Update history:Bloons TD 6/Version 40.0: Difference between revisions
updated to the new system |
Overclockbtd (talk | contribs) m I think bomb blitz fortified damage was unaffected |
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{{BTD6 tower changes/new|quote=Slight price reduction to Really Big Bombs, it is meant to be a stepping stone upgrade into Bloon Impact but neither of these upgrades are standout right now. A while ago Frag Bombs was reworked to give Bomb normal type damage however we were not happy with the results of that change in the end, we didn’t want to go back and remove that again without giving back something nice in return so it has taken a while but now we have decided to go ahead with changing that back along with swapping out Recursive fortified damage for raw damage which we hope also improves crosspathing as the damage crosspath isn’t such a large increase over the base damage anymore.|version=40.0|tower=Bomb Shooter | {{BTD6 tower changes/new|quote=Slight price reduction to Really Big Bombs, it is meant to be a stepping stone upgrade into Bloon Impact but neither of these upgrades are standout right now. A while ago Frag Bombs was reworked to give Bomb normal type damage however we were not happy with the results of that change in the end, we didn’t want to go back and remove that again without giving back something nice in return so it has taken a while but now we have decided to go ahead with changing that back along with swapping out Recursive fortified damage for raw damage which we hope also improves crosspathing as the damage crosspath isn’t such a large increase over the base damage anymore.|version=40.0|tower=Bomb Shooter | ||
|path 1 tier 3 cost before=1200|path 1 tier 3 cost after=1100|tiers 1=XX2,XX3,XX4,XX5,302,402,502,032,042,052|changes 1=*{{nerf|Damage type changed|Normal|Explosion|note=Bloon Crush is unchanged}}|tiers 2=XX4|changes 2=*{{nerf|Recursive Cluster no longer deals +1 damage to Fortified}} | |path 1 tier 3 cost before=1200|path 1 tier 3 cost after=1100|tiers 1=XX2,XX3,XX4,XX5,302,402,502,032,042,052|changes 1=*{{nerf|Damage type changed|Normal|Explosion|note=Bloon Crush is unchanged}}|tiers 2=XX4|changes 2=*{{nerf|Recursive Cluster no longer deals +1 damage to Fortified}} | ||
*{{buff|Damage increased|1|2}}|tiers 3=XX5|changes 3=*{{buff|Damage increased|5|6}}}} | *{{buff|Damage increased|1|2}}|tiers 3=XX5|changes 3=*{{buff|Damage increased|5|6}}}} | ||
=== [[Ice Monkey (BTD6)|Ice Monkey]] === | === [[Ice Monkey (BTD6)|Ice Monkey]] === | ||
{{BTD6 tower changes/new|quote=We want to try out allowing the Ice Shards sub-projectile to benefit from all sources of damage buff, as currently this path gets nice support use sometimes but can’t do much on its own in the base game - along with this the T5 Ice Shards are also generally being improved. Arctic Wind it feels was heavily underrated before it’s large slow aura increase, with so many players now working out how good it is and how much better an upgrade it leads into than any similar options we feel this aura needs to be reduced again although it will remain the same at T5.|version=40.0|tower=Ice Monkey|tiers 1=3XX,4XX,5XX|changes 1=*{{buff|Shard damage is now uncapped allowing for buffs}}|tiers 2=5XX|changes 2=*{{buff| Super Brittle ice shards damage increased|2|5}} | {{BTD6 tower changes/new|quote=We want to try out allowing the Ice Shards sub-projectile to benefit from all sources of damage buff, as currently this path gets nice support use sometimes but can’t do much on its own in the base game - along with this the T5 Ice Shards are also generally being improved. Arctic Wind it feels was heavily underrated before it’s large slow aura increase, with so many players now working out how good it is and how much better an upgrade it leads into than any similar options we feel this aura needs to be reduced again although it will remain the same at T5.|version=40.0|tower=Ice Monkey|tiers 1=3XX,4XX,5XX|changes 1=*{{buff|Shard damage is now uncapped allowing for buffs}}|tiers 2=5XX|changes 2=*{{buff| Super Brittle ice shards damage increased|2|5}} | ||
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=== [[Super Monkey (BTD6)|Super Monkey]] === | === [[Super Monkey (BTD6)|Super Monkey]] === | ||
{{BTD6 tower changes/new|quote=We missed this for a while, but it seems that Robo for how cheap and versatile it currently is just stands out a little much across many stages of gameplay. Shifting up a little pierce to tech terror here to tone it down slightly for now.|version=40.0|tower=Super Monkey|tiers 1=030|changes 1=*{{nerf|Pierce reduced|7|6|note=040 Tech Terror pierce remains 9}}}} | {{BTD6 tower changes/new|quote=We missed this for a while, but it seems that Robo for how cheap and versatile it currently is just stands out a little much across many stages of gameplay. Shifting up a little pierce to tech terror here to tone it down slightly for now.|version=40.0|tower=Super Monkey|tiers 1=030|changes 1=*{{nerf|Pierce reduced|7|6|note=040 Tech Terror pierce remains 9}}}} | ||
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] === | === [[Ninja Monkey (BTD6)|Ninja Monkey]] === | ||
{{BTD6 tower changes/new|quote=For an early game Distraction improvement the consistency of blowbacks is being averaged out more with increased minimum distance but reduced maximum, in many cases there would not actually be 250 units of track length in front of defenses to be blown back across anyway so the overall average distance is slightly lower. More at the mid to endgame we are also weakening distraction distance against Ceramics specifically as by this point Ninja have stacked so much speed and projectiles the consistency doesn’t matter anymore. Finally, distraction values for secondary projectiles are being modified, as Distraction chance as it has existed was never balanced around more than the main attack|version=40.0|tower=Ninja Monkey|tiers 1=X1X,X2X,X3X,X4X,X5X,310,410,510,013,014,015|changes 1=*{{neutral|Distraction blowback range normalized (all attacks)|10-250 units|100-150 units}} | {{BTD6 tower changes/new|quote=For an early game Distraction improvement the consistency of blowbacks is being averaged out more with increased minimum distance but reduced maximum, in many cases there would not actually be 250 units of track length in front of defenses to be blown back across anyway so the overall average distance is slightly lower. More at the mid to endgame we are also weakening distraction distance against Ceramics specifically as by this point Ninja have stacked so much speed and projectiles the consistency doesn’t matter anymore. Finally, distraction values for secondary projectiles are being modified, as Distraction chance as it has existed was never balanced around more than the main attack|version=40.0|tower=Ninja Monkey|tiers 1=X1X,X2X,X3X,X4X,X5X,310,410,510,013,014,015|changes 1=*{{neutral|Distraction blowback range normalized (all attacks)|10-250 units|100-150 units}} | ||
Revision as of 01:45, 16 January 2025
Version 40.0 is the sixth major update to Bloons TD 6 of 2023. This update introduced the hero Corvus, the Glacial Trail map, Boss Challenge, an events menu rework, and new achievements.
