Update history:Monkey Buccaneer (BTD6)

This is a list of changes to the Monkey Buccaneer in Bloons TD 6 post-release.

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Tiers Changes
X-4-X Monkey Pirates
  • "MOAB Takedown ability targeting improvement."
X-5-X Pirate Lord
  •   Ability: Fires three hooks at a time instead of two (bug fix)
Tiers Changes
5-X-X Carrier Flagship
  •   Selling no longer causes towers placed on the platforms to become unusable (bug fix)
Tiers Changes
5-X-X Carrier Flagship
  •   Fighter plane dart: Projectile lifespan doubled
Tiers Changes
4-X-X Aircraft Carrier
5-X-X Carrier Flagship
  •   Main attack: Attack cooldown reduced ― 0.75s → 0.15s (attack speed increased by 400% inherits the attack speed of Destroyer instead of reverting to the attack speed of Faster Shooting)
Tiers Changes
0-2-5 Trade Empire + Hot Shot
  • "Buccaneer grapes now correctly use the fiery asset"
Tiers Changes
4-X-X Aircraft Carrier
  •   Upgrade cost reduced ― $9,000 → $7,500
Tiers Changes
5-X-X Carrier Flagship
  •   Main attack: Can now pop lead (bug fix)
5-0-2 Carrier Flagship + Crow's Nest
  •   Plane: No longer loses Camo detection after loading a save (bug fix)
Tiers Changes
X-4-X Monkey Pirates
  •   Ability cooldown reduced ― 60s → 50s
X-4-X Monkey Pirates
X-5-X Pirate Lord
  •   Bomb attack: explosion damage increased ― 1 → 2
Tiers Changes
X-X-4 Favored Trades
X-X-5 Trade Empire
  •   Attack cooldown reduced ― 1s → 0.5s (attack speed increased by 100%)
0-1-4 Favored Trades + Grape Shot (and further upgrades)
  •   Favored Trades now reduces the grape attack's cooldown ― 1.3s → 0.75s
X-X-5 Trade Empire
  •   Now applies a buff to all Merchantman Monkey Buccaneers that grants +1 base damage and +1 damage to Ceramics and MOAB-class
Tiers Changes
2-1-0 Double Shot + Grape Shot (and further upgrades)
  •   Grape Shot: Now fires 10 grapes at a time instead of 5 (11 instead of 6 with   Big Bunch)
5-X-X Carrier Flagship
  • Towers can no longer fall through the platforms (bug fix)
5-2-0 Carrier Flagship + Hot Shot
  • No longer crashes the game sometimes when placed next to a 2-5-0 Monkey Village (bug fix)
X-2-X Hot Shot
  • Hot Shot: Changed the visual effect of the projectiles
X-4-X Monkey Pirates
  • Description changed (undocumented)
Before MOAB Takedown ability: Grapples a MOAB-Class Bloon and brings it down.
After MOAB Takedown Ability: grapples a MOAB class bloon and brings it down. Main attack adds two more cannons.
X-4-X Monkey Pirates
X-5-X Pirate Lord
  •   Bomb attack: Now fires three bombs at a time
0-4-2 Monkey Pirates + Crow's Nest
0-5-2 Pirate Lord + Crow's Nest
  •   Bomb attack: No longer hits Camo Bloons without external Camo detection (bug)
0-1-5 Trade Empire + Grape Shot
0-2-5 Trade Empire + Hot Shot
  •   No longer removes the Merchantman damage buff (bug fix)
Tiers Changes
0-4-2 Monkey Pirates + Crow's Nest
0-5-2 Pirate Lord + Crow's Nest
  •   Bomb attack: Can hit Camo Bloons again (bug fix)
Tiers Changes
4-X-X Aircraft Carrier
  •   Plane: Missile attack added
5-X-X Carrier Flagship
  •   Plane: Missile attack added, with higher damage and pierce compared to Aircraft Carrier
  •   Plane dart: Now deals +3 damage to Ceramic
  •   Plane dart: Projectile speed doubled
  •   Rate buff: Now also applies to Monkey Aces
Tiers Changes
4-2-0 Aircraft Carrier + Hot Shot
  •   No longer gains Camo detection after loading a save (bug fix)
X-4-X Monkey Pirates
  •   MOAB Takedown: Multiple Monkey Buccaneers no longer target the same Bloon when activated at the same time (bug fix)
“
Aircraft carriers have ongoing trouble with missing targets, these changes can hopefully offer a few extra ways of supporting the weakness internally while we keep investigating this.
