Update history:Bloons TD 6/Version 50.0: Difference between revisions
More progress, reviewed until Heli Pilot |
|||
| Line 145: | Line 145: | ||
==== [[Sniper Monkey (BTD6)|Sniper Monkey]] ==== | ==== [[Sniper Monkey (BTD6)|Sniper Monkey]] ==== | ||
{{BTD6 tower changes/new | {{BTD6 tower changes/new | ||
| version = 50.0 | |||
| tower = Sniper Monkey | | tower = Sniper Monkey | ||
| changes 1 = *{{nerf|Retaliation: Passive no longer activates by tapping the Activate Selected Tower Ability 1 hotkey|fix=y}} | |||
| changes 1 tiers = xx5 | |||
| changes 2 = *{{buff|Shrapnel: Pierce increased|3|6}} | |||
*{{buff|Shrapnel: Projectile distance increased|32 units|80 units}}<!--needs improve--> | |||
*{{buff|Shrapnel: Projectile speed increased|160 units/s|320 units/s}} | |||
<!--insert price changes-->| changes 2 tiers = 520 | |||
| path 2 tier 5 cost before = 14000 | |||
| path 2 tier 5 cost after = 12000 | |||
| path 3 tier 4 cost before = 2900 | |||
| path 3 tier 4 cost after = 2700 | |||
| path 3 tier 5 cost before = 14700 | |||
| path 3 tier 5 cost after = 14900 | |||
| quote 1 = Cripple MOAB’s shrapnel piercing has been improved to assist in support purposes. Elite Sniper has fallen in use so price is being reduced, and a small price shift has been made for bottom path to bring Semi-Auto Rifle online sooner. | |||
| quote 2 = Cripple MOAB’s shrapnel piercing has been improved to assist in support purposes. | |||
| quote 2 tiers = 502 | |||
| quote 3 = Elite Sniper has fallen in use so price is being reduced. | |||
| quote 3 tiers = X5X | |||
| quote 4 = [...] a small price shift has been made for bottom path to bring Semi-Auto Rifle online sooner. | |||
| quote 4 tiers = XX4;XX5 | |||
}} | |||
==== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ==== | |||
{{BTD6 tower changes/new | |||
| version = 50.0 | | version = 50.0 | ||
| changes 1 tiers = | | tower = Monkey Buccaneer | ||
| changes | | changes 1 = *{{nerf|Sellback bonus reduced|10%|4%|note=Navarch of the Seas unchanged}} | ||
*{{buff|Sellback bonus: Maximum amount of stacks increased|1|3|note=This increases the maximum sellback bonus to 12%}} | |||
| changes 1 tiers = xx4+ | |||
| paragon changes = *{{buff|Sellback bonus: Now stacks with Favored Trades|note=It will count as one of the three stacks, for a maximum of 18% with two other Buccaneers, however the icon will visually not count it as a stack}} | |||
| quote 1 = Favoured Trades{{sic}} sellback bonus has been moved back to a stacking bonus, requiring more setup investment in the area to receive the higher value. | |||
| paragon quote = Favoured Trades{{sic}} sellback bonus has been moved back to a stacking bonus, requiring more setup investment in the area to receive the higher value. | |||
}} | |||
==== [[Monkey Ace (BTD6)|Monkey Ace]] ==== | |||
{{BTD6 tower changes/new | |||
| version = 50.0 | |||
| tower = Monkey Ace | |||
| changes 1 = *{{buff|Bonus damage to Camo Bloons increased for all attacks|+1|×2}} | |||
| changes 1 tiers = X2X+;120;220;021+ | |||
| changes 2 = *{{buff|Bonus damage to Camo Bloons increased for all attacks, except Anti-MOAB missiles|+1|×2}} | |||
| changes 2 tiers = 320+ | |||
| changes 3 = *{{buff|Radial dart: projectile distance increased|600|900}}<!--needs improve--> | |||
| changes 3 tiers = xx4+ | |||
| quote 1 = As Spy Plane crosspath doesn’t see much love we’ve gone all-in on the Camo crosspath making it a double damage bonus, which is especially good news for Ground Zero vs. Fortified DDTs. Since Spectre works best at the edge of the map far from the entrance the radial attack can expire too early, so projectile distance has been increased. | |||
| quote 2 = As Spy Plane crosspath doesn’t see much love we’ve gone all-in on the Camo crosspath making it a double damage bonus, which is especially good news for Ground Zero vs. Fortified DDTs. | |||
| quote 2 tiers = 120+;X2X+;021+ | |||
| quote 3 = Since Spectre works best at the edge of the map far from the entrance the radial attack can expire too early, so projectile distance has been increased. | |||
| quote 3 tiers = XX4+ | |||
}} | |||
==== [[Heli Pilot (BTD6)|Heli Pilot]] ==== | |||
{{BTD6 tower changes/new | |||
| version = 50.0 | |||
| tower = Heli Pilot | |||
| changes 1 = *{{buff|Redeploy ability: "Drag to Redeploy" textbox now hides once a tower is selected to be moved, instead of after confirming placement|note=This improves visibility with towers placed at the top of the screen}} | |||
| changes 1 tiers = x4x+ | |||
| changes 2 = *{{buff|Door Gunner can now be used between rounds}} | |||
| changes 2 tiers = X5X | |||
| quote 1 = For quality of life the ‘Drag to Redeploy' textbox now disappears earlier during tower redeployment. Door Gunner is now allowed to be used between rounds to reduce that start of round stress. | |||
| quote 2 = For quality of life the ‘Drag to Redeploy' textbox now disappears earlier during tower redeployment. | |||
| quote 2 tiers = X4X+ | |||
| quote 3 = Door Gunner is now allowed to be used between rounds to reduce that start of round stress. | |||
| quote 3 tiers = X5X | |||
}} | }} | ||
==== [[Mortar Monkey (BTD6)|Mortar Monkey]] ==== | ==== [[Mortar Monkey (BTD6)|Mortar Monkey]] ==== | ||
{{BTD6 tower changes/new | {{BTD6 tower changes/new | ||
| version = 50.0 | |||
| tower = Mortar Monkey | | tower = Mortar Monkey | ||
| base cost before = 750 | | base cost before = 750 | ||
| base cost after = 600 | | base cost after = 600 | ||
| path 3 tier 3 cost before = 900 | |||
| path 3 tier 3 cost after = 1000 | |||
| quote 1 = Mortar Monkey’s base price has been reduced to make it a possible starting tower, if you really want to try that. While it’s still not intended to be a great starter we hope that having the extra option will be fun. Most of the reduced price from this change has been moved into Signal Flare, though left out of the other T3 crosspaths since we feel they are fine receiving the small buff. | |||
}} | |||
==== [[Dartling Gunner (BTD6)|Dartling Gunner]] ==== | |||
{{BTD6 tower changes/new | |||
| version = 50.0 | |||
| tower = Dartling Gunner | |||
| changes 1 = *{{buff|Buckshot: Laser Shock DoT damage increased|+2|+3|note=Does not affect 2-0-4 (+3)}} | |||
*{{buff|Buckshot: Bonus Shocked damage increased|+2|+3|note=Does not affect 2-0-4 (+3)}} | |||
| changes 1 tiers = 203 | |||
| changes 2 = *{{buff|Missile: pierce increased|12|20|note=0-5-2 missile pierce increased from 14 to 22}}<!--I assume the mad missile pierce is affected by powdarts +2 pierce--> | |||
| changes 2 tiers = x5x | |||
| quote 1 = While Buckshot is powerful, the high effort requirement pushes favour to the middle crosspath to make up attack speed, so the harder to use crosspath is improving for better payoff. M.A.D has always had powerful single target but doesn’t see widespread use in standard gameplay so we have raised pierce to bump up its versatility without impacting single target performance | |||
}} | }} | ||
| Line 164: | Line 240: | ||
| tower = Wizard Monkey | | tower = Wizard Monkey | ||
| changes 1 = *{{nerf|Dragon's Breath: Pierce bonus is no longer increased compared to x-4-x|+3|+2|fix=y|note=Pierce reduced from 6 to 5}} | | changes 1 = *{{nerf|Dragon's Breath: Pierce bonus is no longer increased compared to x-4-x|+3|+2|fix=y|note=Pierce reduced from 6 to 5}} | ||
| changes 1 tiers = 031 | | changes 1 tiers = 031;501 | ||
}} | }} | ||
| Line 177: | Line 253: | ||
==== [[Druid (BTD6)|Druid]] ==== | ==== [[Druid (BTD6)|Druid]] ==== | ||
