Update history:Bloons TD 6/Version 50.0: Difference between revisions
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Pymonkibot (talk | contribs) m Text replacement - "{{BTD6 hero changes/new" to "{{BTD6 hero changes" |
Pymonkibot (talk | contribs) m Text replacement - "{{BTD6 tower changes/new" to "{{BTD6 tower changes" |
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==== [[Dart Monkey (BTD6)|Dart Monkey]] ==== | ==== [[Dart Monkey (BTD6)|Dart Monkey]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| tower = Dart Monkey | | tower = Dart Monkey | ||
| version = 50.0 | | version = 50.0 | ||
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==== [[Bomb Shooter (BTD6)|Bomb Shooter]] ==== | ==== [[Bomb Shooter (BTD6)|Bomb Shooter]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| tower = Bomb Shooter | | tower = Bomb Shooter | ||
| version = 50.0 | | version = 50.0 | ||
| Line 77: | Line 77: | ||
==== [[Tack Shooter (BTD6)|Tack Shooter]] ==== | ==== [[Tack Shooter (BTD6)|Tack Shooter]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| tower = Tack Shooter | | tower = Tack Shooter | ||
| version = 50.0 | | version = 50.0 | ||
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==== [[Ice Monkey (BTD6)|Ice Monkey]] ==== | ==== [[Ice Monkey (BTD6)|Ice Monkey]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
|tower=Ice Monkey | |tower=Ice Monkey | ||
|version=50.0 | |version=50.0 | ||
| Line 108: | Line 108: | ||
==== [[Desperado (BTD6)|Desperado]] ==== | ==== [[Desperado (BTD6)|Desperado]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
|priority=3 | |priority=3 | ||
| tower = Desperado | | tower = Desperado | ||
| Line 137: | Line 137: | ||
| quote 4 tiers = 5XX | | quote 4 tiers = 5XX | ||
}} | }} | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
|priority=2 | |priority=2 | ||
|tower=Desperado | |tower=Desperado | ||
| Line 167: | Line 167: | ||
|quote 4 tiers=X5X | |quote 4 tiers=X5X | ||
}} | }} | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
|priority=1 | |priority=1 | ||
| tower = Desperado | | tower = Desperado | ||
| Line 194: | Line 194: | ||
==== [[Sniper Monkey (BTD6)|Sniper Monkey]] ==== | ==== [[Sniper Monkey (BTD6)|Sniper Monkey]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 50.0 | | version = 50.0 | ||
| tower = Sniper Monkey | | tower = Sniper Monkey | ||
| Line 219: | Line 219: | ||
==== [[Monkey Sub (BTD6)|Monkey Sub]] ==== | ==== [[Monkey Sub (BTD6)|Monkey Sub]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 50.0 | | version = 50.0 | ||
| tower = Monkey Sub | | tower = Monkey Sub | ||
| Line 229: | Line 229: | ||
==== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ==== | ==== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 50.0 | | version = 50.0 | ||
| tower = Monkey Buccaneer | | tower = Monkey Buccaneer | ||
| Line 242: | Line 242: | ||
==== [[Monkey Ace (BTD6)|Monkey Ace]] ==== | ==== [[Monkey Ace (BTD6)|Monkey Ace]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 50.0 | | version = 50.0 | ||
| tower = Monkey Ace | | tower = Monkey Ace | ||
| Line 259: | Line 259: | ||
==== [[Heli Pilot (BTD6)|Heli Pilot]] ==== | ==== [[Heli Pilot (BTD6)|Heli Pilot]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 50.0 | | version = 50.0 | ||
| tower = Heli Pilot | | tower = Heli Pilot | ||
| Line 274: | Line 274: | ||
==== [[Mortar Monkey (BTD6)|Mortar Monkey]] ==== | ==== [[Mortar Monkey (BTD6)|Mortar Monkey]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 50.0 | | version = 50.0 | ||
| tower = Mortar Monkey | | tower = Mortar Monkey | ||
| Line 289: | Line 289: | ||
==== [[Dartling Gunner (BTD6)|Dartling Gunner]] ==== | ==== [[Dartling Gunner (BTD6)|Dartling Gunner]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 50.0 | | version = 50.0 | ||
