Update history:Bloons TD 6/Version 44.0: Difference between revisions

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===Towers===
===Towers===
====[[Dart Monkey (BTD6)|Dart Monkey]]====
====[[Dart Monkey (BTD6)|Dart Monkey]]====
{{#invoke:BTD6 changes|tower
{{BTD6 tower changes
|version =44.0
|version =44.0
|tower  =Dart Monkey
|tower  =Dart Monkey
Line 55: Line 55:
|quote=Spike-o-pult’s piercing power in the extreme conditions is too cost effective compared to the Juggernaut so we’re tweaking these slightly to keep Juggernaut as a proper upgrade in Races. Crossbow Master is shuffling around to a higher damage point that should work more effectively with top path’s pierce
|quote=Spike-o-pult’s piercing power in the extreme conditions is too cost effective compared to the Juggernaut so we’re tweaking these slightly to keep Juggernaut as a proper upgrade in Races. Crossbow Master is shuffling around to a higher damage point that should work more effectively with top path’s pierce


|change 1 tiers=3XX
|changes 1 tiers=3XX
|change 1=
|changes 1=
*{{nerf|Pierce reduced|22|18}}
*{{nerf|Pierce reduced|22|18}}
|change 2 tiers=4XX
|changes 2 tiers=4XX
|change 2=
|changes 2=
*{{buff|Pierce increased|50|60}}
*{{buff|Pierce increased|50|60}}
|change 3 tiers=5XX
|changes 3 tiers=5XX
|change 3=
|changes 3=
*{{buff|Main projectile pierce increased|200|210|note=Mini-projectiles are unchanged}}
*{{buff|Main projectile pierce increased|200|210|note=Mini-projectiles are unchanged}}
|change 4 tiers=XX5
|changes 4 tiers=XX5
|change 4=
|changes 4=
*{{nerf|Base attack cooldown increased|0.16s|0.24s}}
*{{nerf|Base attack cooldown increased|0.16s|0.24s}}
*{{buff|Base damage increased|6|8}}
*{{buff|Base damage increased|6|8}}
*{{buff|Crit damage increased|50|80}}
*{{buff|Crit damage increased|50|80}}
|change 5 tiers=105
|changes 5 tiers=105
|change 5=
|changes 5=
*{{buff|Pierce bonus increased|6|8}}
*{{buff|Pierce bonus increased|6|8}}
|change 6 tiers=205
|changes 6 tiers=205
|change 6=
|changes 6=
*{{buff|Pierce bonus increased|7|8}}
*{{buff|Pierce bonus increased|7|8}}
}}
}}


====[[Boomerang Monkey (BTD6)|Boomerang Monkey]]====
====[[Boomerang Monkey (BTD6)|Boomerang Monkey]]====
{{#invoke:BTD6 changes|tower
{{BTD6 tower changes
|version =44.0
|version =44.0
|tower  =Boomerang Monkey
|tower  =Boomerang Monkey
Line 84: Line 84:
|quote=The MOAB Press top crosspath is the ‘better’ crosspath for most cases due to having more than double the pierce as well as a stronger knockback amount on a tower that most effectively uses high pierce, as this is one of the better support towers in the game we are reducing that superior crosspath without nerfing the lesser one to even this more.
|quote=The MOAB Press top crosspath is the ‘better’ crosspath for most cases due to having more than double the pierce as well as a stronger knockback amount on a tower that most effectively uses high pierce, as this is one of the better support towers in the game we are reducing that superior crosspath without nerfing the lesser one to even this more.


|change 1 tiers=104,105
|changes 1 tiers=104,105
|change 1=
|changes 1=
*{{nerf|Pierce bonus for MOAB Press boomerangs reduced|100|60}}
*{{nerf|Pierce bonus for MOAB Press boomerangs reduced|100|60}}
|change 2 tiers=204,205
|changes 2 tiers=204,205
|change 2=
|changes 2=
*{{nerf|Pierce bonus for MOAB Press boomerangs reduced|120|80}}
*{{nerf|Pierce bonus for MOAB Press boomerangs reduced|120|80}}
}}
}}


====[[Bomb Shooter (BTD6)|Bomb Shooter]]====
====[[Bomb Shooter (BTD6)|Bomb Shooter]]====
{{#invoke:BTD6 changes|tower
{{BTD6 tower changes
|version =44.0
|version =44.0
|tower  =Bomb Shooter
|tower  =Bomb Shooter
Line 101: Line 101:
|cost 1 path  =0
|cost 1 path  =0
|cost 1 tier  =0
|cost 1 tier  =0
|cost 1 before=525
|cost 1 prev=525
|cost 1 after =375
|cost 1 curr=375


|cost 2 path  =1
|cost 2 path  =1
|cost 2 tier  =1
|cost 2 tier  =1
|cost 2 before=350
|cost 2 prev=350
|cost 2 after =250
|cost 2 curr=250


|cost 3 path  =2
|cost 3 path  =2
|cost 3 tier  =4
|cost 3 tier  =4
|cost 3 before=3100
|cost 3 prev=3100
|cost 3 after =3350
|cost 3 curr=3350


|cost 4 path  =2
|cost 4 path  =2
|cost 4 tier  =5
|cost 4 tier  =5
|cost 4 before=25500
|cost 4 prev=25500
|cost 4 after =28000
|cost 4 curr=28000


|cost 5 path  =3
|cost 5 path  =3
|cost 5 tier  =5
|cost 5 tier  =5
|cost 5 before=28000
|cost 5 prev=28000
|cost 5 after =25500
|cost 5 curr=25500


|change 1 tiers=3XX,4XX,5XX
|changes 1 tiers=3XX,4XX,5XX
|change 1=
|changes 1=
*{{buff|Explosion pierce increased|60|80}}
*{{buff|Explosion pierce increased|60|80}}
|change 2 tiers=XX1,XX2,XX3,XX4,XX5,101,201,301,401,501,102,202,302,402,502,011,021,031,041,051,012,022,032,042,052
|changes 2 tiers=XX1,XX2,XX3,XX4,XX5,101,201,301,401,501,102,202,302,402,502,011,021,031,041,051,012,022,032,042,052
|change 2=
|changes 2=
*{{buff|Range bonus increased|7|12}}
*{{buff|Range bonus increased|7|12}}
|change 3 tiers=XX2,102,202,302,402,502,012,022,032,042,052
|changes 3 tiers=XX2,102,202,302,402,502,012,022,032,042,052
|change 3=
|changes 3=
*{{buff|Frag damage is no longer capped}}
*{{buff|Frag damage is no longer capped}}
*{{buff|Frag pierce is no longer capped}}
*{{buff|Frag pierce is no longer capped}}
Line 137: Line 137:


====[[Tack Shooter (BTD6)|Tack Shooter]]====
====[[Tack Shooter (BTD6)|Tack Shooter]]====
{{#invoke:BTD6 changes|tower
{{BTD6 tower changes
|version =44.0
|version =44.0
|tower  =Tack Shooter
|tower  =Tack Shooter
Line 143: Line 143:
|quote=For a tower that functions best close-up anyway increasing range has questionable viability, Tack Shooter’s middle crosspath has always struggled due to this so we’ve decided to try out a more considerable pierce increase.
|quote=For a tower that functions best close-up anyway increasing range has questionable viability, Tack Shooter’s middle crosspath has always struggled due to this so we’ve decided to try out a more considerable pierce increase.