— Update notes
”
Tiers Changes
4-X-X Aircraft Carrier
5-X-X Carrier Flagship
  •   Plane forward attack: Projectile radius increased ― 2 units → 4 units
5-X-X Carrier Flagship
  •   Plane missile attack: Damage type changed ― Explosion → Normal
X-X-1 Long Range (and further upgrades)
  •   Now increases projectile speed of all attacks by 25%
“
Most of the early Buccaneer’s strength comes from grapes, so to make it a little easier to start we’ve moved some cost from the base tower into Grape Shot. On that same note, we’ve piled on a bunch of bonus power to T5 Grape Shot to give it a boost against super ceramics.
— Update notes
”
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $550 → $500
X-1-X Grape Shot
  •   Upgrade cost increased ― $500 → $550
    •   Overall cost is unchanged (due to cost changes for previous tiers)
X-5-X Pirate Lord
  •   Grape attack: Damage increased ― 1 → 5
  •   Grape attack: Now deals +5 damage to Ceramics
Tiers Changes
X-4-X Monkey Pirates
  • "Fixed some issues with Buccaneer MOAB Takedown hooks"
“
Most cases for Buccaneer currently find you better off sticking to Destroyers and adding other buffs, so we have made a couple slight nudges to this top path
— Update notes
”
Tiers Changes
2-X-X Double Shot
  •   Upgrade cost increased ― $500 → $550
4-X-X Aircraft Carrier
  •   Upgrade cost reduced ― $7,500 → $7,200
    •   Overall cost reduced by $250 (due to cost changes for previous tiers)
X-4-X Monkey Pirates
X-5-X Pirate Lord
  •   Resolved a bug where the MOAB Takedown ability would pick the wrong targets (bug fix)
Tiers Changes
5-X-X Carrier Flagship
  • Desync between the Flagship platforms when placed on moving platforms resolved (bug fix)
X-X-5 Trade Empire
  •   Trade Empire now properly buffs the damage of Merchantmen in CHIMPS (bug fix)
“
Bottom crosspath feels behind compared to others here, so in addition to the new Camo Prioritization filter Longer Range on this path will now also grant bonus pierce. Favored Trades stacking was never intended to be a feature but we previously updated the description to support the stacking instead of changing functionality, so this has now been corrected.
— Update notes
”
Tiers Changes
4-0-1 Aircraft Carrier + Long Range (and further upgrades)
  •   Long Range now increases the pierce of plane darts by 1
0-1-1 Grape Shot + Long Range (and further upgrades)
  •   Long Range now increases the pierce of grapes by 1
X-X-1 Long Range (and further upgrades)
  •   Main attack: Pierce increased ― 4 → 5
X-X-2 Crow's Nest (and further upgrades)
  •   Camo Prioritization filter added
X-X-4 Favored Trades
X-X-5 Trade Empire
  •   Sellback buff: No longer stacks
“
Some parts of the new Buccaneer paragon were balanced more around a Degree 100 level without properly scaling, so we have fixed up some of this to better fit scaling up to 100 reaching those values, and moved the ability for it and any possible future paragons to also scale in cooldown based on the Degree.
— Update notes
”
Tiers Changes
5-5-5 Navarch of the Seas
  •   Passive grappling hook: Attack cooldown increased ― 0.02s → 0.06s (attack speed reduced by 66.67%)
  •   Ability: Cooldown increased ― 20s → 30s
  •   Ability: Cooldown now scales with Degree, using the same formula as attack speed
“
The base Grape attack of T4 MOAB Takedown has had a ceramic bonus added to lead up to the T5 a little better.
— Update notes
”
Tiers Changes
X-4-X Monkey Pirates (further upgrades unaffected)
  •   Grape attack: Now deals +1 damage to Ceramics
Tiers Changes
5-5-5 Navarch of the Seas
  •   Paragon Power Totems can now be absorbed by other Paragons when placed on the platforms (bug fix)
“
Navarch Paragon feels too dominant over other expensive paragons, as such a powerful choice it feels overused even on many low water volume maps
— Update notes
”
Tiers Changes
5-5-5 Navarch of the Seas
  •   Paragon cost increased ― $500,000 → $550,000
“
Monkey Pirates is great for the first couple MOABs but with the long ability cooldown it very quickly falls off after that point, we have pushed it and Pirate Lord’s base stats up to feel more competitive especially with possible Brickell synergy. Trade Empire farming power even with the water requirement feels like it takes off too easily, so the bonus cash it provides will now require T4 Favored Trades for the full benefit.
