{{BTD6 tower changes|quote=We want to try out allowing the Ice Shards sub-projectile to benefit from all sources of damage buff, as currently this path gets nice support use sometimes but can’t do much on its own in the base game - along with this the T5 Ice Shards are also generally being improved. Arctic Wind it feels was heavily underrated before it’s large slow aura increase, with so many players now working out how good it is and how much better an upgrade it leads into than any similar options we feel this aura needs to be reduced again although it will remain the same at T5.|version=40.0|tower=Ice Monkey
{{BTD6 tower changes|quote=We want to try out allowing the Ice Shards sub-projectile to benefit from all sources of damage buff, as currently this path gets nice support use sometimes but can’t do much on its own in the base game - along with this the T5 Ice Shards are also generally being improved. Arctic Wind it feels was heavily underrated before it’s large slow aura increase, with so many players now working out how good it is and how much better an upgrade it leads into than any similar options we feel this aura needs to be reduced again although it will remain the same at T5.|version=40.0|tower=Ice Monkey
|tiers 1=3XX,4XX,5XX|changes 1=*{{buff|Shard damage is now uncapped allowing for buffs}}
|tiers 1=3XX,4XX,5XX|changes 1=*{{buff|Ice shard: damage is no longer capped (allowing for buffs)}}
|tiers 2=5XX|changes 2=*{{buff| Super Brittle ice shards damage increased|2|5}}
{{BTD6 tower changes|quote=Full auto sniper's 024 crosspath sees a lot of fun/meme use, but not so much more than that. We’re hoping that applying the MOAB bonus that it gains to the shrapnel as well will help improve non-meme use here. (And looking over my notes, it seems this was meant to be included a while ago…But better late than never!)|version=40.0|tower=Sniper Monkey
{{BTD6 tower changes|quote=Full auto sniper's 024 crosspath sees a lot of fun/meme use, but not so much more than that. We’re hoping that applying the MOAB bonus that it gains to the shrapnel as well will help improve non-meme use here. (And looking over my notes, it seems this was meant to be included a while ago…But better late than never!)|version=40.0|tower=Sniper Monkey
|tiers 1=024|changes 1=*{{buff|Shrapnel shot gains bonus damage against MOABs|+0|+1}}
|tiers 1=024|changes 1=*{{buff|Shrapnel: now deals +1 damage to MOAB-Class}}
}}
}}
Line 121:
Line 121:
{{BTD6 tower changes|quote=For an early game Distraction improvement the consistency of blowbacks is being averaged out more with increased minimum distance but reduced maximum, in many cases there would not actually be 250 units of track length in front of defenses to be blown back across anyway so the overall average distance is slightly lower. More at the mid to endgame we are also weakening distraction distance against Ceramics specifically as by this point Ninja have stacked so much speed and projectiles the consistency doesn’t matter anymore. Finally, distraction values for secondary projectiles are being modified, as Distraction chance as it has existed was never balanced around more than the main attack|version=40.0|tower=Ninja Monkey|tiers 1=X1X,X2X,X3X,X4X,X5X,310,410,510,013,014,015|changes 1=*{{neutral|Distraction blowback range normalized (all attacks)|10-250 units|100-150 units}}
{{BTD6 tower changes|quote=For an early game Distraction improvement the consistency of blowbacks is being averaged out more with increased minimum distance but reduced maximum, in many cases there would not actually be 250 units of track length in front of defenses to be blown back across anyway so the overall average distance is slightly lower. More at the mid to endgame we are also weakening distraction distance against Ceramics specifically as by this point Ninja have stacked so much speed and projectiles the consistency doesn’t matter anymore. Finally, distraction values for secondary projectiles are being modified, as Distraction chance as it has existed was never balanced around more than the main attack|version=40.0|tower=Ninja Monkey|tiers 1=X1X,X2X,X3X,X4X,X5X,310,410,510,013,014,015|changes 1=*{{neutral|Distraction blowback range normalized (all attacks)|10-250 units|100-150 units}}
*{{nerf|Distraction distance applies to Ceramics at 0.5x|note=New distraction distance is 50-75 units}}
*{{nerf|Distraction distance applies to Ceramics at 0.5x|note=New distraction distance is 50-75 units}}
|tiers 2=012,022,032,042,052,013,014,015|changes 2=*{{nerf| Distraction chance of caltrops reduced|15%|10%}}
| quote = We still want a little more out of Brickell’s single target Revolver attack as it’s the least exciting per of her arsenal so are decreasing the attack cooldown, however her mega mine ability also performs exceptionally well throughout all moab rounds so we want to slightly increase its final cooldown instead
| quote = We still want a little more out of Brickell’s single target Revolver attack as it’s the least exciting per of her arsenal so are decreasing the attack cooldown, however her mega mine ability also performs exceptionally well throughout all moab rounds so we want to slightly increase its final cooldown instead
Over 80 more items available for use in the Map Editor, including a new Dark Terrain/Area and an entire Winter collection featuring tons of new winter Terrain, Areas, Effects, Paths, Stamps, and Props available for everyone to use!
New Xmas Pack containing 12 extra special seasonal items that can be unlocked with Monkey Money or via direct IAP
Added New prop tags for Christmas & Interactable
Sandbox sending Bloons and placing towers features can now be accessed during map editing
Enabled more base game props for use in map editor
Added a ‘Sharp Corners’ toggle for all Areas
New tag for interactable props to distinguish them (e.g. Bat, Pigeons)
Added desktop hotkey support for ‘Sell’ hotkey to delete selected props and CTRL+C to duplicate a selected prop
Implemented a slider to raise/lower props. Fair warning, due to how 3D renders in the game this may not appear exactly how you would expect.
Resolved a case in which Pat Fusty would not correctly submerge in custom map water terrain
Opening a map share code should correctly launch the game & navigate to the map
Dropdown menus in map editor should no longer display on top of 'pause' menu
Added more Helper Popups to Map Editor
Entering eraser mode will now un-hide stamps layer
Custom maps are now considered Intermediate instead of Beginner
Note: This means Heroes now level up 10% faster on custom maps
Players can no longer still search up and find their own deleted maps for a short time after deleting them
We like Ezili as she is and don’t want to mess with her too much, but currently her level 19 does effectively nothing so we thought it would be nice at this level to shift a little of that MOAB bonus damage on the main attack into raw damage instead. — Update notes
We still want a little more out of Brickell’s single target Revolver attack as it’s the least exciting per of her arsenal so are decreasing the attack cooldown, however her mega mine ability also performs exceptionally well throughout all moab rounds so we want to slightly increase its final cooldown instead — Update notes
Gerry’s Fire functions in a unique way where it can inherit some self-buffing bonuses of the towers that it’s applied to, although a lot of people have pointed out that since Ninja Monkey always has Camo this means it’s the only non-hero tower that gains a Camo Detection but can never pass it on to the Gerry’s Fire as this doesn’t come from an upgrade. We were hesitant to buff this interaction while Geraldo was much more powerful and his synergy with Ninja was already good, but he’s cooled off enough now that we’re happy to try this out. Additionally with Gerry’s Fire one of our programmers was having some fun with it, and we liked what we saw, so that will also be a thing now. — Update notes
”
Levels
Changes
8+
Gerry’s Fire: can now target and hit Camo if the tower it is applied to has Camo detection
Gerry’s Fire: follows the actual heli/ace through the air rather than the landing pad
15+
Sharpening Stone: should no longer last forever after loading a save (bug fix)
Release descriptions
App Store / Google Play
“
Colossal Holiday Update!
• Cast the Bloons into oblivion with the new hero, Corvus, the Spirit Walker.
• New Map Editor props, areas, stamps, and tools.
• Don't freeze up on the new Expert map, Glacial Trail.
• Challenge ANY Boss on ANY Map with the new Boss Challenge feature!