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This is a list of changes to the [[Druid (BTD6)|Druid]] in ''[[Bloons TD 6]]'' post-release. | This is a list of changes to the [[Druid (BTD6)|Druid]] in ''[[Bloons TD 6]]'' post-release. | ||
{{BTD6 change list by name|Druid|header level=2}} | {{BTD6 change list by name|Druid|header level=2}} | ||
Latest revision as of 04:45, 5 April 2026
This is a list of changes to the Druid in Bloons TD 6 post-release.
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| Tiers | Changes |
|---|---|
| X-4-X Jungle's Bounty X-5-X Spirit of the Forest |
|
| Tiers | Changes |
|---|---|
| X-5-X Spirit of the Forest |
|
| Tiers | Changes |
|---|---|
| X-4-X Jungle's Bounty X-5-X Spirit of the Forest |
|
| Tiers | Changes |
|---|---|
| X-X-2 Heart of Vengeance (and further upgrades) |
|
| Tiers | Changes |
|---|---|
| 5-X-X Superstorm |
|
| Tiers | Changes |
|---|---|
| X-X-2 Heart of Vengeance |
|
“
This is to better synergize with the bottom path by not automatically reducing the bonus from Heart Of Vengeance every round.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-5-X Spirit of the Forest |
|
| Tiers | Changes |
|---|---|
| X-5-X Spirit of the Forest |
|
| Tiers | Changes |
|---|---|
| X-4-X Jungle's Bounty X-5-X Spirit of the Forest |
|
| X-5-X Spirit of the Forest |
|
| Tiers | Changes | ||||
|---|---|---|---|---|---|
| X-X-2 Heart of Vengeance |
|
| Tiers | Changes |
|---|---|
| 2-2-0 Heart of Thunder + Heart of Oak (and further upgrades) |
|
| 3-2-0 Druid of the Storm + Heart of Oak (and further upgrades) |
|
| 4-2-0 Ball Lightning + Heart of Oak (and further upgrades) |
|
“
We’ve wanted to work on this upgrade for a while but first had to deal with an issue causing it to perform far differently to intended. Unfortunately while we expected improvement from this fix, it ended up being an overall nerf. We have cut the price by a large amount to counter this and will revisit the upgrade again after this settles.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-5-X Spirit of the Forest |
|
“
Superstorm has been adjusted with a new feature to grant it a method of dealing continuous damage to the targets that it blows backwards. We know many of you will feel this needs much more work but please be patient as we will come back to it.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 5-X-X Superstorm |
|
| X-2-X Heart of Oak (and further upgrades) |
|
“
The most recent buff to Superstorm was great fun, but when spending pierce so quickly we wouldn’t see many extra Ball Lightnings. Since many find Superstorm lacking in pierce overall, the ‘extra’ pierce consumptions for hitting larger targets have been reduced to make it more effective and more lightningey.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 4-X-X Ball Lightning |
|
| 5-X-X Superstorm |
|
| Tiers | Changes |
|---|---|
| X-5-X Spirit of the Forest |
|
“
Druid’s top path Storm & Ball Lightning upgrades needed a value boost versus other options versus other paths of other tower choices, so these have been given a small price buff for now.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 3-X-X Druid of the Storm |
|
| 4-X-X Ball Lightning |
|
| Tiers | Changes |
|---|---|
| 3-X-X Druid of the Storm (and further upgrades) |
|
“
To allow for more strategy in placement, Druid’s Spirit of the Forest track vines are now more dense & deadly the closer they are to the main tower. Also by popular demand Avatar of Wrath’s 205 crosspath will now benefit from improved Lightning damage proportional to the RBE of Bloons on screen similar to the main thorns.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-5-X Spirit of the Forest |
|
| 2-0-5 Avatar of Wrath + Heart of Thunder |
|
“
As an underused crosspath on this tower, Druid’s Hard Thorns will now allow them to counter all of its weaknesses instead of just frozen targets. Druid of the Storm has been reworked to more consistently blow targets back due to being stationary and slower firing compared to other upgrades that do a similar task. Jungle Druids have been reworked to have more offensive power at both T3 and the T4 while not being quite so good at farming
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 1-X-X Hard Thorns (and further upgrades) |
|
| 3-X-X Druid of the Storm (and further upgrades) |
|
| 5-X-X Superstorm |
|
| X-3-X Druid of the Jungle (and further upgrades) |
|
| X-4-X Jungle's Bounty X-5-X Spirit of the Forest |
|
| X-5-X Spirit of the Forest |
|
“
While having fun with the new Druid of the Vine changes, we want this new power to scale further with the T5. We are also starting to look at moving some cash farming potential with Jungle’s Bounty to favour Obyn as the ‘Druid Hero’ more than Benjamin who is meant to focus more on Banks - more on that further down in the Obyn section.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 5-X-X Superstorm |
|
| X-4-X Jungle's Bounty X-5-X Spirit of the Forest |
|
| X-5-X Spirit of the Forest |
|
“
Druid base price has been reduced slightly to fit it in a little better as a starter choice.
