Update history:Bloons TD 6/Version 40.1: Difference between revisions

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=== [[Corvus]] ===
=== [[Corvus]] ===
{{BTD6 hero changes/new
{{BTD6 hero changes
| quote = We rarely make .1 changes for balance however seeing community response already confirm some of the thoughts we wanted to gauge in action, and given the upcoming holiday break, we wanted to take a quick pass to even out some of the many different parts of Corvus to all feel fun in their own way with their own fair place among the others. Given it seems he is already performing quite well it did feel necessary to shift power between parts rather than raw buffs all around, however we won’t go into detail on what we feel here as we still want to see what synergies players work out on their own.
| quote = We rarely make .1 changes for balance however seeing community response already confirm some of the thoughts we wanted to gauge in action, and given the upcoming holiday break, we wanted to take a quick pass to even out some of the many different parts of Corvus to all feel fun in their own way with their own fair place among the others. Given it seems he is already performing quite well it did feel necessary to shift power between parts rather than raw buffs all around, however we won’t go into detail on what we feel here as we still want to see what synergies players work out on their own.
| version = 40.1
| version = 40.1

Revision as of 02:08, 13 September 2025

Version 40.1
Artwork representing version 40.1
Release dates
Steam7 December 2023

Version 40.1 is a minor update to version 40.0. It introduces balance changes for Corvus, who was released in the previous update, along with miscellaneous bug fixes and general changes.

Changes

We rarely make .1 changes for balance however seeing community response already confirm some of the thoughts we wanted to gauge in action, and given the upcoming holiday break, we wanted to take a quick pass to even out some of the many different parts of Corvus to all feel fun in their own way with their own fair place among the others. Given it seems he is already performing quite well it did feel necessary to shift power between parts rather than raw buffs all around, however we won’t go into detail on what we feel here as we still want to see what synergies players work out on their own.
— Update notes
Levels Changes
All
  • Nerf Spirit: max movement speed reduced ― 200 → 125
1
  • Nerf Spirit: pierce reduced ― 6 → 5
2+
  • Nerf Spirit: pierce reduced ― 10 → 8
10+
  • Buff Dark Ritual: duration increased ― 6s → 12s
  • Nerf Dark Ritual: rehit and pierce refresh interval increased ― 0.1s → 0.2s
Spells
Spell Changes
Spear
  • Nerf Main projectile speed reduced ― 300 → 250
  • Nerf Main projectile lifespan reduced ― 1.6666s → 1.6s
  • Nerf Lightning pierce reduced ― 4 → 3
Repel
  • Nerf Pierce reduced ― infinite → 10
Haste
  • Buff Cooldown reduced ― 30s → 15s
  • Buff Duration increased ― 10s → 20s
  • Buff Levels 3–7: bonus movement speed increased ― 1.25x → 1.5x
  • Buff Levels 8: bonus movement speed increased ― 1.35x → 1.8x
Frostbound
  • Nerf Pierce reduced ― infinite → 10
Malevolence
  • Nerf Attack cooldown increased ― 0.3s → 0.5s
  • Buff Damage is no longer capped
  • Buff Levels 7–13: damage increased ― 1 → 2
  • Buff Levels 14+: damage increased ― 2 → 3
  • Buff Levels 14+: bonus Ceramic damage increased ― +3 → +5
Ancestral Might
  • Nerf Pierce reduced ― 20 → 14
Overload
  • Buff Damage now soaks through MOAB-Class layers

Fixes

  • [Boss Challenge] will now always remember your last selected in-game score display when leaving/returning to this menu or restarting the game (Note every run records for EACH of the 3 scoring types, this option only sets the one that you wish displayed)
  • [Boss Challenge] Fixed a number of localization issues
  • [CT] El Dorado relic now shows bonus values preview on pre-game summary correctly
  • [CT] Corrected listed reward values displaying incorrectly for team trophies in certain cases
  • [Map Editor] Clear All button no longer removes the Special Packs UI panel
  • [Map Editor] Holiday Props UI panel now closes when the ‘Next’ button is used.
  • [Map Editor] Game should no longer pause multiple times when unlocking the new Map Editor IAP on iOS
  • [Map Editor] Holiday Props IAP pack now displays a rewards popup for the new unlocks
  • [Map Editor] Slight changes to Selected Prop ui for improved screen space
  • [Quest] Corvus can now be used in Patch’s Cheap CHIMPS Challenge quest
  • [Quest] Opening Quest browser no longer plays Open and Close sounds simultaneously
  • [Maps] Quiet Street again separates Bloons & MOABs to their correct paths
  • [Maps] Glacial Trail freeze mechanic now correctly disables Heli MOAB Shove
  • [Maps] Resolved a number of visual issues on Glacial Trail
  • [Maps] Resolved a number of track issues with Dark Castle
  • Resolved an issue where players could pause a game, swap their placement style, hit home, then spam ESC during the loading screen, and as expected this would crash
  • Resolved an issue where after the first time loading any new event, the events panel would not display its countdown until re-entering the menu
  • Resolved a crash that could occur on Geared when ending any round with Echo & Ancestral Might active on Corvus
  • Bloons popped by Corvus’ Haunt explosion should now add to damage counter
  • Manually setting Round Number in sandbox should now update round based mutators, including things such as Geraldo's item buffs and the tower freeze debuff on glacial trail
  • Resolved a number of minor UI issues

Official patch notes on Reddit