0-5 Legend of the Night + Laser Blasts
  •   Projectile radius increased ― 5 units → 8 units (undocumented)
2-0-4 Dark Champion + Plasma Blasts
2-0-5 Legend of the Night + Plasma Blasts
  •   Projectile radius increased ― 6 units → 9 units (undocumented)
X-X-5 Legend of the Night
  •   Bonus damage to MOAB-Class Bloons increased ― +13 → +25
0-0-5 Legend of the Night
  •   Pierce reduced ― 23 → 16
0-1-5 Legend of the Night + Super Range
1-0-5 Legend of the Night + Laser Blasts and further upgrades
  •   Pierce reduced ― 24 → 17
0-2-5 Legend of the Night + Epic Range
  •   Pierce reduced ― 26 → 19
Sun Temple - Military

We’ve been wanting to give the Military path of the Temple more long-range focus for a while, so this update pushes toward that goal. Single-target damage is getting a big boost, while the Missile attack becomes a pure long-range damage dealer. Golden Spectres are also seeing a rework similar to the regular Spectre changes happening for Monkey Ace aimed as an overall single-target DPS improvement
— Update notes

Tiers Changes
4-X-X Sun Temple and further upgrades
  • Ballistic Missile: Projectile is visually larger
    • Note: Does not change the projectile stats
  •   Ballistic Missile: Bonus damage to MOAB-Class Bloons increased ― +74 → +1999
    • Note: Previous value is incorrectly stated as 75 in the update notes
  •   Ballistic Missile: Pierce reduced ― 50 → 40
  •   Ballistic Missile: Now has a minimum range of 75 units
  •   Ballistic Missile ($300−$2,000 in Military sacrifices): Attack cooldown increased ― 3s → 6s
  •   Ballistic Missile ($2,001−$15,000 in Military sacrifices): Attack cooldown increased ― 1.5s → 3s
    • Note: Attack cooldown unchanged for $15,001+ (1s)
  •   Golden Spectre Darts: Pierce reduced ― 50 → 6
  •   Golden Spectre Darts: Damage increased ― 10 → 25
  •   Golden Spectre Bombs: Pierce increased ― 10 → 30
  •   Golden Spectre Bombs: Now deal +20 bonus damage to Ceramic Bloons
5-X-X True Sun God
  •   Ballistic Missile: Cannot longer target small Bloons (undocumented)
Sun Temple - Magic

The baseline power of Magic sacrifice leaned far too heavily on Mini Sun Avatars (The category was... pretty bad... until reaching 100% sacrifice value), so we’ve shifted some of that strength into making Arcane Blast hits, while Mini Sun Avatars are toned down to balance things out while keeping the overall unbuffed damage of this path roughly the same. We will also note in advance there are a couple more buffs to lower tiers here that we found weren’t working right but will be fixed in .1 or v52, this will not impact max-powered temples.
— Update notes

