Update history:Bloons TD 6/Version 37.0: Difference between revisions

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=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] ===
=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
|version =37.0
|version =37.0
|tower  =Boomerang Monkey
|tower  =Boomerang Monkey
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=== [[Bomb Shooter (BTD6)|Bomb Shooter]] ===
=== [[Bomb Shooter (BTD6)|Bomb Shooter]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
|version =37.0
|version =37.0
|tower  =Bomb Shooter
|tower  =Bomb Shooter
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=== [[Tack Shooter (BTD6)|Tack Shooter]] ===
=== [[Tack Shooter (BTD6)|Tack Shooter]] ===
{{BTD6 tower changes/new|quote=Blade Shooter has always struggled to find much value without MK or as a step to Maelstrom, so to give it build value on its own we feel like this should be a part of the base value on the upgrade.|version=37.0|tower=Tack Shooter|tiers 1=X3X,X4X,X5X|changes 1=*{{buff|Blade pierce increased|6|8}}}}
{{BTD6 tower changes|quote=Blade Shooter has always struggled to find much value without MK or as a step to Maelstrom, so to give it build value on its own we feel like this should be a part of the base value on the upgrade.|version=37.0|tower=Tack Shooter|tiers 1=X3X,X4X,X5X|changes 1=*{{buff|Blade pierce increased|6|8}}}}


=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
{{BTD6 tower changes/new|quote=Lowest tiers of ice monkey are far too effective for their cost against ceramics, with this scaling well all the way to round 100, we feel like ice duration against ceramics needs to be reduced to counter this but for now this reduction will only apply until T3.|version=37.0|tower=Ice Monkey|tiers 1=000,1XX,2XX,X1X,X2X,XX1,XX2|changes 1=*{{nerf|Ice Monkey freeze duration reduced by 50% on ceramics|note=Tier 3s and above unaffected}}|tiers 2=203,204,205|changes 2=*{{buff|Cold Snap crosspath now grants camo prio}}|tiers 3=XX2|changes 3=*{{buff|Resolved a number of cases of the Refreeze crosspath not re-freezing bloons when dealing certain numbers of damage|fix=y}}}}
{{BTD6 tower changes|quote=Lowest tiers of ice monkey are far too effective for their cost against ceramics, with this scaling well all the way to round 100, we feel like ice duration against ceramics needs to be reduced to counter this but for now this reduction will only apply until T3.|version=37.0|tower=Ice Monkey|tiers 1=000,1XX,2XX,X1X,X2X,XX1,XX2|changes 1=*{{nerf|Ice Monkey freeze duration reduced by 50% on ceramics|note=Tier 3s and above unaffected}}|tiers 2=203,204,205|changes 2=*{{buff|Cold Snap crosspath now grants camo prio}}|tiers 3=XX2|changes 3=*{{buff|Resolved a number of cases of the Refreeze crosspath not re-freezing bloons when dealing certain numbers of damage|fix=y}}}}


=== [[Glue Gunner (BTD6)|Glue Gunner]] ===
=== [[Glue Gunner (BTD6)|Glue Gunner]] ===
{{BTD6 tower changes/new|quote=The Bloon Solver’s rework has been very popular, however, we’d like to have a better lead up into the new mechanics by introducing this earlier at the tier 4 now.|version=37.0|tower=Glue Gunner|tiers 1=4XX|changes 1=*{{buff|Now creates puddles on the track}}
{{BTD6 tower changes|quote=The Bloon Solver’s rework has been very popular, however, we’d like to have a better lead up into the new mechanics by introducing this earlier at the tier 4 now.|version=37.0|tower=Glue Gunner|tiers 1=4XX|changes 1=*{{buff|Now creates puddles on the track}}
**1 damage
**1 damage
**7.7s duration
**7.7s duration
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=== [[Sniper Monkey (BTD6)|Sniper Monkey]] ===
=== [[Sniper Monkey (BTD6)|Sniper Monkey]] ===
{{BTD6 tower changes/new|quote=This will allow Cripple MOAB to take out regular MOAB layers in one shot until round 100; for such a slow attacking single target tower we feel this will help top path flex, even if mostly for show.|version=37.0|tower=Sniper Monkey|tiers 1=5XX|changes 1=*{{buff| Cripple MOAB damage increased|80|280}}}}
{{BTD6 tower changes|quote=This will allow Cripple MOAB to take out regular MOAB layers in one shot until round 100; for such a slow attacking single target tower we feel this will help top path flex, even if mostly for show.|version=37.0|tower=Sniper Monkey|tiers 1=5XX|changes 1=*{{buff| Cripple MOAB damage increased|80|280}}}}


