Update history:Bloons TD 6/Version 47.0: Difference between revisions
Overclockbtd (talk | contribs) Quotes don't exist for price changes. Will try to implement quotes if possible |
Overclockbtd (talk | contribs) quote testing |
||
| Line 109: | Line 109: | ||
*{{nerf|Slow aura: No longer slows targetable non-MOAB-class bloons|bug=y}} | *{{nerf|Slow aura: No longer slows targetable non-MOAB-class bloons|bug=y}} | ||
*{{buff|Absolute Zero’s attack gains a second radius freezing one layer of non-MOAB Class Bloons anywhere on the map for 0.75s}} | *{{buff|Absolute Zero’s attack gains a second radius freezing one layer of non-MOAB Class Bloons anywhere on the map for 0.75s}} | ||
| quote 1 = A long time coming - Absolute Zero will finally be able to slow MOAB-Class Bloons within its radius, and additionally the main attack while it can’t initiate attacks without Bloons in radius will freeze non MOAB-Class Bloons over the entire screen for a short time! | |||
| tiers 2 = XX4 | | tiers 2 = XX4 | ||
| changes 2 = *{{buff|Attack cooldown decreased|1s|0.75s|note=Stacks with Enhanced Freeze crosspath (0-1-4) ― 0.75s → 0.5625s. Icicle Impale unchanged}} | | changes 2 = *{{buff|Attack cooldown decreased|1s|0.75s|note=Stacks with Enhanced Freeze crosspath (0-1-4) ― 0.75s → 0.5625s. Icicle Impale unchanged}} | ||
| quote 2 = Nudging bottom path Ice Monkey to keep up with similarly priced support options, and Icicles especially doesn't feel versatile enough, which limits chances to go down this path so it is gaining the attack rate increase from the T5. | |||
}} | }} | ||
| Line 124: | Line 126: | ||
| tiers 1 = 3XX | | tiers 1 = 3XX | ||
| changes 1 = *{{buff|DoT bonus Ceramic damage increased|+1|+2|note=Bloon Liquifier unchanged}} | | changes 1 = *{{buff|DoT bonus Ceramic damage increased|+1|+2|note=Bloon Liquifier unchanged}} | ||
| quote 1 = Improved Ceramic Damage scaling up Bloon Dissolver compared to other support options | |||
}} | }} | ||
| Line 137: | Line 140: | ||
| tiers 1 = xx5 | | tiers 1 = xx5 | ||
| changes 1 = *{{buff|Airburst projectile count increased|3|5}} | | changes 1 = *{{buff|Airburst projectile count increased|3|5}} | ||
| quote 1 = T5 has been granted extra airbursts to make it more desirable an upgrade for dealing with higher pierce itself | |||
}} | }} | ||
| Line 158: | Line 162: | ||
| changes 1 = *{{buff|Ability cooldown reduced|45s|35s}} | | changes 1 = *{{buff|Ability cooldown reduced|45s|35s}} | ||
*{{buff|Bombing run: Damage increased|10|15}} | *{{buff|Bombing run: Damage increased|10|15}} | ||
| quote 1 = Upgrades to the basic Bombing run are never why you move up this path, so we’re improving these across the board while also reducing the cooldown of Ground Zero to match the T5. | |||
| tiers 2 = X5X | | tiers 2 = X5X | ||
| changes 2 = *{{buff|Bombing run: Damage increased|15|30}} | | changes 2 = *{{buff|Bombing run: Damage increased|15|30}} | ||
*{{nerf|Ability initial cooldown increased|5s|11.6667s|undoc=y}} | *{{nerf|Ability initial cooldown increased|5s|11.6667s|undoc=y}} | ||
| quote 2 = Upgrades to the basic Bombing run are never why you move up this path, so we’re improving these across the board while also reducing the cooldown of Ground Zero to match the T5. | |||
}} | }} | ||
| Line 170: | Line 176: | ||
