Update history:Bloons TD 6/Version 50.0: Difference between revisions
full bank indicator works without crosspath |
→Desperado: split this into different templates to allow for quotes between tables (this works fine as long as there aren't any changes to the base cost of a tower, otherwise you have to use the quote above parameters) |
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| Line 97: | Line 97: | ||
==== [[Desperado (BTD6)|Desperado]] ==== | ==== [[Desperado (BTD6)|Desperado]] ==== | ||
{{BTD6 tower changes/new | {{BTD6 tower changes/new | ||
|priority=3 | |||
| tower = Desperado | | tower = Desperado | ||
| version = 50.0 | | version = 50.0 | ||
| Line 108: | Line 109: | ||
*{{buff|Area of effect: Damage over time increased|50|75}} | *{{buff|Area of effect: Damage over time increased|50|75}} | ||
| changes 3 tiers = 5XX | | changes 3 tiers = 5XX | ||
| changes 13 = *{{change|Description changed|Upgrades pistol to a 6-shot revolver.|Upgrades pistol to a 6-shot revolver. Attacks even faster the fewer Bloons are in range.}} | | changes 13 = *{{change|Description changed|Upgrades pistol to a 6-shot revolver.|Upgrades pistol to a 6-shot revolver. Attacks even faster the fewer Bloons are in range.}} | ||
| changes 13 tiers = 3XX | | changes 13 tiers = 3XX | ||
| Line 143: | Line 115: | ||
| path 1 tier 4 cost before = 5800 | | path 1 tier 4 cost before = 5800 | ||
| path 1 tier 4 cost after = 4800 | | path 1 tier 4 cost after = 4800 | ||
|quote 1=You knew it was coming, so settle in pardner. Many touchups are being made for our newest tower, so we will break this down path by path. | |||
'''Top Path:''' Standoff’s bonus with fewer targets in radius will now improve at T3, carrying all the way up to T5. Twin Sixes damage is increasing along with the cost reducing to make it start easier and stay effective longer. The Blazing Sun’s DoT area of effect is being improved in radius, pierce & damage to cover more targets easier and deal more damage to them. | |||
| quote 1 = You knew it was coming, so settle in pardner. Many touchups are being made for our newest tower, so we will break this down path by path. | |||
| quote 2 = Standoff’s bonus with fewer targets in radius will now improve at T3, carrying all the way up to T5. | | quote 2 = Standoff’s bonus with fewer targets in radius will now improve at T3, carrying all the way up to T5. | ||
| quote 2 tiers = 3XX+ | | quote 2 tiers = 3XX+ | ||
| Line 154: | Line 124: | ||
| quote 4 = The Blazing Sun’s DoT area of effect is being improved in radius, pierce & damage to cover more targets easier and deal more damage to them. | | quote 4 = The Blazing Sun’s DoT area of effect is being improved in radius, pierce & damage to cover more targets easier and deal more damage to them. | ||
| quote 4 tiers = 5XX | | quote 4 tiers = 5XX | ||
| quote | }} | ||
| quote | {{BTD6 tower changes/new | ||
| quote | |priority=2 | ||
| quote | | tower = Desperado | ||
| quote | | version = 50.0 | ||
| changes 1 = *{{buff|Rifle attack: Pierce increased|3|4|note=X-5-X Golden Justice unchanged (∞)}} | |||
| quote | | changes 1 tiers = X3X;X4X | ||
| quote | | changes 2 = *{{buff|Pistol attack: Damage increased|12|16}} | ||
| quote | *{{buff|Pistol attack: Bonus damage to Ceramic Bloons increased|+12|+16|undoc=y|note=X-5-X Golden Justice unchanged (24 / +24)}} | ||
| quote | | changes 2 tiers = X4X | ||
| changes 3 = *{{buff|Rifle attack: Damage increased|210|280}} | |||
*{{buff|Rifle attack: Bonus damage to Fortified Bloons increased|+210|+280}} | |||
*{{buff|Mark attack: Cooldown reduced|9s|3s}} | |||