|change 1 tiers=X2X,120,220,320,021,022,023,024,025
|changes 1 tiers=X2X,120,220,320,021,022,023,024,025
|change 1=
|changes 1=
*{{buff|Pierce bonus increased|1|3|note=Blade Shooter, Ring of Fire, and their higher tiers are unchanged}}
*{{buff|Pierce bonus increased|1|3|note=Blade Shooter, Ring of Fire, and their higher tiers are unchanged}}


|change 2 tiers=5XX
|changes 2 tiers=5XX
|change 2=
|changes 2=
*{{nerf|Meteor explosion no longer hits camo without [[Camo detection]]}}
*{{nerf|Meteor explosion no longer hits camo without [[Camo detection]]}}
}}
}}


====[[Ice Monkey (BTD6)|Ice Monkey]]====
====[[Ice Monkey (BTD6)|Ice Monkey]]====
{{#invoke:BTD6 changes|tower
{{BTD6 tower changes
|version =44.0
|version =44.0
|tower  =Ice Monkey
|tower  =Ice Monkey
Line 159: Line 159:
|quote=Adding a lesser MOAB-Benefit to Icicles, leading into the stronger T5 Anti-MOAB capability
|quote=Adding a lesser MOAB-Benefit to Icicles, leading into the stronger T5 Anti-MOAB capability


|change 1 tiers=XX4
|changes 1 tiers=XX4
|change 1=
|changes 1=
*{{buff|Blast now deals +8 damage to MOAB-Class Bloons|note=Icicle Impale is unchanged}}
*{{buff|Blast now deals +8 damage to MOAB-Class Bloons|note=Icicle Impale is unchanged}}
}}
}}


====[[Glue Gunner (BTD6)|Glue Gunner]]====
====[[Glue Gunner (BTD6)|Glue Gunner]]====
{{#invoke:BTD6 changes|tower
{{BTD6 tower changes
|version =44.0
|version =44.0
|tower  =Glue Gunner
|tower  =Glue Gunner
Line 173: Line 173:
|cost 1 path  =3
|cost 1 path  =3
|cost 1 tier  =4
|cost 1 tier  =4
|cost 1 before=3400
|cost 1 prev=3400
|cost 1 after =4000
|cost 1 curr=4000


|change 1 tiers=000
|changes 1 tiers=000
|change 1=
|changes 1=
*{{change|Eject points moved for most upgrade combinations}}
*{{change|Eject points moved for most upgrade combinations}}


|change 2 tiers=X5X
|changes 2 tiers=X5X
|change 2=
|changes 2=
*{{buff|Ability duration increased|15s|20s}}
*{{buff|Ability duration increased|15s|20s}}
*{{nerf|Ability cooldown increased|30s|40s|note=This also means purchasing the Glue Storm upgrade reduces the current cooldown by 10 seconds less}}
*{{nerf|Ability cooldown increased|30s|40s|note=This also means purchasing the Glue Storm upgrade reduces the current cooldown by 10 seconds less}}
Line 187: Line 187:


====[[Sniper Monkey (BTD6)|Sniper Monkey]]====
====[[Sniper Monkey (BTD6)|Sniper Monkey]]====
{{#invoke:BTD6 changes|tower
{{BTD6 tower changes
|version =44.0
|version =44.0
|tower  =Sniper Monkey
|tower  =Sniper Monkey
Line 195: Line 195:
|cost 1 path  =2
|cost 1 path  =2
|cost 1 tier  =3
|cost 1 tier  =3
|cost 1 before=2400
|cost 1 prev=2400
|cost 1 after =2100
|cost 1 curr=2100


|change 1 tiers=5XX
|changes 1 tiers=5XX
|change 1=
|changes 1=
*{{nerf|Explosion no longer hits camo without [[Camo detection]]}}
*{{nerf|Explosion no longer hits camo without [[Camo detection]]}}


|change 2 tiers=X4X
|changes 2 tiers=X4X
|change 2=
|changes 2=
*{{nerf|Cash per crate reduced|$1,200|$1,100|note=Elite Sniper is unchanged}}
*{{nerf|Cash per crate reduced|$1,200|$1,100|note=Elite Sniper is unchanged}}
}}
}}


====[[Monkey Sub (BTD6)|Monkey Sub]]====
====[[Monkey Sub (BTD6)|Monkey Sub]]====
{{#invoke:BTD6 changes|tower
{{BTD6 tower changes
|version =44.0
|version =44.0
|tower  =Monkey Sub
|tower  =Monkey Sub
Line 214: Line 214:
|quote=Given the long cooldown we want it to feel impactful in freeplay for longer, so all of the Nautic Siege Core’s ability boss damage is being converted to basic damage & bonuses to MOAB.
|quote=Given the long cooldown we want it to feel impactful in freeplay for longer, so all of the Nautic Siege Core’s ability boss damage is being converted to basic damage & bonuses to MOAB.


|change 1 tiers=5XX
|changes 1 tiers=5XX
|change 1=
|changes 1=
*Buff icon now appears on X-4-X Beast Handlers
*Buff icon now appears on X-4-X Beast Handlers


|change 2 tiers=Paragon
|changes 2 tiers=Paragon
|change 2=
|changes 2=
*{{buff|Final Strike explosion base damage increased|50000|60000}}
*{{buff|Final Strike explosion base damage increased|50000|60000}}
*{{nerf|Final Strike explosion no longer deals +10,000 bonus boss damage}}
*{{nerf|Final Strike explosion no longer deals +10,000 bonus boss damage}}
Line 229: Line 229:


====[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]====
====[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]====
{{#invoke:BTD6 changes|tower
{{BTD6 tower changes
|version =44.0
|version =44.0
|tower  =Monkey Buccaneer
|tower  =Monkey Buccaneer
Line 237: Line 237:
|cost 1 path  =1
|cost 1 path  =1
|cost 1 tier  =4
|cost 1 tier  =4
|cost 1 before=6900
|cost 1 prev=6900
|cost 1 after =8000
|cost 1 curr=8000


|change 1 tiers=5XX
|changes 1 tiers=5XX
|change 1=
|changes 1=
*{{buff|"Planes should no longer occasionally pause attacks for no reason"|bugfix=y}}
*{{buff|"Planes should no longer occasionally pause attacks for no reason"|bugfix=y}}


|change 2 tiers=X3X
|changes 2 tiers=X3X
|change 2=
|changes 2=
*{{buff|Explosion damage increased|1|2|note=Does not carry over to Monkey Pirates or Pirate Lord}}
*{{buff|Explosion damage increased|1|2|note=Does not carry over to Monkey Pirates or Pirate Lord}}
*{{buff|Grape damage increased|2|3}}
*{{buff|Grape damage increased|2|3}}
|change 3 tiers=X4X
|changes 3 tiers=X4X
|change 3=
|changes 3=
*{{buff|Grape damage increased|3|5|note=Does not carry over to Pirate Lord}}
*{{buff|Grape damage increased|3|5|note=Does not carry over to Pirate Lord}}
*{{buff|Ability cooldown reduced|50|45|note=Does not carry over to Pirate Lord}}
*{{buff|Ability cooldown reduced|50|45|note=Does not carry over to Pirate Lord}}
|change 4 tiers=X5X
|changes 4 tiers=X5X
|change 4=
|changes 4=
*{{buff|Ability now shoots 6 hooks at a time instead of 3}}
*{{buff|Ability now shoots 6 hooks at a time instead of 3}}
*{{nerf|Number of hooks required for ZOMG increased|2|3}}
*{{nerf|Number of hooks required for ZOMG increased|2|3}}


|change 5 tiers=XX4,XX5
|changes 5 tiers=XX4,XX5
|change 5=
|changes 5=
*Now has a buff icon for its sellback rate buff
*Now has a buff icon for its sellback rate buff
}}
}}


