Update history:Bloons TD 6/Version 31.0: Difference between revisions
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=== [[Dart Monkey (BTD6)|Dart Monkey]] === | === [[Dart Monkey (BTD6)|Dart Monkey]] === | ||
{{BTD6 tower changes|quote=To add a little more synergetic crosspath use for the Juggernaut 402 crosspath, xx2 will now also grant bonus projectile lifespan, this applies to any use of that crosspath though we feel it will in particular pair nicely with the ricocheting projectiles. Juggernaut in general is also seeing a small utility knockback buff to help it carry on a little longer into the game.|version=31.0|tower=Dart Monkey| | {{BTD6 tower changes/new|quote=To add a little more synergetic crosspath use for the Juggernaut 402 crosspath, xx2 will now also grant bonus projectile lifespan, this applies to any use of that crosspath though we feel it will in particular pair nicely with the ricocheting projectiles. Juggernaut in general is also seeing a small utility knockback buff to help it carry on a little longer into the game.|version=31.0|tower=Dart Monkey|tiers 1=XX1|changes 1=*{{buff|Long Range Darts also increases projectile lifespan by +15%}}|changes 2=*{{buff|Enhanced Eyesight also increases projectile lifespan by +20%}}|tiers 2=XX2|tiers 3=4XX,5XX|changes 3=*{{buff|Juggernaut gains a slight Bloon knockback similar to [[Buckshot (BTD6)|Buckshot]]}}}} | ||
=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] === | === [[Boomerang Monkey (BTD6)|Boomerang Monkey]] === | ||
{{BTD6 tower changes|version=31.0|tower=Boomerang Monkey| | {{BTD6 tower changes/new|version=31.0|tower=Boomerang Monkey|tiers 1=502|changes 1=*{{buff|Boomerang glaives again crosspath correctly with xx2|fix=y}}}} | ||
=== [[Bomb Shooter (BTD6)|Bomb Shooter]] === | === [[Bomb Shooter (BTD6)|Bomb Shooter]] === | ||
{{BTD6 tower changes|quote=The Frags crosspath for top path Bomb Shooter has always been quite a poor choice, trying to compete with attack speed as a benefit for stun utility isn’t going to ever work out so we have instead gone the route of turning the frags crosspath into a DPS/Stun hybrid with a lot of small buffs to frag power.|version=31.0|tower=Bomb Shooter| | {{BTD6 tower changes/new|quote=The Frags crosspath for top path Bomb Shooter has always been quite a poor choice, trying to compete with attack speed as a benefit for stun utility isn’t going to ever work out so we have instead gone the route of turning the frags crosspath into a DPS/Stun hybrid with a lot of small buffs to frag power.|version=31.0|tower=Bomb Shooter|tiers 1=302|tiers 2=402|changes 1=*{{buff|Frags: Damage increased|1|3}} | ||
*{{buff|Gains more frags|8|12}}|changes 2=*{{buff|Frags: Damage increased|2|3}} | *{{buff|Gains more frags|8|12}}|changes 2=*{{buff|Frags: Damage increased|2|3}} | ||
*{{buff|Gains more frags|8|16}} | *{{buff|Gains more frags|8|16}} | ||
*{{buff|Frags: Pierce increased|2|3}}| | *{{buff|Frags: Pierce increased|2|3}}|tiers 3=502|changes 3=*{{buff|Frags: Gain bonus to ceramic|0|+12}} | ||
*{{buff|Frags: Pierce increased|3|20}} | *{{buff|Frags: Pierce increased|3|20}} | ||
*{{buff|Gains more frags|8|16}}}} | *{{buff|Gains more frags|8|16}}}} | ||
=== [[Glue Gunner (BTD6)|Glue Gunner]] === | === [[Glue Gunner (BTD6)|Glue Gunner]] === | ||
{{BTD6 tower changes|version=31.0|tower=Glue Gunner| | {{BTD6 tower changes/new|version=31.0|tower=Glue Gunner|tiers 1=2XX,210,220,230,240,250,201,202,203,204,205|changes 1=*{{buff|Corrosive Glue DoT: Rate increased|2.3s|2}}|tiers 2=3XX|changes 2=*{{buff|Bloon Dissolver DoT: Ceramic bonus increased|0|+1}}|tiers 3=5XX|changes 3=*{{buff|MOAB bonus|+3|+5}}}} | ||
=== [[Monkey Sub (BTD6)|Monkey Sub]] === | === [[Monkey Sub (BTD6)|Monkey Sub]] === | ||