{{BTD6 tower changes/new | {{BTD6 tower changes/new | ||
| version = 50.0 | |||
|version=50.0 | | tower = Druid | ||
| | | changes 1 = *{{change|Name changed|Superstorm|Monarch of Storms}} | ||
*{{buff|Superstorm:<!--the proj, not the monkey--> projectile now bounces off map borders}} | |||
*{{buff|Superstorm: projectile now hits BADs to deal damage only}} | |||
*{{buff|Superstorm: projectile distance increased|150|450}}<!--wording?--> | |||
*{{buff|Heart of Thunder's lightning: Damage increased|10|30}} | |||
| changes 1 tiers = 5xx | |||
| quote 1 = Superstorm gets a fresh coat of paint, including a new name! The Superstorm Tornadoes last far longer and rebound off of map borders, all while still spewing out additional Ball Lightning projectiles the entire time to fill the screen! | |||
}} | }} | ||
==== [[Mermonkey (BTD6)|Mermonkey]] ==== | |||
{{BTD6 tower changes/new | |||
| version = 50.0 | |||
| tower = Mermonkey | |||
| changes 1 = *{{nerf|Tentacle: Now begins with 0.5s initial cooldown}} | |||
| changes 1 tiers = 3xx+ | |||
| changes 2 = *{{buff|Trident: pierce increased by +1|2|3|note=Does not affect splash (+3)}} | |||
| changes 2 tiers = x1x+ | |||
| changes 3 = *{{buff|Trance: pierce increased|4|8|note=014 pierce increased from 6 to 10}} | |||
| changes 3 tiers = xx4+ | |||
| quote 1 = Abyssal Warrior will now have a slight startup cooldown to limit certain exploity tactics. Middle crosspath trident gains extra projectile pierce to improve early game value. Recent changes to Symphonic Resonance caused its pierce usage to increase for far too much of a nerf, so we have increased the pierce to offset this. | |||
}} | |||
==== [[Spike Factory]] ==== | |||
{{BTD6 tower changes/new | |||
| version = 50.0 | |||
| tower = Spike Factory | |||
| paragon changes = *{{buff|Super Mine spike: bonus MOAB-class damage increased|+140|+240}} | |||
*{{nerf|Mini spike pile: bonus MOAB-class damage decreased|+180|+80}} | |||
| quote 1 = Spike Factory’s paragon damage is being moved from mini spike storms back into the main attack to nerf this while reducing the impact of expiring projectiles upon Bosses spawning. | |||
| paragon quote = Spike Factory’s paragon damage is being moved from mini spike storms back into the main attack to nerf this while reducing the impact of expiring projectiles upon Bosses spawning. | |||
}} | |||
==== [[Engineer Monkey (BTD6)|Engineer Monkey]] ==== | |||
{{BTD6 tower changes/new | |||
| version = 50.0 | |||
| tower = Engineer Monkey | |||
| changes 1 = *{{nerf|Ability buff: range bonus on Villages decreased|+25%|+10%}} | |||
| changes 1 tiers = x4x+ | |||
| changes 2 = *{{nerf|Perma-stack buff:<!--wording?--> range bonus on Villages decreased per stack|+2.5%|+1.5%}} | |||
| changes 2 tiers = x5x | |||
| quote 1 = Overclock’s Village range bonus always felt like an odd special case, and now that there is a proper dedicated range bonus ability the combined range this grants for villages ended up being overpowered, after consideration we didn’t want to jump straight to deleting the ultraboost stacking tech here but have lowered the range bonuses from Overclock. | |||
}} | |||
==== [[Beast Handler (BTD6)|Beast Handler]] ==== | |||
{{BTD6 tower changes/new | |||
| version = 50.0 | |||
| tower = Beast Handler | |||
| changes 1 = *{{nerf|Splash: Base damage decreased|700|600}} | |||
*{{nerf|Splash: Damage scale decreased|1400|1200|note=Max power damage decreased from 2100 to 1800, middle power damage decreased from 1400 to 1200}} | |||
| changes 1 tiers = 5xx | |||
| changes 2 = *{{buff|Ability: Base damage increased|150|300|note=Max power damage increased from 950 to 1100, mid power damage increased from 550 to 700}} | |||
| changes 2 tiers = x5x | |||
| quote 1 = As it is still overperforming in event cases, Megalodon damage is being reduced. On the other hand Giganotosaurus’ ability damage is increasing to feel more worthy of a T5 ability. | |||
}} | |||
=== Heroes === | |||
==== [[Captain Churchill (BTD6)|Captain Churchill]] ==== | |||
{{BTD6 hero changes/new|version=50.0|hero=Captain Churchill|changes 1=*{{buff|Cannon: Bonus damage to Fortified increased|+3|+4}} | |||
*{{buff|Cannon: Bonus damage to Lead increased|+3|+4}} | |||
*{{buff|Cannon and machine gun: Bonus damage to Fortified and Lead now also applies to Camos}} | |||
*{{buff|Damage bonuses to Lead/Fortified are no longer mutually exclusive}}|changes 1 levels=15+|quote=Captain Churchill has a significant DDT weakness, particularly of the fortified variety, so to provide light assistance against these his Lv15 damage bonuses may now stack together when multiple properties are met, and it will also grant a bonus to Camo Bloons. Overall this adds up to a +12 damage bonus when damaging a Fortified DDT.}} | |||
==== [[Adora (BTD6)|Adora]] ==== | |||
{{BTD6 hero changes/new|version=50.0|hero=Adora|quote=Adora’s recent nerf impacted her freeplay value too much, with limited options for heroes that scale well into freeplay we have agreed it would be best to change back her sacrifice stacks.|changes 1=*{{buff|Blood Sacrifice ability: Max amount of stacks increased|40<!--not 40 by nk-->|50|note=Range and attack cooldown maximum bonus is increased ― 40% → 50% | |||
*The cash value of the sacrifice needed for the maximum benefit is also increased ― $3,000 → $4,000}}|changes 1 levels=20}} | |||
==== [[Rosalia (BTD6)|Rosalia]] ==== | |||
{{BTD6 hero changes/new|version=50.0|hero=Rosalia|quote=Rosalia is overperforming as a consistent lategame fullscreen stall, so her BFB knockback and Lv18 Flight Boost uptime are both being reduced.|changes 1=*{{nerf|Special laser: BFB pushback decreased|5|2.5|note=Does not affect the knockback versus BFBs}}<!--no, pushback and knockback are different-->|changes 1 levels=13+|changes 2=*{{nerf|Flight Boost: ability cooldown reduced|25s|35s}}|changes 2 levels=18+}} | |||
==Video== | ==Video== | ||
Revision as of 07:10, 27 August 2025
| This article is a stub. You can help out by expanding it. The editor who added this notice did not specify a reason. |
Version 50.0 is the fourth major update to Bloons TD 6 of 2025. It introduced the Hero Silas, the map Lost Crevasse, and the Powers Pro mechanic with the Banana Farmer Pro and Super Monkey Beacon.
Additions
| Quest | Category |
|---|---|
| Tutorials | |
| Experiments | |
| Experiments |
Template:BTD6 achievement list by introduced
Cosmetic items
| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― MOAB Skins | ||
| Game & UI ― Profile Banners | ||
| Monkeys ― Pets |
Changes
General changes
- New UI for the Powers menu.
- Flashier UI for all rewards and in-game purchases.
- Mailbox system for event rewards, support gifts, update notes, and community messages.
- "To assist in confusion for co-op leaderboards the bottom of Leaderboards will now display the text ‘End of Leaderboard’ if there are more than 0 but less than 100 scores, or ‘Top 100 Players Listed’ if there are more than 100 submitted scores."
- Game Center achievements for Bloons TD 6+.
- The Cave Monkey is now a purchasable and placeable Power[2].
- Longer upgrade textboxes when viewing from the tower selection menu.
Towers
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Heroes
Template:BTD6 hero changes/new
Template:BTD6 hero changes/new
Template:BTD6 hero changes/new
Video
References
- ↑ SteamDB
- ↑ "Bloons TD 6 Update 50 Coming Soon | Ice Shaper Silas!". YouTube. Retrieved Thu, 21 Aug 2025.