====[[Monkey Ace (BTD6)|Monkey Ace]]====
====[[Monkey Ace (BTD6)|Monkey Ace]]====
{{#invoke:BTD6 changes|tower
{{BTD6 tower changes
|version =44.0
|version =44.0
|tower  =Monkey Ace
|tower  =Monkey Ace
Line 269: Line 269:
|quote=Even with the higher cost Goliath Doomship continues to pull too far ahead of other paragons, given that this is mostly an ability based paragon we’ve decided to nerf this ability greatly but also somewhat counterbalance this change for standard freeplay by converting all of the boss bonus on the ability into basic damage similar to our changes for the Sub Paragon.
|quote=Even with the higher cost Goliath Doomship continues to pull too far ahead of other paragons, given that this is mostly an ability based paragon we’ve decided to nerf this ability greatly but also somewhat counterbalance this change for standard freeplay by converting all of the boss bonus on the ability into basic damage similar to our changes for the Sub Paragon.


|change 1 tiers=Paragon
|changes 1 tiers=Paragon
|change 1=
|changes 1=
*{{nerf|Carpet Bomb cooldown increased|50s|60s}}
*{{nerf|Carpet Bomb cooldown increased|50s|60s}}
*{{buff|Carpet Bomb explosion base damage increased|20000|30000}}
*{{buff|Carpet Bomb explosion base damage increased|20000|30000}}
Line 277: Line 277:


====[[Heli Pilot (BTD6)|Heli Pilot]]====
====[[Heli Pilot (BTD6)|Heli Pilot]]====
{{#invoke:BTD6 changes|tower
{{BTD6 tower changes
|version =44.0
|version =44.0
|tower  =Heli Pilot
|tower  =Heli Pilot
Line 283: Line 283:
|quote=Players have noticed the life crate has more collection radius than the cash crate, and that this causes problems for some strategies / challenges as you don’t always want to increase lives, so these radius have been matched. Special Poperations struggles to fit into competitive strategies due to it serving a different purpose than the T4, so the cooldown of the Support Chinook ability at T5 is now being greatly reduced in order to continue building on what is good about the T4 even for strategies that may not need the Marine specifically.
|quote=Players have noticed the life crate has more collection radius than the cash crate, and that this causes problems for some strategies / challenges as you don’t always want to increase lives, so these radius have been matched. Special Poperations struggles to fit into competitive strategies due to it serving a different purpose than the T4, so the cooldown of the Support Chinook ability at T5 is now being greatly reduced in order to continue building on what is good about the T4 even for strategies that may not need the Marine specifically.


|change 1 tiers=X4X,X5X
|changes 1 tiers=X4X,X5X
|change 1=
|changes 1=
*{{nerf|Lives crate collection radius reduced|100|50}}
*{{nerf|Lives crate collection radius reduced|100|50}}


|change 2 tiers=X5X
|changes 2 tiers=X5X
|change 2=
|changes 2=
*{{buff|Redeploy cooldown reduced|45s|15s|note=This also means purchasing the Special Poperations upgrade reduces the current cooldown by 30 seconds more}}
*{{buff|Redeploy cooldown reduced|45s|15s|note=This also means purchasing the Special Poperations upgrade reduces the current cooldown by 30 seconds more}}
*{{buff|Special Poperations cooldown reduced|45s|15s}}
*{{buff|Special Poperations cooldown reduced|45s|15s}}


|change 3 tiers=X13
|changes 3 tiers=X13
|change 3=
|changes 3=
*{{buff|"Should again correctly increase pushback amount"|bugfix=y}}
*{{buff|"Should again correctly increase pushback amount"|bugfix=y}}
}}
}}


====[[Mortar Monkey (BTD6)|Mortar Monkey]]====
====[[Mortar Monkey (BTD6)|Mortar Monkey]]====
{{#invoke:BTD6 changes|tower
{{BTD6 tower changes
|version =44.0
|version =44.0
|tower  =Mortar Monkey
|tower  =Mortar Monkey
Line 306: Line 306:
|cost 1 path  =2
|cost 1 path  =2
|cost 1 tier  =4
|cost 1 tier  =4
|cost 1 before=5900
|cost 1 prev=5900
|cost 1 after =6500
|cost 1 curr=6500


|cost 2 path  =2
|cost 2 path  =2
|cost 2 tier  =5
|cost 2 tier  =5
|cost 2 before=32000
|cost 2 prev=32000
|cost 2 after =38000
|cost 2 curr=38000
}}
}}


====[[Dartling Gunner (BTD6)|Dartling Gunner]]====
====[[Dartling Gunner (BTD6)|Dartling Gunner]]====
{{#invoke:BTD6 changes|tower
{{BTD6 tower changes
|version =44.0
|version =44.0
|tower  =Dartling Gunner
|tower  =Dartling Gunner
Line 322: Line 322:
|quote=402’s pierce increase is extremely hard to justify over fire rate which increases single target & grouped damage at the same time, so we’re giving it more pierce than it knows what to do with. Faster Swivel while a nice quality of life doesn’t add any power so also ends up difficult to justify on its own, we don’t expect this will change that too much but even faster swiveling should be much nicer for when you do desperately need that accuracy.
|quote=402’s pierce increase is extremely hard to justify over fire rate which increases single target & grouped damage at the same time, so we’re giving it more pierce than it knows what to do with. Faster Swivel while a nice quality of life doesn’t add any power so also ends up difficult to justify on its own, we don’t expect this will change that too much but even faster swiveling should be much nicer for when you do desperately need that accuracy.


|change 1 tiers=402
|changes 1 tiers=402
|change 1=
|changes 1=
*{{buff|Pierce bonus increased|25|50|note=Does not carry over to Ray of Doom}}
*{{buff|Pierce bonus increased|25|50|note=Does not carry over to Ray of Doom}}
|change 2 tiers=XX1,XX2,XX3,XX4,XX5,101,201,301,401,501,102,202,302,402,502,011,021,031,041,051,012,022,032,042,052
|changes 2 tiers=XX1,XX2,XX3,XX4,XX5,101,201,301,401,501,102,202,302,402,502,011,021,031,041,051,012,022,032,042,052
|change 2=
|changes 2=
*{{buff|Turn rate increased|360|440}}
*{{buff|Turn rate increased|360|440}}
}}
}}