{{BTD6 tower changes|quote=Energizer upgrade offers nothing extra to the reactor sub aside from niche utility buffs, so we have increased the lategame cleanup potential by a large amount to help deal with Super Ceramics.|version=31.0|tower=Monkey Sub| | {{BTD6 tower changes/new|quote=Energizer upgrade offers nothing extra to the reactor sub aside from niche utility buffs, so we have increased the lategame cleanup potential by a large amount to help deal with Super Ceramics.|version=31.0|tower=Monkey Sub|tiers 1=5XX|changes 1=*{{buff|Pulse: Damage increased|3|5}} | ||
*{{buff|Pulse: Now gains bonus ceramic damage|0|+5}}}} | *{{buff|Pulse: Now gains bonus ceramic damage|0|+5}}}} | ||
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] === | === [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] === | ||
{{BTD6 tower changes|quote=The base Grape attack of T4 MOAB Takedown has had a ceramic bonus added to lead up to the T5 a little better.|version=31.0|tower=Monkey Buccaneer| | {{BTD6 tower changes/new|quote=The base Grape attack of T4 MOAB Takedown has had a ceramic bonus added to lead up to the T5 a little better.|version=31.0|tower=Monkey Buccaneer|tiers 1=X4X|changes 1=*{{buff|Grapes: Now gains bonus ceramic damage|0|+1}}}} | ||
=== [[Monkey Ace (BTD6)|Monkey Ace]] === | === [[Monkey Ace (BTD6)|Monkey Ace]] === | ||
{{BTD6 tower changes|quote=Spy Plane is always a lesser crosspath aside from specific challenges that call for camo detection. It has a similar vibe to Night Vision sniper so we have given it a similar buff.|version=31.0|tower=Monkey Ace| | {{BTD6 tower changes/new|quote=Spy Plane is always a lesser crosspath aside from specific challenges that call for camo detection. It has a similar vibe to Night Vision sniper so we have given it a similar buff.|version=31.0|tower=Monkey Ace|tiers 1=X2X,X3X,X4X,X5X,120,220,320,420,520,021,022,023,024,025|changes 1=*{{buff|Spy Plane grants attacks +1 bonus damage to camos}}}} | ||
=== [[Heli Pilot (BTD6)|Heli Pilot]] === | === [[Heli Pilot (BTD6)|Heli Pilot]] === | ||
{{BTD6 tower changes|quote=Previously Razor Rotor’s used to make the heli pursue for a further distance & this caused it to often fail to reach Lead Bloons with the rotor attack that could pop them. This overall seemed like a design flaw so that back-off distance has been moved up to the T4 instead. Apache Dartship has also fallen off over time as a viable saveup for prime, though it is meant to be reasonably difficult some changes have made this a little more difficult than it probably should be so we have increased the pierce of the machinegun attack.|version=31.0|tower=Heli Pilot| | {{BTD6 tower changes/new|quote=Previously Razor Rotor’s used to make the heli pursue for a further distance & this caused it to often fail to reach Lead Bloons with the rotor attack that could pop them. This overall seemed like a design flaw so that back-off distance has been moved up to the T4 instead. Apache Dartship has also fallen off over time as a viable saveup for prime, though it is meant to be reasonably difficult some changes have made this a little more difficult than it probably should be so we have increased the pierce of the machinegun attack.|version=31.0|tower=Heli Pilot|tiers 1=3XX|changes 1=*{{buff|Razor Rotor’s pursuit no longer backs so far away from Leads that it can’t hit them}}|tiers 2=4XX|changes 2=*{{buff|Machinegun: Pierce increased|5|7|note=Apache Prime unchanged}}|tiers 3=104|changes 3=*{{buff|Mini Comanches now correctly fire 5 darts at a time with Quad Darts crosspath|fix=y}}|tiers 4=XX5|changes 4=*{{buff|Comanche Commander's damage has been corrected with crosspaths|fix=y}}}}{{Research|Exact details unknown}} | ||
=== [[Mortar Monkey (BTD6)|Mortar Monkey]] === | === [[Mortar Monkey (BTD6)|Mortar Monkey]] === | ||
{{BTD6 tower changes|version=31.0|tower=Mortar Monkey| | {{BTD6 tower changes/new|version=31.0|tower=Mortar Monkey|tiers 1=502|changes 1=*{{buff|Biggest One now correctly applies burn to DDTs without MIB as long as it can detect camo|fix=y}}}} | ||
