Update history:Bloons TD 6/Version 31.0: Difference between revisions

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=== [[Dart Monkey (BTD6)|Dart Monkey]] ===
=== [[Dart Monkey (BTD6)|Dart Monkey]] ===
{{BTD6 tower changes
{{BTD6 tower changes
|quote=To add a little more synergetic crosspath use for the Juggernaut 402 crosspath, xx2 will now also grant bonus projectile lifespan, this applies to any use of that crosspath though we feel it will in particular pair nicely with the ricocheting projectiles. Juggernaut in general is also seeing a small utility knockback buff to help it carry on a little longer into the game.
| quote = To add a little more synergetic crosspath use for the Juggernaut 402 crosspath, xx2 will now also grant bonus projectile lifespan, this applies to any use of that crosspath though we feel it will in particular pair nicely with the ricocheting projectiles. Juggernaut in general is also seeing a small utility knockback buff to help it carry on a little longer into the game.
|version=31.0
| version = 31.0
|tower=Dart Monkey
| tower = Dart Monkey
|tiers 1=XX1|changes 1=*{{buff|Long Range Darts also increases projectile lifespan by +15%}}
| tiers 1 = XX1
|changes 2=*{{buff|Enhanced Eyesight also increases projectile lifespan by +20%}}|tiers 2=XX2
| changes 1 = *{{buff|Long Range Darts also increases projectile lifespan by +15%}}
|tiers 3=4XX,5XX|changes 3=*{{buff|Juggernaut gains a slight Bloon knockback similar to [[Buckshot (BTD6)|Buckshot]]}}
| changes 2 = *{{buff|Enhanced Eyesight also increases projectile lifespan by +20%}}
| quote 1 = To add a little more synergetic crosspath use for the Juggernaut 402 crosspath, xx2 will now also grant bonus projectile lifespan, this applies to any use of that crosspath though we feel it will in particular pair nicely with the ricocheting projectiles.
| tiers 2 = XX2
| quote 2 = Juggernaut in general is also seeing a small utility knockback buff to help it carry on a little longer into the game.
| tiers 3 = 4XX,5XX
| changes 3 = *{{buff|Juggernaut gains a slight Bloon knockback causing bloons to move backwards at 3x speed for 0.1s}}
| quote 1 tiers = xx1,xx2
| quote 2 tiers = 4xx,5xx
}}
}}


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| changes 1 = *{{buff|Frags: Damage increased|1|3}}
| changes 1 = *{{buff|Frags: Damage increased|1|3}}
*{{buff|Gains more frags|8|12}}
*{{buff|Gains more frags|8|12}}
| quote 1 = The Frags crosspath for top path Bomb Shooter has always been quite a poor choice, trying to compete with attack speed as a benefit for stun utility isn’t going to ever work out so we have instead gone the route of turning the frags crosspath into a DPS/Stun hybrid with a lot of small buffs to frag power.
| tiers 2 = 402
| tiers 2 = 402
| changes 2 = *{{buff|Frags: Damage increased|2|3}}
| changes 2 = *{{buff|Frags: Damage increased|2|3}}
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*{{buff|Frags: Pierce increased|3|20}}
*{{buff|Frags: Pierce increased|3|20}}
*{{buff|Gains more frags|8|16}}
*{{buff|Gains more frags|8|16}}
| quote 1 tiers = 302,402,502
}}
}}


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=== [[Glue Gunner (BTD6)|Glue Gunner]] ===
=== [[Glue Gunner (BTD6)|Glue Gunner]] ===
{{BTD6 tower changes
{{BTD6 tower changes
|version=31.0
| version = 31.0
|tower=Glue Gunner
| tower = Glue Gunner
|tiers 1=2XX,210,220,230,240,250,201,202,203,204,205
| tiers 1 = 200,210,220,230,240,250,201,202,203,204,205
|changes 1=*{{buff|Corrosive Glue DoT: Tick cooldown decreased|2.3s|2s}}
| changes 1 = *{{buff|Corrosive Glue DoT: Tick cooldown decreased|2.3s|2s}}
|tiers 2=3XX|changes 2=*{{buff|Bloon Dissolver DoT: Ceramic bonus increased|+0|+1}}
| tiers 2 = 3XX
|tiers 3=5XX|changes 3=*{{buff|Bloon Solver DoT: MOAB-class bonus increased|+3|+5}}
| changes 2 = *{{buff|Bloon Dissolver DoT: Ceramic bonus increased|+0|+1}}
| tiers 3 = 5XX
| changes 3 = *{{buff|Bloon Solver DoT: MOAB-class bonus increased|+3|+5}}
}}
}}