Top path has had a number of buffs to help with both price and consistency in control over regular bloons through higher tiers. Superstorm has had a rather big price buff, however to prevent it locking up games in a boring stall state the blowback distance against ZOMGs has been halved.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
|
| 3-X-X Druid of the Storm |
|
| 4-X-X Ball Lightning |
|
| 4-X-X Ball Lightning 5-X-X Superstorm |
|
| 5-X-X Superstorm |
|
| 5-1-0 Superstorm + Thorn Swarm 5-2-0 Superstorm + Heart of Oak 5-0-1 Superstorm + Druidic Reach 5-0-2 Superstorm + Heart of Vengeance |
|
| Tiers | Changes |
|---|---|
| 5-1-0 Superstorm + Thorn Swarm 5-2-0 Superstorm + Heart of Oak 5-0-1 Superstorm + Druidic Reach 5-0-2 Superstorm + Heart of Vengeance |
|
| Tiers | Changes |
|---|---|
| X-3-X Druid of the Jungle (and further upgrades) |
|
“
More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping. Spirit of the Forest's base attack has also had a simple damage increase as it contributes very little to the power of the tower by T5 and the tower lacks in single target.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 0-3-X Druid of the Jungle (and further upgrades) |
|
| 1-3-0 Druid of the Jungle + Hard Thorns (and further upgrades) |
|
| X-5-X Spirit of the Forest |
|
“
Top path Heart of Thunder doesn’t scale well with tiers for an upgrade with such niche use & generally feels lacking, so it is seeing general power improvements across the board to upgrades that incorporate this attack. Druid of the Jungle’s vines feel too strong already for this, but for quality of life the T4 Jungle’s Bounty Druid will now gain targeting options for the global vine attack, which we hope will make all players as well as Druid fans happy.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 2-X-X Heart of Thunder 3-X-X Druid of the Storm (further upgrades unaffected) |
|
| 4-X-X Ball Lightning |
|
| 5-X-X Superstorm |
|
| X-4-X Jungle's Bounty X-5-X Spirit of the Forest |
|
| 2-0-5 Avatar of Wrath + Heart of Thunder |
|
“
Druid’s vine brambles are very bottom-heavy in power, with high performance leading into a comparably small T4 increase, so some of the pierce is being moved up into the T4.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-3-X Druid of the Jungle |
|
| X-4-X Jungle's Bounty X-5-X Spirit of the Forest |
|
“
Many people seem to feel that moving to a big damage bonus on the basic main attack has lost this tower's identity in the vines. We are reworking this a little, with the main attack & Bramble piles having their damage contributions tweaked to have value over multiple x4xs but not far exceeding them on the main attack anymore, and the main actual increase in DPS output is being shifted into the small center track vine damage zone in hopes of making placement more impactful.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-5-X Spirit of the Forest |
|
“
Slightly shifting price down from T4 into T3 midpath, and increasing the base cash amount gained from the ability as it currently needs quite a lot of initial investment to really get going at all compared to other farming options
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-3-X Druid of the Jungle |
|
| X-4-X Jungle's Bounty |
|
| X-4-X Jungle's Bounty X-5-X Spirit of the Forest |
|
“
While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw. Avatar of wrath doubles the base attack speed before any scaling is applied, but this hasn’t ever applied to the 205 Lightning, so taking care of that as well. Housekeeping - even deep in the forest, it does actually make life better.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 3-X-X Druid of the Storm (and further upgrades) |
|
| X-3-X Druid of the Jungle |
|
| X-3-X Druid of the Jungle (and further upgrades) |
|
| 1-3-0 Druid of the Jungle + Hard Thorns (and further upgrades) |
|
| 2-0-5 Avatar of Wrath + Heart of Thunder |
|
Now properly needs Hard Thorns crosspaths to grab lead/frozen bloons with vines (bug fix)