=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
{{Clear}}
{{Clear}}
{{BTD6 tower changes/new|quote=Reworking Grape Shot crosspathing as it gains far too much crosspath value by T2 but then is lacking in purpose at higher tiers, double shot will only work as one extra grape however Destroyer will now apply its full attack rate buff to the grapes and Flagship will equip aspects of Grape Shot on the mini planes.|version=37.0|tower=Monkey Buccaneer|tiers 1=210,310,410,510,220,230,240,250|changes 1=*{{nerf|210 Grape Shot total projectiles reduced|10|6}}|tiers 2=310,410,510|changes 2=*{{buff|Destroyer now increases grape attack rate twice as much}}|tiers 3=410,510|changes 3=*{{neutral|Aircraft Carrier planes radial attack now fires an arc of grapes instead of darts}}
{{BTD6 tower changes|quote=Reworking Grape Shot crosspathing as it gains far too much crosspath value by T2 but then is lacking in purpose at higher tiers, double shot will only work as one extra grape however Destroyer will now apply its full attack rate buff to the grapes and Flagship will equip aspects of Grape Shot on the mini planes.|version=37.0|tower=Monkey Buccaneer|tiers 1=210,310,410,510,220,230,240,250|changes 1=*{{nerf|210 Grape Shot total projectiles reduced|10|6}}|tiers 2=310,410,510|changes 2=*{{buff|Destroyer now increases grape attack rate twice as much}}|tiers 3=410,510|changes 3=*{{neutral|Aircraft Carrier planes radial attack now fires an arc of grapes instead of darts}}
*{{buff|Aircraft Carrier planes radial Emission Angle|360|90}}
*{{buff|Aircraft Carrier planes radial Emission Angle|360|90}}
*{{nerf|Aircraft Carrier planes radial projectile count|8|6}}
*{{nerf|Aircraft Carrier planes radial projectile count|8|6}}
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=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
{{BTD6 tower changes/new|quote=Spectre is shifting a little of the ceramic bonus around into basic all damage at the cost of reduced pierce, which should make up for lack of single target damage while also making the pierce crosspath more necessary when being used for cleanup focus.|version=37.0|tower=Monkey Ace|tiers 1=XX4|changes 1=*{{buff|Spectre Dart damage increased|3|4}}
{{BTD6 tower changes|quote=Spectre is shifting a little of the ceramic bonus around into basic all damage at the cost of reduced pierce, which should make up for lack of single target damage while also making the pierce crosspath more necessary when being used for cleanup focus.|version=37.0|tower=Monkey Ace|tiers 1=XX4|changes 1=*{{buff|Spectre Dart damage increased|3|4}}
*{{nerf|Spectre Dart ceramic bonus reduced|2|1}}
*{{nerf|Spectre Dart ceramic bonus reduced|2|1}}
*{{nerf|Spectre Dart pierce reduced|15|10}}
*{{nerf|Spectre Dart pierce reduced|15|10}}
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=== [[Heli Pilot (BTD6)|Heli Pilot]] ===
=== [[Heli Pilot (BTD6)|Heli Pilot]] ===
{{BTD6 tower changes/new|quote=Even with the map-range advantage, rotors are weak compared to any other constant AoE circle like this. Chinook feels like it’s near a place we are happy with now, however we want another tiny nudge on cost while keeping cash generation value the same. Pushing some higher values on the last Comanche Commander changes as the missile attack is effectively such a small portion of the tower’s total damage late game.|version=37.0|tower=Heli Pilot|tiers 1=302,402,502|changes 1=*{{buff|Razor Rotors will now benefit from the faster firing crosspath}}|tiers 2=3XX,4XX,5XX|changes 2=*{{buff|Razor Rotors cooldown rate increased|0.75|0.5}}|tiers 3=X4X|changes 3=*{{nerf|Support Chinook supply crate cash generated reduced|$1650|$1550}}|tiers 4=X4X,X5X|changes 4=*{{nerf|Support Chinook max uses per round reduced|3|2}}
{{BTD6 tower changes|quote=Even with the map-range advantage, rotors are weak compared to any other constant AoE circle like this. Chinook feels like it’s near a place we are happy with now, however we want another tiny nudge on cost while keeping cash generation value the same. Pushing some higher values on the last Comanche Commander changes as the missile attack is effectively such a small portion of the tower’s total damage late game.|version=37.0|tower=Heli Pilot|tiers 1=302,402,502|changes 1=*{{buff|Razor Rotors will now benefit from the faster firing crosspath}}|tiers 2=3XX,4XX,5XX|changes 2=*{{buff|Razor Rotors cooldown rate increased|0.75|0.5}}|tiers 3=X4X|changes 3=*{{nerf|Support Chinook supply crate cash generated reduced|$1650|$1550}}|tiers 4=X4X,X5X|changes 4=*{{nerf|Support Chinook max uses per round reduced|3|2}}
|path 2 tier 4 cost before=10500|path 2 tier 4 cost after=9500|tiers 5=XX4,XX5|changes 5=*{{buff|Comanche mini's follow the target priority set on their main Heli}}|tiers 6=XX5|changes 6=*{{buff|Missile damage|7|15}}
|path 2 tier 4 cost before=10500|path 2 tier 4 cost after=9500|tiers 5=XX4,XX5|changes 5=*{{buff|Comanche mini's follow the target priority set on their main Heli}}|tiers 6=XX5|changes 6=*{{buff|Missile damage|7|15}}
*{{buff|Missile MOAB bonus|5|8}}
*{{buff|Missile MOAB bonus|5|8}}
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=== [[Mortar Monkey (BTD6)|Mortar Monkey]] ===
=== [[Mortar Monkey (BTD6)|Mortar Monkey]] ===
{{BTD6 tower changes/new|quote=As the Rapid Reload crosspath has actually fallen behind in value compared to Burny Stuff for top path Mortars we want to try a slight stun duration increase as this buffs the base path with a larger benefit to Rapid Reload mortars as a stalling option. Mortar consistency is lacking at x3x making it tough to spend on even though x4x is fairly good, so some of the T4 rate is shifting down to help out with this. As the camo property has grown quite weak and currently Signal Flare is considered the best decamo tool, we want to push back slightly on its cost and by reducing the blast radius of the decamo area while emphasizing crosspathing for effectiveness there.|version=37.0|tower=Mortar Monkey
{{BTD6 tower changes|quote=As the Rapid Reload crosspath has actually fallen behind in value compared to Burny Stuff for top path Mortars we want to try a slight stun duration increase as this buffs the base path with a larger benefit to Rapid Reload mortars as a stalling option. Mortar consistency is lacking at x3x making it tough to spend on even though x4x is fairly good, so some of the T4 rate is shifting down to help out with this. As the camo property has grown quite weak and currently Signal Flare is considered the best decamo tool, we want to push back slightly on its cost and by reducing the blast radius of the decamo area while emphasizing crosspathing for effectiveness there.|version=37.0|tower=Mortar Monkey
|path 3 tier 3 cost before=700|path 3 tier 3 cost after=800
|path 3 tier 3 cost before=700|path 3 tier 3 cost after=800
|path 3 tier 4 cost before=11000|path 3 tier 4 cost after=10900|tiers 1=4XX,5XX|changes 1=*{{buff|Stun duration non-MOABs increased|0.5s|0.75s}}|tiers 2=5XX|changes 2=*{{buff|Stun duration MOAB increased|0.3s|0.5s}}
|path 3 tier 4 cost before=11000|path 3 tier 4 cost after=10900|tiers 1=4XX,5XX|changes 1=*{{buff|Stun duration non-MOABs increased|0.5s|0.75s}}|tiers 2=5XX|changes 2=*{{buff|Stun duration MOAB increased|0.3s|0.5s}}
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=== [[Super Monkey (BTD6)|Super Monkey]] ===
=== [[Super Monkey (BTD6)|Super Monkey]] ===
{{BTD6 tower changes/new|quote=As Engineer sentries do this already, newly spawned Mini Avatars from temples will now by default match the target priority of the temple.|version=37.0|tower=Super Monkey|tiers 1=4XX,5XX|changes 1=*{{buff|Magic Sacrifice mini Sun Avatars when placed will spawn with the same target prio as their parent tower}}}}
{{BTD6 tower changes|quote=As Engineer sentries do this already, newly spawned Mini Avatars from temples will now by default match the target priority of the temple.|version=37.0|tower=Super Monkey|tiers 1=4XX,5XX|changes 1=*{{buff|Magic Sacrifice mini Sun Avatars when placed will spawn with the same target prio as their parent tower}}}}