=== [[Monkey Sub (BTD6)|Monkey Sub]] ===
=== [[Monkey Sub (BTD6)|Monkey Sub]] ===
{{BTD6 tower changes
{{BTD6 tower changes
|quote=Energizer upgrade offers nothing extra to the reactor sub aside from niche utility buffs, so we have increased the lategame cleanup potential by a large amount to help deal with Super Ceramics.
| quote = Energizer upgrade offers nothing extra to the reactor sub aside from niche utility buffs, so we have increased the lategame cleanup potential by a large amount to help deal with Super Ceramics.
|version=31.0
| version = 31.0
|tower=Monkey Sub
| tower = Monkey Sub
|tiers 1=5XX|changes 1=*{{buff|Pulse: Damage increased|3|5}}
| tiers 1 = 5XX
| changes 1 = *{{buff|Pulse: Damage increased|3|5}}
*{{buff|Pulse: Now gains bonus Ceramic damage|+0|+5}}
*{{buff|Pulse: Now gains bonus Ceramic damage|+0|+5}}
| quote 1 = Energizer upgrade offers nothing extra to the reactor sub aside from niche utility buffs, so we have increased the lategame cleanup potential by a large amount to help deal with Super Ceramics.
| quote 1 tiers = 5xx
}}
}}


=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
{{BTD6 tower changes|quote=The base Grape attack of T4 MOAB Takedown has had a ceramic bonus added to lead up to the T5 a little better.
{{BTD6 tower changes
|version=31.0
| quote = The base Grape attack of T4 MOAB Takedown has had a ceramic bonus added to lead up to the T5 a little better.
|tower=Monkey Buccaneer|tiers 1=X4X|changes 1=*{{buff|Grapes: Now gains bonus Ceramic damage|+0|+1}}}}
| version = 31.0
| tower = Monkey Buccaneer
| tiers 1 = X4X
| changes 1 = *{{buff|Grapes: Now gains bonus Ceramic damage|+0|+1}}
| quote 1 = The base Grape attack of T4 MOAB Takedown has had a ceramic bonus added to lead up to the T5 a little better.
| quote 1 tiers = x4x
}}


=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
{{BTD6 tower changes|quote=Spy Plane is always a lesser crosspath aside from specific challenges that call for camo detection. It has a similar vibe to Night Vision sniper so we have given it a similar buff.
{{BTD6 tower changes
|version=31.0
| quote = Spy Plane is always a lesser crosspath aside from specific challenges that call for camo detection. It has a similar vibe to Night Vision sniper so we have given it a similar buff.
|tower=Monkey Ace
| version = 31.0
|tiers 1=X2X,X3X,X4X,X5X,120,220,320,420,520,021,022,023,024,025|changes 1=*{{buff|Spy Plane grants attacks +1 bonus damage to camos}}
| tower = Monkey Ace
}}
| tiers 1 = 020,X3X,X4X,X5X,120,220,320,420,520,021,022,023,024,025
| changes 1 = *{{buff|Spy Plane grants attacks +1 bonus damage to camos}}
| quote 1 = Spy Plane is always a lesser crosspath aside from specific challenges that call for camo detection. It has a similar vibe to Night Vision sniper so we have given it a similar buff.
| quote 1 tiers = 020,X3X,X4X,X5X,120,220,320,420,520,021,022,023,024,025
}}{{Research|Is this comanche crosspath fix a buff?}}