====[[Super Monkey (BTD6)|Super Monkey]]====
====[[Super Monkey (BTD6)|Super Monkey]]====
{{#invoke:BTD6 changes|tower
{{BTD6 tower changes
|version =44.0
|version =44.0
|tower  =Super Monkey
|tower  =Super Monkey
Line 337: Line 337:
|quote=Robo monkey still holds its own for too long, easily working into its also very powerful Tech Terror upgrade.
|quote=Robo monkey still holds its own for too long, easily working into its also very powerful Tech Terror upgrade.


|change 1 tiers=X3X
|changes 1 tiers=X3X
|change 1=
|changes 1=
*{{nerf|Pierce reduced|6|5}}
*{{nerf|Pierce reduced|6|5}}
|change 2 tiers=X4X
|changes 2 tiers=X4X
|change 2=
|changes 2=
*{{nerf|Pierce reduced|9|8}}
*{{nerf|Pierce reduced|9|8}}
|change 3 tiers=X5X
|changes 3 tiers=X5X
|change 3=
|changes 3=
*{{nerf|Pierce reduced|14|13}}
*{{nerf|Pierce reduced|14|13}}
}}
}}


====[[Alchemist (BTD6)|Alchemist]]====
====[[Alchemist (BTD6)|Alchemist]]====
{{#invoke:BTD6 changes|tower
{{BTD6 tower changes
|version =44.0
|version =44.0
|tower  =Alchemist
|tower  =Alchemist
Line 357: Line 357:
|cost 1 path  =1
|cost 1 path  =1
|cost 1 tier  =5
|cost 1 tier  =5
|cost 1 before=60000
|cost 1 prev=60000
|cost 1 after =48000
|cost 1 curr=48000


|change 1 tiers=5XX
|changes 1 tiers=5XX
|change 1=
|changes 1=
*{{nerf|Range reduced|65|45}}
*{{nerf|Range reduced|65|45}}
}}
}}


====[[Druid (BTD6)|Druid]]====
====[[Druid (BTD6)|Druid]]====
{{#invoke:BTD6 changes|tower
{{BTD6 tower changes
|version =44.0
|version =44.0
|tower  =Druid
|tower  =Druid
Line 372: Line 372:
|quote=Druid of the Storm’s base pierce is being reduced to put it more in line with other group Bloon stalling supports, however at T5 MOAB-Class pierce penalties are being reduced and damage increased to reduce how much it slows down the game when purchased. Druid of the Jungle’s vine attack rate has always been possible to be influenced by buffs though the time taken to destroy any larger Bloons is simply longer than the base cooldown so this hasn’t been relevant to it, we’ve now given it a normal attack cooldown to the point where the 031 crosspath should make some difference when grabbing larger Bloons.
|quote=Druid of the Storm’s base pierce is being reduced to put it more in line with other group Bloon stalling supports, however at T5 MOAB-Class pierce penalties are being reduced and damage increased to reduce how much it slows down the game when purchased. Druid of the Jungle’s vine attack rate has always been possible to be influenced by buffs though the time taken to destroy any larger Bloons is simply longer than the base cooldown so this hasn’t been relevant to it, we’ve now given it a normal attack cooldown to the point where the 031 crosspath should make some difference when grabbing larger Bloons.


|change 1 tiers=3XX
|changes 1 tiers=3XX
|change 1=
|changes 1=
*{{nerf|Tornado pierce reduced|30|24|note=Does not carry over to higher tiers}}
*{{nerf|Tornado pierce reduced|30|24|note=Does not carry over to higher tiers}}
|change 2 tiers=4XX
|changes 2 tiers=4XX
|change 2=
|changes 2=
*{{nerf|Ball lightning projectile can no longer freeze White Bloons by default}}
*{{nerf|Ball lightning projectile can no longer freeze White Bloons by default}}
|change 3 tiers=5XX
|changes 3 tiers=5XX
|change 3=
|changes 3=
*{{buff|Superstorm damage increased|12|120}}
*{{buff|Superstorm damage increased|12|120}}
*{{buff|Superstorm BFB pierce penalty reduced|19|14}}
*{{buff|Superstorm BFB pierce penalty reduced|19|14}}
*{{buff|Superstorm ZOMG pierce penalty reduced|49|44}}
*{{buff|Superstorm ZOMG pierce penalty reduced|49|44}}
|change 4 tiers=X3X,X4X,X5X
|changes 4 tiers=X3X,X4X,X5X
|change 4=
|changes 4=
*{{nerf|Vine minimum cooldown increased|0.25s|2.6s}}
*{{nerf|Vine minimum cooldown increased|0.25s|2.6s}}
|change 5 tiers=150,250
|changes 5 tiers=150,250
*{{nerf|Vine minimum cooldown increased|0.0625s|0.65s|undoc=y}}
*{{nerf|Vine minimum cooldown increased|0.0625s|0.65s|undoc=y}}
}}
}}


====[[Spike Factory (BTD6)|Spike Factory]]====
====[[Spike Factory (BTD6)|Spike Factory]]====
{{#invoke:BTD6 changes|tower
{{BTD6 tower changes
|version =44.0
|version =44.0
|tower  =Spike Factory
|tower  =Spike Factory
Line 399: Line 399:
|cost 1 path  =2
|cost 1 path  =2
|cost 1 tier  =4
|cost 1 tier  =4
|cost 1 before=5000
|cost 1 prev=5000
|cost 1 after =6000
|cost 1 curr=6000


|change 1 tiers=X2X,X3X,X4X,X5X,120,220,320,420,520,021,022,023,024,025
|changes 1 tiers=X2X,X3X,X4X,X5X,120,220,320,420,520,021,022,023,024,025
|change 1=
|changes 1=
*{{nerf|Cooldown modifier reduced|-30%|-25%}}
*{{nerf|Cooldown modifier reduced|-30%|-25%}}
}}
}}


====[[Engineer Monkey (BTD6)|Engineer Monkey]]====
====[[Engineer Monkey (BTD6)|Engineer Monkey]]====
{{#invoke:BTD6 changes|tower
{{BTD6 tower changes
|version=44.0
|version=44.0
|tower  =Engineer Monkey
|tower  =Engineer Monkey


|change 1 tiers=Paragon
|changes 1 tiers=Paragon
|change 1=
|changes 1=
*"Placing a Master Builder turret at the very bottom of the screen should no longer crash"
*"Placing a Master Builder turret at the very bottom of the screen should no longer crash"
}}
}}