=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
{{BTD6 tower changes/new|quote=We’re changing the Ninja Monkey Paragon’s focus as a fighter against camo, as we feel like a greater strength and tactical value against camo will be the full reveal of all camos rather than all camo removal.|version=37.0|tower=Ninja Monkey|paragon changes=*{{buff|Ascended Shadow now grants global camo detection instead of stripping camo from Bloons with every attack|note=Buff since towers with bonus Camo damage can continue performing them}}
{{BTD6 tower changes|quote=We’re changing the Ninja Monkey Paragon’s focus as a fighter against camo, as we feel like a greater strength and tactical value against camo will be the full reveal of all camos rather than all camo removal.|version=37.0|tower=Ninja Monkey|paragon changes=*{{buff|Ascended Shadow now grants global camo detection instead of stripping camo from Bloons with every attack|note=Buff since towers with bonus Camo damage can continue performing them}}
*{{buff|Ascended Shadow main attack gains bonus to camo +6}}
*{{buff|Ascended Shadow main attack gains bonus to camo +6}}
*{{buff|Ascended Shadow Flash Bomb Explosion gains bonus to camo +20}}
*{{buff|Ascended Shadow Flash Bomb Explosion gains bonus to camo +20}}
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=== [[Alchemist (BTD6)|Alchemist]] ===
=== [[Alchemist (BTD6)|Alchemist]] ===
{{BTD6 tower changes/new|quote=Alchemist Transforming Tonic is in a weird spot with the transformation unable to attack through walls when the base alchemist is able to. Also with this, including a QoL fix for the T5 that currently prevents transformed towers from functioning with target priority.|version=37.0|tower=Alchemist|tiers 1=X4X,X5X|changes 1=*{{buff|Transformed alchemist can now ignore line of sight}}|tiers 2=X5X|changes 2=*{{buff|Towers transformed by Total Transformation will keep their Target Priority}}}}
{{BTD6 tower changes|quote=Alchemist Transforming Tonic is in a weird spot with the transformation unable to attack through walls when the base alchemist is able to. Also with this, including a QoL fix for the T5 that currently prevents transformed towers from functioning with target priority.|version=37.0|tower=Alchemist|tiers 1=X4X,X5X|changes 1=*{{buff|Transformed alchemist can now ignore line of sight}}|tiers 2=X5X|changes 2=*{{buff|Towers transformed by Total Transformation will keep their Target Priority}}}}


