Update history:Bloons TD 6/Version 19.0: Difference between revisions

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'''Version 19.0''' is the fifth major update to ''[[Bloons TD 6]]'' of 2020. This update introduced [[Odyssey (BTD6)|Odyssey]], the [[Trophy Store]], the [[Octojones]] skin for [[Striker Jones (BTD6)|Striker Jones]], and the [[Beginner]] map [[Lotus Island]], plus separated damage and cash counters.
'''Version 19.0''' is the fifth major update to ''[[Bloons TD 6]]'' of 2020. This update introduced [[Odyssey (BTD6)|Odyssey]] mode, the [[Trophy Store]], the [[Octojones]] skin for [[Striker Jones (BTD6)|Striker Jones]], and the [[Beginner]] map [[Lotus Island]], plus separated damage and cash counters.


{{TOC|right|clear=y}}
{{TOC|right|clear=y}}


== Additions ==
== Additions ==
=== Cosmetics ===
*[[Lotus Island]] ([[map]])
==== [[Trophy Store]] ====
*[[Odyssey (BTD6)|Odyssey Event]]
{{BTD6 cosmetic item list by introduced|19.0}}
*[[Trophy Store]]
*[[Octojones]] ([[Striker Jones (BTD6)|Striker Jones]] [[Hero Skin]])
*Towers now have separate damage and cash counters <!-- note: 19.0 introduced that bug for 81+ where bloons gave way less cash than normal. this was fixed in 19.1 -->


== General changes ==
=== Cosmetic items ===
*Double cash now applies in coop
{{BTD6 cosmetic item list by introduced|19.0|hide trophy store=y}}
*Lifetime Trophies stat now records in player stats
*Hero booster IAP removed. Replaced with Hero Booster purchasable for Monkey Money
*Towers now have separate damage and cash counters. <!-- note: 19.0 introduced that bug for 81+ where bloons gave way less cash than normal. this was fixed in 19.1 -->


== Towers ==
== Changes ==
=== Towers ===
{{Incomplete|Add towers with the new money separate counters, and the Ballistic missile speed buffs. Add bug fixes}}
{{Incomplete|Add towers with the new money separate counters, and the Ballistic missile speed buffs. Add bug fixes}}
=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] ===
==== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] ====
{{BTD6 tower changes
{{BTD6 tower changes
| quote =  
| quote =  
Line 34: Line 35:
| path 3 tier 4 cost before = 1800
| path 3 tier 4 cost before = 1800
| path 3 tier 4 cost after = 2000
| path 3 tier 4 cost after = 2000
| changes 1 = *{{buff|Knockback kylie: Now can target but not stun or knock back BADs}}
| changes 1 = *{{buff|name=Knockback kylie|Can now target (but not stun or knock back) BADs}}
*{{buff|Knockback kylie now explodes instead of returning}}
*{{buff|name=Knockback kylie|Now explodes instead of returning}}
**Explosion damage: 100
**Radius: 50 (75 with 2-0-5)
**Burn DoT: 50 damage per 1s for 4.05s (4 ticks)
| changes 1 tiers = xx5
| changes 1 tiers = xx5
}}
}}


=== [[Sniper Monkey (BTD6)|Sniper Monkey]] ===
==== [[Sniper Monkey (BTD6)|Sniper Monkey]] ====
{{BTD6 tower changes
{{BTD6 tower changes
| version = 19.0
| version = 19.0
| tower = Sniper Monkey
| tower = Sniper Monkey
| changes 1 tiers = 220;230;240;250
| changes 1 tiers = 220;230;240;250
| changes 1 = *{{buff|Shrapnel: damage increased|1|2}}
| changes 1 = *{{buff|name=Shrapnel|Damage increased|1|2}}
| changes 2 tiers = 320
| changes 2 tiers = 320
| changes 2 = *{{buff|Shrapnel: damage increased|2|4}}
| changes 2 = *{{buff|name=Shrapnel|Damage increased|2|4}}
| changes 3 tiers = 420
| changes 3 tiers = 420
| changes 3 = *{{buff|Shrapnel: damage increased|3|6}}
| changes 3 = *{{buff|name=Shrapnel|Damage increased|3|6}}
| changes 4 tiers = 520
| changes 4 tiers = 520
| changes 4 = *{{buff|Shrapnel: damage increased|5|12}}
| changes 4 = *{{buff|name=Shrapnel|Damage increased|5|12}}
}}
}}