Blowback no longer works on Bloons near the entrance (bug fix)
“
Druid of the Storm is too inconsistent due to placement causing projectiles to intersect the path and spend very little time actually touching Bloons, it is gaining some homing to keep the nados running along the track over the top of Bloons to more consistently utilize their high pierce value. We love how this is working and hope you do, too. Middle path T4 isn't a very good improvement over the T3 so is getting small improvements to both its offense and cash generation.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 3-X-X Druid of the Storm (and further upgrades) |
|
| 5-X-X Superstorm |
|
| X-3-X Druid of the Jungle |
|
| X-4-X Jungle's Bounty X-5-X Spirit of the Forest |
|
| X-4-X Jungle's Bounty (further upgrades unaffected) |
|
“
Experimenting more with druid ‘life play’ functionality, similar to Heart of vengeance, we’re adding new functionality to Heart of Oak along with improved means of building into this with the Jungle’s Bounty upgrade, however the base pierce of Jungle’s Bounty is being reduced slightly to account for a higher buff potential it now grants itself.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 4-X-X Ball Lightning 5-X-X Superstorm |
|
| X-2-X Heart of Oak (and further upgrades) |
|
| X-4-X Jungle's Bounty X-5-X Spirit of the Forest |
|
| X-4-X Jungle's Bounty (further upgrades unaffected) |
|
“
We enjoyed this change a lot, but it unfortunately seems that to a lot of players this added more frustration than intended. We will look for a better way of accomplishing what we wanted to do here, but until then it doesn't really feel worth keeping the automatic targeting swap when players who do want it could also just change targeting themselves before or after buying the upgrade, and those who don’t want it have no workaround.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-3-X Druid of the Jungle |
|
“
Hard Thorns is useful and often taken for crosspath even if not going for 2xx as lightning is comparatively very expensive for what it offers so moving Thunder’s cost out into both the surrounding upgrades.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 1-X-X Hard Thorns |
|
| 2-X-X Heart of Thunder |
|
| 3-X-X Druid of the Storm |
|
“
Same as the sniper, group triggering these spam abilities that require no timing other than ‘as soon as possible once off cooldown’ feels like a good quality of life change for those wishing to play alternate farming methods.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-4-X Jungle's Bounty X-5-X Spirit of the Forest |
|
“
Passive life generation is being removed in favor of the active ability being the only source of life generation, this allows druid-focus strategies to no longer ‘accidentally’ heal their Vengeance buffs away. Heart of Vengeance itself has been allowed to remain overpowered for a long time since life loss is not always an option in different challenges/modes, but with newer competitive modes being added over time that do allow for this mechanic to be, overindulged, shall we say, it feels due for substantial rebalance.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-4-X Jungle's Bounty (further upgrades unaffected) |
|
| X-5-X Spirit of the Forest |
|
| X-X-2 Heart of Vengeance (and further upgrades) |
|
“
Druid of the Storm’s base pierce is being reduced to put it more in line with other group Bloon stalling supports, however at T5 MOAB-Class pierce penalties are being reduced and damage increased to reduce how much it slows down the game when purchased. Druid of the Jungle’s vine attack rate has always been possible to be influenced by buffs though the time taken to destroy any larger Bloons is simply longer than the base cooldown so this hasn’t been relevant to it, we’ve now given it a normal attack cooldown to the point where the 031 crosspath should make some difference when grabbing larger Bloons.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 3-X-X Druid of the Storm |
|
| 4-X-X Ball Lightning |
|
