Update history:Bloons TD 6/Version 54.2: Difference between revisions

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Desperado: specifying this is mark attack
just have to figure out the abyssal warrior and 140 glue strike changes
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===Towers===
===Towers===
====[[Desperado (BTD6)|Desperado]]====
====[[Desperado (BTD6)|Desperado]]====
{{BTD6 tower changes
{{BTD6 tower changes|version=54.2|tower=Desperado
|version=54.2
|tower=Desperado
|changes 1 tiers=041;042;x5x
|changes 1 tiers=041;042;x5x
|changes 1=*{{buff|name=Mark attack|Projectile radius increased to match other crosspaths|2|18|fix=y}}
|changes 1=
*{{buff|name=Mark attack|Projectile radius increased to match other crosspaths|2|18|fix=y}}
}}
}}


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}}
}}


==== [[Beast Handler (BTD6)|Beast Handler]] ====
====[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]====
{{BTD6 tower changes
{{BTD6 tower changes|version=54.2|tower=Monkey Buccaneer
|version=54.2
|paragon changes=
|tower=Beast Handler
*{{neutral|No longer fails to reposition towers on its platforms when created under certain circumstances|fix=y}}
|changes 1=*{{buff|name=Barracuda|Range increased|30|35|fix=y}}
|changes 1 tiers=203;204;205;2X0
}}
}}
====[[Druid (BTD6)|Druid]]=====
{{BTD6 tower changes|version=54.2|tower=Druid
|changes 1 tiers=4xx
|changes 1=
*{{buff|name=Ball Lightning main projectile|No longer prevents MOAB-Class Bloons from being frozen after touching them|fix=y}}
}}
====[[Beast Handler (BTD6)|Beast Handler]]====
{{BTD6 tower changes|version=54.2|tower=Beast Handler
|changes 1 tiers=210;220;230;240;250;203;204;205
|changes 1=
*{{buff|name=Beast range increased to match other crosspaths|30|35|fix=y}}
}}
====[[Quincy (BTD6)|Quincy]]===
{{BTD6 changes|version=54.2|name=Quincy (Frontier Legends)|changes=*{{change|name=Storm of Arrows|No longer causes the game to crash when targeting a Glass Bloon|fix=y}}
}}
===[[Tech Bot (BTD6)|Tech Bot]]===
===[[Tech Bot (BTD6)|Tech Bot]]===
{{BTD6 changes|version=54.2|name=Tech Bot|changes=
{{BTD6 changes|version=54.2|name=Tech Bot|changes=
*{{change|No longer requires targeting a tower to unlink}}}}
*{{change|No longer requires targeting a tower to unlink}}
}}
 
===[[Diamondback]]===
{{BTD6 changes|version=54.2|name=Diamondback|changes=
*{{buff|name=Rattle Tail|Can no longer be destroyed instantly under certain circumstances|fix=y}}
*"Resolved a visual error where you could see 2 Diamondbacks"
}}
 
===[[Sandbox (BTD6)|Sandbox]]===
{{BTD6 changes|version=54.2|name=Sandbox|changes=
*{{change|No longer allows the player to spawn every Diamond Bloon variant|fix=y}}
}}


=== [[Quest (BTD6)|Quest]] ===
=== [[Quest (BTD6)|Quest]] ===
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| changes 1 = *{{change|name=Raft Defense|Silas cannot longer be used on this Quest|undoc=y}}
| changes 1 = *{{change|name=Raft Defense|Silas cannot longer be used on this Quest|undoc=y}}
| changes 1 store = *{{change|Silas cannot longer be used on this Quest|undoc=y}}
| changes 1 store = *{{change|Silas cannot longer be used on this Quest|undoc=y}}
}}
===[[Diamondback]]===
{{BTD6 changes|version=54.2|name=Diamondback|changes=
*{{buff|name=Rattle Tail|Can no longer be destroyed instantly under certain circumstances|fix=y}}
}}
}}


===''[[Rogue Legends]]''===
===''[[Rogue Legends]]''===
{{BTD6 changes|version=54.2|changes 1 names=Lych;Diamondback
{{BTD6 changes|version=54.2|changes 1 names=Lych;Diamondback
|changes 1=*{{nerf|Now uses its Normal mode spawns in Elite mode}}
|changes 1=*{{nerf|Lych and Diamondback now uses their Normal mode spawns in Elite mode}}
|changes 1 store=*{{nerf|Now uses its Normal mode spawns in Elite mode in ''Rogue Legends''}}
|changes 1 store=*{{nerf|Now uses its Normal mode spawns in Elite mode in ''Rogue Legends''}}
}}
}}
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*{{change|Resolved an issue where the path highlight could fail to display correctly|fix=y}}
*{{change|Resolved an issue where the path highlight could fail to display correctly|fix=y}}
}}
}}
===Miscellaneous===
*{{change|Hotkeys no longer stop working after loading a save in some cases|fix=y}}
*"Resolved a number of UI issues"
*"Resolved a number of issues that didn’t really matter at all as they only happened to us"