| tower = Dartling Gunner | | tower = Dartling Gunner | ||
| Line 305: | Line 305: | ||
==== [[Wizard Monkey (BTD6)|Wizard Monkey]]<!-- Archmage was not affected by this change. Only dbreath --> ==== | ==== [[Wizard Monkey (BTD6)|Wizard Monkey]]<!-- Archmage was not affected by this change. Only dbreath --> ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 50.0 | | version = 50.0 | ||
| tower = Wizard Monkey | | tower = Wizard Monkey | ||
| Line 313: | Line 313: | ||
==== [[Super Monkey (BTD6)|Super Monkey]] ==== | ==== [[Super Monkey (BTD6)|Super Monkey]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| tower = Super Monkey | | tower = Super Monkey | ||
| version = 50.0 | | version = 50.0 | ||
| Line 321: | Line 321: | ||
====[[Alchemist (BTD6)|Alchemist]]==== | ====[[Alchemist (BTD6)|Alchemist]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| tower = Alchemist | | tower = Alchemist | ||
| version = 50.0 | | version = 50.0 | ||
| Line 329: | Line 329: | ||
==== [[Druid (BTD6)|Druid]] ==== | ==== [[Druid (BTD6)|Druid]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 50.0 | | version = 50.0 | ||
| tower = Druid | | tower = Druid | ||
| Line 344: | Line 344: | ||
==== [[Mermonkey (BTD6)|Mermonkey]] ==== | ==== [[Mermonkey (BTD6)|Mermonkey]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 50.0 | | version = 50.0 | ||
| tower = Mermonkey | | tower = Mermonkey | ||
| Line 370: | Line 370: | ||
==== [[Banana Farm (BTD6)|Banana Farm]] ==== | ==== [[Banana Farm (BTD6)|Banana Farm]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 50.0 | | version = 50.0 | ||
| tower = Banana Farm | | tower = Banana Farm | ||
| Line 378: | Line 378: | ||
==== [[Spike Factory (BTD6)|Spike Factory]] ==== | ==== [[Spike Factory (BTD6)|Spike Factory]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 50.0 | | version = 50.0 | ||
| tower = Spike Factory | | tower = Spike Factory | ||
| Line 389: | Line 389: | ||
==== [[Engineer Monkey (BTD6)|Engineer Monkey]]==== | ==== [[Engineer Monkey (BTD6)|Engineer Monkey]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 50.0 | | version = 50.0 | ||
| tower = Engineer Monkey | | tower = Engineer Monkey | ||
| Line 404: | Line 404: | ||
==== [[Beast Handler (BTD6)|Beast Handler]] ==== | ==== [[Beast Handler (BTD6)|Beast Handler]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 50.0 | | version = 50.0 | ||
| tower = Beast Handler | | tower = Beast Handler | ||
Revision as of 02:10, 13 September 2025
Version 50.0 is the fourth major update to Bloons TD 6 of 2025. It introduced the Hero Silas, the map Lost Crevasse, and the Powers Pro mechanic with the Banana Farmer Pro and Super Monkey Beacon.
Additions
| Quest | Category |
|---|---|
| Tutorials | |
| Experiments | |
| Experiments |
Template:BTD6 achievement list by introduced
Cosmetic items
| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― MOAB Skins | ||
| Game & UI ― Profile Banners | ||
| Monkeys ― Pets |
Changes
General changes
- New UI for the Powers menu.
- New UI for all rewards and in-game purchases.
- Mailbox system for event rewards, support gifts, update notes, and community messages. Icon is located next to the player's profile in the main menu.
- Leaderboards in ranked events will now display will now display the text ‘End of Leaderboard’ if there are less than 100 scores, or ‘Top 100 Players Listed’ if there are more than 100 submitted scores.
- Game Center achievements for Bloons TD 6+.
- Textbox has larger width for the upgrade description after selecting a tower in-game.
- Contested Territory: Relics can now be viewed from the in-game pause menu.