====[[Beast Handler (BTD6)|Beast Handler]]====
====[[Beast Handler (BTD6)|Beast Handler]]====
{{#invoke:BTD6 changes|tower
{{BTD6 tower changes
|version =44.0
|version =44.0
|tower  =Beast Handler
|tower  =Beast Handler
Line 426: Line 426:
|cost 1 path  =3
|cost 1 path  =3
|cost 1 tier  =4
|cost 1 tier  =4
|cost 1 before=7800
|cost 1 prev=7800
|cost 1 after =9000
|cost 1 curr=9000


|change 1 tiers=X4X
|changes 1 tiers=X4X
|change 1=
|changes 1=
*{{nerf|Attack base damage reduced|30|26|Does not carry over to Giganotosaurus}}
*{{nerf|Attack base damage reduced|30|26|Does not carry over to Giganotosaurus}}
*{{nerf|Attack damage Beast Power range reduced|60|52|Does not carry over to Giganotosaurus; also reduces the Beast Power modifier to its bonus stunned damage from +28 to +25}}
*{{nerf|Attack damage Beast Power range reduced|60|52|Does not carry over to Giganotosaurus; also reduces the Beast Power modifier to its bonus stunned damage from +28 to +25}}
|change 2 tiers=XX4
|changes 2 tiers=XX4
|change 2=
|changes 2=
*{{nerf|+1 Ceramic pierce penalty added|note=Does not carry over to Pouākai}}
*{{nerf|+1 Ceramic pierce penalty added|note=Does not carry over to Pouākai}}
|change 3 tiers=XX4,XX5
|changes 3 tiers=XX4,XX5
|change 3=
|changes 3=
*{{buff|DDT pierce penalty reduced|59|29}}
*{{buff|DDT pierce penalty reduced|59|29}}
}}
}}
Line 447: Line 447:
|quote  =Churchill has propped another pillow ontop of their booster seat and is ready to do some serious damage. We felt the speed of the main cannon attack didn’t fit well for ‘a literal tank’, so main cannon damage is going up at all levels at the cost of attack speed. However even though the dps mostly averages out to something similar, this does make him more effective at utilizing his pierce and with the slower main attack the machine gun more properly performs its job of catching the faster Bloons in that downtime, so its damage is being buffed at all levels to be more helpful at this.{{sic}}
|quote  =Churchill has propped another pillow ontop of their booster seat and is ready to do some serious damage. We felt the speed of the main cannon attack didn’t fit well for ‘a literal tank’, so main cannon damage is going up at all levels at the cost of attack speed. However even though the dps mostly averages out to something similar, this does make him more effective at utilizing his pierce and with the slower main attack the machine gun more properly performs its job of catching the faster Bloons in that downtime, so its damage is being buffed at all levels to be more helpful at this.{{sic}}


|change 1 levels=1-6
|changes 1 levels=1-6
|change 1=
|changes 1=
*{{buff|Main Gun base damage increased|1|3}}
*{{buff|Main Gun base damage increased|1|3}}


|change 2 levels=1-7
|changes 2 levels=1-7
|change 2=
|changes 2=
*{{nerf|Main Gun cooldown increased|0.7s|1.8s}}
*{{nerf|Main Gun cooldown increased|0.7s|1.8s}}


|change 3 levels=3-13
|changes 3 levels=3-13
|change 3=
|changes 3=
*{{buff|Armor Piercing Shells Ceramic/MOAB-Class damage buff increased|+3|+9}}
*{{buff|Armor Piercing Shells Ceramic/MOAB-Class damage buff increased|+3|+9}}


|change 4 levels=7-11
|changes 4 levels=7-11
|change 4=
|changes 4=
*{{buff|Main Gun base damage increased|2|6}}
*{{buff|Main Gun base damage increased|2|6}}
*{{buff|Machine Gun base damage increased|1|2}}
*{{buff|Machine Gun base damage increased|1|2}}


|change 5 levels=8-15
|changes 5 levels=8-15
|change 5=
|changes 5=
*{{nerf|Main Gun cooldown increased|0.5s|1.5s}}
*{{nerf|Main Gun cooldown increased|0.5s|1.5s}}


|change 6 levels=12-13
|changes 6 levels=12-13
|change 6=
|changes 6=
*{{buff|Main Gun base damage increased|3|9}}
*{{buff|Main Gun base damage increased|3|9}}
*{{buff|Machine Gun base damage increased|1|3}}
*{{buff|Machine Gun base damage increased|1|3}}


|change 7 levels=13-16
|changes 7 levels=13-16
|change 7=
|changes 7=
*{{buff|Armor Piercing Shells base damage buff increased|+1|+3}}
*{{buff|Armor Piercing Shells base damage buff increased|+1|+3}}
*{{buff|Armor Piercing Shells Ceramic/MOAB-Class damage buff increased|+7|+21}}
*{{buff|Armor Piercing Shells Ceramic/MOAB-Class damage buff increased|+7|+21}}


|change 8 levels=14-17
|changes 8 levels=14-17
|change 8=
|changes 8=
*{{buff|Main Gun base damage increased|4|12}}
*{{buff|Main Gun base damage increased|4|12}}
*{{buff|Machine Gun base damage increased|2|4}}
*{{buff|Machine Gun base damage increased|2|4}}


|change 9 levels=15+
|changes 9 levels=15+
|change 9=
|changes 9=
*{{buff|Main Gun Fortified damage increased|+1|+3}}
*{{buff|Main Gun Fortified damage increased|+1|+3}}


|change 10 levels=16+
|changes 10 levels=16+
|change 10=
|changes 10=
*{{nerf|Main Gun cooldown increased|0.3s|0.9s}}
*{{nerf|Main Gun cooldown increased|0.3s|0.9s}}


|change 11 levels=17+
|changes 11 levels=17+
|change 11=
|changes 11=
*{{buff|Armor Piercing Shells base damage buff increased|+2|+6}}
*{{buff|Armor Piercing Shells base damage buff increased|+2|+6}}
*{{buff|Armor Piercing Shells Ceramic/MOAB-Class damage buff increased|+11|+33}}
*{{buff|Armor Piercing Shells Ceramic/MOAB-Class damage buff increased|+11|+33}}


|change 12 levels=18+
|changes 12 levels=18+
|change 12=
|changes 12=
*{{buff|Main Gun base damage increased|5|15}}
*{{buff|Main Gun base damage increased|5|15}}
*{{buff|Machine Gun base damage increased|2|5}}
*{{buff|Machine Gun base damage increased|2|5}}
Line 508: Line 508:
|quote  =With hero power creeping up for a while now, Adora has been sitting ahead of most all other heroes due to her high level 20 potential so this max level power is being cut back
|quote  =With hero power creeping up for a while now, Adora has been sitting ahead of most all other heroes due to her high level 20 potential so this max level power is being cut back


|change 1 levels=7+
|changes 1 levels=7+
|change 1=
|changes 1=
*Blood Sacrifice can no longer select [[Ice Monkey (BTD6)|Ice Monkey]]s upgraded to [[Arctic Wind (BTD6)|Arctic Wind]] and above if their ice platforms are supporting Adora
*Blood Sacrifice can no longer select [[Ice Monkey (BTD6)|Ice Monkey]]s upgraded to [[Arctic Wind (BTD6)|Arctic Wind]] and above if their ice platforms are supporting Adora