Tiers Changes
4-X-X Sun Temple and further upgrades
  •   Arcane Blast: Projectile speed reduced ― 400 units/s → 200 units/s
    • Note: Update notes incorrectly state that is reduced to 300 units/s
  •   Arcane Blast ($300 − $7,500 in Magic sacrifices): Damage increased ― 40 → 50 (undocumented)
  •   Arcane Blast ($300 − $7,500 in Magic sacrifices): Projectile speed reduced ― 400 units/s → 200 units/s (undocumented)
  •   Arcane Blast ($300 − $7,500 in Magic sacrifices): Lifespan increased ― 0.8s → 1.6s (undocumented)
  •   Arcane Blast ($7,501 − $15,000 in Magic sacrifices): Damage increased ― 60 → 100
  •   Arcane Blast ($15,001+ in Magic sacrifices): Damage increased ― 70 → 150
  •   Storm Blast ($10,001+ in Magic sacrifices): Can now affect BFBs with 4 pierce penalty
  •   Storm Blast: No longer removes glue from BADs and Boss Bloons
  •   Mini-Sun Avatar: Damage reduced ― 4 → 2
A few attacks had been missed on the Ninja’s last distraction change and have now had their distraction distance properly standardized. The Ninja Paragon is also seeing a set of light adjustments, most notably the much requested rebalance to Sticky Bomb now with a slower attack rate to scale properly against Bosses at high degrees, while the main attack now also hits much harder against any Stickied targets.
— Update notes
Tiers Changes
0-1-4 Sticky Bomb + Distraction and further upgrades
  •   Distraction: Blowback distance changed ― 10 − 300 units → 100 − 150 units
Paragon
  •   Main Shuriken: Bonus damage to Stickied Bloons increased ― +15 → +64
  •   Flash Bomb: Pierce decreased ― 50 → 40
  •   Flash Bomb Shuriken: Pierce decreased ― 20 → 10
  •   Sticky Bomb: Attack cooldown reduced ― 6.5s → 8s
  •   Sticky Bomb main target: Damage increased ― 16,000 → 50,000
  •   Sticky Bomb main target: Bonus damage to Boss Bloons decreased ― +32,000 → +25,000
  •   Sticky Bomb main target: Bonus damage to Camo Bloons increased ― +3,200 → +18,750
  •   Sticky Bomb area of effect explosion: Damage increased ― 4,200 → 5,000
  •   Sticky Bomb area of effect explosion: Bonus damage to Boss Bloons increased ― +2,100 → +5,000
  •   Sticky Bomb area of effect explosion: Bonus damage to Camo Bloons increased ― +2,100 → +2,500
Total Transformation can now transform Desperado, simple enough, & don’t worry transformed Desperado still gets all their usual damage bonuses against Marked Bloons, so we’re interested to see what people can do with that.
— Update notes
Tiers Changes
X-5-X Total Transformation
  •   Ability: can now transform Desperados
Mermonkey weren’t feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost. Middle Path Mermonkey just isn’t putting in the work we hoped, so we’re giving a couple price adjustments, a pierce increase across all tiers, and some light ability improvements to make it feel more rewarding.
— Update notes
Tiers Changes
All tiers
  •   Range bonus when placed in water increased ― +25% → +35%
X-3-X Riptide Champion
  •   Upgrade cost reduced ― $2,300 → $1,900
X-3-X Riptide Champion and further upgrades
  •   Trident: Pierce increased ― 18 → 25
X-4-X Arctic Knight and further upgrades
  •   Ice Jet ability: Ice Balls can now bounce from map borders (bug fix)
2-4-0 Arctic Knight + Trident Swiftness
  •   Ice Jet ability: Ice Ball lifespan increased ― 6.6667s → 10s
X-5-X Popseidon
  •   Upgrade cost reduced ― $52,000 → $48,000
  •   Side Tridents: Pierce increased ― 18 → 25
  •   Ice Jet ability Permafrost: Duration increased ― 6s → 8s
  •   Ice Jet ability Permafrost: Amount of layers affected increased ― 0 → 10
  •   Ice Jet ability Flood: Now deals +70 bonus damage to Frozen Bloons

Heroes

Levels Changes
3+
  •   All water-exclusive buffs (Naval Tactics, Level 8+ pierce buff) no longer affect amphibious towers (Mermonkeys, Ice Monkeys, Temples, Pat Fusty, Silas)

Powers

Maps

  •   Frozen Farms should no longer be able to produce Camo Bananas
  •   Dungeon Statue: Should no longer block tower placement in the ledge next to it after activation (bug fix)
  • Dungeon Statue: Footprint radius reduced ― 50 → 0

Bosses

  •   Lych-soul: Shoud now be correctly affected by Boss Challenge rule modifiers (bug fix)
  •   Dreadrock Bloons: Shoud now be correctly affected by Boss Challenge rule modifiers (bug fix)

