'''Version 18.0''' is the fourthmajor update to ''[[Bloons TD 6]]'' of 2020. This update introduced the hero [[Admiral Brickell (BTD6)|Admiral Brickell]], the expert map [[Flooded Valley]], the intermediate map [[Bazaar]], player [[Profile|profiles]] and player stats, and the [[Insta Monkey]] collection page.
'''Version 18.0''' is the fourth major update to ''[[Bloons TD 6]]'' of 2020. This update introduced the hero [[Admiral Brickell (BTD6)|Admiral Brickell]], the expert map [[Flooded Valley]], the intermediate map [[Bazaar]], player [[Profile|profiles]] and player stats, and the [[Insta Monkey]] collection page.
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==== [[Heli Pilot (BTD6)|Heli Pilot]] ====
==== [[Heli Pilot (BTD6)|Heli Pilot]] ====
{{Empty|}}
{{BTD6 tower changes
|version=18.0
|tower=Heli Pilot
|changes 1=*{{neutral|Faster Firing & Faster Darts upgrades have been swapped}}
|changes 1 tiers=xx1;xx2
|changes 2=*{{buff|Comanche Defense will now instead spawn 1 Comanche the first time any Bloon crosses 25% of the track each round}}
*{{buff|Will also spawn 2 additional Comanche at 50% of the track. If the first Comanche is still on screen it’s duration will be refreshed and only 1 extra will spawn}}
*{{buff|Will also spawn 3 additional Comanche at 75% of the track. If the 2nd set of Comanche are still on screen their duration will be refreshed and only 1 extra will spawn}}
*{{buff|Comanche will now spawn from the side of the map closest to where the triggering Bloon is located}}
|changes 2 tiers=xx4
|changes 3=*{{buff|Comanche spawn movespeed now increased to always be 30 more than the speed of the main Heli|45|75}}
|changes 3 tiers=xx4;xx5
|changes 4=*{{buff|Comanches now benefit from Bigger Jets}}
|changes 4 tiers=014;015
|changes 5=*{{buff|Mini Comanche will load in under the main Commander when loading a save instead of at the edge of the screen}}
|changes 5 tiers=xx5
}}
==== [[Mortar Monkey (BTD6)|Mortar Monkey]] ====
==== [[Mortar Monkey (BTD6)|Mortar Monkey]] ====
Latest revision as of 17:19, 21 April 2026
This article is a stub. You can help out by expanding it. The editor who added this notice elaborates:wip
Crossbow Master reworked so that 205 is roughly equal in power to the old 025 The 025 variation will now offer even faster attack speed but with much less pierce — Update notes
Glaives now increases knocback of MOAB Press by 50%
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: 502 frags damage
Elite Targeting: has had an issue resolved where it was measuring track distance off-screen and thus triggering much later than intended on most maps (bug fix)
Comanche Defense will now instead spawn 1 Comanche the first time any Bloon crosses 25% of the track each round
Will also spawn 2 additional Comanche at 50% of the track. If the first Comanche is still on screen it’s duration will be refreshed and only 1 extra will spawn
Will also spawn 3 additional Comanche at 75% of the track. If the 2nd set of Comanche are still on screen their duration will be refreshed and only 1 extra will spawn
Comanche will now spawn from the side of the map closest to where the triggering Bloon is located
Necromancer Wizard’s Zombie spawn rate is increased by a flat 10% for every 100 Bloons in the grave reaching a maximum of double attack speed at 500 capacity
Necromancer Wizards will display their current graveyard size above their portrait next to their pop count
Note: Any Bloons popped within the Shimmer radius of a Necromancer can be absorbed into that graveyard, but 1 pop will not fill more than 1 graveyard
This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article. The editor who added this notice elaborates: clean this up
Updated the text on the pre-game ‘update’ prompt
Resolved some update messages not linking back to the correct store page
Increased resolution for some victory callouts that were too small
Resolved issues with some towers clipping their projectiles over their heads
Resolved some localization issues with Jukebox
Swapping hero skin then loading save should no longer desync the portrait and model
Resolved some UI panels displaying at incorrect times
Hero upgrade pages should display the correct level when viewed in game now
Resolved some issues with viewing challenge rules
Monkey Star Portrait in victory callout should display correctly
Achievement images on low-resolution devices should appear slightly less compressed now.
Resolved an issue with UI panels appearing when they should not
Optimized some code in the jukebox
It should not be possible anymore to ‘miss’ an unlock if the game crashes on an unlock screen
Resolved some placement issues on Candy Falls
Default music for the map Logs has been set to Sunset Samba
Square towers place correctly on Frozen Over again