Update history:Bloons TD 6/Version 29.0: Difference between revisions
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=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] === | === [[Boomerang Monkey (BTD6)|Boomerang Monkey]] === | ||
{{BTD6 tower changes|quote=Just a cool/fun factor and “because it should” reasoning here honestly, not necessarily necessary but we think it fits. | {{BTD6 tower changes/new | ||
|version=29.0|tower=Boomerang Monkey | |||
Separately, we noticed the Glaive Dominus press knockback’s actual explosion was only dealing a fraction of the damage of any other part on this upgrade, this combined with it pushing targets out of the tower’s radius made it somewhat stally so we juiced up the power of this explosion significantly. | |quote 1=Just a cool/fun factor and “because it should” reasoning here honestly, not necessarily necessary but we think it fits. | ||
|tiers | |quote 2=Separately, we noticed the Glaive Dominus press knockback’s actual explosion was only dealing a fraction of the damage of any other part on this upgrade, this combined with it pushing targets out of the tower’s radius made it somewhat stally so we juiced up the power of this explosion significantly. | ||
| | |changes 1 tiers=501;502|changes 1=*{{buff|Long Range Rangs increases area of Orbitals by +15%|30|34.5}} | ||
|changes 2 tiers=paragon|changes 2=*{{buff|Paragon Press Attack: Explosion damage increased|100|2500}} | |||
*{{buff|Paragon Press Attack: Explosion now gains bonus damage to boss|+0|+5000}} | *{{buff|Paragon Press Attack: Explosion now gains bonus damage to boss|+0|+5000}} | ||
*{{buff|Paragon Press Attack: Fire DoT increased|100|500}}| | *{{buff|Paragon Press Attack: Fire DoT increased|100|500}} | ||
|changes 2 quote above=2 | |||
}} | }} | ||
=== [[Ice Monkey (BTD6)|Ice Monkey]] === | === [[Ice Monkey (BTD6)|Ice Monkey]] === | ||
{{BTD6 tower changes|version=29.0|tower=Ice Monkey|tiers | {{BTD6 tower changes/new|version=29.0|tower=Ice Monkey|changes 1 tiers=401+|changes 1=*{{buff|401 & 501 Ice Monkeys should now be able to stack their debuffs correctly without the Larger Radius crosspath overwriting the effect|fix=y}}|changes 2 tiers=150;250|changes 2=*{{buff|Absolute Zero should no longer apply an inconsistently weaker Permafrost|fix=y}}}} | ||
=== [[Glue Gunner (BTD6)|Glue Gunner]] === | === [[Glue Gunner (BTD6)|Glue Gunner]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes/new | ||
| quote = Since glue gunners can’t work together as we all want them to and we could not bite that off for this update, for now have decided to do more for the top and middle paths themselves. | | quote 1 = Since glue gunners can’t work together as we all want them to and we could not bite that off for this update, for now have decided to do more for the top and middle paths themselves. | ||
Bloon Solver’s single target power feels like it ramps slowly on larger targets, and while it is mainly a grouped cleanup, we decided to give a nudge here with bonuses to large targets to help with higher round falloff. | Bloon Solver’s single target power feels like it ramps slowly on larger targets, and while it is mainly a grouped cleanup, we decided to give a nudge here with bonuses to large targets to help with higher round falloff. | ||
|quote 2=Bloon Solver’s single target power feels like it ramps slowly on larger targets, and while it is mainly a grouped cleanup, we decided to give a nudge here with bonuses to large targets to help with higher round falloff. | |||
|quote 3=Since glue gunners can’t work together as we all want them to and we could not bite that off for this update, for now have decided to do more for the top and middle paths themselves. | |||
Glue Strike doesn’t seem to hold up to any other option in a similar role, so we’ve doubled down on its support factor with a new role and are hoping for more synergy to emerge there. | Glue Strike doesn’t seem to hold up to any other option in a similar role, so we’ve doubled down on its support factor with a new role and are hoping for more synergy to emerge there. | ||