=== [[Heli Pilot (BTD6)|Heli Pilot]] ===
=== [[Heli Pilot (BTD6)|Heli Pilot]] ===
{{BTD6 tower changes|quote=Previously Razor Rotor’s used to make the heli pursue for a further distance & this caused it to often fail to reach Lead Bloons with the rotor attack that could pop them. This overall seemed like a design flaw so that back-off distance has been moved up to the T4 instead. Apache Dartship has also fallen off over time as a viable saveup for prime, though it is meant to be reasonably difficult some changes have made this a little more difficult than it probably should be so we have increased the pierce of the machinegun attack.
{{BTD6 tower changes
|version=31.0|tower=Heli Pilot
| quote = Previously Razor Rotor’s used to make the heli pursue for a further distance & this caused it to often fail to reach Lead Bloons with the rotor attack that could pop them. This overall seemed like a design flaw so that back-off distance has been moved up to the T4 instead. Apache Dartship has also fallen off over time as a viable saveup for prime, though it is meant to be reasonably difficult some changes have made this a little more difficult than it probably should be so we have increased the pierce of the machinegun attack.
|tiers 1=3XX|changes 1=*{{buff|Razor Rotor’s pursuit no longer backs so far away from Leads that it can’t hit them}}
| version = 31.0
|tiers 2=4XX|changes 2=*{{buff|Machinegun: Pierce increased|5|7|note=Apache Prime unchanged}}
| tower = Heli Pilot
|tiers 3=104|changes 3=*{{buff|Mini Comanches now correctly fire 5 darts at a time with Quad Darts crosspath|fix=y}}
| tiers 1 = 3XX
|tiers 4=XX5|changes 4=*{{buff|Comanche Commander's damage has been corrected with crosspaths|fix=y}}
| changes 1 = *{{buff|Razor Rotor’s pursuit no longer backs so far away from Leads that it can’t hit them}}
| quote 1 = Previously Razor Rotor’s used to make the heli pursue for a further distance & this caused it to often fail to reach Lead Bloons with the rotor attack that could pop them. This overall seemed like a design flaw so that back-off distance has been moved up to the T4 instead.
| tiers 2 = 4XX
| changes 2 = *{{buff|Machinegun: Pierce increased|5|7|note=Apache Prime unchanged}}
| quote 2 = Apache Dartship has also fallen off over time as a viable saveup for prime, though it is meant to be reasonably difficult some changes have made this a little more difficult than it probably should be so we have increased the pierce of the machinegun attack.
| tiers 3 = 104
| changes 3 = *{{buff|Mini Comanches now correctly fire 5 darts at a time with Quad Darts crosspath|fix=y}}
| tiers 4 = XX5
| changes 4 = *{{buff|Comanche Commander's damage has been corrected with crosspaths|fix=y}}
| quote 1 tiers = 3xx
| quote 2 tiers = 4xx
}}{{Research|Exact details for the bottom Heli bugfixes are unknown}}
}}{{Research|Exact details for the bottom Heli bugfixes are unknown}}


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=== [[Dartling Gunner (BTD6)|Dartling Gunner]] ===
=== [[Dartling Gunner (BTD6)|Dartling Gunner]] ===
{{BTD6 tower changes|quote=Ray of Doom suffers from the downsides of being designed as a high piercing tower, for the price this makes it feel far too weak against the round 100 BAD if you invest in it too early without some other forms of single target, to bring back a little of the interesting sort of targeting that the T4 has and help with this single target problem it will now deal a massive damage bonus to the first target hit along the beam’s path.
{{BTD6 tower changes
|version=31.0
| quote = Ray of Doom suffers from the downsides of being designed as a high piercing tower, for the price this makes it feel far too weak against the round 100 BAD if you invest in it too early without some other forms of single target, to bring back a little of the interesting sort of targeting that the T4 has and help with this single target problem it will now deal a massive damage bonus to the first target hit along the beam’s path.
|tower=Dartling Gunner
| version = 31.0
|tiers 1=5XX|changes 1=*{{buff|Ray of Doom: Now deals +55 bonus damage to the first target}}
| tower = Dartling Gunner
|tiers 2=3XX|changes 2=*{{buff|Pierce increased|4|6}}
| tiers 1 = 5XX
|tiers 3=302|changes 3=*{{buff|Pierce increased|6|9}}
| changes 1 = *{{buff|Ray of Doom: Now deals +55 bonus damage to the first target}}
|tiers 4=XX2,102,202,012,022|changes 4=*{{buff|Powerful Darts projectile size increased|2|3}}
| quote 1 = Ray of Doom suffers from the downsides of being designed as a high piercing tower, for the price this makes it feel far too weak against the round 100 BAD if you invest in it too early without some other forms of single target, to bring back a little of the interesting sort of targeting that the T4 has and help with this single target problem it will now deal a massive damage bonus to the first target hit along the beam’s path.
|tiers 5=032,042,052|changes 5=*{{buff|Powerful Darts crosspath explosion radius increased|8|12}}
| tiers 2 = 3XX
|tiers 6=402|changes 6=*{{buff|Powerful Darts crosspath beam width increased|2|3}}
| changes 2 = *{{buff|Pierce increased|4|6}}
| tiers 3 = 302
| changes 3 = *{{buff|Pierce increased|6|9}}
| tiers 4 = XX2,102,202,012,022
| changes 4 = *{{buff|Powerful Darts projectile size increased|2|3}}
| tiers 5 = 032,042,052
| changes 5 = *{{buff|Powerful Darts crosspath explosion radius increased|8|12}}
| tiers 6 = 402
| changes 6 = *{{buff|Powerful Darts crosspath beam width increased|2|3}}
*{{buff|Powerful Darts crosspath focal point size increased|4|6}}
*{{buff|Powerful Darts crosspath focal point size increased|4|6}}
|tiers 7=502|changes 7=*{{buff|Powerful Darts crosspath beam width increased|6|9}}
| tiers 7 = 502
|tiers 8=X4X,X5X|changes 8=*{{change|Rocket Storm ability is now grayed out between rounds}}
| changes 7 = *{{buff|Powerful Darts crosspath beam width increased|6|9}}
|tiers 9=X5X|changes 9=*{{change|MAD height inconsistencies compare to Rocket Storm have been resolved|fix=y}}}}
| tiers 8 = X4X,X5X
| changes 8 = *{{neutral|Rocket Storm ability is now grayed out between rounds}}
| tiers 9 = X5X
| changes 9 = *{{neutral|MAD height inconsistencies compare to Rocket Storm have been resolved|fix=y}}
| quote 1 tiers = 5xx
}}