=== [[Druid (BTD6)|Druid]] ===
=== [[Druid (BTD6)|Druid]] ===
{{BTD6 tower changes/new|quote=While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw. Avatar of wrath doubles the base attack speed before any scaling is applied, but this hasn’t ever applied to the 205 Lightning, so taking care of that as well. Housekeeping - even deep in the forest, it does actually make life better.|version=37.0|tower=Druid|tiers 1=3XX|changes 1=*{{buff|Druid of the Storm’s Tornado no longer targets MOAB-class Bloons|note=This is a buff as the tornado does not affect MOAB-class Bloons}}|tiers 2=X3X|changes 2=*{{buff|Jungle Vine follows target prio of tower instead of strong}}
{{BTD6 tower changes|quote=While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw. Avatar of wrath doubles the base attack speed before any scaling is applied, but this hasn’t ever applied to the 205 Lightning, so taking care of that as well. Housekeeping - even deep in the forest, it does actually make life better.|version=37.0|tower=Druid|tiers 1=3XX|changes 1=*{{buff|Druid of the Storm’s Tornado no longer targets MOAB-class Bloons|note=This is a buff as the tornado does not affect MOAB-class Bloons}}|tiers 2=X3X|changes 2=*{{buff|Jungle Vine follows target prio of tower instead of strong}}
*{{neutral|Jungle Vine defaults tower to strong priority when purchased}}|tiers 3=205|changes 3=*{{buff|Avatar of Wrath base Heart of Thunder attack rate increased|2.3s|1.15s}}|tiers 4=X3X,X4X,X5X|changes 4=*{{nerf|Jungle Vine Brambles are now destroyed by Lead/Frozen bloons|note=Lead and Frozen Bloons are still targetable}}}}
*{{neutral|Jungle Vine defaults tower to strong priority when purchased}}|tiers 3=205|changes 3=*{{buff|Avatar of Wrath base Heart of Thunder attack rate increased|2.3s|1.15s}}|tiers 4=X3X,X4X,X5X|changes 4=*{{nerf|Jungle Vine Brambles are now destroyed by Lead/Frozen bloons|note=Lead and Frozen Bloons are still targetable}}}}