| tiers 1 = 40X | | tiers 1 = 40X | ||
| changes 1 = *{{buff|Flight speed increased|40|50|note=Does not affect Apache Prime (50)}} | | changes 1 = *{{buff|Flight speed increased|40|50|note=Does not affect Apache Prime (50)}} | ||
| quote 1 = We’re raising move speed for Apache Dartship up to match Prime to improve skillful use in some more difficult situations mainly assisting on spread path maps | |||
| tiers 2 = 410 | | tiers 2 = 410 | ||
| changes 2 = *{{buff|Flight speed increased|70|80|note=Does not affect Apache Prime (80)|undoc=y}} | | changes 2 = *{{buff|Flight speed increased|70|80|note=Does not affect Apache Prime (80)|undoc=y}} | ||
| quote 2 = We’re raising move speed for Apache Dartship up to match Prime to improve skillful use in some more difficult situations mainly assisting on spread path maps | |||
}} | }} | ||
| Line 183: | Line 191: | ||
| tiers 2 = 402 | | tiers 2 = 402 | ||
| changes 2 = *{{buff|DoT damage increased|7|12}} | | changes 2 = *{{buff|DoT damage increased|7|12}} | ||
| quote 2 = Improvements made for the underused damage over time crosspaths, and improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands. | |||
| tiers 3 = 032 | | tiers 3 = 032 | ||
| changes 3 = *{{buff|DoT damage increased|3|4}} | | changes 3 = *{{buff|DoT damage increased|3|4}} | ||
| quote 3 = Improvements made for the underused damage over time crosspaths, and improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands. | |||
| tiers 4 = 042 | | tiers 4 = 042 | ||
| changes 4 = *{{buff|DoT damage increased|4|6}} | | changes 4 = *{{buff|DoT damage increased|4|6}} | ||
| quote 4 = Improvements made for the underused damage over time crosspaths, and improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands. | |||
| tiers 5 = 052 | | tiers 5 = 052 | ||
| changes 5 = *{{buff|Main DoT damage increased|18|20|undoc=y}} | | changes 5 = *{{buff|Main DoT damage increased|18|20|undoc=y}} | ||
| tiers 6 = 004,104,014,024 | | tiers 6 = 004,104,014,024 | ||
| changes 6 = *{{buff|DoT damage versus MOAB-class increased|+10|+20|note=Total MOAB-class damage increased from 15 to 25. Does not affect Blooncineration. 204 crosspath remains at +15 MOAB damage which is a bug}} | | changes 6 = *{{buff|DoT damage versus MOAB-class increased|+10|+20|note=Total MOAB-class damage increased from 15 to 25. Does not affect Blooncineration. 204 crosspath remains at +15 MOAB damage which is a bug}} | ||
| quote 6 = Improvements made for the underused damage over time crosspaths, and improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands. | |||
| tiers 7 = 502 | | tiers 7 = 502 | ||
| changes 7 = *{{buff|DoT damage increased|60|65}} | | changes 7 = *{{buff|DoT damage increased|60|65}} | ||
| quote 7 = Improvements made for the underused damage over time crosspaths, and improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands. | |||
}} | }} | ||
Revision as of 06:24, 19 March 2025
Version 47.0 is the first major update to Bloons TD 6 of 2025. It introduced the Rogue Legends DLC, the Tinkerfairy Hero Skin for Rosalia, the Advanced map Enchanted Glade, and the Quests Rogue Legends Preview, Moon Colony, and Raft Defense. The update for Bloons TD 6+ and Bloons TD 6 NETFLIX released later and does not include Rogue Legends.