=== [[Monkey Sub (BTD6)|Monkey Sub]]===
==== [[Monkey Sub (BTD6)|Monkey Sub]]====
{{BTD6 tower changes
{{BTD6 tower changes
| version = 19.0
| version = 19.0
Line 62: Line 60:
| changes 1 tiers = x3x+
| changes 1 tiers = x3x+
| changes 1 = *{{nerf|Range reduced|60|50}}
| changes 1 = *{{nerf|Range reduced|60|50}}
*{{nerf|Ballistic Missile splash: should no longer hit Camo without Camo Detection|fix=y}}
*{{nerf|name=Ballistic Missile explosion|No longer hits Camo Bloons without Camo detection|fix=y}}
| changes 2 tiers = 031;041
| changes 2 tiers = 031;041
| changes 2 = *{{nerf|Ballistic Missile: attack cooldown increased|1.275s|1.3125s}}
| changes 2 = *{{nerf|name=Ballistic Missile|Attack cooldown increased|1.275s|1.3125s}}
| changes 3 tiers = 032;042
| changes 3 tiers = 032;042
| changes 3 = *{{nerf|Ballistic Missile: attack cooldown increased|0.75s|0.984375s}}
| changes 3 = *{{nerf|name=Ballistic Missile|Attack cooldown increased|0.75s|0.984375s}}
| changes 4 tiers = 051
| changes 4 tiers = 051
| changes 4 = *{{nerf|Ballistic Missile: attack cooldown increased|0.425s|0.4375s|undoc=y}}
| changes 4 = *{{nerf|name=Ballistic Missile|Attack cooldown increased|0.425s|0.4375s|undoc=y}}
| changes 5 tiers = 052
| changes 5 tiers = 052
| changes 5 = *{{nerf|Ballistic Missile: attack cooldown increased|0.25s|0.328125s|undoc=y}}
| changes 5 = *{{nerf|name=Ballistic Missile|Attack cooldown increased|0.25s|0.328125s|undoc=y}}
}}
}}


=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
==== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ====
{{BTD6 tower changes
{{BTD6 tower changes
| version = 19.0
| version = 19.0
| tower = Monkey Buccaneer
| tower = Monkey Buccaneer
| changes 1 tiers = 420
| changes 1 tiers = 420
| changes 1 = *{{nerf|No longer gains camo detection after loading a save|fix=y}}
| changes 1 = *{{nerf|No longer gains Camo detection after loading a save|fix=y}}
| changes 2 tiers = x4x
| changes 2 tiers = x4x
| changes 2 = *{{buff|MOAB Takedown: abilities from 2 seperate buccaneer should no longer sometimes target the same target when activated at the same time|fix=y}}
| changes 2 = *{{buff|name=MOAB Takedown|Abilities from 2 separate Monkey Buccaneers no longer target the same target when activated at the same time|fix=y}}
}}
}}


=== [[Heli Pilot (BTD6)|Heli Pilot]] ===
==== [[Heli Pilot (BTD6)|Heli Pilot]] ====
{{BTD6 tower changes
{{BTD6 tower changes
| quote =
| tower = Heli Pilot
| tower = Heli Pilot
| version = 19.0
| version = 19.0
Line 92: Line 89:
}}
}}


=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
==== [[Wizard Monkey (BTD6)|Wizard Monkey]] ====
{{BTD6 tower changes
{{BTD6 tower changes
| version = 19.0
| version = 19.0
Line 100: Line 97:
}}
}}


=== [[Spike Factory (BTD6)|Spike Factory]] ===
==== [[Spike Factory (BTD6)|Spike Factory]] ====
{{BTD6 tower changes
{{BTD6 tower changes
| quote =
| tower = Spike Factory
| tower = Spike Factory
| version = 19.0
| version = 19.0
| changes 1 = *{{buff|Spike: base damage increased|1|2}}
| changes 1 = *{{buff|name=Spike|Base damage increased|1|2}}
| changes 1 tiers = 3xx+
| changes 1 tiers = 3xx+
}}
}}


==Heroes==
====[[Pat Fusty (BTD6)|Pat Fusty]]====
===[[Pat Fusty (BTD6)|Pat Fusty]]===
{{BTD6 hero changes
{{BTD6 hero changes
| version = 19.0
| version = 19.0
| hero = Pat Fusty
| hero = Pat Fusty
| changes 1 = *{{nerf|Rallying Roar: cooldown increased|40s|45s}}
| changes 1 = *{{nerf|name=Rallying Roar|Cooldown increased|40s|45s}}
| changes 1 levels = 3+
| changes 1 levels = 3+
| changes 2 = *{{nerf|Rallying Roar: duration reduced|7s|5s}}
| changes 2 = *{{nerf|name=Rallying Roar|Duration reduced|7s|5s}}
| changes 2 levels = 3–13
| changes 2 levels = 3–13
| changes 3 = *{{nerf|Rallying Roar: duration reduced|12s|10s}}
| changes 3 = *{{nerf|name=Rallying Roar|Duration reduced|12s|10s}}
| changes 3 levels = 14+
| changes 3 levels = 14+
}}
}}


===[[Admiral Brickell (BTD6)|Admiral Brickell]]===
====[[Admiral Brickell (BTD6)|Admiral Brickell]]====
{{BTD6 hero changes
{{BTD6 hero changes
| version = 19.0
| version = 19.0
| hero = Admiral Brickell
| hero = Admiral Brickell
| changes 1 = *{{nerf|Mega Mine: now expires after 180 seconds}}
| changes 1 = *{{nerf|name=Mega Mine|Now expires after 180 seconds}}
*{{buff|Mega Mine: now works with Techbot}}
*{{buff|name=Mega Mine|Now works with Tech Bot}}
| changes 1 levels = 10+
| changes 1 levels = 10+
}}
}}


==Monkey Knowledge==
===[[Monkey Knowledge (BTD6)|Monkey Knowledge]]===
===[[Bank Deposits]]===
{{BTD6 changes table
| version = 19.0
|changes 1 label={{BTD6 mk|Bank Deposits}}
|changes 1 name=Bank Deposits
| changes 1 = *{{nerf|Deposits do not gain income until 1 round after being deposited}}
|changes 2 label={{BTD6 mk|Empowered Heroes}}
|changes 2 name=Empowered Heroes
|changes 2="* Resolved some issues with Hero placement animations when starting at level 3 from monkey knowledge"
}}
 
===[[Spillway]]===
{{BTD6 changes
{{BTD6 changes
| version = 19.0
|version=19.0
| changes = *{{nerf|Bank Deposits: Deposits do not gain income until 1 round after being deposited}}
|changes=*No longer causes the game to crash when attempting to play on this map
| names = Bank Deposits
|names=Spillway
}}
}}


== Bug fixes and general changes ==
===[[Hero Booster]]===
{{BTD6 changes
|version=19.0
|name=Hero Booster
|changes=
*No longer an in-app purchase, instead costing Monkey Money depending on the Hero's level
*Now capped at level 10 instead of fully upgrading the Hero
}}


* Resolved an issue where users could create a bugged co-op lobby
===Modes and events===
* Resolved a co-op issue where interactable objects would cause a desync
====[[Apopalypse (BTD6)|Apopalypse]]====
* Various localization fixes including rules button on pause menu
* Resolved some issues with Hero placement animations when starting at level 3 from monkey knowledge
{{BTD6 changes
{{BTD6 changes
| version = 19.0
| version = 19.0
| changes = * New screen UI when starting a game or loading a save on Apopalypse
| changes = * New UI when starting a game or loading a save in Apopalypse mode
| names = Apopalypse}}
| names = Apopalypse
* Some general spell-checking of our descriptions...
}}
* In player stats Co-op Pops & Cash Gifted should no longer have the same display value
====[[Co-op (BTD6)|Co-op]]====
* Resolved an issue where selling towers could cause their pops to be displayed on another tower
{{BTD6 changes
* Events time rounding will no longer cause them to sometimes display ‘ending 2 day’
|version=19.0
* Achievements related to completing games with one monkey type are fixed
|name=Co-op
* Single player stats should no longer be reset between loading saves
|changes=
* Local co-op lobbies will no longer disappear from your list while players are still in the lobby if the host leaves
*[[Double Cash Mode (BTD6)|Double Cash Mode]] now applies in Co-op
* DDT Camo now applies correctly in all game modes
* "Resolved an issue where users could create a bugged co-op lobby"
* Spillway track will no longer crash upon loading
* "Resolved a co-op issue where interactable objects would cause a desync"
* "Local co-op lobbies will no longer disappear from your list while players are still in the lobby if the host leaves"
}}
 