|quote 4=Since glue gunners can’t work together as we all want them to and we could not bite that off for this update, for now have decided to do more for the top and middle paths themselves. | |||
| version = 29.0 | | version = 29.0 | ||
| tower = Glue Gunner | | tower = Glue Gunner | ||
| tiers | | changes 1 tiers = 4XX | ||
| changes 1 = *{{buff|DoT: Now gains +1 ceramic bonus|+0|+1}} | | changes 1 = *{{buff|DoT: Now gains +1 ceramic bonus|+0|+1}} | ||
| | | changes 2 tiers = 5XX | ||
| changes 2 = *{{buff|DoT: MOAB bonus increased|+2|+3}} | | changes 2 = *{{buff|DoT: MOAB bonus increased|+2|+3}} | ||
| | | changes 3 tiers = X4X;X5X | ||
| changes 3 = *{{buff|Ability: Now weakens Lead and Frozen Bloons allowing them to take sharp damage}} | | changes 3 = *{{buff|Ability: Now weakens Lead and Frozen Bloons allowing them to take sharp damage}} | ||
*{{buff|Debuff: Bonus damage taken while glued increased|+1|+2}} | *{{buff|Debuff: Bonus damage taken while glued increased|+1|+2}} | ||
| quote 3 | |changes 3 quote above=3 | ||
| quote 1 tiers = | | quote 1 tiers = 5xx | ||
| quote 2 tiers = | | quote 2 tiers = 4xx | ||
| quote 3 tiers = x4x | | quote 3 tiers = x4x;x5x | ||
}} | }} | ||
=== [[Monkey Sub (BTD6)|Monkey Sub]] === | === [[Monkey Sub (BTD6)|Monkey Sub]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes/new | ||
| quote = The logic on a Lead crosspath not being required to give Lead popping to an attack based on something weak against Lead has never sat right, so we’re finally sorting that out and making sub a little angrier. | | quote 1 = The logic on a Lead crosspath not being required to give Lead popping to an attack based on something weak against Lead has never sat right, so we’re finally sorting that out and making sub a little angrier. | ||
|quote 2=Increasing the strength of the basic Ballistic Missile attack on the Pre-Emptive Strike sub, so that it can bring a little more to the table after the initial single hit on each spawn. | |||
Increasing the strength of the basic Ballistic Missile attack on the Pre-Emptive Strike sub, so that it can bring a little more to the table after the initial single hit on each spawn. | |||
| version = 29.0 | | version = 29.0 | ||
| tower = Monkey Sub | | tower = Monkey Sub | ||
| tiers | | changes 1 tiers = 40x;410;50x;510 | ||
| changes 1 = *{{nerf|Damage Pulse: Damage type changed|Normal|Shatter|note=4-2-0 and 5-2-0 damage type remains Normal}} | | changes 1 = *{{nerf|Damage Pulse: Damage type changed|Normal|Shatter|note=4-2-0 and 5-2-0 damage type remains Normal}} | ||
| | | changes 2 tiers = X5X | ||
| changes 2 = *{{buff|Missile: Damage increased|1|10}} | | changes 2 = *{{buff|Missile: Damage increased|1|10}} | ||
*{{buff|Missile: Bonus ceramic damage increased|+10|+15}} | *{{buff|Missile: Bonus ceramic damage increased|+10|+15}} | ||
*{{buff|Missile: Bonus MOAB damage increased|+10|+15}} | *{{buff|Missile: Bonus MOAB damage increased|+10|+15}} | ||
| quote 2 | |changes 2 quote above=2 | ||
| quote 1 tiers = | | quote 1 tiers = 4xx;5xx;x1x | ||
| quote 2 tiers = x5x | | quote 2 tiers = x5x | ||
}} | }} | ||
=== [[Mortar Monkey (BTD6)|Mortar Monkey]] === | === [[Mortar Monkey (BTD6)|Mortar Monkey]] === | ||
{{BTD6 tower changes|version=29.0|tower=Mortar Monkey|tiers | {{BTD6 tower changes/new|version=29.0|tower=Mortar Monkey|changes 1 tiers=103+|changes 1=*{{buff|Decamo explosion pierce|80|85|fix=y}} | ||
*{{buff|Decamo explosion radius increased|50|70|fix=y}}}} | *{{buff|Decamo explosion radius increased|50|70|fix=y}}}} | ||
=== [[Dartling Gunner (BTD6)|Dartling Gunner]] === | === [[Dartling Gunner (BTD6)|Dartling Gunner]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes/new | ||