|change 2 levels=20
|changes 2 levels=20
|change 2=
|changes 2=
*{{nerf|Ball of Light duration reduced|20s|15s}}
*{{nerf|Ball of Light duration reduced|20s|15s}}
}}
}}
Line 523: Line 523:
|quote  =Yea we see what everybody has been doing… Sauda having such a huge MOAB-Class bonus right from lv3 was silly, and this has been lowered
|quote  =Yea we see what everybody has been doing… Sauda having such a huge MOAB-Class bonus right from lv3 was silly, and this has been lowered


|change 1 levels=3-11
|changes 1 levels=3-11
|change 1=
|changes 1=
*{{nerf|Leaping Sword Attack impact MOAB damage reduced|+80|+60}}
*{{nerf|Leaping Sword Attack impact MOAB damage reduced|+80|+60}}
*"Should no longer fail to target when intended target is popped early"
*"Should no longer fail to target when intended target is popped early"


|change 2 levels=12+
|changes 2 levels=12+
|change 2=
|changes 2=
*{{nerf|Leaping Sword Attack impact MOAB damage reduced|+160|+140}}
*{{nerf|Leaping Sword Attack impact MOAB damage reduced|+160|+140}}
}}
}}
Line 539: Line 539:
|quote  =To give Psi’s Lv10 more breathing room we’ve moved some of the max blowback distance down into the minimum so it stays the same on average, but now with more time before the first Bloons start to get back to the track and reach your defense again.
|quote  =To give Psi’s Lv10 more breathing room we’ve moved some of the max blowback distance down into the minimum so it stays the same on average, but now with more time before the first Bloons start to get back to the track and reach your defense again.


|change 1 levels=10-19
|changes 1 levels=10-19
|change 1=
|changes 1=
*{{buff|Psionic Scream blowback min distance increased|50|100}}
*{{buff|Psionic Scream blowback min distance increased|50|100}}
*{{nerf|Psionic Scream blowback max distance reduced|300|250}}
*{{nerf|Psionic Scream blowback max distance reduced|300|250}}
Line 551: Line 551:
|quote  =Geraldo has pushed the heroes up into a whole new level of power, and tales are being sung of his ability to dodge nerfs blindfolded, but we are cracking down on some of his interactions with a little bit of QoL consistency being added back in the case of creepy idol.
|quote  =Geraldo has pushed the heroes up into a whole new level of power, and tales are being sung of his ability to dodge nerfs blindfolded, but we are cracking down on some of his interactions with a little bit of QoL consistency being added back in the case of creepy idol.


|change 1 ids=Creepy Idol
|changes 1 ids=Creepy Idol
|change 1=
|changes 1=
*{{buff|Creepy Idol max stock increased|2|4}}
*{{buff|Creepy Idol max stock increased|2|4}}
*{{nerf|Creepy Idol lifespan reduced|4 rounds|2 rounds}}
*{{nerf|Creepy Idol lifespan reduced|4 rounds|2 rounds}}
*{{buff|Creepy Idol restock time reduced|4 rounds|3 rounds}}
*{{buff|Creepy Idol restock time reduced|4 rounds|3 rounds}}


|change 2 levels=3-13
|changes 2 levels=3-13
|change 2 ids=See Invisibility Potion
|changes 2 ids=See Invisibility Potion
|change 2=
|changes 2=
*{{nerf|See Invisibility Potion lifespan reduced|10 rounds|5 rounds}}
*{{nerf|See Invisibility Potion lifespan reduced|10 rounds|5 rounds}}


|change 3 levels=4+
|changes 3 levels=4+
|change 3 ids=Tube of Amaz-o-Glue
|changes 3 ids=Tube of Amaz-o-Glue
|change 3=
|changes 3=
*{{nerf|Tube of Amaz-o-Glue restock time increased|3 rounds|4 rounds}}
*{{nerf|Tube of Amaz-o-Glue restock time increased|3 rounds|4 rounds}}


|change 4 levels=6+
|changes 4 levels=6+
|change 4 ids=Worn Hero's Cape
|changes 4 ids=Worn Hero's Cape
|change 4=
|changes 4=
*{{nerf|Worn Hero's Cape cost increased|$1,500|$1,750}}
*{{nerf|Worn Hero's Cape cost increased|$1,500|$1,750}}


|change 5 levels=13+
|changes 5 levels=13+
|change 5 ids=Shooty Turret
|changes 5 ids=Shooty Turret
|change 5=
|changes 5=
*{{nerf|Shooty Turret damage reduced|6|5}}
*{{nerf|Shooty Turret damage reduced|6|5}}


|change 6 levels=14+
|changes 6 levels=14+
|change 6 ids=See Invisibility Potion
|changes 6 ids=See Invisibility Potion
|change 6=
|changes 6=
*{{nerf|See Invisibility Potion lifespan reduced|15 rounds|10 rounds}}
*{{nerf|See Invisibility Potion lifespan reduced|15 rounds|10 rounds}}


|change 7 levels=18+
|changes 7 levels=18+
|change 7 ids=Genie Bottle
|changes 7 ids=Genie Bottle
|change 7=
|changes 7=
*{{nerf|Genie Bottle MOAB damage bonus removed}}
*{{nerf|Genie Bottle MOAB damage bonus removed}}
}}
}}
Line 594: Line 594:
|quote  =Corvus has taken some time off over the last update and his studies have now paid off! Corvus now has a greatly reduced time taken to reach max level, and his Spiritual Attunement buff has improved to grant much more power when he is not spending mana.
|quote  =Corvus has taken some time off over the last update and his studies have now paid off! Corvus now has a greatly reduced time taken to reach max level, and his Spiritual Attunement buff has improved to grant much more power when he is not spending mana.


|change 1=
|changes 1=
*{{buff|XP curve reduced|×1.71|×1.425}}
*{{buff|XP curve reduced|×1.71|×1.425}}


|change 2 levels=11+
|changes 2 levels=11+
|change 2=
|changes 2=
*{{buff|Spiritual Attunement max damage modifier increased|×1.8|×2.5}}
*{{buff|Spiritual Attunement max damage modifier increased|×1.8|×2.5}}
}}
}}
Line 608: Line 608:
|quote  =We’re not jumping on any immediate changes that are too large for our latest hero, however we did want to include some quality of life tweaks & grenade damage to ceramics is increasing across the board as players noted few reasons to pick it over lasers, Aircraft efficiency’s benefit is increasing, and Scatter Missiles cooldown is being reduced so that it can meet some more common breakpoints.
|quote  =We’re not jumping on any immediate changes that are too large for our latest hero, however we did want to include some quality of life tweaks & grenade damage to ceramics is increasing across the board as players noted few reasons to pick it over lasers, Aircraft efficiency’s benefit is increasing, and Scatter Missiles cooldown is being reduced so that it can meet some more common breakpoints.