===[[Profile]]s===
{{BTD6 changes
|version=19.0
|name=Profile
|changes=
*"Lifetime Trophies" stat added
* "In player stats Co-op Pops & Cash Gifted should no longer have the same display value"
* "Single player stats should no longer be reset between loading saves"
}}
 
===Miscellaneous===
* "Various localization fixes including rules button on pause menu"
* "Some general spell-checking of our descriptions..."
* "Resolved an issue where selling towers could cause their pops to be displayed on another tower"
* "Events time rounding will no longer cause them to sometimes display ‘ending 2 day’"
* "Achievements related to completing games with one monkey type are fixed"


==Gallery==
==Gallery==
Line 171: Line 200:


== External links ==
== External links ==
*[https://www.reddit.com/r/btd6/comments/hnsrp6/bloons_td_6_patch_notes_version_190/ Official update notes on Reddit]<br>
*[https://www.reddit.com/r/btd6/comments/hnsrp6/bloons_td_6_patch_notes_version_190/ Official update notes on Reddit]
*[https://store.steampowered.com/news/app/960090/view/2498884002765602034 Official update notes on Steam]
*[https://store.steampowered.com/news/app/960090/view/2498884002765602034 Official update notes on Steam]



Revision as of 08:07, 8 April 2026

This article is a stub. You can help out by expanding it.
The editor who added this notice elaborates: Find release date. Update general changes, all towers, heroes, bug fixes and the gallery artworks for update 19.0
Version 19.0
Artwork representing version 19.0
Release dates
Steam8 July 2020[1]

Version 19.0 is the fifth major update to Bloons TD 6 of 2020. This update introduced Odyssey mode, the Trophy Store, the Octojones skin for Striker Jones, and the Beginner map Lotus Island, plus separated damage and cash counters.

Additions

Cosmetic items

Item Category
Bloons ― All Bloon Skins
Bloons ― MOAB Skins
Bloons ― MOAB Skins
Bloons ― MOAB Skins
Bloons ― MOAB Skins
Bloons ― MOAB Skins
Bloons ― MOAB Skins
Bloons ― MOAB Skins
Bloons ― Pop FX
Co-op ― Fullscreen Emotes
Co-op ― Fullscreen Emotes
Co-op ― Fullscreen Emotes
Co-op ― Sound Emotes
Co-op ― Sound Emotes
Co-op ― Standard Emotes
Co-op ― Standard Emotes
Co-op ― Standard Emotes
Co-op ― Text Emotes
Co-op ― Text Emotes
Co-op ― Text Emotes
Co-op ― Text Emotes
Game & UI ― Misc
Game & UI ― Music Tracks
Game & UI ― Music Tracks
Game & UI ― Music Tracks
Game & UI ― Music Tracks
Heroes ― Pets
Heroes ― Pets
Heroes ― Place FX
Heroes ― Place FX
Heroes ― Place FX
Heroes ― Place FX