- All end of round effects now trigger when a round is cleared, by either clearing or popping Bloons (undocumented)
- Note: Includes Hero XP, income, clearing projectiles and spikes, Geraldo's shop item restock, free Dart Monkeys from Monkey City, etc.
Towers
| “ | Crossbow’s pierce is being increased to more effectively match the number of Child Bloons that spawn when targets are popped open, the pierce crosspath is being improved even further as this change does effectively nerf the crosspath. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 1-0-0 Sharp Shots 0-1-0 Quick Shots 0-0-1 Long Range Darts |
|
| 2-0-0 Razor Sharp Shots |
|
| 0-2-0 Very Quick Shots |
|
| 0-0-2 Enhanced Eyesight |
|
| X-X-3 Crossbow X-X-4 Sharp Shooter |
|
| 1-0-3 Crossbow + Sharp Shots 1-0-4 Sharp Shooter + Sharp Shots |
|
| 2-0-3 Crossbow + Razor Sharp Shots 2-0-4 Sharp Shooter + Razor Sharp Shots |
|
| Tiers | Changes |
|---|---|
| X-X-5 Bomb Blitz |
|
| “ | To match the base tacks fired by Tack Shooters the Tack Paragon’s tack nova count is increasing, which along with lower projectile lifespan should tighten up the effective single target damage close to the tower. Eruption ability’s lifespan bonus is also being increased to keep the tower’s long-range buff very similar to how it was before even with the lower starting lifespan. — Update notes |
” |
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | Well it seems we made Absolute Zero kinda good finally… With the powerful synergies that have now come out here, along with Silas arriving this update bringing even more Ice Monkey synergies, we are reducing some of the constancy here. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-5-X Absolute Zero |
|
| 1-5-0 Absolute Zero + Permafrost and further upgrades 0-5-1 Absolute Zero + Larger Radius and further upgrades |
|
| X-X-4 Icicles and further upgrades |
|
| “ | You knew it was coming, so settle in pardner. Many touchups are being made for our newest tower, so we will break this down path by path.
Top Path: Standoff’s bonus with fewer targets in radius will now improve at T3, carrying all the way up to T5. Twin Sixes damage is increasing along with the cost reducing to make it start easier and stay effective longer. The Blazing Sun’s DoT area of effect is being improved in radius, pierce & damage to cover more targets easier and deal more damage to them. |
” |
| Tiers | Changes |
|---|---|
| 1-X-X Quickdraw |
|
| 3-X-X Big Iron and further upgrades |
|
| 4-X-X Twin Sixes |
|
| 5-X-X The Blazing Sun |
|
| “ | Middle Path: Crosspath price is lowering for early value, while the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases. The T5’s Bounty Mark application is improving with faster passive Marks and the pistol now also applying a Mark to the first Bloon hit by each attack. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-2-X Bullseye |
|
| X-3-X Deadeye X-4-X Bounty Hunter |
|
| X-3-X Deadeye and further upgrades |
|
| X-4-X Bounty Hunter |
|
| X-5-X Golden Justice |
|
| “ | Bottom Path: After some help & advice from their ride-or-die partner, Enforcer is moving down some attack speed from the Shotgun attack into T1 & T2 crosspath bonuses to improve the crosspath value while keeping T3 roughly similar. At higher tiers Pistol damage has increased for better long-range Single Target performance. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-1 Wanderer |
|
| X-X-2 Nomad |
|
| X-X-3 Enforcer and further upgrades |
|
| X-X-4 Avenger |
|
| X-X-5 The Desert Phantom |
|
| “ | Cripple MOAB’s shrapnel piercing has been improved to assist in support purposes. Elite Sniper has fallen in use so price is being reduced, and a small price shift has been made for bottom path to bring Semi-Auto Rifle online sooner. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-2-0 Cripple MOAB + Shrapnel Shot |
|
| X-5-X Elite Sniper |
|
| X-X-3 Semi-Automatic |
|
| X-X-5 Elite Defender |
|
| Tiers | Changes |
|---|---|
| 5-X-X Energizer |
|
| X-3-X Ballistic Missile |
|
| “ | Favoured Trades[sic] sellback bonus has been moved back to a stacking bonus, requiring more setup investment in the area to receive the higher value. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-4 Favored Trades and further upgrades |