| quote = The MAD has come to stand out far too much in any Boss situation, often feeling like a crutch that must be used due to how perfectly it fits the Boss situation even though it wasn’t appreciated a great deal before that content was added. We’ve tried to pull it back in this situation with lowered damage per hit while making up for some of this lowered damage with increased pierce. | | quote 1 = The MAD has come to stand out far too much in any Boss situation, often feeling like a crutch that must be used due to how perfectly it fits the Boss situation even though it wasn’t appreciated a great deal before that content was added. We’ve tried to pull it back in this situation with lowered damage per hit while making up for some of this lowered damage with increased pierce. | ||
|quote 2=The bottom path Bloon Exclusion Zone on the Dartling has had a lot of talk about damage types, with points raised on the viability here due to the high price. It did recently get a strong buff from the T3 up, but in order to work more into other synergies we have decided to finally do a damage type change here as well, starting from early on in the path. | |||
The bottom path Bloon Exclusion Zone on the Dartling has had a lot of talk about damage types, with points raised on the viability here due to the high price. It did recently get a strong buff from the T3 up, but in order to work more into other synergies we have decided to finally do a damage type change here as well, starting from early on in the path. | |||
| version = 29.0 | | version = 29.0 | ||
| tower = Dartling Gunner | | tower = Dartling Gunner | ||
| tiers | | changes 1 tiers = X5X | ||
| changes 1 = *{{nerf|Rocket: bonus damage to MOAB-class reduced|750|550}}<!--the collision + explosion = the value, so 553--> | | changes 1 = *{{nerf|Rocket: bonus damage to MOAB-class reduced|750|550}}<!--the collision + explosion = the value, so 553--> | ||
*{{buff|Rocket: pierce increased|8|12}} | *{{buff|Rocket: pierce increased|8|12}} | ||
| changes 2 = *{{buff|Damage Type changed|Sharp|Shatter}} | | changes 2 = *{{buff|Damage Type changed|Sharp|Shatter}} | ||
| | |changes 2 quote above=2 | ||
| changes 2 tiers = XX2+ | |||
| tiers | |||
| quote 1 tiers = x5x | | quote 1 tiers = x5x | ||
| quote 2 tiers = XX2 | | quote 2 tiers = XX2+ | ||
}} | }} | ||
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] <!-- This section needs cleanup -->=== | === [[Wizard Monkey (BTD6)|Wizard Monkey]] <!-- This section needs cleanup -->=== | ||
{{BTD6 tower changes | {{BTD6 tower changes/new | ||
| quote = As Wall of Fire still stands out too much for a Tier 2 upgrade, it is seeing a nerf with some power being shifted further up to the T3 instead. In contrast, Fireball continues to underwhelm, so is seeing an initial buff plus a larger buff at T3. | | quote 1 = As Wall of Fire still stands out too much for a Tier 2 upgrade, it is seeing a nerf with some power being shifted further up to the T3 instead. In contrast, Fireball continues to underwhelm, so is seeing an initial buff plus a larger buff at T3. | ||
| version = 29.0 | | version = 29.0 | ||
| tower = Wizard Monkey | | tower = Wizard Monkey | ||
| tiers | | changes 1 tiers = x2xc <!-- It appears that Wall of Fire is definetly still 0.1s but I can't confirm if the pierce refresh rate has changed --> | ||
| changes 1 = *{{nerf|Wall of Fire pierce refresh rate reduced|0.1s|0.15s|note=Dragon's Breath and above unchanged}} | | changes 1 = *{{nerf|Wall of Fire pierce refresh rate reduced|0.1s|0.15s|note=Dragon's Breath and above unchanged}} | ||
| quote | | quote 2 = As Wall of Fire still stands out too much for a Tier 2 upgrade, it is seeing a nerf with some power being shifted further up to the T3 instead. | ||
| tiers | | changes 2 tiers = 021+ | ||
| changes 2 = *{{nerf|WoF: Pierce bonus reduced|+5|+4}} | | changes 2 = *{{nerf|WoF: Pierce bonus reduced|+5|+4}} | ||
| quote | | quote 3 = In contrast, Fireball continues to underwhelm, so is seeing an initial buff plus a larger buff at T3. | ||
| tiers | | changes 3 tiers = x1xc;x2xc;x3x+ | ||
| changes 3 = *{{buff|Fireball: Attack cooldown reduced|3s|2.2s}} | | changes 3 = *{{buff|Fireball: Attack cooldown reduced|3s|2.2s}} | ||
| tiers | | changes 4 tiers = X3X;X4X | ||
| changes 4 = *{{buff|Fireball: Damage increased|3|9}} | | changes 4 = *{{buff|Fireball: Damage increased|3|9}} | ||
| tiers | | changes 5 tiers = X5X | ||
