Update history:Bloons TD 6/Version 54.2: Difference between revisions
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→Desperado: specifying this is mark attack |
just have to figure out the abyssal warrior and 140 glue strike changes |
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===Towers=== | ===Towers=== | ||
====[[Desperado (BTD6)|Desperado]]==== | ====[[Desperado (BTD6)|Desperado]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes|version=54.2|tower=Desperado | ||
|version=54.2 | |||
|tower=Desperado | |||
|changes 1 tiers=041;042;x5x | |changes 1 tiers=041;042;x5x | ||
|changes 1=*{{buff|name=Mark attack|Projectile radius increased to match other crosspaths|2|18|fix=y}} | |changes 1= | ||
*{{buff|name=Mark attack|Projectile radius increased to match other crosspaths|2|18|fix=y}} | |||
}} | }} | ||
| Line 34: | Line 33: | ||
}} | }} | ||
==== [[ | ====[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes|version=54.2|tower=Monkey Buccaneer | ||
|version=54.2 | |paragon changes= | ||
|tower= | *{{neutral|No longer fails to reposition towers on its platforms when created under certain circumstances|fix=y}} | ||
|changes | |||
}} | }} | ||
====[[Druid (BTD6)|Druid]]===== | |||
{{BTD6 tower changes|version=54.2|tower=Druid | |||
|changes 1 tiers=4xx | |||
|changes 1= | |||
*{{buff|name=Ball Lightning main projectile|No longer prevents MOAB-Class Bloons from being frozen after touching them|fix=y}} | |||
}} | |||
====[[Beast Handler (BTD6)|Beast Handler]]==== | |||
{{BTD6 tower changes|version=54.2|tower=Beast Handler | |||
|changes 1 tiers=210;220;230;240;250;203;204;205 | |||
|changes 1= | |||
*{{buff|name=Beast range increased to match other crosspaths|30|35|fix=y}} | |||
}} | |||
====[[Quincy (BTD6)|Quincy]]=== | |||
{{BTD6 changes|version=54.2|name=Quincy (Frontier Legends)|changes=*{{change|name=Storm of Arrows|No longer causes the game to crash when targeting a Glass Bloon|fix=y}} | |||
}} | |||
===[[Tech Bot (BTD6)|Tech Bot]]=== | ===[[Tech Bot (BTD6)|Tech Bot]]=== | ||
{{BTD6 changes|version=54.2|name=Tech Bot|changes= | {{BTD6 changes|version=54.2|name=Tech Bot|changes= | ||
*{{change|No longer requires targeting a tower to unlink}}}} | *{{change|No longer requires targeting a tower to unlink}} | ||
}} | |||
===[[Diamondback]]=== | |||
{{BTD6 changes|version=54.2|name=Diamondback|changes= | |||
*{{buff|name=Rattle Tail|Can no longer be destroyed instantly under certain circumstances|fix=y}} | |||
*"Resolved a visual error where you could see 2 Diamondbacks" | |||
}} | |||
===[[Sandbox (BTD6)|Sandbox]]=== | |||
{{BTD6 changes|version=54.2|name=Sandbox|changes= | |||
*{{change|No longer allows the player to spawn every Diamond Bloon variant|fix=y}} | |||
}} | |||
=== [[Quest (BTD6)|Quest]] === | === [[Quest (BTD6)|Quest]] === | ||
| Line 51: | Line 79: | ||
| changes 1 = *{{change|name=Raft Defense|Silas cannot longer be used on this Quest|undoc=y}} | | changes 1 = *{{change|name=Raft Defense|Silas cannot longer be used on this Quest|undoc=y}} | ||
| changes 1 store = *{{change|Silas cannot longer be used on this Quest|undoc=y}} | | changes 1 store = *{{change|Silas cannot longer be used on this Quest|undoc=y}} | ||
}} | }} | ||
===''[[Rogue Legends]]''=== | ===''[[Rogue Legends]]''=== | ||
{{BTD6 changes|version=54.2|changes 1 names=Lych;Diamondback | {{BTD6 changes|version=54.2|changes 1 names=Lych;Diamondback | ||
|changes 1=*{{nerf| | |changes 1=*{{nerf|Lych and Diamondback now uses their Normal mode spawns in Elite mode}} | ||
|changes 1 store=*{{nerf|Now uses its Normal mode spawns in Elite mode in ''Rogue Legends''}} | |changes 1 store=*{{nerf|Now uses its Normal mode spawns in Elite mode in ''Rogue Legends''}} | ||