=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
{{BTD6 tower changes
{{BTD6 tower changes
|quote=Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here along with more MOAB damage at the T5 to give it a little more value over Arcane Spikes. As we somewhat expected the last Prince of Darkness rework didn’t end up really nerfing it so much, so we are now following up with a small price nerf.
| quote = Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here along with more MOAB damage at the T5 to give it a little more value over Arcane Spikes. As we somewhat expected the last Prince of Darkness rework didn’t end up really nerfing it so much, so we are now following up with a small price nerf.
|version=31.0|tower=Wizard Monkey
| version = 31.0
|path 1 tier 2 cost before=600|path 1 tier 2 cost after=450
| tower = Wizard Monkey
|path 3 tier 5 cost before=24000|path 3 tier 5 cost after=26500
| path 1 tier 2 cost before = 600
|tiers 1=5XX|changes 1=*{{buff|Bonus damage to MOAB-class increased|+17|+19}}
| path 1 tier 2 cost after = 450
|tiers 2=042,052|changes 2=*{{buff|Phoenix should now correctly interact with camo prio with Monkey Sense crosspath|fix=y}}
| path 3 tier 5 cost before = 24000
}}
| path 3 tier 5 cost after = 26500
| tiers 1 = 5XX
| changes 1 = *{{buff|Bonus damage to MOAB-class increased|+17|+19}}
| quote 1 = Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here
| tiers 2 = 042,052
| changes 2 = *{{buff|Phoenix should now correctly interact with camo prio with Monkey Sense crosspath|fix=y}}
| quote 2 = along with more MOAB damage at the T5 to give it a little more value over Arcane Spikes.
| quote 3 = As we somewhat expected the last Prince of Darkness rework didn’t end up really nerfing it so much, so we are now following up with a small price nerf.
| quote 1 tiers = 2xx
| quote 2 tiers = 5xx
| quote 3 tiers = xx5
}}<!-- Fix this section because of robo pierce buff. Did tech terror and anti-bloon get a buff too? -->


=== [[Super Monkey (BTD6)|Super Monkey]] ===
=== [[Super Monkey (BTD6)|Super Monkey]] ===
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| tiers 1 = 020,120,220,320,420,520,021,022,023,024,025
| tiers 1 = 020,120,220,320,420,520,021,022,023,024,025
| changes 1 = *{{buff|Epic Range pierce bonus increased|+1|+2}}
| changes 1 = *{{buff|Epic Range pierce bonus increased|+1|+2}}
| quote 1 = Robo didn't need to lose pierce in the last Super Monkey T2 rework, and Dark Knight feels like it has too much pierce without ever considering the pierce crosspath. So to balance these together we’ve taken out pierce from Dark Knight and added it back into x2x carrying up into Robo Monkey.
| tiers 2 = XX3
| tiers 2 = XX3
| changes 2 = *{{nerf|Pierce reduced|5|4}}
| changes 2 = *{{nerf|Pierce reduced|5|4}}
| quote 2 = Dark Champion pierce is increased rather than decreased to push it further ahead of Dark Knight.
| tiers 3 = XX4
| tiers 3 = XX4
| changes 3 = *{{buff|Pierce increased|7|8}}
| changes 3 = *{{buff|Pierce increased|7|8}}
| tiers 4 = XX5
| tiers 4 = XX5
| changes 4 = *{{nerf|Portal: Now applies after lives are lost|bug=y}}
| changes 4 = *{{nerf|Portal: Now applies after lives are lost|bug=y}}
| quote 1 tiers = 020,120,220,320,420,520,021,022,023,024,025,xx3
| quote 2 tiers = xx4
}}
}}
{{research|Does DChamp +1 pierce buff affect LotN?}}
{{research|Does DChamp +1 pierce buff affect LotN?}}