| changes 5 = *{{buff|Permanent Phoenix: Should no longer sometimes not take external buffs depending on build order|fix=y}} | | changes 5 = *{{buff|Permanent Phoenix: Should no longer sometimes not take external buffs depending on build order|fix=y}} | ||
|quote 2 tiers=x2x | |||
|quote 3 tiers=x1x+ | |||
}} | }} | ||
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] === | === [[Ninja Monkey (BTD6)|Ninja Monkey]] === | ||
{{BTD6 tower changes|version=29.0|tower=Ninja Monkey|tiers | {{BTD6 tower changes/new|version=29.0|tower=Ninja Monkey|changes 1 tiers=012+|changes 1=*{{buff|Caltrops: Gains 15% distraction chance|fix=y}}|changes 2 tiers=013+|changes 2=*{{buff|Flash Bomb: Gains 15% distraction chance|fix=y}}|paragon changes=*{{buff|Sticky Bomb AoE: Should now correctly create an AoE when it destroys the target|fix=y}}}} | ||
=== [[Druid (BTD6)|Druid]] === | === [[Druid (BTD6)|Druid]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes/new | ||
| quote = While having fun with the new Druid of the Vine changes, we want this new power to scale further with the T5. We are also starting to look at moving some cash farming potential with Jungle’s Bounty to favour Obyn as the ‘Druid Hero’ more than Benjamin who is meant to focus more on Banks - more on that further down in the Obyn section. | | quote 1 = While having fun with the new Druid of the Vine changes, we want this new power to scale further with the T5. We are also starting to look at moving some cash farming potential with Jungle’s Bounty to favour Obyn as the ‘Druid Hero’ more than Benjamin who is meant to focus more on Banks - more on that further down in the Obyn section. | ||
| version = 29.0 | | version = 29.0 | ||
| tower = Druid | | tower = Druid | ||
| tiers | | changes 1 tiers = x4x;x5x | ||
| changes 1 = *{{nerf|Range reduced|55|45|note=041 range reduced from 65 to 55}} | | changes 1 = *{{nerf|Range reduced|55|45|note=041 range reduced from 65 to 55}} | ||
| quote | | quote 2 = While having fun with the new Druid of the Vine changes, we want this new power to scale further with the T5. | ||
| tiers | | changes 2 tiers = X5X | ||
| changes 2 = *{{buff|Thorn pile: Damage increased|1|5}} | | changes 2 = *{{buff|Thorn pile: Damage increased|1|5}} | ||
| quote | | quote 3 = We are also starting to look at moving some cash farming potential with Jungle’s Bounty to favour Obyn as the ‘Druid Hero’ more than Benjamin who is meant to focus more on Banks - more on that further down in the Obyn section. | ||
| tiers | | changes 3 tiers = 5XX | ||
| changes 3 = *{{change|Superstorm no longer behaves differently in sandbox and real games|fix=y}} | | changes 3 = *{{change|Superstorm no longer behaves differently in sandbox and real games|fix=y}} | ||
| quote | | quote 2 tiers = x5x | ||
| quote | | quote 3 tiers = x4x;x5x | ||
}} | }} | ||
=== [[Monkey Village (BTD6)|Monkey Village]] === | === [[Monkey Village (BTD6)|Monkey Village]] === | ||
{{BTD6 tower changes|version=29.0|tower=Monkey Village|tiers | {{BTD6 tower changes/new|version=29.0|tower=Monkey Village|changes 1 tiers=XX5|changes 1=*{{buff|Monkeyopolis should now always benefit from the cash buff from Monkey City|fix=y}}}} | ||
=== [[Spike Factory (BTD6)|Spike Factory]] === | === [[Spike Factory (BTD6)|Spike Factory]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes/new | ||
| quote = While we feel speed interactions for Spike Storm was a necessary evil for performance related concerns, we did not want to kill off self synergy contained local to the tower, so we are trying out an exception to this rule for the 042 crosspath. Additionally, due to the large annoyance in using spike storm in bosses due to the persistent rounds a boss will last for, Spike Storm will now be allowed to carry over one round before being cleaned up | | quote 1 = Super Mines gets damage - to stand it out in Bosses more. | ||