}} | }} | ||
| Line 71: | Line 94: | ||
*{{change|Resolved an issue where the path highlight could fail to display correctly|fix=y}} | *{{change|Resolved an issue where the path highlight could fail to display correctly|fix=y}} | ||
}} | }} | ||
====[[Trait]]s==== | ====[[Trait]]s==== | ||
| Line 82: | Line 100: | ||
*{{buff|name=Temporary Traits|Now only counts down while the tower is placed|fix=y}} | *{{buff|name=Temporary Traits|Now only counts down while the tower is placed|fix=y}} | ||
}} | }} | ||
===Miscellaneous=== | |||
*{{change|Hotkeys no longer stop working after loading a save in some cases|fix=y}} | |||
*"Using Retry Last Round on the round that you enter freeplay no longer restarts instead" | |||
*"Resolved an error message error when entering the wrong user/password combination" | |||
*"Challenge Editor tower lists should now automatically expand to fit new towers" | |||
*"Team Mayors should be able to correctly change their team stance" | |||
*"Resolved a number of UI issues" | |||
*"Resolved a number of issues that didn’t really matter at all as they only happened to us" | |||
== References == | == References == | ||
Revision as of 03:17, 23 April 2026
| This article is a stub. You can help out by expanding it. The editor who added this notice did not specify a reason. |
Version 54.2 is the second minor update to version 54.0 of Bloons TD 6. It consists mostly of bug fixes.
Changes
Towers
| Tiers | Changes |
|---|---|
| 0-4-1 Bounty Hunter + Wanderer 0-4-2 Bounty Hunter + Nomad X-5-X Golden Justice |
|
| Tiers | Changes |
|---|---|
| 0-2-4 Full Auto Rifle + Shrapnel Shot |
|
| 0-2-5 Elite Defender + Shrapnel Shot |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
| Tiers | Changes |
|---|---|
| 4-X-X Ball Lightning |
|
| Tiers | Changes |
|---|---|
| 2-1-0 Barracuda + Microraptor 2-2-0 Barracuda + Adasaurus 2-3-0 Velociraptor + Barracuda 2-4-0 Tyrannosaurus Rex + Barracuda 2-5-0 Giganotosaurus + Barracuda 2-0-3 Golden Eagle + Barracuda 2-0-4 Giant Condor + Barracuda 2-0-5 Pouākai + Barracuda |
|
- Storm of Arrows: No longer causes the game to crash when targeting a Glass Bloon (bug fix)
- No longer requires targeting a tower to unlink
Rattle Tail: Can no longer be destroyed instantly under certain circumstances (bug fix)
- "Resolved a visual error where you could see 2 Diamondbacks"
- No longer allows the player to spawn every Diamond Bloon variant (bug fix)
- Raft Defense: Silas cannot longer be used on this Quest (undocumented)
Lych and Diamondback now uses their Normal mode spawns in Elite mode
- Cutscenes can no longer interrupt a Quick Draw and cause a defeat (bug fix)
- Beating rounds 66–70 before round 65 no longer prevents the game from counting as a victory (bug fix)
- The unused "RohanTest_Level" Bloon Encounter no longer counts towards completion progress (bug fix)
- Resolved an issue where the path highlight could fail to display correctly (bug fix)
- Temporary Traits: Remaining rounds countdown now displays in-game
Temporary Traits: Now only counts down while the tower is placed (bug fix)
Miscellaneous
- Hotkeys no longer stop working after loading a save in some cases (bug fix)
- "Using Retry Last Round on the round that you enter freeplay no longer restarts instead"
- "Resolved an error message error when entering the wrong user/password combination"
- "Challenge Editor tower lists should now automatically expand to fit new towers"
- "Team Mayors should be able to correctly change their team stance"
- "Resolved a number of UI issues"
- "Resolved a number of issues that didn’t really matter at all as they only happened to us"