| 5-X-X Superstorm |
|
| X-3-X Druid of the Jungle (and further upgrades) |
|
| 1-5-0 Spirit of the Forest + Hard Thorns 2-5-0 Spirit of the Forest + Heart of Thunder |
|
| Tiers | Changes |
|---|---|
| X-4-X Jungle's Bounty X-5-X Spirit of the Forest |
|
| Tiers | Changes |
|---|---|
| X-4-X Jungle's Bounty |
|
“
Now that Tornadoes are one of the more popular Bloon Stall choices we looked more into its upgrade progression, tornado projectile speed is being reduced as a benefit to Ball Lightning to prevent tornado outpacing the lightning ball so quickly, and to more suit it as a Cold/Magic themed upgrade plus differentiate from similar supports the weaknesses are changing. More directly to Ball Lightning we feel it needs a considerably higher freeze duration for the freeze to matter as it casts slowly. Our initial rework to Vine attack rate in v44 caused some issues at T4, to get around these issues T4 now improves the power of vines directly instead.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 3-X-X Druid of the Storm (and further upgrades) |
|
| 4-X-X Ball Lightning 5-X-X Superstorm |
|
| 5-X-X Superstorm |
|
| X-3-X Druid of the Jungle (and further upgrades) |
|
| X-4-X Jungle's Bounty |
|
| X-4-X Jungle's Bounty X-5-X Spirit of the Forest |
|
| X-5-X Spirit of the Forest |
|
“
As it’s really good, and it’ll still be really good.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 3-X-X Druid of the Storm |
|
| 0-3-2 Druid of the Jungle + Heart of Vengeance (and further upgrades) |
|
“
Not a huge change on its own, but reduced price should add up and shave off some spending for full Poplust setups.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-X-4 Poplust |
|
“
Druid’s Jungle Vine crush time formula has been modified, time taken to crush will now scale up slower but increase more when crushing Lead or Ceramic targets. Spirit of the Forest’s baseline cash generation has been improved to give a later game goal to aim for with Druid farming strategies. Druid projectile lifespans are being shifted from many base weapons into the xx1 range crosspath, this is a nerf to top path lifespan when not taking the crosspath and a buff to 031 druids
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| All tiers up to: 5-X-X Superstorm X-5-X Spirit of the Forest |
|
| 3-X-0 Druid of the Storm (and further upgrades) |
|
| 4-X-0 Ball Lightning 5-X-0 Superstorm |
|
| 5-X-0 Superstorm |
|
| X-3-X Druid of the Jungle (and further upgrades) |
|
| X-5-X Spirit of the Forest |
|
| X-X-1 Druidic Reach |
|
| Tiers | Changes |
|---|---|
| 3-0-1 Druid of the Storm + Druidic Reach (and further upgrades) |
|
| 4-0-1 Ball Lightning + Druidic Reach (and further upgrades) |
|
| 0-3-1 Druid of the Jungle + Druidic Reach (and further upgrades) |
|
“
Superstorm gets a fresh coat of paint, including a new name! The Superstorm Tornadoes last far longer and rebound off of map borders, all while still spewing out additional Ball Lightning projectiles the entire time to fill the screen!
— Update notes
— Update notes
”
| Tiers | Changes | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| 5-X-X Monarch of Storms |
|
“
Druid Jungle’s Bounty ability is no more, druid cash generation is now purely a passive end of round bonus. We are looking at possible changes for other abilitized cash generation and would like to hear more thoughts on this. To be clear; we are not simply looking to swap every cash generating ability to a passive, but there should be some choice in when you time an ability activation and we do not agree there was any reason to not spam these on cooldown which makes this a tedious clicking quota. Druid’s cash generation already has interesting interaction so for this case it felt more interesting to focus on that interaction instead, and the new ability gives careful timed activation that can assist in holding off on spending money on DPS towers for longer to effectively earn more cash which is more engaging of a choice to make. More detail in balance changes section later
[...]