=== [[Dartling Gunner (BTD6)|Dartling Gunner]] === | === [[Dartling Gunner (BTD6)|Dartling Gunner]] === | ||
{{BTD6 tower changes|quote=Ray of Doom suffers from the downsides of being designed as a high piercing tower, for the price this makes it feel far too weak against the round 100 BAD if you invest in it too early without some other forms of single target, to bring back a little of the interesting sort of targeting that the T4 has and help with this single target problem it will now deal a massive damage bonus to the first target hit along the beam’s path.|version=31.0|tower=Dartling Gunner| | {{BTD6 tower changes/new|quote=Ray of Doom suffers from the downsides of being designed as a high piercing tower, for the price this makes it feel far too weak against the round 100 BAD if you invest in it too early without some other forms of single target, to bring back a little of the interesting sort of targeting that the T4 has and help with this single target problem it will now deal a massive damage bonus to the first target hit along the beam’s path.|version=31.0|tower=Dartling Gunner|tiers 1=5XX|changes 1=*{{buff|Ray of Doom: Now deals +55 bonus damage to the first target}}|tiers 2=3XX|changes 2=*{{buff|Pierce increased|4|6}}|tiers 3=302|changes 3=*{{buff|Pierce increased|6|9}}|tiers 4=XX2,102,202,012,022|changes 4=*{{buff|Powerful Darts projectile size increased|2|3}}|tiers 5=032,042,052|changes 5=*{{buff|Powerful Darts crosspath explosion radius increased|8|12}}|tiers 6=402|changes 6=*{{buff|Powerful Darts crosspath beam width increased|2|3}} | ||
*{{buff|Powerful Darts crosspath focal point size increased|4|6}}| | *{{buff|Powerful Darts crosspath focal point size increased|4|6}}|tiers 7=502|changes 7=*{{buff|Powerful Darts crosspath beam width increased|6|9}}|changes 8 tiers=X4X,X5X|changes 8=*{{change|Rocket Storm ability is now grayed out between rounds}}|changes 9 tiers=X5X|changes 9=*{{change|MAD height inconsistencies compare to Rocket Storm have been resolved|fix=y}}}} | ||
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] === | === [[Wizard Monkey (BTD6)|Wizard Monkey]] === | ||
{{BTD6 tower changes|quote=Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here along with more MOAB damage at the T5 to give it a little more value over Arcane Spikes. As we somewhat expected the last Prince of Darkness rework didn’t end up really nerfing it so much, so we are now following up with a small price nerf.|version=31.0|tower=Wizard Monkey| | {{BTD6 tower changes/new|quote=Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here along with more MOAB damage at the T5 to give it a little more value over Arcane Spikes. As we somewhat expected the last Prince of Darkness rework didn’t end up really nerfing it so much, so we are now following up with a small price nerf.|version=31.0|tower=Wizard Monkey | ||
|path 1 tier 2 cost before=600|path 1 tier 2 cost after=450 | |||
|path 3 tier 5 cost before=24000|path 3 tier 5 cost after=26500 | |||
|tiers 1=5XX|changes 1=*{{buff|Bonus damage to MOABs increased|17|19}}|tiers 2=042,052|changes 2=*{{buff|Phoenix should now correctly interact with camo prio with Monkey Sense crosspath|fix=y}}}} | |||
=== [[Super Monkey (BTD6)|Super Monkey]] === | === [[Super Monkey (BTD6)|Super Monkey]] === | ||