— Update notes
”
Tiers Changes
X-4-X Monkey Pirates
  •   Upgrade cost increased ― $4,500 → $4,900
  •   Grape attack: Base damage increased ― 1 → 2
  •   Grape attack: Damage to Ceramics increased ― +1 → +2
  •   Explosion: Base damage increased ― 2 → 3
  •   Explosion: Now deals +6 damage to MOAB-Class
X-5-X Pirate Lord
  •   Grape attack: base damage increased ― 5 → 10
  •   Grape attack: Damage to Ceramics increased ― +5 → +10
  •   Grape attack DoT: Damage per tick increased ― 1 → 9
  •   Explosion: Base damage increased ― 2 → 5
  •   Explosion: Now deals +10 damage to MOAB-Class
  •   Frag: Base damage increased ― 1 → 10
  •   Frag: Now deals +5 damage to MOAB-Class
X-X-5 Trade Empire
5-5-5 Navarch of the Seas
  •   Trade Empire benefit per Merchantmen reduced ― $20 → $15
    • Note: Favored Trades unchanged
5-5-5 Navarch of the Seas
  • Should no longer misalign its platform when upgraded from Trade Empire (bug fix)
“
While working on the Ace paragon we found a way to make homing appear much cleaner on super long-range attacks, so we’d like to try out this new setup on the Flagship for a little experiment to see if this improves the gameplay feeling there. Recent changes were very popular for Pirate Lord, so now it no longer feels like it needs to be such a cheap T5. While this isn’t enough of a change to curb its newfound power too much the price will be increasing. Buccaneer Farming at the base level is in-line with other farming options, slightly weaker but with enough dps to compensate, we recently experimented with lowering the benefit Trade Empire grants to T3s to slow down this early benefit & this turned out to be quite successful however they still scale too well too quickly for a low price so we’re bringing that down more.
— Update notes
”
Tiers Changes
5-X-X Carrier Flagship
  •   Flagship new homing style
X-5-X Pirate Lord
  •   Upgrade cost increased ― $21,000 → $26,000
X-X-5 Trade Empire
  •   Extra cash per round per Merchantman reduced ― $15 → $10
    • Note: Extra cash per round per Favored Trades is unchanged
Tiers Changes
1-0-5 Trade Empire + Faster Shooting
2-0-5 Trade Empire + Double Shot
0-1-5 Trade Empire + Grape Shot
0-2-5 Trade Empire + Hot Shot
  •   Crosspathing Trade Empire with any upgrade no longer increases cash per Merchantman back to $15 (bug fix)
Tiers Changes
5-5-5 Navarch of the Seas
  •   Carrier Flagship buff: Attack speed bonus to Monkey Aces now applies to the Goliath Doomship
“
We wanted to do a little general lower tier balancing of costs, as things work a bit better at higher tiers but on the lower end with T1-2 upgrades cost for power doesn’t compare well. We’ve realized that the 130 crosspath just hasn’t even been working for cannons, so we wanted to correct this so that people get all that they pay for with that crosspath, however middle path buccaneer at higher tiers has been overperforming significantly so in addition to this attack speed buff we have also balanced back out that difference in the opposite direction with a damage reduction.
— Update notes
”
Tiers Changes
1-X-X Faster Shooting
  •   Upgrade cost reduced ― $350 → $275
2-X-X Double Shot
  •   Upgrade cost reduced ― $550 → $425
    •   Overall cost reduced by $200 (due to cost changes for previous tiers)
X-2-X Hot Shot
X-3-X Cannon Ship
X-4-X Monkey Pirates
  •   DoT: Damage per tick increased ― 1 → 2
1-3-0 Cannon Ship + Faster Shooting (and further upgrades)
  •   Faster Shooting now reduces attack cooldown of the bomb attack by 25%
X-4-X Monkey Pirates
  •   Bomb attack: Damage to MOAB-class reduced ― +6 → +3
X-5-X Pirate Lord
  •   Bomb attack: Damage decreased ― 5 → 3
  •   Bomb attack: Damage to MOAB-class reduced ― +10 → +6
  •   Bomb attack: Attack cooldown reduced ― 1.3s → 0.65s (attack speed increased by 100%)
  •   Frag: Damage reduced ― +10 → +6
  •   Frag: Damage to MOAB-class reduced ― +5 → +4
X-X-1 Long Range
  •   Upgrade cost increased ― $180 → $200
X-X-2 Crow's Nest
  •   Upgrade cost reduced ― $400 → $350
    •   Overall cost reduced by $30 (due to cost changes for previous tiers)
“
Reworking Grape Shot crosspathing as it gains far too much crosspath value by T2 but then is lacking in purpose at higher tiers, double shot will only work as one extra grape however Destroyer will now apply its full attack rate buff to the grapes and Flagship will equip aspects of Grape Shot on the mini planes.