We want different farming methods to have different interesting ways of engaging with them, but when an ability should always be used on cooldown that’s when it really shouldn’t be an ability, while there is strategy in stall tactics there isn’t for that ability timing most don’t have fun engaging with this when they are group spam abilities. Due to this we’ve reworked the druid ability so that the farm interaction is the important mechanic to engage with here instead, and the ability is a targeting method of providing cleanup that does have strategic timing which can be used to focus more on farming with careful ability usage instead of building other defensive towers.
— Update notes
[...]
We want different farming methods to have different interesting ways of engaging with them, but when an ability should always be used on cooldown that’s when it really shouldn’t be an ability, while there is strategy in stall tactics there isn’t for that ability timing most don’t have fun engaging with this when they are group spam abilities. Due to this we’ve reworked the druid ability so that the farm interaction is the important mechanic to engage with here instead, and the ability is a targeting method of providing cleanup that does have strategic timing which can be used to focus more on farming with careful ability usage instead of building other defensive towers.
— Update notes
”
| Tiers | Changes | ||||
|---|---|---|---|---|---|
| X-4-X Jungle's Bounty |
| ||||
| X-5-X Spirit of the Forest |
|
| Tiers | Changes |
|---|---|
| X-4-X Jungle's Bounty X-5-X Spirit of the Forest |
|
“
Storm Druid’s pierce is being increased past a key breakpoint that allows the tornado to sweep up every Ceramic from a BFB. Also expanding on the support capabilities of this path, we’ve given Ball Lightning’s freeze more than 0 radius so it can hit things, and have pulled Monarch’s Camo detection down to Tier 4 to allow early Camo assistance outside of Obyn strategies. Monarch’s superstorm now features re-hit capability so it can tear through strong targets faster, in particular round 100. Spirit of the Forest’s upgrade for Vine Crush wasn't particularly impactful, so instead we’re changing this to drop track brambles like true vine grabs.
— Update notes
— Update notes
”
| Tiers | Changes | ||||
|---|---|---|---|---|---|
| 3-X-X Druid of the Storm |
| ||||
| 4-X-X Ball Lightning |
| ||||
| 4-X-X Ball Lightning 5-X-X Monarch of Storms |
| ||||
| 5-X-X Monarch of Storms |
| ||||
| X-4-X Jungle's Bounty X-5-X Spirit of the Forest |
| ||||
| X-5-X Spirit of the Forest |
|
| Tiers | Changes |
|---|---|
| 4-X-X Ball Lightning 5-X-X Monarch of Storms |
|
| Tiers | Changes |
|---|---|
| 4-X-X Ball Lightning |
|
“
The Monarch’s Superstorm re-hitting has felt like a success though it over-buffed single target performance while over-nerfing the blowback due to rapid pierce consumption, so we are scaling back the damage but reducing pierce penalties to balance this out. Additionally, to reduce game lag from attack speed double-dipping, the Druid Paragon's Vinenado cooldown has been increased, while its economy has been buffed with higher base income and a stronger Boss Skull multiplier - though we don’t want to quickly jump into making this easily self-sustaining the Boss Skulls in particular should now grant 5x the cash they did previously.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| All tiers |
|
| 5-X-X Monarch of Storms |
|
| 5-5-5 Root of all Nature |
|
“
Monarch of Storms now has a maximum blowback cap to ensure ZOMG blowback penalty calculates correctly, alongside faster blowback speed to reduce map stalling. Due to popular demand the Druid paragon now pauses regrow globally, and it receives a damage increase for its primary single-target thorn attack.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 5-X-X Monarch of Storms |
|
| 5-5-5 Root of all Nature |
|
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