|quote 2=While we feel speed interactions for Spike Storm was a necessary evil for performance related concerns, we did not want to kill off self synergy contained local to the tower, so we are trying out an exception to this rule for the 042 crosspath. Additionally, due to the large annoyance in using spike storm in bosses due to the persistent rounds a boss will last for, Spike Storm will now be allowed to carry over one round before being cleaned up. | |||
| version = 29.0 | | version = 29.0 | ||
| tower = Spike Factory | | tower = Spike Factory | ||
| tiers | | changes 1 tiers = 042;052 | ||
| changes 1 = *{{buff|Spike Storm ability: Now benefits from Smart Spikes start of round speed increase}} | | changes 1 = *{{buff|Spike Storm ability: Now benefits from Smart Spikes start of round speed increase}} | ||
| quote | | quote 3 = While we feel speed interactions for Spike Storm was a necessary evil for performance related concerns, we did not want to kill off self synergy contained local to the tower, so we are trying out an exception to this rule for the 042 crosspath. | ||
| tiers | | changes 2 tiers = X4X;X5X | ||
| changes 2 = *{{buff|Spike Storm: Now allows spikes created from the ability to last past the end of 1 round}} | | changes 2 = *{{buff|Spike Storm: Now allows spikes created from the ability to last past the end of 1 round}} | ||
| quote 2 = Additionally, due to the large annoyance in using spike storm in bosses due to the persistent rounds a boss will last for, Spike Storm will now be allowed to carry over one round before being cleaned up. | | changes 2 quote above=2 | ||
| tiers | | quote 4 = Additionally, due to the large annoyance in using spike storm in bosses due to the persistent rounds a boss will last for, Spike Storm will now be allowed to carry over one round before being cleaned up. | ||
| changes 3 tiers = 5XX | |||
| changes 3 = *{{buff|Base spike: Damage increased|10|50}} | | changes 3 = *{{buff|Base spike: Damage increased|10|50}} | ||
*{{buff|Base spike: Ceramic bonus increased|+6|+20}} | *{{buff|Base spike: Ceramic bonus increased|+6|+20}} | ||
| Line 170: | Line 171: | ||
*{{nerf|Large explosion: MOAB bonus removed|+2|+0}} | *{{nerf|Large explosion: MOAB bonus removed|+2|+0}} | ||
*{{buff|Large explosion: Fortified bonus increased|+1|+250}} | *{{buff|Large explosion: Fortified bonus increased|+1|+250}} | ||
| quote | |quote 1 tiers=5xx | ||
| quote | | quote 3 tiers = 042;052 | ||
| quote | | quote 4 tiers = x4x;x5x | ||
}} | }} | ||
=== [[Engineer Monkey (BTD6)|Engineer Monkey]] === | === [[Engineer Monkey (BTD6)|Engineer Monkey]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes/new | ||
| quote = Engineer’s bottom 2 paths have a heavier support focus, so to start them off a bit easier we have shifted some starting cost out and into the non-supportive path. For the sake of further improved crosspath potential, we have also re-envisioned the ‘Larger Service’ crosspath as giving smarter service as well in the form for targeting for Bloontrap & Cleansing Foam | | quote 1 = Engineer’s bottom 2 paths have a heavier support focus, so to start them off a bit easier we have shifted some starting cost out and into the non-supportive path. For the sake of further improved crosspath potential, we have also re-envisioned the ‘Larger Service’ crosspath as giving smarter service as well in the form for targeting for Bloontrap & Cleansing Foam | ||
| version = 29.0 | | version = 29.0 | ||
| tower = Engineer Monkey | | tower = Engineer Monkey | ||
| Line 185: | Line 185: | ||
| path 1 tier 3 cost before = 525 | | path 1 tier 3 cost before = 525 | ||
| path 1 tier 3 cost after = 575 | | path 1 tier 3 cost after = 575 | ||
| tiers | | changes 1 tiers = X3X+ | ||
| changes 1 = *{{buff|Foam: Manual targeting option added}} | | changes 1 = *{{buff|Foam: Manual targeting option added}} | ||
| quote | | quote 2 = Engineer’s bottom 2 paths have a heavier support focus, so to start them off a bit easier we have shifted some starting cost out and into the non-supportive path. For the sake of further improved crosspath potential | ||
| tiers | | changes 2 tiers = 014+ | ||
| changes 2 = *{{buff|Trap: Manual targeting option added}} | | changes 2 = *{{buff|Trap: Manual targeting option added}} | ||