Additions
| Quest | Category |
|---|---|
| Tutorials | |
| Tutorials | |
| Experiments | |
| Tales | |
| Experiments |
Template:BTD6 achievement list by introduced
Cosmetic Items
| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― MOAB Skins | ||
| Game & UI ― Music Tracks | ||
| Game & UI ― Power Skins | ||
| Game & UI ― Profile Banners | ||
| Monkeys ― Pets |
Template:BTD6 team store item list by introduced
General Changes
- Over 80 more items available for use in the Map Editor, including a new Dark Terrain/Area and an entire Winter collection featuring tons of new winter Terrain, Areas, Effects, Paths, Stamps, and Props available for everyone to use!
- New Xmas Pack containing 12 extra special seasonal items that can be unlocked with Monkey Money or via direct IAP
- Added New prop tags for Christmas & Interactable
- Sandbox sending Bloons and placing towers features can now be accessed during map editing
- Enabled more base game props for use in map editor
- Added a ‘Sharp Corners’ toggle for all Areas
- New tag for interactable props to distinguish them (e.g. Bat, Pigeons)
- Added desktop hotkey support for ‘Sell’ hotkey to delete selected props and CTRL+C to duplicate a selected prop
- Implemented a slider to raise/lower props. Fair warning, due to how 3D renders in the game this may not appear exactly how you would expect.
- Resolved a case in which Pat Fusty would not correctly submerge in custom map water terrain
- Opening a map share code should correctly launch the game & navigate to the map
- Dropdown menus in map editor should no longer display on top of 'pause' menu
- Added more Helper Popups to Map Editor
- Entering eraser mode will now un-hide stamps layer
All custom maps will now follow ‘Intermediate’ difficulty
- Note: Hero XP now follows intermediate leveling speed
- Players can no longer still search up and find their own deleted maps for a short time after deleting them
Co-op hosts will now be able to invite friends directly from the co-op lobby.
Polyphemus no longer spawns too many Pre-game Prep spikes
Other
- Pasting entire share code URLs into search fields should now smartly trim the URL and search only for the code
- Game icon changing back to the OG Dart Monkey.
Towers
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Heroes
| “ | We like Ezili as she is and don’t want to mess with her too much, but currently her level 19 does effectively nothing so we thought it would be nice at this level to shift a little of that MOAB bonus damage on the main attack into raw damage instead. — Update notes |
” |
| Levels | Changes |
|---|---|
| 19-20 |
|
| “ | We still want a little more out of Brickell’s single target Revolver attack as it’s the least exciting per of her arsenal so are decreasing the attack cooldown, however her mega mine ability also performs exceptionally well throughout all moab rounds so we want to slightly increase its final cooldown instead — Update notes |
” |
| Levels | Changes |
|---|---|
| 2-11 |
|
| 12+ |
|
| 18-20 |
|
| “ | Gerry’s Fire functions in a unique way where it can inherit some self-buffing bonuses of the towers that it’s applied to, although a lot of people have pointed out that since Ninja Monkey always has Camo this means it’s the only non-hero tower that gains a Camo Detection but can never pass it on to the Gerry’s Fire as this doesn’t come from an upgrade. We were hesitant to buff this interaction while Geraldo was much more powerful and his synergy with Ninja was already good, but he’s cooled off enough now that we’re happy to try this out. Additionally with Gerry’s Fire one of our programmers was having some fun with it, and we liked what we saw, so that will also be a thing now. — Update notes |
” |
| Levels | Changes |
|---|---|
| 8+ |
|
| 15+ |
|
Release descriptions
App Store / Google Play
| “ | Colossal Holiday Update!
• Cast the Bloons into oblivion with the new hero, Corvus, the Spirit Walker. • New Map Editor props, areas, stamps, and tools. • Don't freeze up on the new Expert map, Glacial Trail. • Challenge ANY Boss on ANY Map with the new Boss Challenge feature! |
” |
Video
External links
Official patch notes on Reddit