{{BTD6 tower changes|quote=Tack Zone has so much base pierce the increase from 025 is rendered irrelevant no matter how large the upgrade bonus, so to fix this we must make the base pierce value low enough to actually struggle sometimes & we will give back extra attack rate to the base upgrade to compensate for this. Ring of Fire also generally has too high a pierce amount for how effective it is at utilizing its full pierce value. Maelstrom crosspathing? Why not, feels that this could be cool to try out, and more consistency on bottom crosspath may be able to make it the preferred ability crosspath while top path which already improves the base tower more will give back the massive pierce amount for times where the greater punch per use is required.|version=38.0|tower=Tack Shooter|tiers 1=XX5|changes 1=*{{buff|Tack Zone rate increase from previous tier|25%|35%}}
| quote = Tack Zone has so much base pierce the increase from 025 is rendered irrelevant no matter how large the upgrade bonus, so to fix this we must make the base pierce value low enough to actually struggle sometimes & we will give back extra attack rate to the base upgrade to compensate for this. Ring of Fire also generally has too high a pierce amount for how effective it is at utilizing its full pierce value. Maelstrom crosspathing? Why not, feels that this could be cool to try out, and more consistency on bottom crosspath may be able to make it the preferred ability crosspath while top path which already improves the base tower more will give back the massive pierce amount for times where the greater punch per use is required.
| version = 38.0
| tower = Tack Shooter
| tiers 1 = XX5
| changes 1 = *{{buff|Tack Zone rate increase from previous tier|25%|35%}}
Adora is a unique hero in how she has a great deal more value in spending cash to level her up faster, however she outperforms other heroes by too much regardless of this added cost. As her ability uptime is so incredibly good to the point of being completely spammable we’re increasing that cooldown slightly and reducing her base pierce in the higher levels so more thought must be required to utilize the large pierce increase she gains from usage of that ability. — Update notes
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Levels
Changes
3+
Long Arm of Light cooldown increased ― 35s → 40s
11+
Main attack pierce reduced ― 13 → 11
Note: Applies to higher levels
Ball of light pierce reduced ― 13 → 11 (undocumented)
As knowledge, power & variety of Paragons has developed they have turned out to be extremely powerful against vortex and we have reached a point with enough good paragon diversity we no longer feel like they need to resist Vortex’s stun for such a large advantage over other towers, instead of this we feel Vortex’s stun is just too long in general so is being reworked to an overall lower amount across the tiers without any paragon immunity. — Update notes
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Paragons no longer have 50% reduced stun duration
Stun duration reworked at all tiers for generally reduced durations
Lych has some cheese strategy in pre-buffing before spawn to get around the draining mechanics, but boss functionality now makes it easy for us to try out a quick change to counteract some of this. — Update notes
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Lych now triggers the 'buff drain' attack immediately on spawn
Release descriptions
App Store / Google Play
“
Cosmic Boss Update!!
• Warp out of this world with the new Boss Bloon: Phayze!
• Keep the pool safe with the new Admiral Brickell Skin: Lifeguard Brickell!
• Splash out on Water Park, our latest Intermediate Map!
• New Quests, including story quest: Scoop's Tall Tale!
• Plus all the Trophy store items, quality of life improvements, and balance changes you've come to expect