{{BTD6 tower changes|quote=Robo didn't need to lose pierce in the last Super Monkey T2 rework, and Dark Knight feels like it has too much pierce without ever considering the pierce crosspath. So to balance these together we’ve taken out pierce from Dark Knight and added it back into x2x carrying up into Robo Monkey. Dark Champion pierce is increased rather than decreased to push it further ahead of Dark Knight.|version=31.0|tower=Super Monkey| | {{BTD6 tower changes/new|quote=Robo didn't need to lose pierce in the last Super Monkey T2 rework, and Dark Knight feels like it has too much pierce without ever considering the pierce crosspath. So to balance these together we’ve taken out pierce from Dark Knight and added it back into x2x carrying up into Robo Monkey. Dark Champion pierce is increased rather than decreased to push it further ahead of Dark Knight.|version=31.0|tower=Super Monkey|tiers 1=020,120,220,320,420,520,021,022,023,024,025|changes 1=*{{buff|Epic Range pierce bonus increased|+1|+2}}|tiers 2=XX3|changes 2=*{{nerf|Pierce reduced|5|4}}|tiers 3=XX4|changes 3=*{{buff|Pierce increased|7|8}}}} | ||
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] === | === [[Ninja Monkey (BTD6)|Ninja Monkey]] === | ||
{{BTD6 tower changes|quote=Grand Sabotage is extremely powerful in freeplay, but really boring outside of that one scaling mechanic. For a little more flavour with the shinobi mechanic, the T5 will now boost the potential of your shinobi army.|version=31.0|tower=Ninja Monkey| | {{BTD6 tower changes/new|quote=Grand Sabotage is extremely powerful in freeplay, but really boring outside of that one scaling mechanic. For a little more flavour with the shinobi mechanic, the T5 will now boost the potential of your shinobi army.|version=31.0|tower=Ninja Monkey|tiers 1=X5X|changes 1=*{{buff|Ability: Grants all [[Shinobi Tactics (BTD6)|Shinobi Tactics]] on screen +5 range}} | ||
*{{buff|Ability: Grants all Shinobi Tactics on screen +1 damage to MOABs}}|changes 2=*{{nerf|Resolved an issue with Master Bomber Stickies sometimes hitting regular Bloons instead of MOABs|fix=y}}| | *{{buff|Ability: Grants all Shinobi Tactics on screen +1 damage to MOABs}}|changes 2=*{{nerf|Resolved an issue with Master Bomber Stickies sometimes hitting regular Bloons instead of MOABs|fix=y}}|tiers 2=XX5}} | ||
=== [[Druid (BTD6)|Druid]] === | === [[Druid (BTD6)|Druid]] === | ||
{{BTD6 tower changes|version=31.0|tower=Druid| | {{BTD6 tower changes/new|version=31.0|tower=Druid|tiers 1=5XX|changes 1=*{{buff|Superstorm now benefits from Ball Lightning 25% freeze chance regardless of crosspath|fix=y}}}} | ||
=== [[Banana Farm (BTD6)|Banana Farm]] === | === [[Banana Farm (BTD6)|Banana Farm]] === | ||
{{BTD6 tower changes|quote=Partially to help a little with tedious endgame farm collection in ranked boss events, or any other use you may desire for it, we have added a non-power form of easy banana collection. However we do not want to trivialize the intended downside of opting for a more micro intensive farm path too much, so this is still restricted behind a low-range tier 5 upgrade.|version=31.0|tower=Banana Farm| | {{BTD6 tower changes/new|quote=Partially to help a little with tedious endgame farm collection in ranked boss events, or any other use you may desire for it, we have added a non-power form of easy banana collection. However we do not want to trivialize the intended downside of opting for a more micro intensive farm path too much, so this is still restricted behind a low-range tier 5 upgrade.|version=31.0|tower=Banana Farm|tiers 1=XX5|changes 1=*{{buff|Monkey Wall Street now collects nearby bananas/crates as a [[Banana Farmer (BTD6)|Banana Farmer]] would}}}} | ||
=== [[Spike Factory (BTD6)|Spike Factory]] === | === [[Spike Factory (BTD6)|Spike Factory]] === | ||
{{BTD6 tower changes|quote=To help make the tradeoff of building one T5 over multiple T4 not be as hard a choice, the basic attack on Carpet of Spikes has had power increased significantly over rate, range & damage.|version=31.0|tower=Spike Factory| | {{BTD6 tower changes/new|quote=To help make the tradeoff of building one T5 over multiple T4 not be as hard a choice, the basic attack on Carpet of Spikes has had power increased significantly over rate, range & damage.|version=31.0|tower=Spike Factory|tiers 1=X5X|changes 1=*{{neutral|Range increased|34|50}} | ||