=== [[Spike Factory (BTD6)|Spike Factory]] ===
=== [[Spike Factory (BTD6)|Spike Factory]] ===
{{BTD6 tower changes/new|quote=We’ve heard the feedback, so Spiked Mines get a tweak to get more mines exploding but with less pierce on each, to overall increase quality of life in more frequent use but less wasted pierce. This will help out with some of the problems it has scaling into late game super ceramics.|version=37.0|tower=Spike Factory|tiers 1=4XX,5XX|changes 1=*{{buff|Spike pierce increased|12|20}}|tiers 2=4XX|changes 2=*{{nerf|Spiked Mines explosion pierce reduced|40|30|note=5xx Super Mines explosion pierce remains at 60}}
{{BTD6 tower changes|quote=We’ve heard the feedback, so Spiked Mines get a tweak to get more mines exploding but with less pierce on each, to overall increase quality of life in more frequent use but less wasted pierce. This will help out with some of the problems it has scaling into late game super ceramics.|version=37.0|tower=Spike Factory|tiers 1=4XX,5XX|changes 1=*{{buff|Spike pierce increased|12|20}}|tiers 2=4XX|changes 2=*{{nerf|Spiked Mines explosion pierce reduced|40|30|note=5xx Super Mines explosion pierce remains at 60}}
*{{buff|Spiked Mines DoT damage increased|1|10}}|tiers 3=5XX|changes 3=*{{buff|Super Mines DoT damage increased|1000|2500}}}}
*{{buff|Spiked Mines DoT damage increased|1|10}}|tiers 3=5XX|changes 3=*{{buff|Super Mines DoT damage increased|1000|2500}}}}


=== [[Monkey Village (BTD6)|Monkey Village]] ===
=== [[Monkey Village (BTD6)|Monkey Village]] ===
{{BTD6 tower changes/new|quote=A minor QoL for cheap Monkeyopolis creation, we included a small base amount of cash production to the generation formula.|version=37.0|tower=Monkey Village|tiers 1=XX5|changes 1=*{{buff|Monkeyopolis income formula now includes a base +$2500 minimum}}}}
{{BTD6 tower changes|quote=A minor QoL for cheap Monkeyopolis creation, we included a small base amount of cash production to the generation formula.|version=37.0|tower=Monkey Village|tiers 1=XX5|changes 1=*{{buff|Monkeyopolis income formula now includes a base +$2500 minimum}}}}