=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
{{BTD6 tower changes|quote=Grand Sabotage is extremely powerful in freeplay, but really boring outside of that one scaling mechanic. For a little more flavour with the shinobi mechanic, the T5 will now boost the potential of your shinobi army.
{{BTD6 tower changes
|version=31.0|tower=Ninja Monkey
| quote = Grand Sabotage is extremely powerful in freeplay, but really boring outside of that one scaling mechanic. For a little more flavour with the shinobi mechanic, the T5 will now boost the potential of your shinobi army.
|tiers 1=X5X|changes 1=*{{buff|Ability: Grants all [[Shinobi Tactics (BTD6)|Shinobi Tactics]] on screen +5 range}}
| version = 31.0
| tower = Ninja Monkey
| tiers 1 = X5X
| changes 1 = *{{buff|Ability: Grants all [[Shinobi Tactics (BTD6)|Shinobi Tactics]] on screen +5 range}}
*{{buff|Ability: Grants all Shinobi Tactics on screen +1 damage to MOAB-class}}
*{{buff|Ability: Grants all Shinobi Tactics on screen +1 damage to MOAB-class}}
|changes 2=*{{nerf|Resolved an issue with Master Bomber Stickies sometimes hitting regular Bloons instead of MOAB-class|fix=y}}|tiers 2=XX5}}
| changes 2 = *{{nerf|Resolved an issue with Master Bomber Stickies sometimes hitting regular Bloons instead of MOAB-class|fix=y}}
| quote 1 = Grand Sabotage is extremely powerful in freeplay, but really boring outside of that one scaling mechanic. For a little more flavour with the shinobi mechanic, the T5 will now boost the potential of your shinobi army.
| tiers 2 = XX5
| quote 1 tiers = x5x
}}


=== [[Druid (BTD6)|Druid]] ===
=== [[Druid (BTD6)|Druid]] ===
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=== [[Banana Farm (BTD6)|Banana Farm]] ===
=== [[Banana Farm (BTD6)|Banana Farm]] ===
{{BTD6 tower changes|quote=Partially to help a little with tedious endgame farm collection in ranked boss events, or any other use you may desire for it, we have added a non-power form of easy banana collection. However we do not want to trivialize the intended downside of opting for a more micro intensive farm path too much, so this is still restricted behind a low-range tier 5 upgrade.
{{BTD6 tower changes
|version=31.0|tower=Banana Farm
| quote = Partially to help a little with tedious endgame farm collection in ranked boss events, or any other use you may desire for it, we have added a non-power form of easy banana collection. However we do not want to trivialize the intended downside of opting for a more micro intensive farm path too much, so this is still restricted behind a low-range tier 5 upgrade.
|tiers 1=XX5|changes 1=*{{buff|Monkey Wall Street now collects nearby bananas/crates as a [[Banana Farmer (BTD6)|Banana Farmer]] would}}
| version = 31.0
| tower = Banana Farm
| tiers 1 = XX5
| changes 1 = *{{buff|Monkey Wall Street now collects nearby bananas/crates as a [[Banana Farmer (BTD6)|Banana Farmer]] would}}
| quote 1 = Partially to help a little with tedious endgame farm collection in ranked boss events, or any other use you may desire for it, we have added a non-power form of easy banana collection. However we do not want to trivialize the intended downside of opting for a more micro intensive farm path too much, so this is still restricted behind a low-range tier 5 upgrade.
| quote 1 tiers = xx5
}}
}}


=== [[Spike Factory (BTD6)|Spike Factory]] ===
=== [[Spike Factory (BTD6)|Spike Factory]] ===
{{BTD6 tower changes|quote=To help make the tradeoff of building one T5 over multiple T4 not be as hard a choice, the basic attack on Carpet of Spikes has had power increased significantly over rate, range & damage.|version=31.0|tower=Spike Factory
{{BTD6 tower changes
|tiers 1=X5X|changes 1=*{{neutral|Range increased|34|50|note=May reduce concentration of spikes}}
| quote = To help make the tradeoff of building one T5 over multiple T4 not be as hard a choice, the basic attack on Carpet of Spikes has had power increased significantly over rate, range & damage.
| version = 31.0
| tower = Spike Factory
| tiers 1 = X5X
| changes 1 = *{{neutral|Range increased|34|50|note=May reduce concentration of spikes}}
*{{buff|Spikes: Damage increased|3|4}}
*{{buff|Spikes: Damage increased|3|4}}
*{{buff|Attack cooldown reduced|0.98s|0.33s}}
*{{buff|Attack cooldown reduced|0.98s|0.33s}}
| quote 1 = To help make the tradeoff of building one T5 over multiple T4 not be as hard a choice, the basic attack on Carpet of Spikes has had power increased significantly over rate, range & damage.
| quote 1 tiers = x5x
}}
}}