*{{buff|Spikes: Damage increased|3|4}} | *{{buff|Spikes: Damage increased|3|4}} | ||
*{{buff|Attack cooldown reduced|0.98s|0.33}}}} | *{{buff|Attack cooldown reduced|0.98s|0.33}}}} | ||
=== [[Monkey Village (BTD6)|Monkey Village]] === | === [[Monkey Village (BTD6)|Monkey Village]] === | ||
{{BTD6 tower changes|quote=Call to Arms ability suffers from uptime, for such an expensive upgrade which is such low range and purely support this makes it hard to use, so duration has now been increased to push it up to a 1/3rd uptime threshold|version=31.0|tower=Monkey Village| | {{BTD6 tower changes/new|quote=Call to Arms ability suffers from uptime, for such an expensive upgrade which is such low range and purely support this makes it hard to use, so duration has now been increased to push it up to a 1/3rd uptime threshold|version=31.0|tower=Monkey Village|tiers 1=X4X|changes 1=*{{buff|Ability: Duration increased|12s|15s|note=Homeland Defense unchanged}}}} | ||
=== [[Engineer Monkey (BTD6)|Engineer Monkey]] === | === [[Engineer Monkey (BTD6)|Engineer Monkey]] === | ||
{{BTD6 tower changes|quote=Sentry Expert really needed some logic fixes to get more of the actual correct sentries placed at the right times, it has also received a number of power buffs across the board to the special sentries at T4 complimenting the new logic reworking. Cleansing Foam has had some extra crosspath utility added at the cost of a small price increase and a large decrease to Ultraboost price.|version=31.0|tower=Engineer Monkey| | {{BTD6 tower changes/new|quote=Sentry Expert really needed some logic fixes to get more of the actual correct sentries placed at the right times, it has also received a number of power buffs across the board to the special sentries at T4 complimenting the new logic reworking. Cleansing Foam has had some extra crosspath utility added at the cost of a small price increase and a large decrease to Ultraboost price.|version=31.0|tower=Engineer Monkey | ||
|path 2 tier 3 cost before=800|path 2 tier 3 cost after=850 | |||
|path 2 tier 5 cost before=120000|path 2 tier 5 cost after=105000 | |||
|tiers 1=4XX|changes 1=*{{buff|Sentry Expert logic has been reworked to evaluate threat levels based on Bloon types that it can counter, Bloon types that counter the sentries that it wants to spawn, and which of the current threats on screen is the greatest. Distribution of sentry types should scale based on how much one Bloon threat is more of a threat than another.}} | |||
*{{buff|Crush Sentry: Ceramic damage bonus increased|1|4}} | *{{buff|Crush Sentry: Ceramic damage bonus increased|1|4}} | ||
*{{buff|Crush Sentry:Damage type changed|Sharp|Shatter}} | *{{buff|Crush Sentry:Damage type changed|Sharp|Shatter}} | ||
| Line 96: | Line 102: | ||
*{{buff|Cold Sentry: Pierce increased|15|25}} | *{{buff|Cold Sentry: Pierce increased|15|25}} | ||
*{{buff|Cold Sentry: Explosion radius increased|12|18}} | *{{buff|Cold Sentry: Explosion radius increased|12|18}} | ||
*{{buff|Energy Sentry: Gains increased MOAB damage|0|+2}}| | *{{buff|Energy Sentry: Gains increased MOAB damage|0|+2}}|tiers 2=032,042,052|changes 2=*{{buff|Pin crosspath allows Cleansing Foam to slow Bloons 50% briefly}} | ||
*{{buff|Pin crosspath allows Cleansing Foam to slow MOABs 50% briefly|bug=y}}| | *{{buff|Pin crosspath allows Cleansing Foam to slow MOABs 50% briefly|bug=y}}|tiers 3=130,140,150|changes 3=*{{buff|Foam makes Sentries shoot Foamy nails that strip properties}}|tiers 4=XX4|changes 4=*{{buff|Bloon Trap issue resolved on Sunken Columns with Bloontraps falling under the map in certain location|fix=y}}|tiers 5=014|changes 5=*{{nerf|Bloon Trap issue resolved with certain conditions causing Bloontraps to repeatedly auto-collect even while empty|fix=y}}}}{{Research|Did these bug fixes also affect XXXL trap?}} | ||
== Heroes == | == Heroes == | ||
| Line 148: | Line 154: | ||
| changes 1 = *{{nerf|Price increased|$800|$1000}} | | changes 1 = *{{nerf|Price increased|$800|$1000}} | ||
| changes 1 levels = 1 | | changes 1 levels = 1 | ||
| changes 2 = *{{ | | changes 2 = *{{neutral|Psionic Scream ability 'speed of blow back' increased from bloon speed increased|300%|600%}} | ||
| changes 2 levels = 10+ | | changes 2 levels = 10+ | ||
}} | }} | ||
| Line 166: | Line 172: | ||
== Navigation == | == Navigation == | ||
{{BTD6 update nav}} | {{BTD6 update nav}} | ||
[[Category:2022]] | |||
Revision as of 12:27, 15 January 2025
Version 31.0 is the second major update to Bloons TD 6 of 2022. This update introduced the new hero Geraldo, the Boss Bloon Vortex, and the new map Scrapyard.
Additions
Cosmetics
| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― All Bloon Skins | ||
| Bloons ― All Bloon Skins | ||
| Co-op ― Standard Emotes | ||
| Co-op ― Standard Emotes | ||
| Game & UI ― Music Tracks | ||
| Game & UI ― Profile Banners | ||
| Game & UI ― Profile Banners |
General changes
| This section is empty. You can help out by adding to it. The editor who added this notice elaborates: Will do this later |
Hotkeys
- If you have already placed your hero, your ‘Hero hotkey’ (U by default) will now swap to instead ‘select your hero’ wherever it is. If you have more than one hero this will cycle through them
- Resolved an issue with using hotkeys during loading screens causing some tower portraits to become faded out
Towers
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| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Exact details unknown |
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
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| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Did these bug fixes also affect XXXL trap? |
Heroes
| “ | Gwendolin’s Firestorm damage doesn’t carry well into the endgame so has been buffed at a later level. — Update notes |
” |
| Levels | Changes |
|---|---|
| 16+ |
|
| “ | Pat Fusty was initially given a smaller footprint than it felt he should have due to concerns about balance with his small radius, but actually has been extremely powerful for a long time despite these radius issues. We feel like now giving him back the footprint size that he always should have had similar to Churchill will add a reasonable lategame downside to consider without harming his early use so badly. — Update notes |
” |
| Levels | Changes |
|---|---|
| 1+ |
|
| Levels | Changes |
|---|---|
| 7+ |
|
| “ | The Sea Mines delay that was added back in 29 has done well for reducing some of Brickells weaknesses, but as we expected somewhat does add in new weaknesses to rush rounds of Bloons that can now sneak past before all of her mines have been able to acquire a target. To help lessen this new issue she has gained a brand new ability that will allow more Sea Mines to rapidly deploy and find a target over a short duration. — Update notes |
” |
| Levels | Changes |
|---|---|
| 7+ |
|
| 10+ |
|
| “ | We felt that Psi’s early game too easily carried into some extremely powerful endgame setups. These setups were overperforming due to certain cooldown interactions with stalling out cooldown, however in an effort to try to avoid nerfing the cooldown for the average player we decided to make that stalling synergy harder to pull off instead. — Update notes |
” |
| Levels | Changes |
|---|---|
| 1 |
|
| 10+ |
|
Glue Rat
| “ | Glue Rat pet has been overperforming in all game modes for a while now without any apparent weakness or strategic downsides. | ” |
- Base movement speed ramping level endures persistently
- Max level goggle tightness loosened from Max -> Sam
Video
External links
Official patch notes on Reddit