|
| Paragon |
|
| “ | As Spy Plane crosspath doesn’t see much love we’ve gone all-in on the Camo crosspath making it a double damage bonus, which is especially good news for Ground Zero vs. Fortified DDTs. Since Spectre works best at the edge of the map far from the entrance the radial attack can expire too early, so projectile distance has been increased. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-2-0 Fighter Plane + Spy Plane and further upgrades |
|
| X-2-X Spy Plane and further upgrades |
|
| X-X-4 Spectre and further upgrades |
|
| “ | For quality of life the ‘Drag to Redeploy' textbox now disappears earlier during tower redeployment. Door Gunner is now allowed to be used between rounds to reduce that start of round stress. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Support Chinook and further upgrades |
|
| X-5-X Special Poperations |
|
| “ | Mortar Monkey’s base price has been reduced to make it a possible starting tower, if you really want to try that. While it’s still not intended to be a great starter we hope that having the extra option will be fun. Most of the reduced price from this change has been moved into Signal Flare, though left out of the other T3 crosspaths since we feel they are fine receiving the small buff. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
|
| X-X-3 Signal Flare |
|
| “ | While Buckshot is powerful, the high effort requirement pushes favour to the middle crosspath to make up attack speed, so the harder to use crosspath is improving for better payoff. M.A.D has always had powerful single target but doesn’t see widespread use in standard gameplay so we have raised pierce to bump up its versatility without impacting single target performance — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-5-X M.A.D |
|
| 2-0-3 Buckshot + Laser Shock |
|
| Tiers | Changes |
|---|---|
| 0-3-1 Dragon's Breath + Intense Magic |
|
| Tiers | Changes |
|---|---|
| X-X-5 Legend of the Night |
|
| Tiers | Changes |
|---|---|
| 3-X-X Berserker Brew and further upgrades |
|
| “ | Superstorm gets a fresh coat of paint, including a new name! The Superstorm Tornadoes last far longer and rebound off of map borders, all while still spewing out additional Ball Lightning projectiles the entire time to fill the screen! — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Monarch of Storms |
|
| “ | Abyssal Warrior will now have a slight startup cooldown to limit certain exploity tactics. Middle crosspath trident gains extra projectile pierce to improve early game value. Recent changes to Symphonic Resonance caused its pierce usage to increase for far too much of a nerf, so we have increased the pierce to offset this. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Abyss Dweller and further upgrades |
|
| 5-X-X Lord of the Abyss |
|
| 5-1-0 Lord of the Abyss + Sharper Prongs and further upgrades |
|
| 0-1-X Sharper Prongs and further upgrades 1-1-0 Trident Efficiency + Sharper Prongs 2-1-0 Trident Swiftness + Sharper Prongs 3-1-0 Abyss Dweller + Sharper Prongs 4-1-0 Abyssal Warrior + Sharper Prongs |
|
| X-0-4 Symphonic Resonance and further upgrades |
|
| X-1-4 Symphonic Resonance + Sharper Prongs and further upgrades |
|
| Tiers | Changes |
|---|---|
| X-3-X Monkey Bank and further upgrades |
|
| “ | Spike Factory’s paragon damage is being moved from mini spike storms back into the main attack to nerf this while reducing the impact of expiring projectiles upon Bosses spawning. — Update notes |
” |
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | Overclock’s Village range bonus always felt like an odd special case, and now that there is a proper dedicated range bonus ability the combined range this grants for villages ended up being overpowered, after consideration we didn’t want to jump straight to deleting the ultraboost stacking tech here but have lowered the range bonuses from Overclock. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-2-0 Sentry Expert + Deconstruction |
|
| X-4-X Overclock and further upgrades |
|
| X-5-X Ultraboost |
|
| Paragon |
|