| quote | | quote 3 = we have also re-envisioned the ‘Larger Service’ crosspath as giving smarter service as well in the form for targeting for Bloontrap & Cleansing Foam | ||
| quote | | quote 2 tiers = 000;3xx | ||
| quote | | quote 3 tiers = 014;015;x1x+ | ||
}} | }} | ||
| Line 198: | Line 198: | ||
=== [[Gwendolin (BTD6)|Gwendolin]] === | === [[Gwendolin (BTD6)|Gwendolin]] === | ||
{{BTD6 hero changes | {{BTD6 hero changes/new | ||
| version = 29.0 | | version = 29.0 | ||
| hero = Gwendolin | | hero = Gwendolin | ||
| quote = Similar to Wall of Fire, Gwendolin’s Cocktail gains too much strength in grouped situations too early on and so this power has been pushed to higher levels. | | quote = Similar to Wall of Fire, Gwendolin’s Cocktail gains too much strength in grouped situations too early on and so this power has been pushed to higher levels. | ||
| changes 1 = *{{nerf|Cocktail of Fire: Pierce refresh rate reduced|0.1s|0.2s|note=Pierce refresh rate at levels 7+ remains at 0.1s}} | | changes 1 = *{{nerf|Cocktail of Fire: Pierce refresh rate reduced|0.1s|0.2s|note=Pierce refresh rate at levels 7+ remains at 0.1s}} | ||
| changes 1 levels = | | changes 1 levels = 3–6 | ||
| changes 2 = *{{nerf|Cocktail of Fire: Cocktail stops popping bloons when the Cocktail hits purples but this does not extinguish the Cocktail}} | | changes 2 = *{{nerf|Cocktail of Fire: Cocktail stops popping bloons when the Cocktail hits purples but this does not extinguish the Cocktail}} | ||
| changes 2 levels = | | changes 2 levels = 3–15 | ||
}} | }} | ||
=== [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] === | === [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] === | ||
{{BTD6 hero changes | {{BTD6 hero changes/new | ||
| version = 29.0 | | version = 29.0 | ||
| hero = Obyn Greenfoot | | hero = Obyn Greenfoot | ||
| Line 225: | Line 225: | ||
=== [[Ezili (BTD6)|Ezili]] === | === [[Ezili (BTD6)|Ezili]] === | ||
{{BTD6 hero changes | {{BTD6 hero changes/new | ||
| version = 29.0 | | version = 29.0 | ||
| hero = Ezili | | hero = Ezili | ||
| Line 233: | Line 233: | ||
=== [[Pat Fusty (BTD6)|Pat Fusty]] === | === [[Pat Fusty (BTD6)|Pat Fusty]] === | ||
{{BTD6 hero changes | {{BTD6 hero changes/new | ||
| version = 29.0 | | version = 29.0 | ||
| hero = Pat Fusty | | hero = Pat Fusty | ||
| Line 241: | Line 241: | ||
=== [[Psi (BTD6)|Psi]] === | === [[Psi (BTD6)|Psi]] === | ||
{{BTD6 hero changes | {{BTD6 hero changes/new | ||
| version = 29.0 | | version = 29.0 | ||
| hero = Psi | | hero = Psi | ||
Revision as of 18:59, 25 August 2025
Version 29.0 is the seventh and final major update to Bloons TD 6 of 2021. This update introduced the Navarch of the Seas Paragon for Monkey Buccaneer, the map Quiet Street, and the Galaxili Hero Skin for Ezili.
Additions
Template:BTD6 achievement list by introduced
Cosmetics
| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― All Bloon Skins | ||
| Bloons ― MOAB Skins | ||
| Co-op ― Standard Emotes | ||
| Co-op ― Standard Emotes | ||
| Game & UI ― Music Tracks | ||
| Game & UI ― Power Skins | ||
| Game & UI ― Power Skins | ||
| Game & UI ― Profile Banners | ||
| Game & UI ― Profile Banners | ||
| Heroes ― Pets | ||
| Monkeys ― Flags | ||
| Monkeys ― Pets | ||
| Monkeys ― Projectiles |
General changes
| This section is empty. You can help out by adding to it. The editor who added this notice elaborates: Needs to be filled out |
Towers
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Heroes
Template:BTD6 hero changes/new
Template:BTD6 hero changes/new
Template:BTD6 hero changes/new
Template:BTD6 hero changes/new
Template:BTD6 hero changes/new
Monkey Knowledge
| “ | Gorgon Storm clearly released overtuned for a single knowledge point due to the way it works with large numbers of projectiles applying consecutive stuns. It will still be extremely powerful even after this, but should be harder to achieve an actual permastall on MOABs most of the time. — Update notes |
” |
Gorgon Storm stun duration on MOAB class bloons reduced ― 0.5s → 0.1s
Gallery
-
In-game update image