=== [[Monkey Village (BTD6)|Monkey Village]] ===
=== [[Monkey Village (BTD6)|Monkey Village]] ===
{{BTD6 tower changes|quote=Call to Arms ability suffers from uptime, for such an expensive upgrade which is such low range and purely support this makes it hard to use, so duration has now been increased to push it up to a 1/3rd uptime threshold|version=31.0|tower=Monkey Village
{{BTD6 tower changes
|tiers 1=X4X|changes 1=*{{buff|Ability: Duration increased|12s|15s|note=Homeland Defense unchanged}}
| quote = Call to Arms ability suffers from uptime, for such an expensive upgrade which is such low range and purely support this makes it hard to use, so duration has now been increased to push it up to a 1/3rd uptime threshold
| version = 31.0
| tower = Monkey Village
| tiers 1 = X4X
| changes 1 = *{{buff|Ability: Duration increased|12s|15s|note=Homeland Defense unchanged}}
| quote 1 = Call to Arms ability suffers from uptime, for such an expensive upgrade which is such low range and purely support this makes it hard to use, so duration has now been increased to push it up to a 1/3rd uptime threshold
| quote 1 tiers = x4x
}}
}}


=== [[Engineer Monkey (BTD6)|Engineer Monkey]] ===
=== [[Engineer Monkey (BTD6)|Engineer Monkey]] ===
{{BTD6 tower changes|quote=Sentry Expert really needed some logic fixes to get more of the actual correct sentries placed at the right times, it has also received a number of power buffs across the board to the special sentries at T4 complimenting the new logic reworking. Cleansing Foam has had some extra crosspath utility added at the cost of a small price increase and a large decrease to Ultraboost price.
{{BTD6 tower changes
|version=31.0|tower=Engineer Monkey
| quote = Sentry Expert really needed some logic fixes to get more of the actual correct sentries placed at the right times, it has also received a number of power buffs across the board to the special sentries at T4 complimenting the new logic reworking. Cleansing Foam has had some extra crosspath utility added at the cost of a small price increase and a large decrease to Ultraboost price.
|path 2 tier 3 cost before=800|path 2 tier 3 cost after=850
| version = 31.0
|path 2 tier 5 cost before=120000|path 2 tier 5 cost after=105000
| tower = Engineer Monkey
|tiers 1=4XX|changes 1=*{{buff|Sentry Expert logic has been reworked to evaluate threat levels based on Bloon types that it can counter, Bloon types that counter the sentries that it wants to spawn, and which of the current threats on screen is the greatest. Distribution of sentry types should scale based on how much one Bloon threat is more of a threat than another.}}
| path 2 tier 3 cost before = 800
| path 2 tier 3 cost after = 850
| path 2 tier 5 cost before = 120000
| path 2 tier 5 cost after = 105000
| tiers 1 = 4XX
| changes 1 = *{{buff|Sentry Expert logic has been reworked to evaluate threat levels based on Bloon types that it can counter, Bloon types that counter the sentries that it wants to spawn, and which of the current threats on screen is the greatest. Distribution of sentry types should scale based on how much one Bloon threat is more of a threat than another.}}
*{{buff|Crush Sentry: Ceramic damage bonus increased|+1|+4}}
*{{buff|Crush Sentry: Ceramic damage bonus increased|+1|+4}}
*{{buff|Crush Sentry:Damage type changed|Sharp|Shatter}}
*{{buff|Crush Sentry:Damage type changed|Sharp|Shatter}}
Line 202: Line 293:
*{{buff|Cold Sentry: Explosion radius increased|12|18}}
*{{buff|Cold Sentry: Explosion radius increased|12|18}}
*{{buff|Energy Sentry: Gains increased MOAB-class damage|+0|+2}}
*{{buff|Energy Sentry: Gains increased MOAB-class damage|+0|+2}}
|tiers 2=032,042,052|changes 2=*{{buff|Pin crosspath allows Cleansing Foam to slow Bloons by 50% for 2 seconds}}
| quote 1 = Sentry Expert really needed some logic fixes to get more of the actual correct sentries placed at the right times, it has also received a number of power buffs across the board to the special sentries at T4 complimenting the new logic reworking.
| tiers 2 = 032,042,052
| changes 2 = *{{buff|Pin crosspath allows Cleansing Foam to slow Bloons by 50% for 2 seconds}}
*{{buff|Pin crosspath allows Cleansing Foam to slow all MOAB-class (including BADs)<!--also bosses?--> by 50% for 2 seconds|bug=y}}
*{{buff|Pin crosspath allows Cleansing Foam to slow all MOAB-class (including BADs)<!--also bosses?--> by 50% for 2 seconds|bug=y}}
|tiers 3=130,140,150|changes 3=*{{buff|Foam makes Sentries shoot Foamy nails that strip properties}}
| quote 2 = Cleansing Foam has had some extra crosspath utility added at the cost of a small price increase
|tiers 4=XX4|changes 4=*{{buff|Bloon Trap issue resolved on Sunken Columns with Bloontraps falling under the map in certain location|fix=y}}|tiers 5=014|changes 5=*{{nerf|Bloon Trap issue resolved with certain conditions causing Bloontraps to repeatedly auto-collect even while empty|fix=y}}}}{{Research|Did these bug fixes also affect XXXL trap?}}
| tiers 3 = 130,140,150
| changes 3 = *{{buff|Foam makes Sentries shoot Foamy nails that strip properties}}
| quote 3 = a large decrease to Ultraboost price.
| tiers 4 = XX4
| changes 4 = *{{buff|Bloon Trap issue resolved on Sunken Columns with Bloontraps falling under the map in certain location|fix=y}}
| tiers 5 = 014
| changes 5 = *{{nerf|Bloon Trap issue resolved with certain conditions causing Bloontraps to repeatedly auto-collect even while empty|fix=y}}
| quote 1 tiers = 4xx
| quote 2 tiers = x3x
| quote 3 tiers = x5x
}}{{Research|Did these bug fixes also affect XXXL trap?}}


