Revision as of 12:51, 3 December 2025 by Pymonkibot(talk | contribs)(Text replacement - "{{BTD6 achievement list by introduced|" to "{{BTD6 achievement list|introduced=")
Freeplay rounds from 121 to 140 have now been added in the default round set, so like the recent 101-120 additions, these will now be consistent rounds. Interesting, I wonder if Ninja Kiwi is up to something... — Update notes
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Rounds 121-140 are now set
Performance optimizations made to tower targeting
Localization corrections made
Resolved an issue where towers would sometimes not have a complete range circle
Default & Reset towers in Challenge Creation will now default to select hero
Resolved an issue where the Hide Completed filter in the Challenge viewer would only be able to hide a maximum of 1024 challenges
Hitting the send round button in races will no longer trigger a flag animation if all rounds have already been sent
Resolved some minor UI loading issues when changing menus
Resolved a visual issue with Ravine’s Sword Easter Egg after restarting
Resolved an issue with Lotus Island flowers not recharging correctly after use
Quitting and loading a save on round 100 should now award Instamonkeys upon completion of the round
Base Avatars no longer display as limited time under some odd circumstances
Resolved a UI issue where Full Tower Unlock purchase would leave newly acquired upgrades as greyed out
Resolved some issues with some hotkeys not working correctly after a game restart
Resolved hero level 20 level up animation issue
Desktop Version
BTD6 is now available on Windows Store, full PC features have been enabled.
Hotkeys are now available to view and edit from the pause menu in-game
While overall good, the difficulty of using PMFC to its full potential doesn’t feel quite worth it so price has been cut to make it a little easier to reach. — Update notes
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Was 205 explosion bugged to still have 30 pierce? (there was a miniupdate many updates later that finally fixed it)
This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article. The editor who added this notice elaborates: May need possible clarity with distinguishing main attack if mentioned to MOAB Press (xx4)
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To reduce some top crosspath dominance, have middle path stay the true speed crosspath and also provide a small buff to the base Boomerang, Glaive’s attack speed bonus has been moved down into the base Boomerang Tower. Glaive Lord’s innate lead popping has been removed to allow that meaning to remain in the crosspath along with price being reduced to compensate. MOAB Domination’s explosion has had pierce increased to improve consistency on children Bloons. — Update notes
Super Glue currently fits a role of essentially a weaker Ice Impale that is also much more expensive (and, well, worse). For now the cost has been cut substantially to keep their function and value balanced. — Update notes
Crate ability: no longer lands inside high terrain (bug fix)
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Check values
As Airburst Darts alone already gives a huge benefit to the tower regardless of not applying any crosspath buff, some of the attack speed benefit this upgrade gave to 032 Ballistic Missile has instead been moved into the base 030 Missile. — Update notes
We’ve noted that Special Poperations has save-up issues, and then once owned has uptime and single target issues. With the 30 second duration, it now has potentially no downtime and instead allowing careful (or techbot) management to give a short burst of increased single target. — Update notes
Rocket Storm is currently too powerful as just a ‘spam whenever it’s ready’ without much thinking really required, its cooldown is being lowered so that it remains quite powerful but may require more timing. [sic] — Update notes
Pierce amounts for Spiked Balls and Mines fits their use cases too awkwardly due to super ceramics. Considering the power of Spiked Balls, their pierce has been reduced slightly to add value to the pierce focussed higher tier in addition to a price cut for Spiked Mines. — Update notes
As currently it doesn’t feel as valuable to use the City buff versus other cash producing towers, the buff Monkey City applies to other cash producing towers in radius has been increased. — Update notes
It has been clear that Sentry Expert needs changes, with Cryo sentries the only ones that really seemed valuable and purposeful, so all of the others have been improved to fit their role. Additionally higher tier sentries will now be able to benefit from the xx2 Pin crosspath, so enjoy some laser pins. Bloon Trap redeployment rate has also been buffed a fair amount. — Update notes
As the Firestorm ability itself drops off later anyway, Gwen’s level 17 buff to Heat it Up will now apply to the version granted to all towers by Firestorm as well. — Update notes
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Levels
Changes
17+
Lv17 Firestorm’s full-map Heat It Up now also benefits from this level’s buff to Heat It Up
Note: Firestorm Heat It Up now grants +1 to Lead and +1 Damage
We have to admit there were some mistakes not trusting ourselves as much as we should have due to lackluster initial reception of Etienne (except for you die hard Etienne fans, who we greatly appreciate). He was quickly buffed in the very next update before giving users time to settle and find out just how to use a hero who played so differently and after the resurgence in play with the ETn skin. While we still feel that those changes rather nicely sorted out quality of life issues and we took more time to avoid ping ponging him around, he clearly reigns far too supreme and needs some nerf stick. Rather than removing any of those usability changes we have decided to trim down the power of his very dominant UCAV ability. — Update notes