Update history:Bloons TD 6/Version 38.0: Difference between revisions

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=== [[Tack Shooter (BTD6)|Tack Shooter]] ===
=== [[Tack Shooter (BTD6)|Tack Shooter]] ===
{{BTD6 tower changes/new|quote=Tack Zone has so much base pierce the increase from 025 is rendered irrelevant no matter how large the upgrade bonus, so to fix this we must make the base pierce value low enough to actually struggle sometimes & we will give back extra attack rate to the base upgrade to compensate for this. Ring of Fire also generally has too high a pierce amount for how effective it is at utilizing its full pierce value. Maelstrom crosspathing? Why not, feels that this could be cool to try out, and more consistency on bottom crosspath may be able to make it the preferred ability crosspath while top path which already improves the base tower more will give back the massive pierce amount for times where the greater punch per use is required.|version=38.0|tower=Tack Shooter|tiers 1=XX5|changes 1=*{{buff|Tack Zone rate increase from previous tier|25%|35%}}
{{BTD6 tower changes/new|quote=Tack Zone has so much base pierce the increase from 025 is rendered irrelevant no matter how large the upgrade bonus, so to fix this we must make the base pierce value low enough to actually struggle sometimes & we will give back extra attack rate to the base upgrade to compensate for this. Ring of Fire also generally has too high a pierce amount for how effective it is at utilizing its full pierce value. Maelstrom crosspathing? Why not, feels that this could be cool to try out, and more consistency on bottom crosspath may be able to make it the preferred ability crosspath while top path which already improves the base tower more will give back the massive pierce amount for times where the greater punch per use is required.|version=38.0|tower=Tack Shooter|tiers 1=XX5|changes 1=*{{buff|Tack Zone rate increase from previous tier|25%|35%}}
*{{nerf|Tack Zone pierce reduced|4|2}}|tiers 2=500|changes 2=*{{nerf|Pierce reduced|40|30}}|tiers 3=410,510|changes 3=*{{nerf|Pierce reduced|50|30}}|tiers 4=420,520|changes 4=*{{nerf|Pierce reduced|60|45}}|tiers 5=040,041,042|changes 5=*{{nerf|Blade Maelstrom pierce reduced|200|120}}|tiers 6=140|changes 6=*{{nerf|Blade Maelstrom pierce reduced|200|160}}|tiers 7=240|changes 8 tiers=041,051|changes 7=*{{change|Blade Maelstrom pierce remains at 200}}|changes 8=*{{change|Maelstrom ability changes rotation direction to counter-clockwise}}|changes 9 tiers=041|changes 9=*{{buff|Blade Maelstrom duration increased|3s|3.5s}}|changes 10 tiers=042|changes 10=*{{buff|Blade Maelstrom duration increased|3s|4s}}|changes 11 tiers=050|changes 11=*{{nerf|Blade Maelstrom pierce reduced|500|300}}|changes 12 tiers=150|changes 12=*{{nerf|Blade Maelstrom pierce reduced|500|400}}|changes 13 tiers=250|changes 13=*{{change|Blade Maelstrom pierce remains at 500}}|changes 14 tiers=051|changes 14=*{{buff|Blade Maelstrom duration increased|9s|10.5s}}|changes 15 tiers=052|changes 15=*{{buff|Blade Maelstrom duration increased|9s|10.5s}}}}
*{{nerf|Tack Zone pierce reduced|4|2}}|tiers 2=500|changes 2=*{{nerf|Pierce reduced|40|30}}|tiers 3=410,510|changes 3=*{{nerf|Pierce reduced|50|30}}|tiers 4=420,520|changes 4=*{{nerf|Pierce reduced|60|45}}|tiers 5=040,041,042|changes 5=*{{nerf|Blade Maelstrom pierce reduced|200|120}}|tiers 6=140|changes 6=*{{nerf|Blade Maelstrom pierce reduced|200|160}}|tiers 7=240|tiers 8=041,051|changes 7=*{{change|Blade Maelstrom pierce remains at 200}}|changes 8=*{{change|Maelstrom ability changes rotation direction to counter-clockwise}}|tiers 9=041|changes 9=*{{buff|Blade Maelstrom duration increased|3s|3.5s}}|tiers 10=042|changes 10=*{{buff|Blade Maelstrom duration increased|3s|4s}}|tiers 11=050|changes 11=*{{nerf|Blade Maelstrom pierce reduced|500|300}}|tiers 12=150|changes 12=*{{nerf|Blade Maelstrom pierce reduced|500|400}}|tiers 13=250|changes 13=*{{change|Blade Maelstrom pierce remains at 500}}|tiers 14=051|changes 14=*{{buff|Blade Maelstrom duration increased|9s|10.5s}}|tiers 15=052|changes 15=*{{buff|Blade Maelstrom duration increased|9s|10.5s}}}}


=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
=== [[Ice Monkey (BTD6)|Ice Monkey]] ===

Revision as of 03:59, 16 January 2025

Version 38.0
Artwork representing version 38.0
Release dates
Steam26 July 2023

Version 38.0 is the fourth major update to Bloons TD 6 of 2023. This update introduced the Boss Bloon Phayze, Competitive Mode for Contested Territory, the new Water Park map, and the Lifeguard Brickell skin for Admiral Brickell.

