Shortcut: UH:Mortar Monkey (BTD6)

Update history:Mortar Monkey (BTD6)

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This is a list of changes to the Mortar Monkey in Bloons TD 6 post-release.

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Tiers Changes
5-X-X The Biggest One
  • Buff Main explosion: base damage increased ― 10 → 20
0-3-2 Heavy Shells + Burny Stuff
  • Buff Now applies burn to Black Bloons (bug fix)
Tiers Changes
1-X-X Bigger Blast
2-X-X Bloon Buster
3-X-X Shell Shock
  • Buff "Blast radius increased slightly"
4-X-X The Big One
  • Buff Upgrade cost reduced ― $10,000 → $8,000
  • Buff "Blast radius increased"
  • Buff Can now damage DDTs when given Camo detection (bug fix)
5-X-X The Biggest One
  • Buff Upgrade cost reduced ― $30,000 → $24,000
  • Buff "Blast radius increased by a big amount"
X-3-X Heavy Shells and further upgrades
  • Buff Now deals +1 damage to MOAB-Class
X-X-4 Shattering Shells
X-X-5 Blooncineration
  • Damage counter now counts removed health from defortifying outer layers
X-X-5 Blooncineration
  • Buff Upgrade cost reduced ― $55,000 → $50,000
  • Buff Explosion: Damage type changed ― Explosion → Normal
  • Buff DoT: Damage type changed ― Fire → Normal
  • Buff DoT: Deals 1 extra tick of damage before it expires (bug fix)
  • Buff Now creates a wall of fire at the point of impact
Tiers Changes
5-X-X The Biggest One
  • Buff Deals 3x damage to any Ceramic or higher
  • Nerf Price increased ― $24,000 → $28,000
  • Change Has new explosion art
X-X-5 Blooncineration
  • Buff Should be able to apply burn to DDTs (bug fix)
2-0-5 Blooncineration + Bloon Buster
  • Buff Wall of Fire will now benefit from the Radius, Pierce and Damage buffs that the top crosspath offers
Tiers Changes
5-X-X The Biggest One
X-X-4 Shattering Shells
  • Nerf Upgrade cost increased ― $10,000 → $11,000
Tiers Changes
5-X-X The Biggest One
  • Nerf Explosion: damage to Ceramics and MOAB-Class reduced ― +40 → +20
  • Buff Shockwave: now deals +20 damage to Ceramics
X-5-X Pop and Awe
  • Buff Ability: damage per tick increased ― 2 → 10
X-X-5 Blooncineration
  • Buff Upgrade cost reduced ― $55,000 → $45,000
  • Buff No longer requires Paint Stripper Paint Stripper to strip Camo from DDTs
  • Change Description changed ― "Superhot burny stuff burns through 5 layers of Bloon each time, and can also burn up MOAB-Class Bloons." → "Superhot burny stuff melts through 5 layers of bloon each shot, burns MOAB class bloons for extra damage, and strips DDT camo."
Tiers Changes
5-X-X The Biggest One
  • Nerf Shockwave: damage to Ceramics reduced by 10
    • Note: Main explosion Ceramic damage bonus is unchanged
X-4-X Artillery Battery
X-5-X Pop and Awe
  • Buff Attack cooldown reduced by 33%
X-5-X Pop and Awe
  • Buff Upgrade cost reduced ― $33,000 → $30,000
  • Buff Ability: damage per tick increased by 10
Tiers Changes
All tiers
  • "Mortars should no longer display line of sight as they can ignore all blockers"
Tiers Changes
All tiers
  • "The mortar’s projectiles should no longer visually drop back down the barrel"
Tiers Changes
X-3-X Heavy Shells
  • Change Description changed (undocumented)
Before After
Heavy shells do extra damage to Ceramic, Lead and all Fortified Bloons. Can also pop Black Bloons. Heavy shells do extra damage to Ceramic, Lead, all Fortified, and all stunned bloons. Can also pop Black bloons.
X-3-X Heavy Shells
X-4-X Artillery Battery
  • Buff Now deals +2 damage to stunned Bloons
X-5-X Pop and Awe
  • Buff Now deals +10 damage to stunned Bloons
  • Change Description changed (undocumented)
Before After
Pop and Awe Ability: Rains explosions over the whole screen, popping and immobilizing all Bloons for a few seconds. Pop and Awe Ability: rains explosions over the whole screen, damaging and immobilzing all bloons for a few seconds. Main attack gains additonal[sic] bonus damage to stunned Bloons.
X-X-5 Blooncineration
  • Change Changed the visual effects of the wall of fire
Tiers Changes
X-X-5 Blooncineration
  • Buff Wall of Fire: now detects Camo Bloons
5xx The Biggest One description updated as it deals much more damage now
— Update notes
Tiers Changes
5-X-X The Biggest One
  • Change Description changed ― "Smashes through 20 layers of Bloon over a huge area." → "Smashes deeply through Bloons and layers over a huge area."
x5x Artillery Battery description updated as ‘triple pain’ doesn’t describe 4x attack speed very well
— Update notes
Tiers Changes
X-4-X Artillery Battery
  • Change Description changed ― "Artillery battery has 3 barrels for triple the pain." → "Artillery Battery upgrades to 3 barrels for incredibly fast attacks."
Mortar’s Faster Reload feels like a ‘required’ as a crosspath with Burny Stuff never scaling well on any path but it’s own. We like choices not requirements so to counter this we have made Burny Stuff scale with top-path damage & shifted a small amount of the speed from Faster Reload onto the base mortar and reduced base accuracy considerably.
— Update notes
Tiers Changes
0-0-0 base tower
1-0-X Bigger Blast
2-0-X Bloon Buster
3-0-X Shell Shock
4-0-X The Big One
5-0-X The Biggest One
X-1-0 Faster Reload
X-2-0 Rapid Reload
X-3-0 Heavy Shells
X-4-0 Artillery Battery
X-5-0 Pop and Awe
  • Nerf Base Mortar random spread area increased in size ― 18 → 30
    • Note: X-X-1 Increased Accuracy random spread area stays the same (8)
1-0-X Bigger Blast
2-0-X Bloon Buster
3-0-X Shell Shock
4-0-X The Big One
5-0-X The Biggest One
X-0-1 Increased Accuracy
X-0-2 Burny Stuff
X-0-3 Signal Flare
X-0-4 Shattering Shells
X-0-5 Blooncineration
  • Buff Mortar base rate of fire increased ― 2.2s → 2s
3-0-2 Shell Shock + Burny Stuff
  • Buff Burny Stuff damage increased ― 1 → 2
4-0-2 The Big One + Burny Stuff
  • Buff Burny Stuff damage increased ― 1 → 3
5-0-2 The Biggest One + Burny Stuff
  • Buff Burny Stuff damage increased ― 1 → 25
X-1-X Faster Reload and all crosspaths
  • Buff Attack cooldown reduced ― 1.54s → 1.5s
    • Note: Faster Reload rate buff reduced from 0.70x to 0.75x
X-2-X Rapid Reload and all crosspaths
X-3-X Heavy Shells and further upgrades
  • Nerf Attack cooldown increased ― 1.078s → 1.08s
    • Note: Rapid Reload rate buff reduced from 0.70x to 0.72x
We felt like we set up the math quite well with Mortar changes last update, but regardless of this missed shots due to inaccuracy vs. attack speed turned out to be unpopular and impacted the middle path too severely. Fortunately this change led to the community finding some critical bugs in the middle path upgrades there since Mortar’s release! That said, since low tier Mortars were never powerful we chose to leave the speed buff from last update but revert the accuracy nerf. Additionally mid-path T5 mortar has had all of its T3 damage bonuses increased to better reflect its position as a Tier 5.
— Update notes
Tiers Changes
0-0-0 base tower
1-X-0 Bigger Blast and further upgrades
X-1-0 Faster Reload and further upgrades
  • Buff Base accuracy increased ― 30 → 18
X-5-X Pop and Awe
  • Buff Ceramic bonus increased ― +3 → +12
  • Buff Lead bonus increased ― +1 → +4
  • Buff Fortified bonus increased ― +1 → +4
  • Buff MOAB-class bonus increased ― +1 → +4
Tiers Changes
X-X-4 Shattering Shells
X-X-5 Blooncineration
  • When defortifying a Bloon, the damage counter now additionally calculates removed health of descendants instead of just the outer layer.
As an expensive high-layer T5 DPS tower lurking behind a mainly support path on path 3 Mortar it’s not easy to save for, so Blooncineration has had a fair price reduction.
— Update notes
Tiers Changes
X-X-5 Blooncineration
  • Buff Upgrade cost reduced ― $45,000 → $40,000
Mortar Monkey has been given a T4 ability, since it didn’t have one and also to make up for Bloon Impact no longer triggering ‘stun debuff’ on MOABs when it hasn’t actually been stunning them. Signal Flare has had its camo revealing aspect reworked to make it more generally useful.
— Update notes
Tiers Changes
X-4-X Artillery Battery
  • Buff Bombardment ability added
X-X-3 Signal Flare and further upgrades
  • Buff Now triggers a larger secondary AoE at the point of impact that removes Camo and ignores Bloon immunities
  • Nerf Main explosion: No longer removes Camo
Bottom path Mortar burns have been reworked to burn faster and last longer at all upgrades; the Extra Burny Stuff MK has been tweaked in order to keep it’s benefit the same comparatively to the new & improved base values.
— Update notes
Tiers Changes
X-X-2 Burny Stuff and all crosspaths
X-X-3 Signal Flare
X-X-4 Shattering Shells
  • Buff Burny Stuff DoT: Tic interval decreased ― 1.5s → 1.25s
X-X-3 Signal Flare
X-X-4 Shattering Shells
  • Nerf Mortar Monkey's new decamo AoE should no longer apply to DDTs without Paint Stripper MK (bug fix)
X-X-5 Blooncineration
  • Buff Burny Stuff DoT: Tic interval decreased ― 1s → 0.75s
  • Buff Burny Stuff DoT: Duration increased ― 3s → 3.75s
Tiers Changes
1-0-3 Signal Flare + Bigger Blast and further upgrades
  • Buff Decamo explosion pierce ― 80 → 85 (bug fix)
  • Buff Decamo explosion radius increased ― 50 → 70 (bug fix)
Mortar top path feels too weak for the lead up to the Tier 5, so it along with the T5 have had some general number increases. Additionally the 302 crosspath has failed to ever see a great deal of use compared to much faster firing, to make it easier to to use up power from the DoT this path will now burn through faster
— Update notes
Tiers Changes
2-X-X Bloon Buster
  • Buff Upgrade cost reduced ― $650 → $500
3-X-X Shell Shock
  • Buff Upgrade cost reduced ― $1,100 → $900
3-0-2 Shell Shock + Burny Stuff and further upgrades
  • Buff Burny Stuff DoT: Tick rate twice as fast ― 1.25s → 0.625s
  • Nerf Burny Stuff DoT: Duration halved ― 3.75s → 1.875s
4-X-X The Big One
  • Buff Center AoE damage increased ― 5 → 7
4-0-2 The Big One + Burny Stuff
  • Buff Burny Stuff DoT: Damage per tic increased ― 3 → 5
5-X-X The Biggest One
  • Buff Center AoE damage increased ― 20 → 25
  • Buff Center AoE bonus ceramic damage increased ― +10 → +20
Tiers Changes
5-0-2 The Biggest One + Burny Stuff
  • Buff Biggest One now correctly applies burn to DDTs without MIB as long as it can detect camo (bug fix)
It has been hard for The Bloon Solver & The Biggest One to exist so close in the same price range when they fill the same role but with The Biggest One being simply better and more versatile, so we have ramped The Biggest One to fill a better role but for a higher cost. Artillery Battery’s special stun bonus is completely ineffective against targets which are impossible to stun, so it is receiving a small damage bonus to these targets to compensate. Other similarly priced decamo options are able to decamo DDTs, so Signal Flare feels like a far lesser choice here having this basic decamo utility locked behind Monkey Knowledge, so that’s being freed up.
— Update notes
Tiers Changes
4-X-X The Big One
  • Buff Shockwave: gains bonus to ceramic ― 0 → +1
5-X-X The Biggest One
  • Nerf Upgrade cost increased ― $28,000 → $36,000
  • Buff Shockwave: Can now stun MOAB Class Bloons at a reduced rate
    • MOAB 0.3s, BFB/DDT 0.2s, ZOMG 0.1s
X-4-X Artillery Battery
  • Buff Deals bonus damage to BADs & Bosses targets ― +0 → +4
X-5-X Pop and Awe
  • Buff Deals bonus damage to BADs & Bosses targets ― +0 → +10
  • Buff Grants all other Artillery Battery mortars bonus damage to BADs & Bosses ― +0 → +6
X-X-3 Signal Flare
X-X-4 Shattering Shells
  • Buff Signal Flare can now decamo DDTs
X-X-4 Shattering Shells
  • Buff Shattering Shells DoT damage per tic increased ― 1 → 5
    • Note: Blooncineration unchanged
The recent Mortar 5xx rework significantly devalued 502 crosspath, undermining the work we previously put into trying to balance that choice, likewise 205 Mortar is not often used as base damage isn't relevant for Blooncineration compared to attack speed, following along with the idea of Top Path improving burny stuff damage in addition to base hit damage both of these paths will now benefit from increase burn DoT in such a way.
— Update notes
Tiers Changes
5-0-2 The Biggest One + Burny Stuff
  • Buff DoT: damage increased ― 25 → 45
2-0-4 Shattering Shells + Bloon Buster
2-0-5 Blooncineration + Bloon Buster
  • Buff DoT: damage increased ― 5 → 8
2-0-5 Blooncineration + Bloon Buster
  • Buff Blooncineration MOAB DoT: damage increased ― 100 → 150
As the Rapid Reload crosspath has actually fallen behind in value compared to Burny Stuff for top path Mortars we want to try a slight stun duration increase as this buffs the base path with a larger benefit to Rapid Reload mortars as a stalling option. Mortar consistency is lacking at x3x making it tough to spend on even though x4x is fairly good, so some of the T4 rate is shifting down to help out with this. As the camo property has grown quite weak and currently Signal Flare is considered the best decamo tool, we want to push back slightly on its cost and by reducing the blast radius of the decamo area while emphasizing crosspathing for effectiveness there.
— Update notes
Tiers Changes
4-X-X The Big One
5-X-X The Biggest One
  • Buff Stun: duration to non-MOABs increased ― 0.5s → 0.75s
5-X-X The Biggest One
  • Buff Stun: duration MOABs increased ― 0.3s → 0.5s
  • Buff Stun: duration BFBs increased ― 0.2s → 0.3s
  • Buff Stun: duration DDTs increased ― 0.2s → 0.3s
X-3-X Heavy Shells
  • Buff Attack cooldown reduced ― 1.08s → 0.81s
    • Note: Artillery Battery buff reduced from 1/4 rate to 1/3 rate but attack speed remains at 0.27
X-X-3 Signal Flare
  • Nerf Upgrade cost increased ― $700 → $800
X-X-3 Signal Flare and further upgrades
  • Nerf Decamo: radius reduced ― 50 → 43
1-0-3 Signal Flare + Bigger Blast and further upgrades
  • Buff Decamo: Bigger Blasts pierce bonus increased ― +5 → +10
X-X-4 Shattering Shells
  • Buff Upgrade cost reduced ― $11,000 → $10,900
  • Buff DoT: Now grants +5 MOAB bonus
    • Note: Blooncineration unchanged
Tiers Changes
X-3-X Heavy Shells and further upgrades
  • Nerf Lead/MOAB/Fortified damage bonuses no longer stack (bug)
  • Buff Resolved an issue with x4x and higher Mortar Monkeys not applying their damage bonuses at all (These bonuses will not stack still) (bug fix)
We’re looking to shakeup mortar in a couple small ways this update, along with Striker Jones changes noted further on for ‘multi-mortaring’ synergy. From the base level Mortar has far more pierce than should ever be necessary at low rounds but doesn’t hit beefy enough for the low fire rate, so we are trading up some base pierce for damage, instead moving this lost pierce up into crosspath. To reduce the great feeling of loss that some players feel when upgrading to Pop and Awe & losing their Artillery Battery ability, this upgrade is seeing a stat rework that considers Artillery Battery as now always active at T5 instead of pumping up the damage numbers.
— Update notes
Tiers Changes
0-0-0 base tower
1-X-X Bigger Blast
X-1-X Faster Reload and further upgrades
X-X-1 Increased Accuracy and further upgrades
  • Buff Explosion: Damage increased ― 1 → 2
0-0-0 base tower
X-1-X Faster Reload and further upgrades
X-X-1 Increased Accuracy and further upgrades
  • Nerf Explosion: Pierce reduced ― 40 → 25
    • Note: Bigger Blast and its subsequent upgrades unchanged
2-X-X Bloon Buster
3-X-X Shell Shock
  • Buff Explosion: Damage increased ― 2 → 3
    • Note: Shockwaves from Shell Shock and above unchanged, and The Big One and above unchanged
X-3-X Heavy Shells and further upgrades
  • Buff Explosion: Lead/Mortar/Fortified bonuses should all stack their bonuses on single targets (bug fix)
X-5-X Pop and Awe
  • Buff Explosion: Main attack explosion radius increased ― 20 → 23
  • Buff Explosion: attack cooldown delay reduced ― 0.27s → 0.0675s
  • Nerf Explosion: bonus Ceramic damage reduced ― +12 → +3
  • Nerf Explosion: bonus Lead damage reduced ― +4 → +1
  • Nerf Explosion: bonus Fortified damage reduced ― +4 → +1
  • Nerf Explosion: bonus MOAB damage reduced ― +4 → +1
X-X-3 Signal Flare and further upgrades
  • Nerf Decamo explosion: Pierce reduced ― 80 → 50 (undocumented)
    • Note: Bigger Blasts crosspath remains at 90 pierce
  • Nerf Upgrading Mortar to x5x with Artillery Battery active no longer grants further 4x attack speed boost (bug fix)
We’re ecstatic for all the Mortar love after the recent rework, however the two bonuses we left unchanged with the rework in order to leave a buff are… Probably a biiit much now and this has been far too significant an improvement, easily slotting Pop and Awe into an extremely high tier position over the past update. We don’t want to take this away, but are nipping those bonuses back slightly so it doesn't feel broken for our entire holiday break.
— Update notes
Tiers Changes
X-5-X Pop and Awe
  • Nerf BAD/Boss damage bonus reduced ― +10 → +6
  • Nerf Stunned damage bonus reduced ― +10 → +8
Such a heavily explosive based tower upgrade to ignore its explosive weakness on every path didn’t sit right, some of the Normal damage type on top path is now trading in to make it stronger in other ways. BAD/Boss damage was used to help prevent middle path falling flat against strong single targets - but the more recent rework did farr better at bringing great power to this path so we’re cutting back on those bonuses again now. Signal flare is too effective a cheap full map de-camo though a little unreliable due to the lower rate & low radius of de-camo, cost is increasing a little but also with greater radius for the de-camo area to improve reliability and a power buff at Shattering Shells for there to be more of a reason to path through Signal Flare rather than stop at it.
— Update notes
Tiers Changes
4-X-X The Big One
  • Buff Upgrade cost reduced ― $8,000 → $6,500
  • Buff  The Big One damage increased ― 7 → 8
4-X-X The Big One
5-X-X The Biggest One
  • Buff  Shockwave damage increased ― 1 → 2
  • Nerf  Main center explosion damage type ― Normal → Explosion
4-0-2 The Big One + Burny Stuff
  • Buff Burny Stuff crosspath damage increased ― 5 → 7
5-0-2 The Biggest One + Burny Stuff
  • Buff Burny Stuff crosspath damage increased ― 45 → 50
X-4-X Artillery Battery
  • Nerf Artillery Battery bonus damage to BAD/Boss reduced ― +4 → +1
X-5-X Pop and Awe
  • Nerf Upgrade cost increased ― $30,000 → $32,000
  • Nerf Pop and Awe buff to other mortars BAD damage reduced ― +6 → +1
  • Nerf  Pop and Awe bonus damage to BADs reduced ― +6 → +2
X-X-3 Signal Flare
  • Nerf Upgrade cost increased ― $800 → $900
X-X-3 Signal Flare and further upgrades
  • Buff Signal Flare camo removal radius increased ― 43 → 52
X-X-4 Shattering Shells
  • Buff Upgrade cost reduced ― $10,900 → $10,500
  • Buff Shattering Shells MOAB-class DoT damage increased ― 5 → 10
  • Buff  Shattering Shells should no longer fail to strip regen property sometimes (bug fix)
2-0-4 Shattering Shells + Bloon Buster
  • Buff  Bloon Buster crosspath MOAB-class DoT damage increased ― 10 → 15
We’re feeling quite happy about the overall state of mortar compared to how it has fared in the past, however the Burny Stuff crosspath is still very hard to justify on middle mortar so along with other DoT attacks in this update we’re trying out a slight increase to damage over time across this path.
— Update notes
Tiers Changes
0-3-2 Heavy Shells + Burny Stuff
  • Buff Damage-over-time tick damage increased ― 1 → 2
0-4-2 Artillery Battery + Burny Stuff
  • Buff Damage-over-time tick damage increased ― 1 → 3
0-5-2 Pop and Awe + Burny Stuff
  • Buff Damage-over-time tick damage increased ― 1 → 5
Artillery Battery use has really exploded (!) and over the past few updates it has been sitting fairly steady in a great spot, the current power level feels good but we don’t want to create too big of a gap from the T3 yet so only a very slight cost increase. Blooncineration’s 025 crosspath currently works so much better with external buffs so we're tweaking the 205 crosspath to feel better in some situations.
— Update notes
Tiers Changes
X-4-X Artillery Battery
  • Nerf Upgrade cost increased ― $5,500 → $5,900
1-0-5 Blooncineration + Bigger Blast
  • Buff Blaze (WoF): Pierce increased ― 25 → 36
2-0-5 Blooncineration + Bloon Buster
  • Buff Blaze (WoF): Damage increased ― 2 → 3
We’ve been happily taking our time on this since it's about time Mortar gets some spotlight, but the middle path has been overperforming far too much for a while now so it is about time to start pushing it up to a more reasonable price range for the power it brings.
— Update notes
Tiers Changes
X-4-X Artillery Battery
  • Nerf Upgrade cost increased ― $5,900 → $6,500
X-5-X Pop and Awe
  • Nerf Upgrade cost increased ― $32,000 → $38,000
Tiers Changes
4-X-X The Big One
  • Change Description changed ― "Devastating explosions pop 8 layers of any Bloon type. Increases Burny Stuff damage further." → "Devastating explosions pop 8 layers. Increases Burny Stuff damage further."
General tweaks to top path upgrade flow, slightly moving up the costpoint but improving the power of this path. Middle Mortar is seeing improvements mainly for damage over time crosspathing, and we’ve also added Burny Stuff to the Pop & Awe ability with crosspathing. We had been happy with Shattering Shells for a while, but as the game has evolved outright removing Fortification isn’t as valuable anymore, so the price feels high for such a specific role compared to other supportive options.
— Update notes
Tiers Changes
3-X-X Shell Shock
  • Buff Upgrade cost reduced ― $900 → $825
3-0-2 Shell Shock + Burny Stuff and further upgrades
  • Buff No longer has halved burn duration ― 1.875s → 3.75s
4-X-X The Big One
  • Nerf Upgrade cost increased ― $6,500 → $7,200
  • Buff Shockwave: damage to Ceramics increased ― +1 → +2
5-X-X The Biggest One
  • Buff Center explosion: damage to Ceramics increased ― +20 → +30
  • Buff Center explosion: damage to MOAB-Class increased ― +20 → +30
5-0-2 The Biggest One + Burny Stuff
  • Buff Damage over time: damage per tick increased ― 50 → 60
0-3-2 Heavy Shells + Burny Stuff
  • Buff Damage over time: damage per tick increased ― 2 → 3
0-4-2 Artillery Battery + Burny Stuff
  • Buff Damage over time: damage per tick increased ― 3 → 4
0-5-2 Pop and Awe + Burny Stuff
  • Buff Damage over time: damage per tick increased ― 5 → 18
  • Buff Damage over time: duration increased ― 3.75s → 7.5s
  • Buff Ability now applies damage over time for 36 damage per tick
X-X-4 Shattering Shells
  • Buff Upgrade cost reduced ― $10,500 → $9,500
Tiers Changes
0-3-2 Heavy Shells + Burny Stuff
  • Buff Can apply Burny Stuff to DDTs if it has Camo Detection (bug fix)
Improvements made for the underused damage over time crosspaths, and improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands.
— Update notes
Tiers Changes
4-X-X The Big One
  • Buff Main blast: Damage increased ― 8 → 10
    • Note: Does not affect The Biggest One
4-0-2 The Big One + Burny Stuff
  • Buff DoT damage increased ― 7 → 12
5-0-2 The Biggest One + Burny Stuff
  • Buff DoT damage increased ― 60 → 65
0-3-2 Heavy Shells + Burny Stuff
  • Buff DoT damage increased ― 3 → 4
0-4-2 Artillery Battery + Burny Stuff
  • Buff DoT damage increased ― 4 → 6
0-5-2 Pop and Awe + Burny Stuff
  • Buff Main DoT damage increased ― 18 → 20 (undocumented)
0-X-4 Shattering Shells
1-0-4 Shattering Shells + Bigger Blast
  • Buff DoT damage versus MOAB-class increased ― +10 → +20
    • Note: Total MOAB-class damage increased from 15 to 25. Does not affect Blooncineration. 204 crosspath remains at +15 MOAB damage which is a bug
Tiers Changes
4-X-X The Big One
  • Change Description changed ― Devastating explosions pop 8 layers. Increases Burny Stuff damage further. → Devastating explosions pop 10 layers. Increases Burny Stuff damage further.
2-0-4 Shattering Shells + Bloon Buster
  • Buff Resolved an issue where 204 Mortar crosspath would reduce MOAB DoT ― +15 → +25 (bug fix)
Mortar BAD/Boss bonus was introduced to help with some concerns that have been more effectively solved through other means, so as a simplification to understanding these upgrades we are removing the bonuses
— Update notes
Tiers Changes
X-3-X Heavy Shells
  • Change Description changed ― Heavy shells do extra damage to Ceramic, Lead, all Fortified, and all stunned Bloons. Attacks faster and can also pop Black Bloons. → Heavy shells do extra damage to Ceramic, Lead, Fortified, MOABs, stunned Bloons, and Bosses. Attacks faster and can also pop Black Bloons.
    • Note: Description is incorrect, it does not do extra damage to Bosses.
X-4-X Artillery Battery
  • Nerf Bonus damage against BADs and Boss Bloons removed ― +1 → +0
  • Change Description changed ― Bombardment Ability: Unleashes a rapid fire attack in a slightly wider area. Main attack does more damage to BADs and Boss Bloons and upgrades to 3 barrels for incredibly fast attacks. → Bombardment Ability: Unleashes a rapid fire attack in a slightly wider area. Upgrades to 3 barrels for incredibly fast attacks.
X-5-X Pop and Awe
  • Nerf Bonus damage against BADs and Boss Bloons removed ― +2 → +0
    • Note: Does not include Artillery Battery buff
Tiers Changes
X-3-X Heavy Shells
  • Change Description changed ― Heavy shells do extra damage to Ceramic, Lead, Fortified, MOABs, stunned Bloons, and Bosses. Attacks faster and can also pop Black Bloons. → Heavy shells do extra damage to Ceramic, Lead, Fortified, MOABs, and stunned Bloons. Attacks faster and can also pop Black Bloons.
X-5-X Pop and Awe
  • Change Description changed ― Pop and Awe has permanent rapid attack speed and enhances the BAD and Boss damage of all Artillery Batteries. Pop and Awe Ability: rains explosions over the whole screen, damaging Bloons and stunning them periodically. → Pop and Awe has permanent rapid attack speed. Pop and Awe Ability: rains explosions over the whole screen, damaging Bloons and stunning them periodically.
Mortar Monkey’s base price has been reduced to make it a possible starting tower, if you really want to try that. While it’s still not intended to be a great starter we hope that having the extra option will be fun. Most of the reduced price from this change has been moved into Signal Flare, though left out of the other T3 crosspaths since we feel they are fine receiving the small buff.
— Update notes
Tiers Changes
0-0-0 base tower
  • Buff Cost reduced ― $750 → $600
X-X-3 Signal Flare
  • Nerf Upgrade cost increased ― $900 → $1,000
No big shakeup for Mortar right now, but upon review of crosspaths we felt some low-end pricing wasn’t well balanced. These adjustments should improve early-game options without touching the core power of the tower.
— Update notes
Tiers Changes
1-X-X Bigger Blast
  • Buff Upgrade cost reduced ― $500 → $300
4-X-X The Big One
  • Buff Upgrade cost reduced ― $7,200 → $7,000
X-1-X Faster Reload
  • Nerf Upgrade cost increased ― $300 → $400
X-X-2 Burny Stuff
  • Buff Upgrade cost reduced ― $500 → $400
X-X-3 Signal Flare
  • Nerf Upgrade cost increased ― $1,000 → $1,100
The Biggest Stun gains great value from any rate buffs, causing it to become a powerful full game lockdown without very much support.
— Update notes
Tiers Changes
5-X-X The Biggest One
  • Nerf Stun: Duration for MOABs reduced ― 0.5s → 0.4s
  • Nerf Stun: Duration for BFBs and DDTs reduced ― 0.3s → 0.2s
0-3-2 Heavy Shells + Burny Stuff and further upgrades
  • Buff Should be now able to inflict the Burny Stuff damage over time effect to Black Bloons (bug fix)
  • Buff Main explosion: Can now remove Regrow properties of Lych
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