== Heroes ==
== Heroes ==

Revision as of 17:04, 25 June 2025

Version 31.0
Artwork representing version 31.0
Release dates
Steam13 April 2022

Version 31.0 is the second major update to Bloons TD 6 of 2022. This update introduced the new hero Geraldo, the Boss Bloon Vortex, and the new map Scrapyard.

Additions

Cosmetics

General changes

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
The editor who added this notice elaborates: Will do this later

Hotkeys

  • If you have already placed your hero, your ‘Hero hotkey’ (U by default) will now swap to instead ‘select your hero’ wherever it is. If you have more than one hero this will cycle through them
  • Resolved an issue with using hotkeys during loading screens causing some tower portraits to become faded out

Towers

To add a little more synergetic crosspath use for the Juggernaut 402 crosspath, xx2 will now also grant bonus projectile lifespan, this applies to any use of that crosspath though we feel it will in particular pair nicely with the ricocheting projectiles.
— Update notes
Tiers Changes
Tiers Changes
The Frags crosspath for top path Bomb Shooter has always been quite a poor choice, trying to compete with attack speed as a benefit for stun utility isn’t going to ever work out so we have instead gone the route of turning the frags crosspath into a DPS/Stun hybrid with a lot of small buffs to frag power.
— Update notes
Tiers Changes
Tiers Changes
Tiers Changes
Energizer upgrade offers nothing extra to the reactor sub aside from niche utility buffs, so we have increased the lategame cleanup potential by a large amount to help deal with Super Ceramics.
— Update notes
Tiers Changes
The base Grape attack of T4 MOAB Takedown has had a ceramic bonus added to lead up to the T5 a little better.
— Update notes
Tiers Changes
Spy Plane is always a lesser crosspath aside from specific challenges that call for camo detection. It has a similar vibe to Night Vision sniper so we have given it a similar buff.
— Update notes
Tiers Changes
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Is this comanche crosspath fix a buff?
Previously Razor Rotor’s used to make the heli pursue for a further distance & this caused it to often fail to reach Lead Bloons with the rotor attack that could pop them. This overall seemed like a design flaw so that back-off distance has been moved up to the T4 instead.
— Update notes
Tiers Changes
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Exact details for the bottom Heli bugfixes are unknown
Tiers Changes
Ray of Doom suffers from the downsides of being designed as a high piercing tower, for the price this makes it feel far too weak against the round 100 BAD if you invest in it too early without some other forms of single target, to bring back a little of the interesting sort of targeting that the T4 has and help with this single target problem it will now deal a massive damage bonus to the first target hit along the beam’s path.
— Update notes
Tiers Changes
Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here
— Update notes
Tiers Changes
2-X-X Arcane Blast
  • Buff Upgrade cost reduced ― $600 → $450
X-X-5 Prince of Darkness
  • Nerf Upgrade cost increased ― $24,000 → $26,500
Robo didn't need to lose pierce in the last Super Monkey T2 rework, and Dark Knight feels like it has too much pierce without ever considering the pierce crosspath. So to balance these together we’ve taken out pierce from Dark Knight and added it back into x2x carrying up into Robo Monkey.
— Update notes
Tiers Changes
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Does DChamp +1 pierce buff affect LotN?
Grand Sabotage is extremely powerful in freeplay, but really boring outside of that one scaling mechanic. For a little more flavour with the shinobi mechanic, the T5 will now boost the potential of your shinobi army.
— Update notes
Tiers Changes
Tiers Changes