Other minor changes and fixes

  • UI: Resolved a number of localization fixes
  • UI: Insta-Monkeys should now appear following correct category order in-game
  • UI: Using the last Insta-Monkey of any tower type no longer leaves behind an empty panel
  • Co-op: Fast Track no longer fails in Co-op if you have Ranked mode enabled on Boss Bloon Events
  • Co-op: Resolved an issue where a player quitting from a Co-op game did not immediately remove it from the game
  • Sword of Protection: Audio should no longer be interrupted
  • Shop: Hero unlock animations should no longer be skipped when obtained through an In-App Purchase
  • Shop: One time In-App Purchases should correctly be sorted to the back of the list
  • Monkey Buccaneer: Resolved a crash that could happen when a X-4-X Monkey Pirates attempted to hook DDTs in a specific case
  • Ninja Monkey: Ascended Shadow no longer changes model at Degree 59 instead of 60.
  • Druid: Resolved some animation issues with 1-3-0 Druids
  • Gameplay: Resolved a number of edge case crashes
  • Quad map: Ice Platforms should correctly appear in the water
  • Sanctuary map: Resolved a number of edge cases with various track interactions
  • Rogue Legends: Resolved a crash when mentoring a tower while exceeding the current party limit
  • Rogue Legends: Resolved a possible infinite chain loop between some artifact generated projectiles
  • Rogue Legends: Resolved an issue where Monkey Meadow always displayed as practice mode save
  • Rogue Legends: Sale notification pip should correctly clear within Legends

Pre-release

Early access videos

Ethan Reid's video is taken from an earlier build where the Ballistic Obliteration Missile Bunker is named the "Oblivion Missile Silo" and uses a recolored MOAB Eliminator portrait as a placeholder. Also, it depicted an earlier version of the Three Mines 'Round map with a darker theme and a different arrangement of costs to the crystal clusters.

Video

In-game description

Bomb Shooter Paragon!
• Experience a whole new level of explodey with the Ballistic Obliteration Missile Bunker!
• Discover the value of Bananite on the new Easy map, Three Mines 'Round!
• Rule over all of the Bloons with new Skeletor Skin for Obyn!
• Plus new Quests, balance changes, quality of life improvements, Trophy Store Cosmetics and more!

Notes

  • The update notes state that some of the balance changes are in response to "that entire 'Exceptionally Brief' feedback video on tower balance", presumably referring to a YouTube video titled "An Exceptionally Brief Tier List Of The Bloons TD6 Monkeys".
  • The update notes mention the addition of a limited time "2025 Halloween Banner" cosmetic item, but no such item exists.
  • The update notes contain this section about Perma-Spike:

Smiles brightly, but eyes flick left twice, right once, left again. “Everything is totally unchanged,” the words come evenly. “It’s the same, like always. Nothing to worry about.” Hands tremble slightly while skimming over the changelog for the 3rd… 7th… 25th time. “It’s all completely unchanged.” A wink lingers too long, then another flickers quickly; a bead of sweat traces down a temple. “Nothing has changed. Permaspike is absolutely SAFE here, nothing to ALERT anyone about.” A soft laugh that then cracks, a glance toward the door, fingers tap in three short, three long, three short patterns on the desk before stopping. “The same. Perfectly normal. Like always.”

Pause. Eyes dart to the corner of the room, then back to the camera. “And if anything had changed” — a chuckle, shifting in the chair, a heel tapping nervously — "I’d be the first to say something. But I haven’t. So clearly… it’s all under control.” A wrist rubbed absently, faint red marks left behind; eyes no longer meet the camera.

“You know how I am,” added, with a smile too wide, too static. “Always thorough. Everything documented, every line, over and over. Absolutely nothing out of place.” Another shift, blinking too often now. “Even if there was, it wouldn’t matter. What could really go wrong?” Leaning in closer, voice lowering slightly. “Besides, the system… is working. Always working just like it should!” Fingers grip the edge of the table tightly for a beat, then let go, knuckles pale.

Long blink. A slow, deliberate smile.

“Just like we rehearsed.”

References

  1. SteamDB
  2. 2.0 2.1 2.2 "Bloons TD 6 v51.0 - Update Preview!". Reddit. Retrieved Fri, 10 Oct 2025.