|change 1 levels=2-14
|changes 1 levels=2-14
|change 1=
|changes 1=
*{{buff|Grenade now deals +1 damage to Ceramic Bloons}}
*{{buff|Grenade now deals +1 damage to Ceramic Bloons}}


|change 2 levels=3-15
|changes 2 levels=3-15
|change 2=
|changes 2=
*{{buff|Scatter Missile cooldown reduced|60s|45s}}
*{{buff|Scatter Missile cooldown reduced|60s|45s}}


|change 3 levels=6+
|changes 3 levels=6+
|change 3=
|changes 3=
*{{buff|Aircraft Efficiency discount increased|5%|10%}}
*{{buff|Aircraft Efficiency discount increased|5%|10%}}


|change 4 levels=10+
|changes 4 levels=10+
|change 4=
|changes 4=
*{{buff|Kinetic Charge deploy time reduced|2s|1s}}
*{{buff|Kinetic Charge deploy time reduced|2s|1s}}
*{{buff|Kinetic Charge projectile speed increased|250 units/s|350 units/s}}
*{{buff|Kinetic Charge projectile speed increased|250 units/s|350 units/s}}


|change 5 levels=15+
|changes 5 levels=15+
|change 5=
|changes 5=
*{{buff|Grenade Ceramic damage increased|+4|+5}}
*{{buff|Grenade Ceramic damage increased|+4|+5}}
*{{buff|Grenade cluster Ceramic damage increased|+2|+3}}
*{{buff|Grenade cluster Ceramic damage increased|+2|+3}}

Revision as of 23:47, 7 September 2024

Version 44.0
Artwork representing version 44.0
Release dates
App Store31 July 2024
Google Play30 July 2024
Steam31 July 2024
Apple Arcade31 July 2023

Version 44.0 is the fourth major update to Bloons TD 6 of 2024. This update introduced the Mermonkey, the Dreamstate Psi Hero Skin for Psi, and the Luminous Cove map.

Additions

Cosmetic items

Template:BTD6 team store item list by introduced

Changes

  • Now has pre-defined rounds for rounds 101-140, like the normal round set

Maps

  • Default music changed from Sunshine Serenade to Jazz Theme
  • Default music changed from Sunshine Serenade to Tribes & Tribulations