— Update notes
”
Tiers Changes
2-1-0 Double Shot + Grape Shot (and further upgrades)
  •   Double Shot adds fewer projectiles to the grape attack ― +5 → +1
3-1-0 Destroyer + Grape Shot (and further upgrades)
  •   Grape attack: Attack cooldown with the Destroyer crosspath reduced ― 0.39s → 0.195s (attack speed increased by 100%)
4-X-X Aircraft Carrier
5-X-X Carrier Flagship
  •   Plane radial attack: Damage increased ― 1 → 2
  •   Plane missile attack: Now inherits the parent tower's targeting
4-1-0 Aircraft Carrier + Grape Shot (and further upgrades)
  •   Grape Shot now replaces Aircraft Carrier planes' radial attacks with grapes
    •   Spread angle reduced ― 360° → 90°
    •   Projectile speed increased ― 100 → 200
    •   Projectile count reduced ― 8 → 6
4-2-0 Aircraft Carrier + Hot Shot
5-2-0 Carrier Flagship + Hot Shot
  •   Hot Shot now changes the damage type of Aircraft Carrier planes' radial attacks to Fire
X-X-5 Trade Empire
  •   No longer buffs more than 20 Monkey Buccaneers in Co-op (bug fix)
5-5-5 Navarch of the Seas
  •   Resolved an issue where Navarch’s attack rate buff would not apply to Doomship in some cases depending on build order (bug fix)
“
Small tweaks to Buccaneer’s Long Range upgrade to improve its additional pierce benefit for a number of attacks.
— Update notes
”
Tiers Changes
4-0-1 Aircraft Carrier + Long Range (and further upgrades)
  •   Long Range grants more pierce to plane darts ― +1 → +2
0-3-1 Cannon Ship + Long Range (and further upgrades)
  •   Long Range now grants +7 pierce to cannonball explosions
  •   Long Range now grants +1 pierce to cannonball frags
X-X-1 Long Range (and further upgrades)
  •   Main attack: Pierce increased ― 5 → 6
Tiers Changes
4-X-X Aircraft Carrier
5-X-X Carrier Flagship
  •   Resolved some issues with Aircraft Carrier planes being blocked from spawning on Water Park (bug fix)
X-X-4 Favored Trades
X-X-5 Trade Empire
5-5-5 Navarch of the Seas
  •   Favored Trades buff: No longer affects Paragon upgrades (bug fix)
“
Wasn’t too impacted by the bug fix while standing out as quite powerful for a mid-range cost in general, so just nerfed a little to keep it around where it is after the buffs it is gaining this update from knowledge & the boss bonus multiplier going up.
— Update notes
”
Tiers Changes
5-5-5 Navarch of the Seas
  •   Cost per power changed ― $25 → $23.375/$27.5/$29.7/$33
  •   Turret: base cooldown increased ― 0.2145s → 0.25s
  •   Plane forward attack: Base cooldown increased ― 0.15s → 0.18s
  •   Plane radial attack: Base cooldown increased ― 1.5s → 1.8s
  •   Has less Boss damage, especially on Elite and at higher Degrees
“
Aircraft Carrier is just a little expensive for what it offers over staying at T3, and Flagship high-end strategic value recently became a little harder due to synergies being price nerfed, so we’re doing some small cost cutting between the two of these upgrades mainly to relieve that loss for the T5 slightly but also help T4.
— Update notes
”
Tiers Changes
4-X-X Aircraft Carrier
  •   Upgrade cost reduced ― $7,200 → $6,900
5-X-X Carrier Flagship
  •   Upgrade cost reduced ― $25,000 → $24,500
    •   Overall cost reduced by $800 (due to cost changes for previous tiers)
  •   Resolved a build order bug that could prevent flagship from applying its buff to waterbound Sun Temples (bug fix)
“
Aircraft Carrier has many problems in general and we could write multiple paragraphs about what went on with the decision making on this one upgrade but tldr; overhauling the feel with a big shuffle around of stats and greatly improved targeting to make the tower far more enjoyable & reliable. As noted earlier, Middle Path was identified as not having weakness to justify the power and is seeing changes related to that.