====[[Trait]]s====
====[[Trait]]s====
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*{{buff|name=Temporary Traits|Now only counts down while the tower is placed|fix=y}}
*{{buff|name=Temporary Traits|Now only counts down while the tower is placed|fix=y}}
}}
}}
===Miscellaneous===
*{{change|Hotkeys no longer stop working after loading a save in some cases|fix=y}}
*"Using Retry Last Round on the round that you enter freeplay no longer restarts instead"
*"Resolved an error message error when entering the wrong user/password combination"
*"Challenge Editor tower lists should now automatically expand to fit new towers"
*"Team Mayors should be able to correctly change their team stance"
*"Resolved a number of UI issues"
*"Resolved a number of issues that didn’t really matter at all as they only happened to us"


== References ==
== References ==

Revision as of 03:17, 23 April 2026

This article is a stub. You can help out by expanding it.
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Version 54.2
Build №10673
Release dates
SteamWindows22 April 2026[1]
macOS22 April 2026[2]

Version 54.2 is the second minor update to version 54.0 of Bloons TD 6. It consists mostly of bug fixes.

Changes

Towers

Tiers Changes
0-4-1 Bounty Hunter + Wanderer
0-4-2 Bounty Hunter + Nomad
X-5-X Golden Justice
  • Buff Mark attack: Projectile radius increased to match other crosspaths ― 2 → 18 (bug fix)
Tiers Changes
0-2-4 Full Auto Rifle + Shrapnel Shot
  • Buff Shrapnel: Damage increased ― 1 → 2 (bug fix)
0-2-5 Elite Defender + Shrapnel Shot
  • Buff Shrapnel: Deals +1 damage to Ceramic Bloons again (bug fix)
Tiers Changes
Paragon
  • Neutral No longer fails to reposition towers on its platforms when created under certain circumstances (bug fix)
Tiers Changes
4-X-X Ball Lightning
  • Buff Ball Lightning main projectile: No longer prevents MOAB-Class Bloons from being frozen after touching them (bug fix)
Tiers Changes
2-1-0 Barracuda + Microraptor
2-2-0 Barracuda + Adasaurus
2-3-0 Velociraptor + Barracuda
2-4-0 Tyrannosaurus Rex + Barracuda
2-5-0 Giganotosaurus + Barracuda
2-0-3 Golden Eagle + Barracuda
2-0-4 Giant Condor + Barracuda
2-0-5 Pouākai + Barracuda
  • Buff Beast range increased to match other crosspaths: 30 ― 35 → {{{3}}} (bug fix)
  • Storm of Arrows: No longer causes the game to crash when targeting a Glass Bloon (bug fix)
  • No longer requires targeting a tower to unlink
  • Buff Rattle Tail: Can no longer be destroyed instantly under certain circumstances (bug fix)
  • "Resolved a visual error where you could see 2 Diamondbacks"
  • No longer allows the player to spawn every Diamond Bloon variant (bug fix)
  • Raft Defense: Silas cannot longer be used on this Quest (undocumented)
  • Nerf Lych and Diamondback now uses their Normal mode spawns in Elite mode
  • Cutscenes can no longer interrupt a Quick Draw and cause a defeat (bug fix)
  • Beating rounds 66–70 before round 65 no longer prevents the game from counting as a victory (bug fix)
  • The unused "RohanTest_Level" Bloon Encounter no longer counts towards completion progress (bug fix)
  • Resolved an issue where the path highlight could fail to display correctly (bug fix)
  • Temporary Traits: Remaining rounds countdown now displays in-game
  • Buff Temporary Traits: Now only counts down while the tower is placed (bug fix)

Miscellaneous

  • Hotkeys no longer stop working after loading a save in some cases (bug fix)
  • "Using Retry Last Round on the round that you enter freeplay no longer restarts instead"
  • "Resolved an error message error when entering the wrong user/password combination"
  • "Challenge Editor tower lists should now automatically expand to fit new towers"
  • "Team Mayors should be able to correctly change their team stance"
  • "Resolved a number of UI issues"
  • "Resolved a number of issues that didn’t really matter at all as they only happened to us"

References