Changes

Towers

Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Add towers with the new money separate counters, and the Ballistic missile speed buffs. Add bug fixes
Tiers Changes
X-X-4 MOAB Press
  • Nerf Upgrade cost increased ― $1,800 → $2,000
X-X-5 MOAB Domination
  • Buff Knockback kylie: Can now target (but not stun or knock back) BADs
  • Buff Knockback kylie: Now explodes instead of returning
Tiers Changes
2-2-0 Large Calibre + Shrapnel Shot
2-3-0 Bouncing Bullet + Large Calibre
2-4-0 Supply Drop + Large Calibre
2-5-0 Elite Sniper + Large Calibre
  • Buff Shrapnel: Damage increased ― 1 → 2
3-2-0 Deadly Precision + Shrapnel Shot
  • Buff Shrapnel: Damage increased ― 2 → 4
4-2-0 Maim MOAB + Shrapnel Shot
  • Buff Shrapnel: Damage increased ― 3 → 6
5-2-0 Cripple MOAB + Shrapnel Shot
  • Buff Shrapnel: Damage increased ― 5 → 12
Tiers Changes
X-3-X Ballistic Missile and further upgrades
  • Nerf Range reduced ― 60 → 50
  • Nerf Ballistic Missile explosion: No longer hits Camo Bloons without Camo detection (bug fix)
0-3-1 Ballistic Missile + Twin Guns
0-4-1 First Strike Capability + Twin Guns
  • Nerf Ballistic Missile: Attack cooldown increased ― 1.275s → 1.3125s
0-3-2 Ballistic Missile + Airburst Darts
0-4-2 First Strike Capability + Airburst Darts
  • Nerf Ballistic Missile: Attack cooldown increased ― 0.75s → 0.984375s
0-5-1 Pre-emptive Strike + Twin Guns
  • Nerf Ballistic Missile: Attack cooldown increased ― 0.425s → 0.4375s (undocumented)
0-5-2 Pre-emptive Strike + Airburst Darts
  • Nerf Ballistic Missile: Attack cooldown increased ― 0.25s → 0.328125s (undocumented)
Tiers Changes
4-2-0 Aircraft Carrier + Hot Shot
  • Nerf No longer gains Camo detection after loading a save (bug fix)
X-4-X Monkey Pirates
  • Buff MOAB Takedown: Abilities from 2 separate Monkey Buccaneers no longer target the same target when activated at the same time (bug fix)
Tiers Changes
X-X-4 Comanche Defense
  • Buff Upgrade cost reduced ― $10,000 → $8,500
Tiers Changes
4-X-X Arcane Spike
  • Nerf Upgrade cost increased ― $10,000 → $10,900
Tiers Changes
3-X-X Spiked Balls and further upgrades
  • Buff Spike: Base damage increased ― 1 → 2
Levels Changes
3+
  • Nerf Rallying Roar: Cooldown increased ― 40s → 45s
3–13
  • Nerf Rallying Roar: Duration reduced ― 7s → 5s
14+
  • Nerf Rallying Roar: Duration reduced ― 12s → 10s
Levels Changes
10+
  • Nerf Mega Mine: Now expires after 180 seconds
  • Buff Mega Mine: Now works with Tech Bot
Subject Changes
Bank Deposits Bank Deposits
  • Nerf Deposits do not gain income until 1 round after being deposited
Empowered Heroes Empowered Heroes

"* Resolved some issues with Hero placement animations when starting at level 3 from monkey knowledge"

  • No longer causes the game to crash when attempting to play on this map
  • No longer an in-app purchase, instead costing Monkey Money depending on the Hero's level
  • Now capped at level 10 instead of fully upgrading the Hero

Modes and events

  • New UI when starting a game or loading a save in Apopalypse mode
  • Double Cash Mode now applies in Co-op
  • "Resolved an issue where users could create a bugged co-op lobby"
  • "Resolved a co-op issue where interactable objects would cause a desync"
  • "Local co-op lobbies will no longer disappear from your list while players are still in the lobby if the host leaves"
  • "Lifetime Trophies" stat added
  • "In player stats Co-op Pops & Cash Gifted should no longer have the same display value"
  • "Single player stats should no longer be reset between loading saves"

Miscellaneous

  • "Various localization fixes including rules button on pause menu"
  • "Some general spell-checking of our descriptions..."
  • "Resolved an issue where selling towers could cause their pops to be displayed on another tower"
  • "Events time rounding will no longer cause them to sometimes display ‘ending 2 day’"
  • "Achievements related to completing games with one monkey type are fixed"

Video

References