Additions

Quest Category
Icon of Trial by Fire Trial by Fire Tutorials
Icon of Brickell Bootcamp Brickell Bootcamp Tutorials
Icon of Scoop's Tall Tale Scoop's Tall Tale Tales

Cosmetics

Template:BTD6 team store item list by introduced

General Changes

  • Added Bronze & Silver map borders for completing all Easy/Medium medals
  • Assigned more icons within the custom challenge creation UI making it easier to distinguish different game modifiers quickly
  • ‘Regrown’ Bloons will now no longer count towards increasing a tower’s damage stat when they are popped repeatedly.
  • Categorized and sorted Quests to organize Patch’s quest menu
  • Added further support to grant our events more flexibility in Boss starting and finishing rounds
  • Team search filter added to search for Competitive Teams

Towers

Template:BTD6 tower changes/new

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Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

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Heroes

May as well be a general camo for Ben level given that Trojan gives camo at 18 too
— Update notes
Levels Changes
18+
  • Buff Level 18 Syphon Funding affects DDTs
Levels Changes
3+
  • Buff Placing towers in Pat’s radius will now show a grayed out Rallying Roar buff icon (bug fix)
Adora is a unique hero in how she has a great deal more value in spending cash to level her up faster, however she outperforms other heroes by too much regardless of this added cost. As her ability uptime is so incredibly good to the point of being completely spammable we’re increasing that cooldown slightly and reducing her base pierce in the higher levels so more thought must be required to utilize the large pierce increase she gains from usage of that ability.
— Update notes
Levels Changes
3+
  • Nerf Long Arm of Light cooldown increased ― 35s → 40s
11+
  • Nerf Main attack pierce reduced ― 13 → 11
    • Note: Applies to higher levels
  • Nerf Ball of light pierce reduced ― 13 → 11 (undocumented)
    • Note: Applies to higher levels
Because it didn’t really matter before, but guess it kinda does now.
— Update notes
Levels Changes
10+
  • Buff UCAV ability can now naturally see Camo Bloons
Levels Changes
1+
  • Buff Geraldo’s restock rates are no longer 1 round longer if used from full stock (bug fix)
2+
  • Geraldo’s action figure should no longer inherit the wrong sell value when reassigned in co op (bug fix)
10+
  • Buff Geraldo Rabbits placed on ice platforms no longer prevent them from merging (bug fix)
  • Buff Geraldo’s Rabbits should no longer despawn when attacking in vicinity of an ice platform (bug fix)
  • Buff Geraldo’s Rabbits should no longer become extinct due to climate change on Erosion (bug fix)

Bosses

As knowledge, power & variety of Paragons has developed they have turned out to be extremely powerful against vortex and we have reached a point with enough good paragon diversity we no longer feel like they need to resist Vortex’s stun for such a large advantage over other towers, instead of this we feel Vortex’s stun is just too long in general so is being reworked to an overall lower amount across the tiers without any paragon immunity.
— Update notes
  • Nerf Paragons no longer have 50% reduced stun duration
  • Stun duration reworked at all tiers for generally reduced durations
  • Nerf T2 ― 16s → 19s
  • Nerf T3 ― 20s → 21s
  • Buff T4 ― 25s → 24s
  • Buff T5 ― 30s → 27s
  • Buff ET1 ― 20s → 18s
  • Buff ET2 ― 25s → 21s
  • Buff ET3 ― 30s → 24s
  • Buff ET4 ― 36s → 27s
  • Buff ET5 ― 40s → 30s
Lych has some cheese strategy in pre-buffing before spawn to get around the draining mechanics, but boss functionality now makes it easy for us to try out a quick change to counteract some of this.
— Update notes
  • Nerf Lych now triggers the 'buff drain' attack immediately on spawn

Release descriptions

App Store / Google Play

Cosmic Boss Update!!

• Warp out of this world with the new Boss Bloon: Phayze!

• Keep the pool safe with the new Admiral Brickell Skin: Lifeguard Brickell!

• Splash out on Water Park, our latest Intermediate Map!

• New Quests, including story quest: Scoop's Tall Tale!

• Plus all the Trophy store items, quality of life improvements, and balance changes you've come to expect

Video

Official patch notes on Reddit