— Update notes
”
Tiers Changes
4-X-X Aircraft Carrier
  •   Plane main attack: Pierce reduced ― 9 → 4
4-X-X Aircraft Carrier
5-X-X Carrier Flagship
  •   Plane main attack: Now seeks Bloons
  •   Plane main attack: Damage increased ― 1 → 2
  •   Plane main attack: Range increased ― 200 → 250
  •   Plane radial attack: Damage increased ― 2 → 4
  •   Plane radial attack: Max distance reduced ― 150 units → 60 units
4-2-0 Aircraft Carrier + Hot Shot
5-2-0 Carrier Flagship + Hot Shot
  •   Plane radial attack: Damage type changed ― Sharp → Fire
  •   Plane radial attack: Now applies Fire-type damage over time
5-X-X Carrier Flagship
  •   Main attack: Projectile radius no longer increased
  •   Plane main attack: Projectile count increased ― 1 → 2
  •   Plane main attack: Projectile speed no longer increased
  •   Plane main attack: Pierce reduced ― 14 → 7
  •   Plane main attack: Damage type ― Normal → Sharp
  •   Plane radial attack: Projectile speed no longer increased
  •   Plane radial attack: Projectile radius no longer increased
X-3-X Cannon Ship (and further upgrades)
  •   Frag: No longer hits the same Bloon as the initial bomb
X-4-X Monkey Pirates
X-5-X Pirate Lord
  •   MOAB Takedown: No longer detects Camo without Crow's Nest or external Camo detection
    • Note: Required to hook in DDTs
X-5-X Pirate Lord
  •   Grape attack: Damage reduced ― 10 → 8
  •   Grape attack: Bonus damage to Ceramic reduced ― +10 → +8
  •   Bomb explosion: Bonus damage to MOAB-class reduced ― +6 → +5
5-5-5 Navarch of the Seas
  •   Grape attack: Damage type changed ― Normal → Sharp (undocumented)
“
General improvements made to higher tier DoT applications for Buccaneer. The pierce from bottom crosspath seems to be better after destroyer currently, so this also acts as some crosspath balancing for Flagship. Middle path buccaneer continues to attack with its initial 1 damage projectile that never gets upgraded but the Cannons are very much intended to be a ‘replacement’ upgrade to this main attack, so we are finally disabling that dart along with improving the damage of grapes for the T3 & T4 on this path so the lower tiers can save into Pirate Lord better.
— Update notes
”
Tiers Changes
4-2-0 Aircraft Carrier + Hot Shot
  •   Grape DoT (main and aircraft): Damage per tick increased ― 2 → 4
5-2-0 Carrier Flagship + Hot Shot
  •   Grape DoT (main and aircraft): Damage per tick increased ― 2 → 9
X-3-X Cannon Ship
  •   Grape attack: Damage increased ― 1 → 2
X-3-X Cannon Ship (and further upgrades)
  •   No longer has the main dart attack from previous tiers
X-4-X Monkey Pirates (further upgrades unaffected)
  •   Grape attack: Damage increased ― 2 → 3
0-2-4 Favored Trades + Hot Shot
  •   Grape DoT: Damage per tick increased ― 2 → 4
0-2-5 Trade Empire + Hot Shot
  •   Grape DoT: Damage per tick increased ― 2 → 9
“
While buccaneer is technically already a very good starter tower for maps that happen to have ideal spots allowing it to attack in both directions we feel this situation isn’t common enough that the tower should be priced around that expectation - this reduced cost is added back to top and bottom T3 upgrades as they do not need the buff. As the paragon has exceptionally powerful scaling mechanics as well as being a paragon that continues to produce cash the XP Unlock requirement is increasing, this increase will not affect players who have already unlocked it.
— Update notes
”
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $500 → $400
3-X-X Destroyer
  •   Upgrade cost increased ― $2,950 → $3,050
    •   Overall cost is unchanged (due to cost changes for previous tiers)
4-X-X Aircraft Carrier
5-X-X Carrier Flagship
  •   Planes now have camo restored when Polyphemus Eye is opened (bug fix)
X-X-3 Merchantman
  •   Upgrade cost increased ― $2,300 → $2,400
    •   Overall cost is unchanged (due to cost changes for previous tiers)
X-X-4 Favored Trades
X-X-5 Trade Empire
5-5-5 Navarch of the Seas
  •   Sellback buff: No longer increases sell value of towers in CHIMPS over $0 (bug fix)
5-5-5 Navarch of the Seas
  •   XP to unlock increased ― 500,000 → 750,000
“
Aircraft Carrier has been performing well above its price point so this is being increased, though it is also worth noting due to a bug fix in Flagship’s AI also in this update we expect it may overall still be improved. Middle Buccaneer has had mixed feedback with much disappointment that the focus of its balance changes haven’t been improvements for the ability, given this path has again lost considerable power we want to look more on both of those aspects this time.
— Update notes
”
Tiers Changes
4-X-X Aircraft Carrier
  •   Upgrade cost increased ― $6,900 → $8,000
5-X-X Carrier Flagship
  •   "Planes should no longer occasionally pause attacks for no reason" (bug fix)
5-0-2 Carrier Flagship + Crow's Nest
  •   Crow's Nest grants extra pierce to forward attack ― +0 → +7 (bug)
X-3-X Cannon Ship
  •   Explosion: damage increased ― 1 → 2
    • Note: Does not carry over to Monkey Pirates or Pirate Lord
  •   Grape: damage increased ― 2 → 3
X-4-X Monkey Pirates
  •   Grape: damage increased ― 3 → 5
    • Note: Does not carry over to Pirate Lord
  •   Ability: cooldown reduced ― 50s → 45s
    • Note: Does not carry over to Pirate Lord
X-5-X Pirate Lord
  •   Ability: now shoots 6 hooks at a time instead of 3
  •   Ability: number of hooks required for ZOMG increased ― 2 → 3
X-X-4 Favored Trades
X-X-5 Trade Empire
  • Now has a buff icon for its sellback rate buff
Tiers Changes
4-X-X Aircraft Carrier
  •   Plane: Can again attack while not facing south (bug fix)
X-X-4 Favored Trades
X-X-5 Trade Empire
5-5-5 Navarch of the Seas
  • Sellback buff: Icon no longer displays on Paragons (bug fix)
5-5-5 Navarch of the Seas
  • Sellback buff: Now uses the intended icon instead of Elite Sniper's buff icon (bug fix)
Before After
   
“
Aircraft Carrier is too high power for the price so we are reducing plane attack speed but have left 420 path radials unchanged as it has been the less powerful crosspath after T3 for a while. MOAB damage stat buff for middle path's canons as a low portion of the total damage is dealt by these since the frags fix. Due to loud Lead tinking screams, all Navarch damage is been set to Normal instead of flowing up from lower tiers.
— Update notes
”
Tiers Changes
4-X-X Aircraft Carrier
5-X-X Carrier Flagship
  •   Plane forward attack: Attack cooldown increased ― 0.15s → 0.18s (attack speed reduced by 16.67%)
  •   Plane radial attack: Attack cooldown increased ― 1s → 1.2s (attack speed reduced by 16.67%)
    • Note: Cooldown when crosspathed with Grape Shot remains the same
5-X-X Carrier Flagship
  •   Main attack: Pierce increased ― 4 → 7
5-0-2 Carrier Flagship + Crow's Nest
  •   No longer increases the pierce of forward attack by 7 (bug fix)
X-4-X Monkey Pirates
  •   Cannon: Explosion damage to MOAB-class increased ― +3 → +5
X-5-X Pirate Lord
  •   Cannon: Explosion damage to MOAB-class increased ― +5 → +10
5-5-5 Navarch of the Seas
  •   Grape shot: damage type changed ― Sharp → Normal
  •   Buccaneer Planes should again attack when facing directions other than south (bug fix)
“
Instead of increasing the amount of cash generated, the Navarch will now increase the number of Merchantmen that can receive the benefit. This is an overall increase to cash generation though requiring more of a space investment to fully utilize.
— Update notes
”
Tiers Changes
5-1-0 Carrier Flagship + Grape Shot
5-2-0 Carrier Flagship + Hot Shot
  •   Plane Radial Attack: Projectile speed no longer decreases with the middle crosspath ― 100 → 200 (bug fix)
5-5-5 Navarch of the Seas
  •   Trade Empire Merchantmen boost: Bonus cash per merchant reduced ― +$15 → +$10
  •   Trade Empire Merchantmen boost: Amount of merchants that can receive the bonus increased ― 20 → 40
“
We’re currently happy with Pirate Lord, but Monkey Pirates has been hit hard by changes so cost is being pushed out of it to encourage multi mid path building.
— Update notes
”
Tiers Changes
X-4-X Monkey Pirates
  •   Upgrade cost reduced ― $4,900 → $3,900
X-5-X Pirate Lord
  •   Upgrade cost increased ― $26,000 → $27,000
    •   Overall cost is unchanged (due to cost changes for previous tiers)
“
Small nerf to Pirate Lord, as we do want it to be a strong T5 but it’s overperforming currently.
— Update notes
”
Tiers Changes
X-5-X Pirate Lord
  •   Cannon explosion: bonus MOAB-class damage decreased ― +10 → +8
  •   Fragment: bonus MOAB-class damage decreased ― +4 → +3
“
Aircraft Carrier is in a very strong position right now however it suffers from inconsistency, so we have increased the field of view for the Buccaneer Plane attacks so it can spend more time actively attacking
— Update notes
”
Tiers Changes
4-X-X Aircraft Carrier
  •   Mini planes: Field of view increased ― 60° → 90°
    • Note: This field of view value allows to see Bloons more reliably. 5-X-X remains at 90.
X-4-X Monkey Pirates
X-5-X Pirate Lord
  •   Ability: can no longer target Dreadrock Bloons (bug fix)
“
Favoured Trades[sic] sellback bonus has been moved back to a stacking bonus, requiring more setup investment in the area to receive the higher value.
— Update notes
”
Tiers Changes
X-X-4 Favored Trades (and further upgrades)
  •   Sellback buff: Bonus sellback reduced ― 10% → 4%
    • Note: Navarch of the Seas unchanged
  •   Sellback buff: Maximum amount of stacks increased ― 1 → 3
    • Note: This increases the maximum sellback bonus to 12%
5-5-5 Navarch of the Seas
  •   Sellback buff: Now stacks with Favored Trades
    • Note: It will count as one of the three stacks, for a maximum of 18% with two other Buccaneers, however the icon will visually not count it as a stack
  •   Takedown ability: Initial cooldown is fully reset ― 10s → 30s (undocumented)
“
Navarch’s sellback bonus is updating to match the new max stack value of Flavoured Trades so you don’t feel shortchanged on that bonus after upgrading. Cannon Boss Damage is also getting a bump as Navarch hasn’t been a popular pick for Bosses.
— Update notes
”
Tiers Changes
0-1-3 Merchantman + Grape Shot (and further upgrades)
  •   Grape attack: Pierce increased ― 1 → 2 (bug fix)
5-5-5 Navarch of the Seas
  •   Sellback buff: Sellback bonus increased ― +10% → +12%
  •   Bomb attack: Bonus damage to Boss Bloons increased ― +60 → +80
“
Destroyer’s price is going up very slightly as it’s performing well, but we’re mostly happy with it. Aircraft Carrier’s lifespan is being tweaked slightly to properly tie in the xx1 crosspath as a projectile distance buff for all projectiles rather than just the small selection it currently buffs.
— Update notes
”
Tiers Changes
3-X-X Destroyer
  •   Upgrade cost increased ― $3,050 → $3,350
4-0-0 Aircraft Carrier
5-0-0 Carrier Flagship
  •   Plane main attack: Projectile lifespan increased ― 0.8333s → 0.9333s
  •   Plane radial attack: Projectile lifespan increased ― 0.6s → 0.7s
4-X-X Aircraft Carrier
5-X-X Carrier Flagship
  •   Main attack: Projectile lifespan increased ― 0.6s → 0.7s
  •   Plane missile attack: Projectile lifespan reduced ― 24s → 16.8s
5-5-5 Navarch of the Seas
  •   Cannonball attack: Projectile lifespan increased ― 0.6s → 0.7s (undocumented)
  •   Plane main attack: Projectile lifespan increased ― 0.6667s → 0.7333s (undocumented)
Tiers Changes
4-1-0 Aircraft Carrier + Grape Shot (and further upgrades)
  •   Plane radial attack: Projectile lifespan increased ― 0.3s → 0.35s
4-0-1 Aircraft Carrier + Long Range (and further upgrades)
  •   Plane main attack: Projectile lifespan increased ― 0.8s → 0.9333s
  •   Plane main attack: Projectile speed increased ― 350 units/s → 375 units/s
  •   Plane radial attack: Projectile lifespan reduced ― 0.75s → 0.7s
  •   Plane radial attack: Projectile speed increased ― 100 units/s → 125 units/s
  •   Plane missile attack: Projectile speed increased ― 25 units/s → 31.25 units/s
    • Note: Makes the missiles less accurate due to the turning speed remaining the same
“
The Aircraft Carrier has been both overpowered and unreliable, so we're tweaking plane movement for better consistency with a fire rate tradeoff. We’ve also improved the Flagship's Aircraft buff to give a more rewarding final payoff. Pirate Lord is seeing a stat reduction as it deals area damage too effectively to many targets.
— Update notes
”
Tiers Changes
4-X-X Aircraft Carrier
  •   Planes: Flyover distance reduced ― 90 units → 75 units
    • Note: This means they will not wander as far when flying over their target
  •   Planes: Turning speed increased ― 0.025s → 0.035s
  •   Plane Forward Darts: Cooldown reduced ― 0.18s → 0.21s
5-X-X Carrier Flagship
  •   Upgrade cost increased ― $24,500 → $26,000
  •   Global attack speed buff increased ― 0.85× → 0.8×
    • Note: This represents an attack speed increase from +18% to +25%
X-4-X Monkey Pirates
  •   Grape attack: Damage reduced ― 5 → 4
X-5-X Pirate Lord
  •   Grape attack: Bonus damage to Ceramics reduced ― +8 → +4
  •   Grape and bomb attacks: Attack cooldown increased ― 0.65s → 0.845s (attack speed reduced by 23.08%)
    • Note: Stacks with 1-5-0 crosspath ― 0.4875s → 0.6338s
X-X-4 Favored Trades
  •   Resolved an issue with the order of operations which gave inconsistent cash values when buffed
X-X-5 Trade Empire
  • Description changed
Before Generates more cash per round, increases cash earned by up to 20 other Merchantmen by the number of Merchantmen, and boosts all Merchantmen damage.
After Generates more cash per round. Grants up to 20 Merchantmen bonus damage and an income bonus that increases with every Merchantman owned up to 20 times.
Tiers Changes
5-5-5 Navarch of the Seas
  •   No longer fails to reposition towers on its platforms when created under certain circumstances (bug fix)
“
Buccaneer’s Merchantmen path will now gain a damage bonus based on how much spare cash you have on-hand. This introduces a fun trade-off where you can choose to hold onto cash for a combat boost at the cost of losing advantage from immediately snowballing into more economy. It’s kinda neat
— Update notes
”
Tiers Changes
X-X-3 Merchantman
  • Description changed
Before Generates cash each round automatically.
After Generates cash each round automatically, and deals more damage when over 10,000 saved cash.
X-X-3 Merchantman (and further upgrades)
  •   Now gains a ×2 damage modifier when the player has over $10,000 cash
X-X-4 Favored Trades
  • Description changed
Before Attacks faster and generates lots of money per round. Monkeys in radius have increased sell value.
After Attacks faster and deals more damage when over 50,000 saved cash. Generates lots of money per round. Monkeys in radius have increased sell value.
X-X-4 Favored Trades
X-X-5 Trade Empire
  •   Now gains a ×3 damage modifier when the player has over $50,000 cash
“
Grape Shot's attack delay is slightly increased, and Cannon Ship explosion pierce is shifting more heavily into its bottom crosspath. These changes carry upward to tone down scaling power on Pirate Lord.
— Update notes
”
Tiers Changes
3-1-0 Destroyer + Grape Shot (and further upgrades)
  •   Grape Shot: Attack cooldown increased ― 0.195s → 0.2025s (attack speed reduced by 3.7%)
0-1-X Grape Shot
0-2-X Hot Shot
0-3-X Cannon Ship
0-4-X Monkey Pirates
  •   Grape Shot: Attack cooldown increased ― 1.3s → 1.35s (attack speed reduced by 3.7%)
    • Note: Stacks with 1-X-0 Faster Shooting crosspath ― 0.975s → 1.0125s
X-3-0 Cannon Ship (and further upgrades)
  •   Cannonball explosion: Pierce decreased ― 28 → 20
    • Note: Stacks with 0-X-1 Long Range crosspath ― 35 → 30
X-5-X Pirate Lord
  •   Upgrade cost increased ― $27,000 → $29,000
  •   Ability: Upon upgrading from x-4-x to x-5-x, ability cooldown is no longer reduced by 15s
    • This also prevents direct purchases of x-4-x into x-5-x bypassing initial cooldown.
  •   Grape Shot: Attack cooldown increased ― 0.845s → 0.8775s (attack speed reduced by 3.7%)
    • Note: Stacks with 1-X-0 Faster Shooting crosspath ― 0.6338s → 0.6581s
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