Update history:Monkey Buccaneer (BTD6)

This is a list of changes to the Monkey Buccaneer in Bloons TD 6 post-release.

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Tiers Changes
5-X-X Carrier Flagship
  •   Selling will no longer cause towers placed on top of it to become unusable (bug fix)
Tiers Changes
5-X-X Carrier Flagship
  •   Fighter plane: projectile lifespan doubled
Tiers Changes
4-X-X Aircraft Carrier
5-X-X Carrier Flagship
  •   Aircraft Buccaneer will now retain the 3xx rate boost to their basic attack
Tiers Changes
0-2-5 Trade Empire + Hot Shot
  • "Buccaneer grapes now correctly use the fiery asset"
Tiers Changes
4-X-X Aircraft Carrier
  •   Upgrade cost reduced ― $9,000 → $7,500
Tiers Changes
5-X-X Carrier Flagship
  •   Main attack: can now pop lead (bug fix)
5-0-2 Carrier Flagship + Crow's Nest
  •   Mini-plane: no longer loses camo detection upon loading a save (bug fix)
Tiers Changes
X-4-X Monkey Pirates
  •   Ability cooldown reduced ― 60s → 50s
X-4-X Monkey Pirates
X-5-X Pirate Lord
  •   Bomb attack: explosion damage increased ― 1 → 2
Tiers Changes
X-X-4 Favored Trades
X-X-5 Trade Empire
  •   Dart: attack cooldown halved ― 1s → 0.5s
0-1-4 Favored Trades + Grape Shot and further upgrades
  •   Grape: attack cooldown almost halved ― 1.3s → 0.75s
X-X-5 Trade Empire
  •   Trade Empire buff: increases the damage of all Merchantmen by +1
  •   Trade Empire buff: adds a +1 Ceramic/MOAB damage bonus to Merchantmen
Tiers Changes
2-1-0 Double Shot + Grape Shot and further upgrades
  •   Grape Shot: Now fires 10 grapes at a time instead of 5 (11 instead of 6 with   Big Bunch)
5-X-X Carrier Flagship
  •   Towers can no longer fall through the platforms (bug fix)
5-2-0 Carrier Flagship + Hot Shot
  •   No longer crashes the game sometimes when placed next to a 2-5-0 Monkey Village (bug fix)
X-2-X Hot Shot
  •   Hot Shot: Changed the visual effect of the projectiles
X-4-X Monkey Pirates
  •   Description changed (undocumented)
Before After
MOAB Takedown ability: Grapples a MOAB-Class Bloon and brings it down. MOAB Takedown Ability: grapples a MOAB class bloon and brings it down. Main attack adds two more cannons.
X-4-X Monkey Pirates
X-5-X Pirate Lord
  •   Bomb attack: Now fires three bombs at a time
0-4-2 Monkey Pirates + Crow's Nest
0-5-2 Pirate Lord + Crow's Nest
  •   Bomb attack: No longer hits Camo Bloons without external Camo detection (bug)
0-1-5 Trade Empire + Grape Shot
0-2-5 Trade Empire + Hot Shot
  •   No longer removes the Merchantman damage buff (bug fix)
Tiers Changes
0-4-2 Monkey Pirates + Crow's Nest
0-5-2 Pirate Lord + Crow's Nest
  •   Bomb attack: Can hit Camo Bloons again (bug fix)
Tiers Changes
4-X-X Aircraft Carrier
  •   Planes: now gains homing MOAB missile attack
    • attack rate 3s
    • radius 30
    • pierce 3
    • damage 15
5-X-X Carrier Flagship
  •   Carrier Flagship buff: now benefits Monkey Ace
  •   Planes: all attacks gain +100% projectile speed
  •   Planes: all dart attacks gain +3 ceramic damage
  •   Planes: now gains an improved homing missile attack
    • attack rate 1.5s
    • radius 30
    • pierce 4
    • damage 30
Tiers Changes
4-2-0 Aircraft Carrier + Hot Shot
  •   No longer gains Camo detection after loading a save (bug fix)
X-4-X Monkey Pirates
  •   MOAB Takedown: Abilities from 2 separate Monkey Buccaneers no longer target the same target when activated at the same time (bug fix)
Aircraft carriers have ongoing trouble with missing targets, these changes can hopefully offer a few extra ways of supporting the weakness internally while we keep investigating this.
— Update notes
Tiers Changes
4-X-X Aircraft Carrier
5-X-X Carrier Flagship
  •   Forward darts: projectile radius increased ― 2 → 4
5-X-X Carrier Flagship
  •   Missiles: damage type changed ― Explosive → Normal
X-X-1 Long Range and all crosspaths
X-X-2 Crow's Nest and all crosspaths
X-X-3 Merchantman and further upgrades
  •   Projectile speed of all attacks increased by +25%
Most of the early Buccaneer’s strength comes from grapes, so to make it a little easier to start we’ve moved some cost from the base tower into Grape Shot. On that same note, we’ve piled on a bunch of bonus power to T5 Grape Shot to give it a boost against super ceramics.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $550 → $500
X-1-X Grape Shot
  •   Upgrade cost increased ― $500 → $550
X-5-X Pirate Lord
  •   Grape Shot: Damage increased ― 1 → 5
  •   Grape Shot: Ceramic bonus added ― +0 → +5
Most cases for Buccaneer currently find you better off sticking to Destroyers and adding other buffs, so we have made a couple slight nudges to this top path
— Update notes
Tiers Changes
2-X-X Double Shot
  •   Upgrade cost increased ― $500 → $550
4-X-X Aircraft Carrier
  •   Upgrade cost reduced ― $7,500 → $7,200
X-4-X Monkey Pirates
X-5-X Pirate Lord
  •   Resolved a bug where the MOAB Takedown ability would pick the wrong targets (bug fix)
Tiers Changes
5-X-X Carrier Flagship
  •   Desync between the Flagship platforms when placed on moving platforms resolved (bug fix)
X-X-5 Trade Empire
  •   Trade Empire now properly buffs the damage of Merchantmen in CHIMPS (bug fix)
Bottom crosspath feels behind compared to others here, so in addition to the new Camo Prioritization filter Longer Range on this path will now also grant bonus pierce. Favored Trades stacking was never intended to be a feature but we previously updated the description to support the stacking instead of changing functionality, so this has now been corrected.
— Update notes
Tiers Changes
X-X-1 Long Range and further upgrades
1-0-1 Faster Shooting + Long Range and further upgrades
0-1-1 Grape Shot + Long Range and further upgrades
  •   Long Range increases pierce of darts (including aircraft darts) and grapes by +1
X-X-2 Crow's Nest and all crosspaths
X-X-3 Merchantman and further upgrades
  •   Camo Prioritization filter added
X-X-4 Favored Trades
X-X-5 Trade Empire
  •   Sellback Buff: No longer stacks sellback buff to other towers
Some parts of the new Buccaneer paragon were balanced more around a Degree 100 level without properly scaling, so we have fixed up some of this to better fit scaling up to 100 reaching those values, and moved the ability for it and any possible future paragons to also scale in cooldown based on the Degree.
— Update notes
Tiers Changes
Paragon
  •   Ability: Cooldown will now scale in a similar formula to attack speed
  •   Passive grapple hook: Rate decreased ― 0.02s → 0.06s
  •   Ability: Active grapple hook cooldown increased ― 20s → 30s
The base Grape attack of T4 MOAB Takedown has had a ceramic bonus added to lead up to the T5 a little better.
— Update notes
Tiers Changes
X-4-X Monkey Pirates
  •   Grapes: Now gains bonus Ceramic damage ― +0 → +1
Navarch Paragon feels too dominant over other expensive paragons, as such a powerful choice it feels overused even on many low water volume maps
— Update notes
Tiers Changes
Paragon
  •   Paragon cost increased ― $500,000 → $550,000
Monkey Pirates is great for the first couple MOABs but with the long ability cooldown it very quickly falls off after that point, we have pushed it and Pirate Lord’s base stats up to feel more competitive especially with possible Brickell synergy. Trade Empire farming power even with the water requirement feels like it takes off too easily, so the bonus cash it provides will now require T4 Favored Trades for the full benefit.
— Update notes
Tiers Changes
X-4-X Monkey Pirates
  •   Upgrade cost increased ― $4,500 → $4,900
  •   Grape damage increased ― 1 → 2
  •   Grape: ceramic bonus increased ― +1 → +2
  •   Cannonball explosion: base damage increased ― 2 → 3
  •   Cannonball explosion: now deals +6 damage to MOAB-Class
X-5-X Pirate Lord
  •   Grape: base damage increased ― 5 → 10
  •   Grape: ceramic bonus increased ― +5 → +10
  •   Grape: burn damage increased ― 1 → 9
  •   Cannonball explosion: base damage increased ― 2 → 5
  •   Cannonball explosion: now deals +10 damage to MOAB-Class
  •   Cannonball frag: damage increased ― 1 → 10
  •   Cannonball frag: now deals +5 damage to MOAB-Class
X-X-5 Trade Empire
Paragon
  •   Trade Empire benefit per Merchantmen reduced ― $20 → $15
    • Note: Favored Trades unchanged
Paragon
  •   Should no longer misalign its platform when upgraded from Trade Empire (bug fix)
While working on the Ace paragon we found a way to make homing appear much cleaner on super long-range attacks, so we’d like to try out this new setup on the Flagship for a little experiment to see if this improves the gameplay feeling there. Recent changes were very popular for Pirate Lord, so now it no longer feels like it needs to be such a cheap T5. While this isn’t enough of a change to curb its newfound power too much the price will be increasing. Buccaneer Farming at the base level is in-line with other farming options, slightly weaker but with enough dps to compensate, we recently experimented with lowering the benefit Trade Empire grants to T3s to slow down this early benefit & this turned out to be quite successful however they still scale too well too quickly for a low price so we’re bringing that down more.
— Update notes
Tiers Changes
5-X-X Carrier Flagship
  •   Flagship new homing style
X-5-X Pirate Lord
  •   Upgrade cost increased ― $21,000 → $26,000
X-X-5 Trade Empire
  •   Trade Empire benefit per Merchantmen reduced ― $15 → $10
    • Note: Favored Trades unchanged
Tiers Changes
Paragon
  •   Navarch of the Seas buff to Monkey Ace attack speed now applies to the Goliath Doomship
We wanted to do a little general lower tier balancing of costs, as things work a bit better at higher tiers but on the lower end with T1-2 upgrades cost for power doesn’t compare well. We’ve realized that the 130 crosspath just hasn’t even been working for cannons, so we wanted to correct this so that people get all that they pay for with that crosspath, however middle path buccaneer at higher tiers has been overperforming significantly so in addition to this attack speed buff we have also balanced back out that difference in the opposite direction with a damage reduction.
— Update notes
Tiers Changes
1-X-X Faster Shooting
  •   Upgrade cost reduced ― $350 → $275
2-X-X Double Shot
  •   Upgrade cost reduced ― $550 → $425
X-2-X Hot Shot and all crosspaths
X-3-X Cannon Ship
X-4-X Monkey Pirates
  •   Hot Shot DoT: damage increased ― 1 → 2
1-3-0 Cannon Ship + Faster Shooting and further upgrades
  •   Faster Shooting crosspath now reduces attack cooldown of the cannon by 25%
X-4-X Monkey Pirates
  •   Cannonball: bonus to MOAB-class reduced ― +6 → +3
X-4-X Monkey Pirates
X-5-X Pirate Lord
  •   Cannons: gain +100% attack speed (undocumented)
X-5-X Pirate Lord
  •   Cannonball: damage decreased ― 5 → 3
  •   Cannonball: MOAB-class bonus decreased ― +10 → +6
  •   Cannon frags: damage decreased ― +10 → +6
  •   Cannon frags: MOAB-class bonus decreased ― +5 → +4
X-X-1 Long Range
  •   Upgrade cost increased ― $180 → $200
X-X-2 Crow's Nest
  •   Upgrade cost reduced ― $400 → $350
Reworking Grape Shot crosspathing as it gains far too much crosspath value by T2 but then is lacking in purpose at higher tiers, double shot will only work as one extra grape however Destroyer will now apply its full attack rate buff to the grapes and Flagship will equip aspects of Grape Shot on the mini planes.
— Update notes
Tiers Changes
2-1-0 Double Shot + Grape Shot and further upgrades
  •   Grape Shot: projectiles reduced ― 10 → 6
3-1-0 Destroyer + Grape Shot and further upgrades
  •   Grape Shot: attack cooldown decreased ― 0.39s → 0.195s
4-0-X Aircraft Carrier
5-0-X Carrier Flagship
  •   Aircraft Carrier plane radials damage ― 1 → 2
4-X-X Aircraft Carrier
5-X-X Carrier Flagship
  •   Aircraft Carrier missiles now follow tower target priority
4-1-0 Aircraft Carrier + Grape Shot and further upgrades
  •   Aircraft Carrier planes radial attack now fires an arc of grapes instead of darts
  •   Aircraft Carrier planes radial Emission Angle ― 360 → 90
  •   Aircraft Carrier planes radial projectile count ― 8 → 6
  •   Aircraft Carrier plane grape projectile speed ― 100 → 200
4-2-0 Aircraft Carrier + Hot Shot
5-2-0 Carrier Flagship + Hot Shot
  •   Aircraft Carrier planes radial damage type ― Sharp → Fire
X-X-5 Trade Empire
  •   Trade Empire should no longer buff too many merchants in co-op (bug fix)
Paragon
  •   Resolved an issue where Navarch’s attack rate buff would not apply to Doomship in some cases depending on build order (bug fix)
Small tweaks to Buccaneer’s Long Range upgrade to improve its additional pierce benefit for a number of attacks.
— Update notes
Tiers Changes
4-0-1 Aircraft Carrier + Long Range and further upgrades
  •   Long range grants more pierce to planes ― +1 → +2
0-3-1 Cannon Ship + Long Range and further upgrades
  •   Cannonball: Pierce increased ― 28 → 35
  •   Frag: Pierce increased ― 1 → 2
X-X-1 Long Range and further upgrades
  •   Main attack: Pierce increased ― 5 → 6
Tiers Changes
4-X-X Aircraft Carrier
5-X-X Carrier Flagship
  •   Resolved some issues with Aircraft Carrier planes being blocked from spawning on Water Park (bug fix)
X-X-4 Favored Trades
X-X-5 Trade Empire
Paragon
  •   Favored Trades buff: No longer affects Paragon upgrades (bug fix)
Wasn’t too impacted by the bug fix while standing out as quite powerful for a mid-range cost in general, so just nerfed a little to keep it around where it is after the buffs it is gaining this update from knowledge & the boss bonus multiplier going up.
— Update notes
Tiers Changes
Paragon
  •   Cost per power changed ― $25 → $23.375/$27.5/$29.7/$33
  •   Turret: base cooldown increased ― 0.2145s → 0.25s
  •   Plane forward attack: Base cooldown increased ― 0.15s → 0.18s
  •   Plane radial attack: Base cooldown increased ― 1.5s → 1.8s
  •   Has less Boss damage, especially on Elite and at higher Degrees
Aircraft Carrier is just a little expensive for what it offers over staying at T3, and Flagship high-end strategic value recently became a little harder due to synergies being price nerfed, so we’re doing some small cost cutting between the two of these upgrades mainly to relieve that loss for the T5 slightly but also help T4.
— Update notes
Tiers Changes
4-X-X Aircraft Carrier
  •   Upgrade cost reduced ― $7,200 → $6,900
5-X-X Carrier Flagship
  •   Upgrade cost reduced ― $25,000 → $24,500
  •   Resolved a build order bug that could prevent flagship from applying its buff to waterbound Sun Temples (bug fix)
Aircraft Carrier has many problems in general and we could write multiple paragraphs about what went on with the decision making on this one upgrade but tldr; overhauling the feel with a big shuffle around of stats and greatly improved targeting to make the tower far more enjoyable & reliable. As noted earlier, Middle Path was identified as not having weakness to justify the power and is seeing changes related to that.
— Update notes
Tiers Changes
4-X-X Aircraft Carrier
  •   Plane main attack: Pierce reduced ― 9 → 4
4-X-X Aircraft Carrier
5-X-X Carrier Flagship
  •   Plane main attack: Now seeks Bloons
  •   Plane main attack: Damage increased ― 1 → 2
  •   Plane main attack: Range increased ― 200 → 250
  •   Plane radial attack: Damage increased ― 2 → 4
  •   Plane radial attack: Max distance reduced ― 150 units → 60 units
4-2-0 Aircraft Carrier + Hot Shot
5-2-0 Carrier Flagship + Hot Shot
  •   Plane radial attack: Damage type changed ― Sharp → Fire
  •   Plane radial attack: Now applies Fire-type damage over time
5-X-X Carrier Flagship
  •   Main attack: Projectile radius no longer increased
  •   Plane main attack: Projectile count increased ― 1 → 2
  •   Plane main attack: Projectile speed no longer increased
  •   Plane main attack: Pierce reduced ― 14 → 7
  •   Plane main attack: Damage type ― Normal → Sharp
  •   Plane radial attack: Projectile speed no longer increased
  •   Plane radial attack: Projectile radius no longer increased
X-3-X Cannon Ship and further upgrades
  •   Frag: No longer hits the same Bloon as the initial bomb
X-4-X Monkey Pirates
X-5-X Pirate Lord
  •   MOAB Takedown: No longer detects Camo without Crow's Nest or external Camo detection
    • Note: Required to hook in DDTs
X-5-X Pirate Lord
  •   Grape attack: Damage reduced ― 10 → 8
  •   Grape attack: Bonus damage to Ceramic reduced ― +10 → +8
  •   Bomb explosion: Bonus damage to MOAB-class reduced ― +6 → +5
Paragon
  •   Grape attack: Damage type changed ― Normal → Sharp (undocumented)
General improvements made to higher tier DoT applications for Buccaneer. The pierce from bottom crosspath seems to be better after destroyer currently, so this also acts as some crosspath balancing for Flagship. Middle path buccaneer continues to attack with its initial 1 damage projectile that never gets upgraded but the Cannons are very much intended to be a ‘replacement’ upgrade to this main attack, so we are finally disabling that dart along with improving the damage of grapes for the T3 & T4 on this path so the lower tiers can save into Pirate Lord better.
— Update notes
Tiers Changes
4-2-0 Aircraft Carrier + Hot Shot
  •   Grapes (main and aircraft): Damage-over-time tick damage increased ― 2 → 4
5-2-0 Carrier Flagship + Hot Shot
  •   Grapes (main and aircraft): Damage-over-time tick damage increased ― 2 → 9
X-3-X Cannon Ship
  •   Grape damage increased ― 1 → 2
X-3-X Cannon Ship and further upgrades
  •   Main dart attack disabled
X-4-X Monkey Pirates
  •   Grape damage increased ― 2 → 3
0-2-4 Favored Trades + Hot Shot
  •   Damage-over-time tick damage increased ― 2 → 4
0-2-5 Trade Empire + Hot Shot
  •   Damage-over-time tick damage increased ― 2 → 9
While buccaneer is technically already a very good starter tower for maps that happen to have ideal spots allowing it to attack in both directions we feel this situation isn’t common enough that the tower should be priced around that expectation - this reduced cost is added back to top and bottom T3 upgrades as they do not need the buff. As the paragon has exceptionally powerful scaling mechanics as well as being a paragon that continues to produce cash the XP Unlock requirement is increasing, this increase will not affect players who have already unlocked it.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $500 → $400
3-X-X Destroyer
  •   Upgrade cost increased ― $2,950 → $3,050
4-X-X Aircraft Carrier
5-X-X Carrier Flagship
  •   Planes now have camo restored when Polyphemus Eye is opened (bug fix)
X-X-3 Merchantman
  •   Upgrade cost increased ― $2,300 → $2,400
X-X-4 Favored Trades
X-X-5 Trade Empire
Paragon
  •   Sellback buff: No longer increases sell value of towers in CHIMPS over $0 (bug fix)
Paragon
  •   XP unlock cost increased ― 500,000 → 750,000
Aircraft Carrier has been performing well above its price point so this is being increased, though it is also worth noting due to a bug fix in Flagship’s AI also in this update we expect it may overall still be improved. Middle Buccaneer has had mixed feedback with much disappointment that the focus of its balance changes haven’t been improvements for the ability, given this path has again lost considerable power we want to look more on both of those aspects this time.
— Update notes
Tiers Changes
4-X-X Aircraft Carrier
  •   Upgrade cost increased ― $6,900 → $8,000
5-X-X Carrier Flagship
  •   "Planes should no longer occasionally pause attacks for no reason" (bug fix)
5-0-2 Carrier Flagship + Crow's Nest
  •   Crow's Nest grants extra pierce to forward attack ― +0 → +7 (bug)
X-3-X Cannon Ship
  •   Explosion: damage increased ― 1 → 2
    • Note: Does not carry over to Monkey Pirates or Pirate Lord
  •   Grape: damage increased ― 2 → 3
X-4-X Monkey Pirates
  •   Grape: damage increased ― 3 → 5
    • Note: Does not carry over to Pirate Lord
  •   Ability: cooldown reduced ― 50s → 45s
    • Note: Does not carry over to Pirate Lord
X-5-X Pirate Lord
  •   Ability: now shoots 6 hooks at a time instead of 3
  •   Ability: number of hooks required for ZOMG increased ― 2 → 3
X-X-4 Favored Trades
X-X-5 Trade Empire
  • Now has a buff icon for its sellback rate buff
Tiers Changes
4-X-X Aircraft Carrier
  •   Plane: Can again attack while not facing south (bug fix)
Aircraft Carrier is too high power for the price so we are reducing plane attack speed but have left 420 path radials unchanged as it has been the less powerful crosspath after T3 for a while. MOAB damage stat buff for middle path's canons as a low portion of the total damage is dealt by these since the frags fix. Due to loud Lead tinking screams, all Navarch damage is been set to Normal instead of flowing up from lower tiers.
— Update notes
Tiers Changes
4-X-X Aircraft Carrier
5-X-X Carrier Flagship
  •   Plane forward attack: cooldown increased ― 0.15s → 0.18s
  •   Plane radial attack: cooldown increased ― 1s → 1.2s
    • Note: Cooldown when crosspathed with Grape Shot remains the same
5-X-X Carrier Flagship
  •   Main attack: pierce increased ― 4 → 7
5-0-2 Carrier Flagship + Crow's Nest
  •   No longer increases the pierce of forward attack by 7 (bug fix)
X-4-X Monkey Pirates
  •   Cannon: explosion damage to MOAB-class increased ― +3 → +5
X-5-X Pirate Lord
  •   Cannon: explosion damage to MOAB-class increased ― +5 → +10
Paragon
  •   Grape shot: damage type changed ― Sharp → Normal
  •   Buccaneer Planes should again attack when facing directions other than south (bug fix)
Instead of increasing the amount of cash generated, the Navarch will now increase the number of Merchantmen that can receive the benefit. This is an overall increase to cash generation though requiring more of a space investment to fully utilize.
— Update notes
Tiers Changes
5-1-0 Carrier Flagship + Grape Shot
5-2-0 Carrier Flagship + Hot Shot
  •   Plane Radial Attack: Projectile speed no longer decreases with the middle crosspath ― 100 → 200 (bug fix)
Paragon
  •   Trade Empire Merchantmen boost: Bonus cash per merchant reduced ― +$15 → +$10
  •   Trade Empire Merchantmen boost: Amount of merchants that can receive the bonus increased ― 20 → 40
We’re currently happy with Pirate Lord, but Monkey Pirates has been hit hard by changes so cost is being pushed out of it to encourage multi mid path building.
— Update notes
Tiers Changes
X-4-X Monkey Pirates
  •   Upgrade cost reduced ― $4,900 → $3,900
X-5-X Pirate Lord
  •   Upgrade cost increased ― $26,000 → $27,000
Small nerf to Pirate Lord, as we do want it to be a strong T5 but it’s overperforming currently.
— Update notes
Tiers Changes
X-5-X Pirate Lord
  •   Cannon explosion: bonus MOAB-class damage decreased ― +10 → +8
  •   Fragment: bonus MOAB-class damage decreased ― +4 → +3
Aircraft Carrier is in a very strong position right now however it suffers from inconsistency, so we have increased the field of view for the Buccaneer Plane attacks so it can spend more time actively attacking
— Update notes
Tiers Changes
4-X-X Aircraft Carrier
  •   Mini planes: Field of view increased ― 60° → 90°
    • Note: This field of view value allows to see Bloons more reliably. 5-X-X remains at 90.
X-4-X Monkey Pirates
X-5-X Pirate Lord
  •   Ability: can no longer target Dreadrock Bloons (bug fix)
Favoured Trades[sic] sellback bonus has been moved back to a stacking bonus, requiring more setup investment in the area to receive the higher value.
— Update notes
Tiers Changes
X-X-4 Favored Trades and further upgrades
  •   Sellback bonus reduced ― 10% → 4%
    • Note: Navarch of the Seas unchanged
  •   Sellback bonus: Maximum amount of stacks increased ― 1 → 3
    • Note: This increases the maximum sellback bonus to 12%
Paragon
  •   Sellback bonus: Now stacks with Favored Trades
    • Note: It will count as one of the three stacks, for a maximum of 18% with two other Buccaneers, however the icon will visually not count it as a stack
  •   Takedown ability: Initial cooldown is fully reset ― 10s → 30s (undocumented)
Navarch’s sellback bonus is updating to match the new max stack value of Flavoured Trades so you don’t feel shortchanged on that bonus after upgrading. Cannon Boss Damage is also getting a bump as Navarch hasn’t been a popular pick for Bosses.
— Update notes
Tiers Changes
0-1-3 Merchantman + Grape Shot and further upgrades
  •   Grape attack: Pierce increased ― 1 → 2 (bug fix)
Paragon
  •   Sellback bonus increased ― +10% → +12%
  •   Bomb attack: Bonus damage to Boss Bloons increased ― +60 → +80
Destroyer’s price is going up very slightly as it’s performing well, but we’re mostly happy with it. Aircraft Carrier’s lifespan is being tweaked slightly to properly tie in the xx1 crosspath as a projectile distance buff for all projectiles rather than just the small selection it currently buffs.
— Update notes
Tiers Changes
3-X-X Destroyer
  •   Upgrade cost increased ― $3,050 → $3,350
4-0-0 Aircraft Carrier
5-0-0 Carrier Flagship
  •   Plane main attack: Projectile lifespan increased ― 0.8333s → 0.9333s
  •   Plane radial attack: Projectile lifespan increased ― 0.6s → 0.7s
4-X-X Aircraft Carrier
5-X-X Carrier Flagship
  •   Main attack: Projectile lifespan increased ― 0.6s → 0.7s
  •   Plane missile attack: Projectile lifespan reduced ― 24s → 16.8s
4-1-0 Aircraft Carrier + Grape Shot and further upgrades
  •   Plane radial attack: Projectile lifespan increased ― 0.3s → 0.35s
4-0-1 Aircraft Carrier + Long Range and further upgrades
  •   Plane main attack: Projectile lifespan increased ― 0.8s → 0.9333s
  •   Plane main attack: Projectile speed increased ― 350 units/s → 375 units/s
  •   Plane radial attack: Projectile lifespan reduced ― 0.75s → 0.7s
  •   Plane radial attack: Projectile speed increased ― 100 units/s → 125 units/s
  •   Plane missile attack: Projectile speed increased ― 25 units/s → 31.25 units/s
Paragon
  •   Cannonball attack: Projectile lifespan increased ― 0.6s → 0.7s (undocumented)
  •   Plane main attack: Projectile lifespan increased ― 0.6667s → 0.7333s (undocumented)
The Aircraft Carrier has been both overpowered and unreliable, so we're tweaking plane movement for better consistency with a fire rate tradeoff. We’ve also improved the Flagship's Aircraft buff to give a more rewarding final payoff. Pirate Lord is seeing a stat reduction as it deals area damage too effectively to many targets.
— Update notes
Tiers Changes
4-X-X Aircraft Carrier
  •   Planes: Flyover distance reduced ― 90 units → 75 units
    • Note: This means they will not wander as far when flying over their target
  •   Planes: Turning speed increased ― 0.025s → 0.035s
  •   Plane Forward Darts: Cooldown reduced ― 0.18s → 0.21s
5-X-X Carrier Flagship
  •   Upgrade cost increased ― $24,500 → $26,000
  •   Global attack speed buff increased ― 0.85× → 0.8×
    • Note: This represents an attack speed increase from +18% to +25%
X-4-X Monkey Pirates
  •   Grape attack: Damage reduced ― 5 → 4
X-5-X Pirate Lord
  •   Grape attack: Bonus damage to Ceramics reduced ― +8 → +4
  •   Grape and bomb attacks: Attack cooldown increased ― 0.65s → 0.845s (attack speed reduced by 23.08%)
    • Note: Stacks with 1-5-0 crosspath ― 0.4875s → 0.6338s
X-X-4 Favored Trades
  •   Resolved an issue with the order of operations which gave inconsistent cash values when buffed
X-X-5 Trade Empire
  • Description changed
Before After
Generates more cash per round, increases cash earned by up to 20 other Merchantmen by the number of Merchantmen, and boosts all Merchantmen damage. Generates more cash per round. Grants up to 20 Merchantmen bonus damage and an income bonus that increases with every Merchantman owned up to 20 times.
Tiers Changes
Paragon
  •   No longer fails to reposition towers on its platforms when created under certain circumstances (bug fix)
Buccaneer’s Merchantmen path will now gain a damage bonus based on how much spare cash you have on-hand. This introduces a fun trade-off where you can choose to hold onto cash for a combat boost at the cost of losing advantage from immediately snowballing into more economy. It’s kinda neat
— Update notes
Tiers Changes
X-X-3 Merchantman
  • Description changed:
Before After
Generates cash each round automatically. Generates cash each round automatically, and deals more damage when over 10,000 saved cash.
X-X-3 Merchantman and further upgrades
  •   Now gains a ×2 damage modifier when the player has over $10,000 cash
X-X-4 Favored Trades
  • Description changed:
Before After
Attacks faster and generates lots of money per round. Monkeys in radius have increased sell value. Attacks faster and deals more damage when over 50,000 saved cash. Generates lots of money per round. Monkeys in radius have increased sell value.
X-X-4 Favored Trades
X-X-5 Trade Empire
  •   Now gains a ×3 damage modifier when the player has over $50,000 cash
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