| “ | As it is still overperforming in event cases, Megalodon damage is being reduced. On the other hand Giganotosaurus’ ability damage is increasing to feel more worthy of a T5 ability. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Great White 4-X-X Orca 5-X-X Megalodon |
|
| 5-X-X Megalodon |
|
| X-5-X Giganotosaurus |
|
Heroes
| “ | Captain Churchill has a significant DDT weakness, particularly of the fortified variety, so to provide light assistance against these his Lv15 damage bonuses may now stack together when multiple properties are met, and it will also grant a bonus to Camo Bloons. Overall this adds up to a +12 damage bonus when damaging a Fortified DDT. — Update notes |
” |
| Levels | Changes |
|---|---|
| 15+ |
|
| 15–16 |
|
| 15–17 |
|
| 15 |
|
| 17+ |
|
| 17 |
|
| 18+ |
|
| “ | Adora’s recent nerf impacted her freeplay value too much, with limited options for heroes that scale well into freeplay we have agreed it would be best to change back her sacrifice stacks. — Update notes |
” |
| Levels | Changes |
|---|---|
| 20 |
|
| Levels | Changes |
|---|---|
| 20 |
|
| “ | Rosalia is overperforming as a consistent lategame fullscreen stall, so her BFB knockback and Lv18 Flight Boost uptime are both being reduced. — Update notes |
” |
| Levels | Changes |
|---|---|
| 13+ |
|
| 18+ |
|
Maps
- Range buff should no longer cause 0-1-4 Bloon Trap Engineers to ignore the selected trap location (bug fix)
- Eye should be working correctly when Removable Cost Rate is set to Free in the Challenge Editor (bug fix)
- Phayze should not teleport backwards after every 10 pops in Boss Rush mode (bug fix)
- Converted into a regular Power
- Note: To be unlocked on the Powers menu, players must complete the They call me Cave Monkey! secret achievement first
- 2 new Artifacts added
Mini Boss and Final Boss: Castle Revenge and Balance are no longer in the map blacklist (undocumented)
- Bloon and MOAB Health challenge rule should no longer display negative or incoherent values (bug fix)
Mini Game and Mini Boss: Reward should no longer be override by Legendary Augment tiles next to them (bug fix)
- Mini Game and Mini Boss: "Legendary Reward Earned!" message should no longer appear multiple times (bug fix)
Super Ceramics will start appearing earlier ― Round 81 → Round 31
| Artifact | Changes |
|---|---|
| Heroic Specialty |
|
Other minor changes and additions
- General: Possibility of softlocking reduced when the save files are corrupted-
- UI: Localization fixes.
- UI: Solved a issue where sound is un-muted after unlocking Desperado.
- UI: Number of total Hero Skins should be displayed correctly in the Hero selection menu.
- UI: Game should no longer crash when going in and out from the Events menu repeatedly.
- Main Menu: Removed ghost notification from the Socials icon in the.
- Main Menu: Boss shadow in the background should be displayed correctly during Boss Bloon Events.
- Achievements: Solved an issue where Snap of your Fingers was not being correctly awarded.
- Co-op: Optimizations for multi-part network messages.
- Bomb Shooter: Projectiles should display correctly when using the Fireworks cosmetic.
- Ice Monkey: X-X-4 Icicles performance optimized.
- Obyn Greenfoot: Solved an issue were Nature's Ward Totem animation was not displaying.
- Etienne: No longer displays a larger range when is moved by the Redeployment ability.
- Geraldo: Items with round-based lifespan should expire correctly in Sandbox.
- Rosalia: Kinetic Charge should display correctly on Boss Bloons.
- How To Do Voodoo! Quest: Text that incorrectly stated that Heartstopper ability slows down Bloons removed and a typo fixed on a later dialogue.
Gallery
-
Coming soon promotional image
-
Promotional banner
-
In-game banner
Video
In-game description
Notes
- The update notes claim that the Mega Massive Munitions Factory's "Main Spike bonus damage to MOABs" was increased, but its damage modifier to MOAB-Class Bloons is still implemented incorrectly and does nothing, so while the value was changed, it makes no functional difference. The change to its mini spike storm correctly affects the damage it deals to MOAB-Class Bloons.
- The official update notes include a list of joke changes for Perma-Spike: