Update history:Bloons TD 6/Version 42.0

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Version 42.0
Artwork representing version 42.0
Release dates
Steam8 April 2024[1]

Version 42.0 is the second major update to Bloons TD 6 of 2024. This update introduced the hero skin Gentlemonkey Gadgeteer for the hero Geraldo, the Castle Revenge map, and Accolades and player revenue share.

Additions

Quest Category
Icon of Royal Tank Academy Royal Tank Academy Tutorials
Icon of One Stop Pop Shop! One Stop Pop Shop! Tutorials
Icon of Phayze One Phayze One Experiments
Icon of A Slimey Expedition A Slimey Expedition Tales

Cosmetic items

Template:BTD6 team store item list by introduced

General changes

  • Map search is now also available for co-op lobby map selection
  • Map ‘Gizmos’ are now influenced by Challenge Editor 'removable cost rate'
    • This includes items such as: Workshop Conveyor Belt / Track Extensions, Dark Dungeons Statue & the Polyphemus Eye mechanic.
  • Certain heroes are now unlocked at later levels
    • Level 15 heroes: Churchill, Benjamin, Pat Fusty
    • Level 25 heroes: Sauda, Ezili, Etienne, Adora
    • Level 35 heroes: Psi, Brickell, Geraldo, Corvus
  • Added 'cash spent' to the Victory Screen summary
  • New advanced hotkey section for PC players
  • Cycling upgrades menu in challenges now skips past towers that are banned
  • Buff Individual stages of Quests can now be replayed without resetting the entire Quest

Balance changes

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Heroes

Quincy’s Storm of Arrows feels a little more like a downpour of wet pool noodles once Super Ceramics & especially their Fortified variants come around. However instead of making a drowning Quincy skin to pair with Lifegurd Brickell we are granting a large bonus to Ceramic Damage for the ability around the point you’ll need to deal with these.
— Update notes
Levels Changes
18–19
  • Buff Storm of Arrows: now deals +18 bonus damage to Ceramics
20
  • Buff Storm of Arrows: now deals +24 bonus damage to Ceramics
Looking back over her kit, we noticed that we’ve never improved the actual attack itself for Gwen’s Heat it Up. Allowing her to be juiced up with high attack speed in order to spam these supercharged bursts of damage sounds fun and cool, so while noting that this will also increase the uptime of her buff we’re removing the limiter on her Heat it Up rate and pumping up its damage tenfold.
— Update notes
Levels Changes
4+
  • Nerf Heat it Up: Pierce reduced ― Infinite → 100
12+
  • Buff Gwen’s attack rate levels (Lv12, 15, 18) no longer reduce Heat it Up frequency
12–14
  • Buff Lv12 Heat it Up damage increased ― 3 → 10
15–17
  • Buff Lv15 Heat it Up damage increased ― 3 → 20
18+
  • Buff Lv18 Heat it Up damage increased ― 3 → 30
Playing on ‘growth’ with his nature theme we’re allowing Obyn to sustain a long-lasting army of Brambles across multiple rounds, and we are doubling Obyn’s buff to Jungle Druid range to hopefully make it significant enough to enable druids much more power for a mid-late farming setup.
— Update notes
Levels Changes
3+
  • Buff  Brambles cooldown reduced ― 35 → 30
  • Buff  Brambles round duration increased ― 1 → 5
5+
  • Buff  Range buff for x3x druids increased ― 20% → 40%
Benjamin’s value as a farming hero is majorly tied to how much more efficient he is at Lv1 than base farms and at a lower cost, whereas his higher levels of cash generation are quite inconsequential. Given this along with his early game snowball being a general balance concern, we're lowering the base cash generation to not be so overwhelming but also pumping up cash generation into his higher levels so he brings a lot more to the table later.
— Update notes
Levels Changes
1
  • Nerf Cash generation reduced ― $100 → $80
2–7
  • Nerf  Cash generation reduced ― $150 → $120
8–10
  • Neutral  Cash generation remains unchanged at $250
11–14
  • Buff  Cash generation increased ― $300 → $1000
15–16
  • Buff  Cash generation increased ― $500 → $2500
17+
  • Buff  Cash generation increased ― $800 → $5000
Ezili has a good anti-camo build, however as her totem cant be used in CHIMPS and her main attack never upgrades to de-camo DDTs this means she is never able to de-camo DDTs when playing in CHIMPS even though her totem easily counters them in the base game. While we don’t have any concerns with some heroes being relegated more as ‘non-chimps’ heroes, we felt no reason not to solve this simple issue by allowing her main attack to upgrade to counter DDTs as well.
— Update notes
Levels Changes
16+
  • Buff Lv16 Main attack can now de-camo DDTs
  • Buff Lv16 Main attack and splash can now defortify DDTs and MOABs (undocumented)
Levels Changes
All
  • Nerf Resolved an issue where Geraldo’s subtowers would be immune to freeze on Glacial Trail after Geraldo is sold (bug fix)
18
  • Buff Geraldo should now restock inventory correctly when leveled immediately from 18 to 20 (bug fix)
Item Changes
Stack of Old Nails
  • Buff Nail Mine should now save correctly (bug fix)
We wanted to avoid passive stall mana gain with Corvus initially, however in order to grant a little bit more leeway for co-op splits or general bad placement, we are allowing Corvus to passively generate a little mana over time while Bloons are spawning but reducing the mana gain from popping Haunted Bloons
— Update notes
Levels Changes
All
  • Nerf Haunt: mana gain per layer reduced ― 5 → 3
  • Buff Corvus now passively gains 1 mana/s so long as Bloons are spawning
Higher levels of Corvus feel they have far too much mana which leads to difficult to maintain and less interesting spam of spells, so we’re lowering the range in which Spiritual Balance grants bonus mana recovery
— Update notes
Levels Changes
8+
  • Nerf Spiritual Balance: curve decay start point ― 40% → 25%
  • Nerf Spiritual Balance: curve decay end point ― 80% → 65%

Spells

Spell Changes
Haste
Haste is a combo-only spell with little value on its own without buffing other spells - so we’re making it much cheaper to realistically combo more often without being such a large mana drain.
— Update notes
  • Buff Mana cost reduced ― 75 → 50
Storm
Storm is a little too effective both at AoE cleanup and also single target, so the rate is being reduced slightly
— Update notes
  • Nerf Attack cooldown increased ― 0.1 → 0.12
Recovery / Nourishment
The cycle of Recovery into Nourishment over and over to maximize XP earnings while never having corvus attack ruins the fun of actually playing this hero, so we’re ending this.
— Update notes
  • Nerf Recovery spell no longer applies cooldown reduction to Nourishment

Knowledge

Monkey Knowledge

Relic Knowledge

We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases), Restoration maximum barrier size is being reduced slightly as it too effectively acts as a complete camo counter in many cases while also providing benefits against non-camo Bloons.
— Update notes
  • Buff Hero Boost: Hero XP multiplier increased ― 15% → 20%
  • Buff Broken Heart: Bonus damage to Regrow increased ― 1 → 2
  • Buff Going the Distance: Range bonus increased ― 20% → 30%
  • Buff Fortified: Bonus damage to fortified increased ― 1 → 2
  • Nerf Restoration: Maximum barrier reduced ― 200 → 150

Release descriptions

App Store / Google Play

Stupendous Content Update!

• Get your gadgets! Steampunk inspired Geraldo Skin - Gentlemonkey Gadgeteer.

• Castle Revenge - Castle is back, and it's moving solidly to join the other Advanced Maps.

• Accolades - A new system to share appreciation for player created Maps, Challenges, and Odysseys!

Video

Notes

  • The official update notes claim that Monkey Pirates's Hot Shot DoT damage was also buffed from 2 to 4, but this change was not implemented.

References

Official patch notes on Reddit
Official patch notes on Steam