=== [[Engineer Monkey (BTD6)|Engineer Monkey]] ===
=== [[Engineer Monkey (BTD6)|Engineer Monkey]] ===
{{BTD6 tower changes/new|quote=The 005 crosspath fix in the last update left XXXL Trap slower than previously even if crosspathed to 205, so we are increasing that base 005 slightly to match up the 205 crosspath again so that it isn’t any slower than before.|version=37.0|tower=Engineer Monkey|tiers 1=XX5|changes 1=*{{buff|XXXL Trap attack cooldown reduced|5.8s|4.6}}|paragon changes=*{{buff|Resolved an issue where the Paragon’s permanent speed boost per round would not load until the end of the first round played after loading a save|fix=y}}
{{BTD6 tower changes|quote=The 005 crosspath fix in the last update left XXXL Trap slower than previously even if crosspathed to 205, so we are increasing that base 005 slightly to match up the 205 crosspath again so that it isn’t any slower than before.|version=37.0|tower=Engineer Monkey|tiers 1=XX5|changes 1=*{{buff|XXXL Trap attack cooldown reduced|5.8s|4.6}}|paragon changes=*{{buff|Resolved an issue where the Paragon’s permanent speed boost per round would not load until the end of the first round played after loading a save|fix=y}}
*{{buff|Engineer Paragon should no longer throw sentries into the middle of the map due to techbots|fix=y}}}}
*{{buff|Engineer Paragon should no longer throw sentries into the middle of the map due to techbots|fix=y}}}}


=== [[Beast Handler (BTD6)|Beast Handler]] ===
=== [[Beast Handler (BTD6)|Beast Handler]] ===
{{BTD6 tower changes/new|quote=As our newest tower to be added to BTD6, we went over feedback for every path and made a large number of adjustments addressing a variety of points.|version=37.0|tower=Beast Handler
{{BTD6 tower changes|quote=As our newest tower to be added to BTD6, we went over feedback for every path and made a large number of adjustments addressing a variety of points.|version=37.0|tower=Beast Handler
|path 1 tier 5 cost before=55000|path 1 tier 5 cost after=45000|tiers 1=3XX|changes 1=*{{buff| Great White damage increased|4|8}}
|path 1 tier 5 cost before=55000|path 1 tier 5 cost after=45000|tiers 1=3XX|changes 1=*{{buff| Great White damage increased|4|8}}
*{{buff|Great White max extra damage from merge increased|8|16}}
*{{buff|Great White max extra damage from merge increased|8|16}}

Revision as of 23:25, 3 April 2025

Version 37.0
Artwork representing version 37.0
Release dates
Steam7 June 2023

Version 37.0 is the third major update to Bloons TD 6 of 2023. This update introduced the Magus Perfectus Paragon for Wizard Monkey, the map Erosion, the Jiangshi Sauda skin for Sauda, Least Cash and Least Tier Boss Events, and the 5th anniversary event.

Additions

Quest Category
Icon of Bloons TD 6 Birthday Party Bloons TD 6 Birthday Party Challenges
Icon of Blade Sauda Nowhere Blade Sauda Nowhere Tutorials
Icon of Patch's Cheap CHIMPS Challenge Patch's Cheap CHIMPS Challenge Challenges
Icon of Striken BAD Striken BAD Tutorials

Cosmetics

Template:BTD6 team store item list by introduced

General changes

  • New Party Time game theme event!
  • Nerf Bosses on spawn will now clear the map of all existing projectiles
  • Refactored how leaderboard scores are stored so that we could add Least Cash/Tiers ranking options for Boss Events
  • Highest Round profile stat renamed to Highest Round (All Time) & added in the new profile stat Highest Round (Current Version).
  • The 4 different Highest Round profile stats are now grouped together near the top of the profile stats page
  • Buff Freeplay budget scaling reduced slightly (same speed/hp, but number of Bloons added per round will increase at a slower rate)
  • Added a new Roundset with Income curve to be used by our events team; this customized income curve allows us more flexibility to make this roundset than would otherwise have been possible with existing roundset tools
  • Translated game into Thai
  • Changed Pop Count on summary screen to Damage Count and added actual Pop Count
  • Paragon art state changes moved from 22/42/62/82 to 20/40/60/80
  • Nerf Stairs in the top corners on Resort are now placement blockers
  • Added a ‘Play Again’ button to the victory screen for quests
  • Added a ‘Disable Dialogue’ checkmark for some quests after beating them
  • Game hints are now hidden during Quests
  • Story Quests now sort to the top of the quest list & completed Story Quests sort to the bottom

Towers

Tiers Changes
Paragon
  • Nerf Glaive Dominus anti-MOAB glaives knockback amount reduced ― 3 → 1
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Paragon
  • Buff Resolved an issue where Navarch’s attack rate buff would not apply to Doomship in some cases depending on build order (bug fix)
Tiers Changes
Tiers Changes
X-4-X Support Chinook
  • Buff Upgrade cost reduced ― $10,500 → $9,500
Tiers Changes
X-X-3 Signal Flare
  • Nerf Upgrade cost increased ― $700 → $800
X-X-4 Shattering Shells
  • Buff Upgrade cost reduced ― $11,000 → $10,900
Tiers Changes
Tiers Changes
Paragon
  • Buff Ascended Shadow now grants global camo detection instead of stripping camo from Bloons with every attack
    • Note: Buff since towers with bonus Camo damage can continue performing them
  • Buff Ascended Shadow main attack gains bonus to camo +6
  • Buff Ascended Shadow Flash Bomb Explosion gains bonus to camo +20
  • Buff Ascended Shadow Flash Bomb Shurikens gains bonus to camo +16
  • Buff Ascended Shadow Sticky Bomb Projectile gains bonus to camo +3200
  • Buff Ascended Shadow Sticky Bomb Explosion gains bonus to camo +700
  • Buff Ascended Shadow now deals 25% damage to all non-Boss MOABs that spawn
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Paragon
  • Buff Resolved an issue where the Paragon’s permanent speed boost per round would not load until the end of the first round played after loading a save (bug fix)
  • Buff Engineer Paragon should no longer throw sentries into the middle of the map due to techbots (bug fix)
Tiers Changes
5-X-X Megalodon
  • Buff Upgrade cost reduced ― $55,000 → $45,000

Heroes

Removing the stacking aspect of Gwendolin’s burn damage over time, but increasing the damage as she levels up so that it actually scales up in power now.
— Update notes
Levels Changes
6+
  • Nerf Lv6+ Gwendolin's main attack DoT no longer stacks
6+
  • Buff  Gwendonlin main attack DoT damage increased ― 1 → 2
9
  • Buff  Gwendonlin main attack DoT damage increased ― 1 → 4
10+
  • Buff Gwendonlin main attack DoT damage now increases by 1 per additional level
Levels Changes
10+
  • Buff Resolved an issue where Obyn’s Wall of Trees when placed on an intersection looping back around on itself would not be able to hit the children of any targets that passed over it (bug fix)
While they are complicated individuals, Adora can now fully appreciate the sacrifice of the newest Monkeys in the struggle against the Bloons.
— Update notes
Levels Changes
7+
  • Buff Blood Sacrifice can now be used on Beast Handlers
Psi’s stalling out of the end of round is an odd mix of useful / annoying / out of control, so we are for now capping this to a 3 seconds of overtime stalling. Psi’s Psychic Blast ability also has weirdly low pierce for a long cooldown ability with no damage, we are increasing the base pierce greatly but it no longer increases in pierce at Lv7 since the extra pulse brings more pierce anyway.
— Update notes
Levels Changes
1+
  • Neutral If no Bloons are left unpopped on screen aside from ones Psi is currently holding & destroying, these Bloons will be destroyed after a maximum of 3 seconds
    • Note: Big nerf for strategies that involve stalling
3-6
  • Buff Psychic Blast pierce increased ― 50 → 200
7+
  • Buff Psychic Blast pierce increased ― 100 → 200

Bosses

  • Buff All Lych Soul variations can now be stunned/slowed by paragon tier upgrades

Release Descriptions

App Store / Google Play

Bloons TD 6 Anniversary Update!

• Wizard Monkey Paragon: Magus Perfectus

• New Sauda Skin: Jiangshi Sauda

• New Quests, including Birthday Party with special anniversary banner only available for a limited time

Video

Official patch notes on Reddit