*{{buff|Pistol attack: Now marks the main target}} | |||
*{{buff|Pistol area of effect: Pierce increased|5|8}} | |||
| changes 3 tiers = X5X | |||
| changes 4 = *{{nerf|Rifle attack: No longer ignores Boss immunity windows|fix=y}} | |||
*{{buff|Rifle attack: No longer fails to hit targets next to a wall|fix=y}} | |||
| changes 4 tiers = X3X+ | |||
| path 2 tier 2 cost before = 500 | |||
| path 2 tier 2 cost after = 350 | |||
| path 2 tier 4 cost before = 8000 | |||
| path 2 tier 4 cost after = 6500 | |||
|quote 1='''Middle Path:''' Crosspath price is lowering for early value, while the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases. The T5’s Bounty Mark application is improving with faster passive Marks and the pistol now also applying a Mark to the first Bloon hit by each attack. | |||
| quote 2 = Crosspath price is lowering for early value | |||
| quote 2 tiers = X2X | |||
| quote 3 = [...] the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases. | |||
| quote 3 tiers = X3X;X4X | |||
| quote 4 = [...] the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases. The T5’s Bounty Mark application is improving with faster passive Marks and the pistol now also applying a Mark to the first Bloon hit by each attack. | |||
| quote 4 tiers = X5X | |||
}} | |||
{{BTD6 tower changes/new | |||
|priority=1 | |||
| tower = Desperado | |||
| version = 50.0 | |||
| changes 1 = *{{buff|Maximum attack speed bonus increased|+30%|+45%}} | |||
*{{nerf|Attack speed bonus drop per Monkey in range increased|−10%|−15%|note=Overall, the attack speed bonus is increased 50% and drops with the same amount of Monkeys}} | |||
| changes 1 tiers = XX1 | |||
| changes 2 = *{{buff|Maximum attack speed bonus increased|+25%|+50%}} | |||
*{{buff|Attack speed bonus per Bloon in range increased|+1%|+2%|note=Overall, the attack speed bonus is doubled and increases to the maximum with the same amount of Bloons}} | |||
*{{neutral|Nomad: Passive ability cooldown can now be affected by external sources|note=Only a nerf vs Blastapopoulos|fix=y}} | |||
| changes 2 tiers = XX2 | |||
| changes 3 = *{{nerf|Shotgun attack: Cooldown increased|1.56s|1.97s}} | |||
| changes 3 tiers = XX3+ | |||
| changes 4 = *{{buff|Pistol attack: Damage increased|12|18}} | |||
*{{buff|Pistol attack: Bonus damage to Ceramic Bloons increased|+12|+18|undoc=y}} | |||
| changes 4 tiers = XX4 | |||
| changes 5 = *{{buff|Pistol attack:Damage increased|20|50}} | |||
*{{buff|Pistol attack:Bonus damage to Ceramic Bloons increased|+20|+50}} | |||
| changes 5 tiers = XX5 | |||
| quote 1 = '''Bottom Path:''' After some help & advice from their ride-or-die partner, Enforcer is moving down some attack speed from the Shotgun attack into T1 & T2 crosspath bonuses to improve the crosspath value while keeping T3 roughly similar. At higher tiers Pistol damage has increased for better long-range Single Target performance. | |||
| quote 2 = After some help & advice from their ride-or-die partner, Enforcer is moving down some attack speed from the Shotgun attack into T1 & T2 crosspath bonuses to improve the crosspath value while keeping T3 roughly similar. | |||
| quote 2 tiers = XX1;XX2;XX3 | |||
| quote 3 = At higher tiers Pistol damage has increased for better long-range Single Target performance. | |||
| quote 3 tiers = XX4;XX5 | |||
}} | }} | ||
Revision as of 05:05, 30 August 2025
Version 50.0 is the fourth major update to Bloons TD 6 of 2025. It introduced the Hero Silas, the map Lost Crevasse, and the Powers Pro mechanic with the Banana Farmer Pro and Super Monkey Beacon.
Additions
| Quest | Category |
|---|---|
| Tutorials | |
| Experiments | |
| Experiments |
Template:BTD6 achievement list by introduced
Cosmetic items
| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― MOAB Skins | ||
| Game & UI ― Profile Banners | ||
| Monkeys ― Pets |
Changes
General changes
- New UI for the Powers menu.
- New UI for all rewards and in-game purchases.
- Mailbox system for event rewards, support gifts, update notes, and community messages. Icon is located next to the player's profile in the main menu.
- Leaderboards in ranked events will now display will now display the text ‘End of Leaderboard’ if there are less than 100 scores, or ‘Top 100 Players Listed’ if there are more than 100 submitted scores.
- Game Center achievements for Bloons TD 6+.
- Textbox has larger width for the upgrade description after selecting a tower in-game.
- Contested Territory: Relics can now be viewed from the in-game pause menu.
Towers
Template:BTD6 tower changes/new
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Template:BTD6 tower changes/new Template:BTD6 tower changes/new Template:BTD6 tower changes/new
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Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
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Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Heroes
Template:BTD6 hero changes/new
Template:BTD6 hero changes/new
Template:BTD6 hero changes/new
Template:BTD6 hero changes/new
Maps
- Range buff should no longer cause 0-1-4 Bloon Trap Engineers to ignore the selected trap location (bug fix)
- Eye should be working correctly when Removable Cost Rate is set to Free in the Challenge Editor (bug fix)
- Phayze should not teleport backwards after every 10 pops in Boss Rush mode (bug fix)
- Converted into a regular Power
- Note: To be unlocked on the Powers menu, players must complete the They call me Cave Monkey! secret achievement first
- 2 new Artifacts added
Mini Boss and Final Boss: Castle Revenge and Balance are no longer in the map blacklist (undocumented)
- Bloon and MOAB Health challenge rule should no longer display negative or incoherent values (bug fix)
- Mini Game and Mini Boss: Reward should no longer be override by Legendary Augment tiles next to them (bug fix)
Mini Game and Mini Boss: "Legendary Reward Earned!" message should no longer appear multiple times (bug fix)
Super Ceramics will start appearing earlier ― Round 81 → Round 31
| Artifact | Changes |
|---|---|
| Heroic Specialty |
|
Other minor changes and additions
- General: Possibility of softlocking reduced when the save files are corrupted-
- UI: Localization fixes.
- UI: Solved a issue where sound is un-muted after unlocking Desperado.
- UI: Number of total Hero Skins should be displayed correctly in the Hero selection menu.
- UI: Game should no longer crash when going in and out from the Events menu repeatedly.
- Main Menu: Removed ghost notification from the Socials icon in the.
- Main Menu: Boss shadow in the background should be displayed correctly during Boss Bloon Events.
- Achievements: Solved an issue where Snap of your Fingers was not being correctly awarded.
- Co-op: Optimizations for multi-part network messages.
- Bomb Shooter: Projectiles should display correctly when using the Fireworks cosmetic.
- Ice Monkey: X-X-4 Icicles performance optimized.
- Obyn Greenfoot: Solved an issue were Nature's Ward Totem animation was not displaying.
- Etienne: No longer displays a larger range when is moved by the Redeployment ability.
- Geraldo: Items with round-based lifespan should expire correctly in Sandbox.
- Rosalia: Kinetic Charge should display correctly on Boss Bloons.
- How To Do Voodoo! Quest: Text that incorrectly stated that Heartstopper ability slows down Bloons removed and a typo fixed on a later dialogue.
Gallery
-
Coming soon promotional image
-
Promotional banner
-
In-game banner
Video
In-game description
Notes
- The update notes claim that the Mega Massive Munitions Factory's damage "Main Spike bonus damage to MOABs" was increased, implying that it increased the damage it deals to all MOAB-Class Bloons, but it actually only changes the damage it deals to the MOAB. The change to its mini spike storm correctly affects the damage it deals to all MOAB-Class Bloons.
- The official update notes include a list of joke changes for Perma-Spike: