Shortcut: UH:Mortar Monkey (BTD6)
Update history:Mortar Monkey (BTD6)
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This is a list of changes to the Mortar Monkey in Bloons TD 6 post-release.
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| Tiers | Changes |
|---|---|
| 5-X-X The Biggest One |
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| 0-3-2 Heavy Shells + Burny Stuff |
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| Tiers | Changes |
|---|---|
| 1-X-X Bigger Blast 2-X-X Bloon Buster 3-X-X Shell Shock |
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| 4-X-X The Big One |
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| 5-X-X The Biggest One |
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| X-3-X Heavy Shells and further upgrades |
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| X-X-4 Shattering Shells X-X-5 Blooncineration |
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| X-X-5 Blooncineration |
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| Tiers | Changes |
|---|---|
| 5-X-X The Biggest One |
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| X-X-5 Blooncineration |
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| 2-0-5 Blooncineration + Bloon Buster |
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| Tiers | Changes |
|---|---|
| 5-X-X The Biggest One |
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| X-X-4 Shattering Shells |
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| Tiers | Changes |
|---|---|
| 5-X-X The Biggest One |
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| X-5-X Pop and Awe |
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| X-X-5 Blooncineration |
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| Tiers | Changes |
|---|---|
| 5-X-X The Biggest One |
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| X-4-X Artillery Battery X-5-X Pop and Awe |
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| X-5-X Pop and Awe |
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| Tiers | Changes |
|---|---|
| All tiers |
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| Tiers | Changes |
|---|---|
| All tiers |
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| Tiers | Changes | ||||
|---|---|---|---|---|---|
| X-3-X Heavy Shells |
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| X-3-X Heavy Shells X-4-X Artillery Battery |
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| X-5-X Pop and Awe |
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| X-X-5 Blooncineration |
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| Tiers | Changes |
|---|---|
| X-X-5 Blooncineration |
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| “ | 5xx The Biggest One description updated as it deals much more damage now — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X The Biggest One |
|
| “ | x5x Artillery Battery description updated as ‘triple pain’ doesn’t describe 4x attack speed very well — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Artillery Battery |
|
| “ | Mortar’s Faster Reload feels like a ‘required’ as a crosspath with Burny Stuff never scaling well on any path but it’s own. We like choices not requirements so to counter this we have made Burny Stuff scale with top-path damage & shifted a small amount of the speed from Faster Reload onto the base mortar and reduced base accuracy considerably. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower 1-0-X Bigger Blast 2-0-X Bloon Buster 3-0-X Shell Shock 4-0-X The Big One 5-0-X The Biggest One X-1-0 Faster Reload X-2-0 Rapid Reload X-3-0 Heavy Shells X-4-0 Artillery Battery X-5-0 Pop and Awe |
|
| 1-0-X Bigger Blast 2-0-X Bloon Buster 3-0-X Shell Shock 4-0-X The Big One 5-0-X The Biggest One X-0-1 Increased Accuracy X-0-2 Burny Stuff X-0-3 Signal Flare X-0-4 Shattering Shells X-0-5 Blooncineration |
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| 3-0-2 Shell Shock + Burny Stuff |
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| 4-0-2 The Big One + Burny Stuff |
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| 5-0-2 The Biggest One + Burny Stuff |
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| X-1-X Faster Reload and all crosspaths |
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| X-2-X Rapid Reload and all crosspaths X-3-X Heavy Shells and further upgrades |
|
| “ | We felt like we set up the math quite well with Mortar changes last update, but regardless of this missed shots due to inaccuracy vs. attack speed turned out to be unpopular and impacted the middle path too severely. Fortunately this change led to the community finding some critical bugs in the middle path upgrades there since Mortar’s release! That said, since low tier Mortars were never powerful we chose to leave the speed buff from last update but revert the accuracy nerf. Additionally mid-path T5 mortar has had all of its T3 damage bonuses increased to better reflect its position as a Tier 5. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower 1-X-0 Bigger Blast and further upgrades X-1-0 Faster Reload and further upgrades |
|
| X-5-X Pop and Awe |
|
| Tiers | Changes |
|---|---|
| X-X-4 Shattering Shells X-X-5 Blooncineration |
|
| “ | As an expensive high-layer T5 DPS tower lurking behind a mainly support path on path 3 Mortar it’s not easy to save for, so Blooncineration has had a fair price reduction. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-5 Blooncineration |
|
| “ | Mortar Monkey has been given a T4 ability, since it didn’t have one and also to make up for Bloon Impact no longer triggering ‘stun debuff’ on MOABs when it hasn’t actually been stunning them. Signal Flare has had its camo revealing aspect reworked to make it more generally useful. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Artillery Battery |
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| X-X-3 Signal Flare and further upgrades |
|
| “ | Bottom path Mortar burns have been reworked to burn faster and last longer at all upgrades; the Extra Burny Stuff MK has been tweaked in order to keep it’s benefit the same comparatively to the new & improved base values. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-2 Burny Stuff and all crosspaths X-X-3 Signal Flare X-X-4 Shattering Shells |
|
| X-X-3 Signal Flare X-X-4 Shattering Shells |
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| X-X-5 Blooncineration |
|
| Tiers | Changes |
|---|---|
| 1-0-3 Signal Flare + Bigger Blast and further upgrades |
|
| “ | Mortar top path feels too weak for the lead up to the Tier 5, so it along with the T5 have had some general number increases. Additionally the 302 crosspath has failed to ever see a great deal of use compared to much faster firing, to make it easier to to use up power from the DoT this path will now burn through faster — Update notes |
” |
| Tiers | Changes |
|---|---|
| 2-X-X Bloon Buster |
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| 3-X-X Shell Shock |
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| 3-0-2 Shell Shock + Burny Stuff and further upgrades |
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| 4-X-X The Big One |
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| 4-0-2 The Big One + Burny Stuff |
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| 5-X-X The Biggest One |
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| Tiers | Changes |
|---|---|
| 5-0-2 The Biggest One + Burny Stuff |
|
| “ | It has been hard for The Bloon Solver & The Biggest One to exist so close in the same price range when they fill the same role but with The Biggest One being simply better and more versatile, so we have ramped The Biggest One to fill a better role but for a higher cost. Artillery Battery’s special stun bonus is completely ineffective against targets which are impossible to stun, so it is receiving a small damage bonus to these targets to compensate. Other similarly priced decamo options are able to decamo DDTs, so Signal Flare feels like a far lesser choice here having this basic decamo utility locked behind Monkey Knowledge, so that’s being freed up. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X The Big One |
|
| 5-X-X The Biggest One |
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| X-4-X Artillery Battery |
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| X-5-X Pop and Awe |
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| X-X-3 Signal Flare X-X-4 Shattering Shells |
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| X-X-4 Shattering Shells |
|
| “ | The recent Mortar 5xx rework significantly devalued 502 crosspath, undermining the work we previously put into trying to balance that choice, likewise 205 Mortar is not often used as base damage isn't relevant for Blooncineration compared to attack speed, following along with the idea of Top Path improving burny stuff damage in addition to base hit damage both of these paths will now benefit from increase burn DoT in such a way. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-0-2 The Biggest One + Burny Stuff |
|
| 2-0-4 Shattering Shells + Bloon Buster 2-0-5 Blooncineration + Bloon Buster |
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| 2-0-5 Blooncineration + Bloon Buster |
|
| “ | As the Rapid Reload crosspath has actually fallen behind in value compared to Burny Stuff for top path Mortars we want to try a slight stun duration increase as this buffs the base path with a larger benefit to Rapid Reload mortars as a stalling option. Mortar consistency is lacking at x3x making it tough to spend on even though x4x is fairly good, so some of the T4 rate is shifting down to help out with this. As the camo property has grown quite weak and currently Signal Flare is considered the best decamo tool, we want to push back slightly on its cost and by reducing the blast radius of the decamo area while emphasizing crosspathing for effectiveness there. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X The Big One 5-X-X The Biggest One |
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| 5-X-X The Biggest One |
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| X-3-X Heavy Shells |
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| X-X-3 Signal Flare |
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| X-X-3 Signal Flare and further upgrades |
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| 1-0-3 Signal Flare + Bigger Blast and further upgrades |
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| X-X-4 Shattering Shells |
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| Tiers | Changes |
|---|---|
| X-3-X Heavy Shells and further upgrades |
|
Resolved an issue with x4x and higher Mortar Monkeys not applying their damage bonuses at all (These bonuses will not stack still) (bug fix)
| “ | We’re looking to shakeup mortar in a couple small ways this update, along with Striker Jones changes noted further on for ‘multi-mortaring’ synergy. From the base level Mortar has far more pierce than should ever be necessary at low rounds but doesn’t hit beefy enough for the low fire rate, so we are trading up some base pierce for damage, instead moving this lost pierce up into crosspath. To reduce the great feeling of loss that some players feel when upgrading to Pop and Awe & losing their Artillery Battery ability, this upgrade is seeing a stat rework that considers Artillery Battery as now always active at T5 instead of pumping up the damage numbers. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower 1-X-X Bigger Blast X-1-X Faster Reload and further upgrades X-X-1 Increased Accuracy and further upgrades |
|
| 0-0-0 base tower X-1-X Faster Reload and further upgrades X-X-1 Increased Accuracy and further upgrades |
|
| 2-X-X Bloon Buster 3-X-X Shell Shock |
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| X-3-X Heavy Shells and further upgrades |
|
| X-5-X Pop and Awe |
|
| X-X-3 Signal Flare and further upgrades |
|
Upgrading Mortar to x5x with Artillery Battery active no longer grants further 4x attack speed boost (bug fix)
| “ | We’re ecstatic for all the Mortar love after the recent rework, however the two bonuses we left unchanged with the rework in order to leave a buff are… Probably a biiit much now and this has been far too significant an improvement, easily slotting Pop and Awe into an extremely high tier position over the past update. We don’t want to take this away, but are nipping those bonuses back slightly so it doesn't feel broken for our entire holiday break. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-5-X Pop and Awe |
|
| “ | Such a heavily explosive based tower upgrade to ignore its explosive weakness on every path didn’t sit right, some of the Normal damage type on top path is now trading in to make it stronger in other ways. BAD/Boss damage was used to help prevent middle path falling flat against strong single targets - but the more recent rework did farr better at bringing great power to this path so we’re cutting back on those bonuses again now. Signal flare is too effective a cheap full map de-camo though a little unreliable due to the lower rate & low radius of de-camo, cost is increasing a little but also with greater radius for the de-camo area to improve reliability and a power buff at Shattering Shells for there to be more of a reason to path through Signal Flare rather than stop at it. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X The Big One |
|
| 4-X-X The Big One 5-X-X The Biggest One |
|
| 4-0-2 The Big One + Burny Stuff |
|
| 5-0-2 The Biggest One + Burny Stuff |
|
| X-4-X Artillery Battery |
|
| X-5-X Pop and Awe |
|
| X-X-3 Signal Flare |
|
| X-X-3 Signal Flare and further upgrades |
|
| X-X-4 Shattering Shells |
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| 2-0-4 Shattering Shells + Bloon Buster |
|
| “ | We’re feeling quite happy about the overall state of mortar compared to how it has fared in the past, however the Burny Stuff crosspath is still very hard to justify on middle mortar so along with other DoT attacks in this update we’re trying out a slight increase to damage over time across this path. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-3-2 Heavy Shells + Burny Stuff |
|
| 0-4-2 Artillery Battery + Burny Stuff |
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| 0-5-2 Pop and Awe + Burny Stuff |
|
| “ | Artillery Battery use has really exploded (!) and over the past few updates it has been sitting fairly steady in a great spot, the current power level feels good but we don’t want to create too big of a gap from the T3 yet so only a very slight cost increase. Blooncineration’s 025 crosspath currently works so much better with external buffs so we're tweaking the 205 crosspath to feel better in some situations. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Artillery Battery |
|
| 1-0-5 Blooncineration + Bigger Blast |
|
| 2-0-5 Blooncineration + Bloon Buster |
|
| “ | We’ve been happily taking our time on this since it's about time Mortar gets some spotlight, but the middle path has been overperforming far too much for a while now so it is about time to start pushing it up to a more reasonable price range for the power it brings. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Artillery Battery |
|
| X-5-X Pop and Awe |
|
| Tiers | Changes |
|---|---|
| 4-X-X The Big One |
|
| “ | General tweaks to top path upgrade flow, slightly moving up the costpoint but improving the power of this path. Middle Mortar is seeing improvements mainly for damage over time crosspathing, and we’ve also added Burny Stuff to the Pop & Awe ability with crosspathing. We had been happy with Shattering Shells for a while, but as the game has evolved outright removing Fortification isn’t as valuable anymore, so the price feels high for such a specific role compared to other supportive options. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Shell Shock |
|
| 3-0-2 Shell Shock + Burny Stuff and further upgrades |
|
| 4-X-X The Big One |
|
| 5-X-X The Biggest One |
|
| 5-0-2 The Biggest One + Burny Stuff |
|
| 0-3-2 Heavy Shells + Burny Stuff |
|
| 0-4-2 Artillery Battery + Burny Stuff |
|
| 0-5-2 Pop and Awe + Burny Stuff |
|
| X-X-4 Shattering Shells |
|
| Tiers | Changes |
|---|---|
| 0-3-2 Heavy Shells + Burny Stuff |
|
| “ | Improvements made for the underused damage over time crosspaths, and improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X The Big One |
|
| 4-0-2 The Big One + Burny Stuff |
|
| 5-0-2 The Biggest One + Burny Stuff |
|
| 0-3-2 Heavy Shells + Burny Stuff |
|
| 0-4-2 Artillery Battery + Burny Stuff |
|
| 0-5-2 Pop and Awe + Burny Stuff |
|
| 0-X-4 Shattering Shells 1-0-4 Shattering Shells + Bigger Blast |
|
| Tiers | Changes |
|---|---|
| 4-X-X The Big One |
|
| 2-0-4 Shattering Shells + Bloon Buster |
|
| “ | Mortar BAD/Boss bonus was introduced to help with some concerns that have been more effectively solved through other means, so as a simplification to understanding these upgrades we are removing the bonuses — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Heavy Shells |
|
| X-4-X Artillery Battery |
|
| X-5-X Pop and Awe |
|
| Tiers | Changes |
|---|---|
| X-3-X Heavy Shells |
|
| X-5-X Pop and Awe |
|
| “ | Mortar Monkey’s base price has been reduced to make it a possible starting tower, if you really want to try that. While it’s still not intended to be a great starter we hope that having the extra option will be fun. Most of the reduced price from this change has been moved into Signal Flare, though left out of the other T3 crosspaths since we feel they are fine receiving the small buff. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
|
| X-X-3 Signal Flare |
|
| “ | No big shakeup for Mortar right now, but upon review of crosspaths we felt some low-end pricing wasn’t well balanced. These adjustments should improve early-game options without touching the core power of the tower. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 1-X-X Bigger Blast |
|
| 4-X-X The Big One |
|
| X-1-X Faster Reload |
|
| X-X-2 Burny Stuff |
|
| X-X-3 Signal Flare |
|
| “ | The Biggest Stun gains great value from any rate buffs, causing it to become a powerful full game lockdown without very much support. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X The Biggest One |
|
| 0-3-2 Heavy Shells + Burny Stuff and further upgrades |
|
Main explosion: Can now remove Regrow properties of Lych
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