Partially to help a little with tedious endgame farm collection in ranked boss events, or any other use you may desire for it, we have added a non-power form of easy banana collection. However we do not want to trivialize the intended downside of opting for a more micro intensive farm path too much, so this is still restricted behind a low-range tier 5 upgrade.
— Update notes
Tiers Changes
To help make the tradeoff of building one T5 over multiple T4 not be as hard a choice, the basic attack on Carpet of Spikes has had power increased significantly over rate, range & damage.
— Update notes
Tiers Changes
Call to Arms ability suffers from uptime, for such an expensive upgrade which is such low range and purely support this makes it hard to use, so duration has now been increased to push it up to a 1/3rd uptime threshold
— Update notes
Tiers Changes
Sentry Expert really needed some logic fixes to get more of the actual correct sentries placed at the right times, it has also received a number of power buffs across the board to the special sentries at T4 complimenting the new logic reworking.
— Update notes
Tiers Changes
X-3-X Cleansing Foam
  • Nerf Upgrade cost increased ― $800 → $850
X-5-X Ultraboost
  • Buff Upgrade cost reduced ― $120,000 → $105,000
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Did these bug fixes also affect XXXL trap?

Heroes

Gwendolin’s Firestorm damage doesn’t carry well into the endgame so has been buffed at a later level.
— Update notes
Levels Changes
16+
  • Buff Firestorm: Base damage tic increased ― 1 → 5
  • Buff Firestorm: MOAB-class bonus damage tic increased ― +9 → +10
    • Note: 15 damage total
Pat Fusty was initially given a smaller footprint than it felt he should have due to concerns about balance with his small radius, but actually has been extremely powerful for a long time despite these radius issues. We feel like now giving him back the footprint size that he always should have had similar to Churchill will add a reasonable lategame downside to consider without harming his early use so badly.
— Update notes
Levels Changes
1+
  • Nerf Footprint size ― 7 → 8
Levels Changes
7+
  • Buff Adora sacrifice buff should now apply to Mini Sun Avatars from Temples (bug fix)
The Sea Mines delay that was added back in 29 has done well for reducing some of Brickells weaknesses, but as we expected somewhat does add in new weaknesses to rush rounds of Bloons that can now sneak past before all of her mines have been able to acquire a target. To help lessen this new issue she has gained a brand new ability that will allow more Sea Mines to rapidly deploy and find a target over a short duration.
— Update notes
Levels Changes
7+
  • Buff Lv7 Blast Chain utility ability added for Admiral Brickell. For 10 seconds all sea mines have their delay halved & their projectile speed doubled
10+
  • Buff Resolved an issue with Admiral Brickell's Mega Mine sometimes not showing stun effects (bug fix)
We felt that Psi’s early game too easily carried into some extremely powerful endgame setups. These setups were overperforming due to certain cooldown interactions with stalling out cooldown, however in an effort to try to avoid nerfing the cooldown for the average player we decided to make that stalling synergy harder to pull off instead.
— Update notes
Levels Changes
1
  • Nerf Price increased ― $800 → $1000
10+
  • Neutral Psionic Scream ability 'speed of blow back' increased from bloon speed increased ― 300% → 600%
    • Note: May reduce stalling potential, but also may allow targets to reach towers sooner

Glue Rat

Glue Rat pet has been overperforming in all game modes for a while now without any apparent weakness or strategic downsides.
  • Base movement speed ramping level endures persistently
  • Max level goggle tightness loosened from Max -> Sam
  • Nerf Now benefits from Freeplay scaling (bug)

Video