Additions
| Quest | Category |
|---|---|
| Tales | |
| Challenges | |
| Challenges |
Cosmetic items
| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― All Bloon Skins | ||
| Bloons ― Pop FX | ||
| Game & UI ― Profile Banners | ||
| Game & UI ― Profile Banners | ||
| Game & UI ― Profile Banners |
- Team Effort Banner
Options
- Accessibility options now includes alternate tower range circles with "High Contrast" and "Color Blind" options
- Accessibility options now includes an "Ambient Map Effects" on/off toggle
Changes
- Quest games no longer count towards profile stats
- Pips will now appear that lead players to paths that have errors
Tower changes
| “ | Rogue Legends took up nearly all of our balance time for this update, however as we know many players look forward to the balance changes each update we’ve included a quick list of simpler changes that shouldn’t be too game breaking. Also get me pictures of spider monkeys! — Update notes |
” |
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
| “ | After much deliberation we still don’t particularly feel like making any large overhauls to the popular Permaspike upgrade right now, so we have decided that in order to follow through on this vision the best course of action would be to not do anything. This lack of attempt to make any change should in theory prevent any alterations from occurring to this particular upgrade in this update and thus leaves Permaspike extremely similar as to how it currently is. For now. — Update notes |
” |
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Heroes
| “ | Taking the opportunity to invest in some fire & water synergy — Update notes |
” |
| Levels | Changes |
|---|---|
| 9+ |
|
| “ | As Benjamin & Geraldo dominate the main income strategies we want to push up another hero choice into the income mix, as Obyn’s druid benefits are currently applied the least effectively to middle path Druid we’re starting this off by giving a Cash Generation boost for Jungle’s Bounty. — Update notes |
” |
| Levels | Changes |
|---|---|
| 5+ |
|
| “ | Given how hard it is to get to high levels with Churchill, the Barrage ability needs much more high level payoff. — Update notes |
” |
| Levels | Changes |
|---|---|
| 13-16 |
|
| 17-19 |
|
| 20 |
|
| “ | Early income snowballing has shifted favour greatly over to Geraldo, so Ben’s baseline cash generation is being increased more. — Update notes |
” |
| Levels | Changes |
|---|---|
| 1 |
|
| 2-7 |
|
| Levels | Changes |
|---|---|
| 2+ |
|
| “ | Rosalia doesn't fly strongly into high rounds so she is gaining more direct Grenade pierce, and Adrenaline Rush’s maximum is increasing to scale up into larger groups of Bloons. — Update notes |
” |
| Levels | Changes |
|---|---|
| 2+ |
|
| 13+ |
|
| 4-10 |
|
| 11-16 |
|
| 17-20 |
|
Boss Bloons
| “ | Especially at lower tiers, Blastapopoulos' stuns are quite unforgiving, so we’ve lowered the baseline stun duration & scaled this up over the tiers instead of starting off so high immediately. — Update notes |
” |
Heat Bar no longer fills immediately on Boss Spawn
Overheat: Initial stun duration reduced by 1s at all tiers ― 5s → 4s
T1 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 2s
T2 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 2s
T3 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 3s
T4 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 3s
T5 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 3s
- Note: Both Normal and Elite are affected
T3 Elite Rock Bloons: HP reduced ― 10,000 → 9,000
Rock Bloons: now scale with boss HP/Speed modifiers
Monkey Knowledge
Does not grant attack speed bonus to Paragons (bug)
Fixes and minor changes
- Churchill Level 13 description changed ― Armor Piercing Shells pop 3 layers of Bloon and do extra damage to Ceramic and higher. → Armor Piercing Shells pop 3 layers of Bloon and do extra damage to Ceramic and higher. MOAB Barrage damage increased.
- Churchill Level 17 description changed ― Armor Piercing Shells do even more damage. → Armor Piercing Shells do even more damage. MOAB Barrage damage increased.
- Gwendolin Level 9 description changed ― Initial hit per blast pops 1 extra layer. → Initial hit per blast pops 1 extra layer. Gains increased burn damage and duration for every level.
- Benjamin Level 1 description changed ― Hacks in $80 every round. → Hacks in $90 every round.
- Benjamin Level 2 description changed ― Generates $140 per round instead of $90. → Generates $130 per round instead of $80.
- Obyn Greenfoot Level 5 description changed ― Increased attack speed. Druids of the Jungle have increased range. → Increased attack speed. Druids of the Jungle have increased range. Grants bonus cash generation to Druids.
- Disk Full error message changed ― Disk full, please free up some space and try again → Disk full, please free up some space and restart the game
- The Final Harmonic description changed ― This elder can echo its irresistible tune anywhere. While devastating to Bloons, the call inspires nearby Heroes with improved range and cooldowns, and Magic Monkey's extra pierce. → This elder can echo its irresistible tune anywhere. While devastating to Bloons, the call inspires nearby Heroes with improved range and cooldowns, and Magic Monkeys extra pierce.
Descriptions
| “ | Legendary Bloons Update!
|
” |
| “ | Legendary Bloons Update!
|
” |