|changes 1 tiers=x3x|changes 1=*{{change|Description changed|"Uncollected Bananas auto-collect for half the amount."|"Uncollected Bananas auto-collect for half the amount, and Banks auto-collect when full."}}
|changes 1 tiers=x3x|changes 1=*{{change|Description changed|"Generates money each round and stores it in the bank. Earns 15% interest each round."|"All money generated by this farm is now stored in the bank and earns 15% interest each round."}}
|changes 2 tiers=xx2|changes 2=*{{change|Description changed|"Generates money each round and stores it in the bank. Earns 15% interest each round."|"All money generated by this farm is now stored in the bank and earns 15% interest each round."}}
|changes 2 tiers=xx2|changes 2=*{{change|Description changed|"Uncollected Bananas auto-collect for half the amount."|"Uncollected Bananas auto-collect for half the amount, and Banks auto-collect when full."}}
"Prince of Darkness should now only show buff icons to other Necromancers"
Description changed ― "Reanimate even more powerful Bloon servants to obliterate the enemy." → "Reanimates more powerful Bloon servants to obliterate the enemy, plus enhances the undead Bloons of all other Necromancers."
Description changed ― "Grows thorned vines along the path, dealing constant damage, regenerating lives and providing money every round." → "Grows thorned vines along the path that deal constant damage, plus regenerates lives and provides money when ability is activated."
Description changed ― "Generates money each round and stores it in the bank. Earns 15% interest each round." → "All money generated by this farm is now stored in the bank and earns 15% interest each round."
Description changed ― "Uncollected Bananas auto-collect for half the amount." → "Uncollected Bananas auto-collect for half the amount, and Banks auto-collect when full."
Why we changed it: we’ve always intended Monkey Knowledge to grow, so that means more cumulative power, and some strong new Knowledges. The current one point per Knowledge with light sequential requirements and nothing else to do with Knowledge Points doesn’t do a good enough job of governing or guiding the varying strength of the Knowledge trees. The Monkey Money requirement provides both, asking players to make a considered choice by using a resource that has value in many other places in the game. As we add tougher modes and Bloons, we can add more and better Knowledge, and this gives the team a better way to indicate and to govern that power according to that value. — Update notes
”
Added Monkey Money costs to tier 4+ Monkey Knowledge
Respec confirmation text changed ― "Resets all Monkey Knowledge so you can assign all Monkey Knowledge points again." → "Resets all Monkey Knowledge so you can reassign all points. Monkey Money spent unlocking a given Knowledge remains invested there."
Miscellaneous
Maximum level raised to 155
"Resolved an issue when loading save or co-op resync that would not save any cash gains from the very last attack in each round"
"Resolved a co-op desync that could cause some players to never see the defeat screen or be able to continue playing"
"Resolved a co-op desync that could kick every other player from the match"
"Resolved a co-op issue causing some lower end devices to crash when viewing options"
"Round hints should display again if enabled"
"Resolved some minor Localization issues"
"Added a download confirmation to the game launch when an update needs to apply, for player clarity and for platform requirements"
"Stylus should work correctly again for all mobile versions, hope Note players are happy again!"
"The top of the Windmill on Town Center should no longer block placement under it"
"Tapping too quickly on losing in a race should no longer pay twice for one ‘Try again’"
"Empowered Heroes Knowledge should no longer make that level 3 ability disappear in that incredibly frustrating way that it did"
"All For One And One For One achievement should be awarded correctly again"
"Added sound to Monkey Knowledge arrow buttons"
"Added sound to Insta Monkey tower screen"
"Player zones in non-FFA co-op should no longer shuffle when a desync occurs"
"Changing the resolution should no longer require a game restart every time"
"In-game UI & Buttons should be more user-friendly on larger game resolutions"
Whew, we've got our work cut out for us. Hmm, what could we do? Maybe... Odyssey Mode, Trophy Store with customization for visuals and music, Boss Bloons, Power Pros, more Challenge Editor functions, new Knowledge, new Heroes, new Monkey Towers, some top secret surprises, and at every step making the game run better, look better, and be more fun and challenging to play solo and with friends. Hope that sounds like a good 2020 ahead!
New expert map Infernal, a lavaish and truly magmananimous map that makes gameplay flow easily.
Weak Point - Heroes make more vital strikes against stronger targets
Addition of Monkey Money thresholds - rows 4 and below on any of the trees will now have Monkey Money requirements alongside the Knowledge Point required
Check our social channels for full list of balance changes and fixes:
First update for 2020! - New Expert Map: choose your monkey towers wisely on this Infernally tricky map - Wolfpack Quincy brings a whole new look and voice to the original hero - Player level cap increased to 155 - Five new Monkey Knowledge powers to unlock! - New Insta Monkey Collection View - Plus many bug fixes and improvements
Notes
The update video's thumbnail refers to Infernal as "Inferno".
Internally, this update also changed the description of Soulbind's Activated Ability to match the new description of Prince of Darkness, despite it being unused in every version of the game. (Internally, all Activated Abilities have their own descriptions separate from the descriptions of upgrades, similar to the Flash version of Bloons TD 5, though only the Hero Abilities were ever used, and only in older versions.)
References
↑ "Bloons TD 6 on the App Store". Archived from the original on 9 March 2020.