Towers

Tiers Changes
3-X-X Spike-o-pult
  • Nerf Pierce reduced ― 22 → 18
4-X-X Juggernaut
  • Buff Pierce increased ― 50 → 60
5-X-X Ultra-Juggernaut
  • Buff Main projectile pierce increased ― 200 → 210
    • Note: Mini-projectiles are unchanged
X-X-5 Crossbow Master
  • Nerf Base attack cooldown increased ― 0.16s → 0.24s
  • Buff Base damage increased ― 6 → 8
  • Buff Crit damage increased ― 50 → 80
1-0-5 Crossbow Master + Sharp Shots
  • Buff Pierce bonus increased ― 6 → 8
2-0-5 Crossbow Master + Razor Sharp Shots
  • Buff Pierce bonus increased ― 7 → 8
Tiers Changes
1-0-4 MOAB Press + Improved Rangs
  • Nerf Pierce bonus for MOAB Press boomerangs reduced ― 100 → 60
2-0-4 MOAB Press + Glaives
  • Nerf Pierce bonus for MOAB Press boomerangs reduced ― 120 → 80
Tiers Changes
3-X-X Really Big Bombs
  • Buff Explosion pierce increased ― 60 → 80
X-X-1 Extra Range
  • Buff Range bonus increased ― 7 → 12
X-X-2 Frag Bombs
  • Buff Frag damage is no longer capped
  • Buff Frag pierce is no longer capped
Tiers Changes
5-X-X Inferno Ring
X-2-X Super Range Tacks
  • Buff Pierce bonus increased ― 1 → 3
    • Note: Blade Shooter, Ring of Fire, and their higher tiers are unchanged
Tiers Changes
X-X-4 Icicles
  • Buff Blast now deals +8 damage to MOAB-Class Bloons
    • Note: Icicle Impale is unchanged
Tiers Changes
0-0-0 base tower
  • Eject points moved for most upgrade combinations
X-5-X Glue Storm
  • Buff Ability duration increased ― 15s → 20s
  • Nerf Ability cooldown increased ― 30s → 40s
    • Note: This also means purchasing the Glue Storm upgrade reduces the current cooldown by 10 seconds less
Tiers Changes
5-X-X Cripple MOAB
X-4-X Supply Drop
  • Nerf Cash per crate reduced ― $1,200 → $1,100
    • Note: Elite Sniper is unchanged
Tiers Changes
5-X-X Energizer
  • Buff icon now appears on X-4-X Beast Handlers
Paragon
  • Buff Final Strike explosion base damage increased ― 50000 → 60000
  • Nerf Final Strike explosion no longer deals +10,000 bonus boss damage
  • Buff Final Strike aftershock base damage increased ― 10000 → 15000
  • Nerf Final Strike aftershock no longer deals +5,000 boss damage
  • Buff Final Strike fallout MOAB damage increased ― 60 → 90
  • Nerf Final Strike fallout no longer deals +30 boss damage
Tiers Changes
5-X-X Carrier Flagship
  • Buff "Planes should no longer occasionally pause attacks for no reason"
X-3-X Cannon Ship
  • Buff Explosion damage increased ― 1 → 2
    • Note: Does not carry over to Monkey Pirates or Pirate Lord
  • Buff Grape damage increased ― 2 → 3
X-4-X Monkey Pirates
  • Buff Grape damage increased ― 3 → 5
    • Note: Does not carry over to Pirate Lord
  • Buff Ability cooldown reduced ― 50 → 45
    • Note: Does not carry over to Pirate Lord
X-5-X Pirate Lord
  • Buff Ability now shoots 6 hooks at a time instead of 3
  • Nerf Number of hooks required for ZOMG increased ― 2 → 3
X-X-4 Favored Trades
  • Now has a buff icon for its sellback rate buff
Tiers Changes
Paragon
  • Nerf Carpet Bomb cooldown increased ― 50s → 60s
  • Buff Carpet Bomb explosion base damage increased ― 20000 → 30000
  • Nerf Carpet Bomb explosions no longer deal +20,000 boss damage
Tiers Changes
X-4-X Support Chinook
  • Nerf Lives crate collection radius reduced ― 100 → 50
X-5-X Special Poperations
  • Buff Redeploy cooldown reduced ― 45s → 15s
    • Note: This also means purchasing the Special Poperations upgrade reduces the current cooldown by 30 seconds more
  • Buff Special Poperations cooldown reduced ― 45s → 15s
X-1-3 MOAB Shove + Bigger Jets
  • Buff "Should again correctly increase pushback amount"
Tiers Changes
Tiers Changes
4-0-2 Plasma Accelerator + Powerful Darts
  • Buff Pierce bonus increased ― 25 → 50
    • Note: Does not carry over to Ray of Doom
X-X-1 Faster Swivel
  • Buff Turn rate increased ― 360 → 440
Tiers Changes
X-3-X Robo Monkey
  • Nerf Pierce reduced ― 6 → 5
X-4-X Tech Terror
  • Nerf Pierce reduced ― 9 → 8
X-5-X The Anti-Bloon
  • Nerf Pierce reduced ― 14 → 13
Tiers Changes
5-X-X Permanent Brew
  • Nerf Range reduced ― 65 → 45
Tiers Changes
3-X-X Druid of the Storm
  • Nerf Tornado pierce reduced ― 30 → 24
    • Note: Does not carry over to higher tiers
4-X-X Ball Lightning
  • Nerf Ball lightning projectile can no longer freeze White Bloons by default
5-X-X Superstorm
  • Buff Superstorm damage increased ― 12 → 120
  • Buff Superstorm BFB pierce penalty reduced ― 19 → 14
  • Buff Superstorm ZOMG pierce penalty reduced ― 49 → 44
X-3-X Druid of the Jungle
  • Nerf Vine minimum cooldown increased ― 0.25s → 2.6s
Tiers Changes
X-2-X Even Faster Production
  • Nerf Cooldown modifier reduced ― -30% → -25%
Tiers Changes
Paragon
  • "Placing a Master Builder turret at the very bottom of the screen should no longer crash"
Tiers Changes
X-4-X Tyrannosaurus Rex
  • Nerf Attack base damage reduced ― 30 → 26 (Does not carry over to Giganotosaurus)
  • Nerf Attack damage Beast Power range reduced ― 60 → 52 (Does not carry over to Giganotosaurus; also reduces the Beast Power modifier to its bonus stunned damage from +28 to +25)
X-X-4 Giant Condor
  • Buff DDT pierce penalty reduced ― 59 → 29
X-X-4 Giant Condor
  • Buff DDT pierce penalty reduced ― 59 → 29
Churchill has propped another pillow ontop of their booster seat and is ready to do some serious damage. We felt the speed of the main cannon attack didn’t fit well for ‘a literal tank’, so main cannon damage is going up at all levels at the cost of attack speed. However even though the dps mostly averages out to something similar, this does make him more effective at utilizing his pierce and with the slower main attack the machine gun more properly performs its job of catching the faster Bloons in that downtime, so its damage is being buffed at all levels to be more helpful at this.[sic]
— Update notes
Levels Changes
1-6
  • Buff Main Gun base damage increased ― 1 → 3
1-7
  • Nerf Main Gun cooldown increased ― 0.7s → 1.8s
3-13
  • Buff Armor Piercing Shells Ceramic/MOAB-Class damage buff increased ― +3 → +9
7-11
  • Buff Main Gun base damage increased ― 2 → 6
  • Buff Machine Gun base damage increased ― 1 → 2
8-15
  • Nerf Main Gun cooldown increased ― 0.5s → 1.5s
12-13
  • Buff Main Gun base damage increased ― 3 → 9
  • Buff Machine Gun base damage increased ― 1 → 3
13-16
  • Buff Armor Piercing Shells base damage buff increased ― +1 → +3
  • Buff Armor Piercing Shells Ceramic/MOAB-Class damage buff increased ― +7 → +21
14-17
  • Buff Main Gun base damage increased ― 4 → 12
  • Buff Machine Gun base damage increased ― 2 → 4
15+
  • Buff Main Gun Fortified damage increased ― +1 → +3
16+
  • Nerf Main Gun cooldown increased ― 0.3s → 0.9s
17+
  • Buff Armor Piercing Shells base damage buff increased ― +2 → +6
  • Buff Armor Piercing Shells Ceramic/MOAB-Class damage buff increased ― +11 → +33
18+
  • Buff Main Gun base damage increased ― 5 → 15
  • Buff Machine Gun base damage increased ― 2 → 5
With hero power creeping up for a while now, Adora has been sitting ahead of most all other heroes due to her high level 20 potential so this max level power is being cut back
— Update notes
Levels Changes
7+
  • Blood Sacrifice can no longer select Ice Monkeys upgraded to Arctic Wind and above if their ice platforms are supporting Adora
20
  • Nerf Ball of Light duration reduced ― 20s → 15s
Yea we see what everybody has been doing… Sauda having such a huge MOAB-Class bonus right from lv3 was silly, and this has been lowered
— Update notes
Levels Changes
3-11
  • Nerf Leaping Sword Attack impact MOAB damage reduced ― +80 → +60
  • "Should no longer fail to target when intended target is popped early"
12+
  • Nerf Leaping Sword Attack impact MOAB damage reduced ― +160 → +140
To give Psi’s Lv10 more breathing room we’ve moved some of the max blowback distance down into the minimum so it stays the same on average, but now with more time before the first Bloons start to get back to the track and reach your defense again.
— Update notes
Levels Changes
10-19
  • Buff Psionic Scream blowback min distance increased ― 50 → 100
  • Nerf Psionic Scream blowback max distance reduced ― 300 → 250
Geraldo has pushed the heroes up into a whole new level of power, and tales are being sung of his ability to dodge nerfs blindfolded, but we are cracking down on some of his interactions with a little bit of QoL consistency being added back in the case of creepy idol.
— Update notes
Levels Changes
3-13
  • Nerf See Invisibility Potion lifespan reduced ― 10 rounds → 5 rounds
4+
  • Nerf Tube of Amaz-o-Glue restock time increased ― 3 rounds → 4 rounds
6+
  • Nerf Worn Hero's Cape cost increased ― $1,500 → $1,750
13+
  • Nerf Shooty Turret damage reduced ― 6 → 5
14+
  • Nerf See Invisibility Potion lifespan reduced ― 15 rounds → 10 rounds
18+
  • Nerf Genie Bottle MOAB damage bonus removed
Corvus has taken some time off over the last update and his studies have now paid off! Corvus now has a greatly reduced time taken to reach max level, and his Spiritual Attunement buff has improved to grant much more power when he is not spending mana.
— Update notes
Levels Changes
11+
  • Buff Spiritual Attunement max damage modifier increased ― ×1.8 → ×2.5
We’re not jumping on any immediate changes that are too large for our latest hero, however we did want to include some quality of life tweaks & grenade damage to ceramics is increasing across the board as players noted few reasons to pick it over lasers, Aircraft efficiency’s benefit is increasing, and Scatter Missiles cooldown is being reduced so that it can meet some more common breakpoints.
— Update notes
Levels Changes
2-14
  • Buff Grenade now deals +1 damage to Ceramic Bloons
3-15
  • Buff Scatter Missile cooldown reduced ― 60s → 45s
6+
  • Buff Aircraft Efficiency discount increased ― 5% → 10%
10+
  • Buff Kinetic Charge deploy time reduced ― 2s → 1s
  • Buff Kinetic Charge projectile speed increased ― 250 units/s → 350 units/s
15+
  • Buff Grenade Ceramic damage increased ― +4 → +5
  • Buff Grenade cluster Ceramic damage increased ― +2 → +3
Cross the Streams is a fun mechanic but largely forgotten about, so we want to see how it plays with more of a power bump.
— Update notes
  • Buff Plasma pool pierce increased ― 5 → 8
  • Buff Plasma pool damage increased ― 1 → 3

Text

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Release descriptions

App Store / Google Play

New Mermonkey Tower!
• A new Magic Monkey joins the team! The Mermonkey is a powerful amphibious tower with a shadowy tentacle creature, awesome Ice Jet ability, and a Bloon hypnotizing melody.
• New Intermediate map, Luminous Cove, a favorite chill spot of the Mermonkeys.
• Dreamstate Psi. An ethereal new Psi Skin.
• Plus New Quests, Balance Changes, QoL improvements, Trophy Store cosmetics and more!

Video

Official patch notes on Reddit