Update history:Bloons TD 6/Version 24.0: Difference between revisions

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'''Version 24.0''' is the second major update to ''[[Bloons TD 6]]'' of 2021. This update introduced the hero [[Sauda (BTD6)|Sauda]], the hero skin [[Sushi Bento]] for [[Benjamin (BTD6)|Benjamin]], the map [[Balance]], [[Golden Bloon (BTD6)|Golden Bloons]], and [[Race Pass|Race Passes]].
'''Version 24.0''' is the second major update to ''[[Bloons TD 6]]'' of 2021. This update introduced the hero [[Sauda (BTD6)|Sauda]], the hero skin [[Sushi Bento]] for [[Benjamin (BTD6)|Benjamin]], the map [[Balance]], [[Golden Bloon (BTD6)|Golden Bloons]], and [[Race Pass|Race Passes]]. It also introduced the secret sword on [[Ravine]], allowing CHIMPS to become possible on this map without modifiers.


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{{TOC|right|clear=y}}
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==== Defeat Screen ====
==== Defeat Screen ====
 
{{BTD6 changes
* Some of the last few Bloons that cause you to lose in any game will now be displayed on the defeat screen. We’re hoping this will help new and experienced players both - helping underscore whether you are missing a certain damage type or deep damage ability, and whether you were close to beating it, or still hundreds of lives off! <!-- not sure if there is a page this one should go to -->
|version = 24.0
| changes =
*Added an indicator to show the last few Bloons that caused a defeat.
| quote = Some of the last few Bloons that cause you to lose in any game will now be displayed on the defeat screen. We’re hoping this will help new and experienced players both - helping underscore whether you are missing a certain damage type or deep damage ability, and whether you were close to beating it, or still hundreds of lives off!<!-- not sure if there is a page this one should go to -->
| names = Game over<!--or whatever this page will be-->
}}


==== [[Daily Challenge (BTD6)|Advanced Challenge]] ====
==== [[Daily Challenge (BTD6)|Advanced Challenge]] ====
Line 139: Line 144:
| path 1 tier 4 cost after = 5000
| path 1 tier 4 cost after = 5000
| changes 1 tiers = xx3
| changes 1 tiers = xx3
| changes 1 = *{{buff|MOAB slow: effectiveness reverted|0.75x|0.625x}}
| changes 1 = *{{buff|MOAB slow: effectiveness nerf reverted|0.75x|0.625x}}
| changes 2 tiers = 410
| changes 2 tiers = 410
| changes 2 = *{{buff|Now correctly pierces through 3 bloons instead of 2|fix=y}}
| changes 2 = *{{buff|Now correctly has 3 pierce instead of 2|fix=y}}
| quote 1 = More tweaks with the intent of viable stepping stones toward The Bloon Solver. Due to quirks with game state interactions temporarily preventing more nuanced changes, we have decided to leave MOAB Glue’s slow amount on MOABs as it was previously, coming back to Relentless later. However xx4 Relentless Glue will still layer over the top of it.
| quote 1 = More tweaks with the intent of viable stepping stones toward The Bloon Solver. Due to quirks with game state interactions temporarily preventing more nuanced changes, we have decided to leave MOAB Glue’s slow amount on MOABs as it was previously, coming back to Relentless later. However xx4 Relentless Glue will still layer over the top of it.
| quote 2 = More tweaks with the intent of viable stepping stones toward The Bloon Solver.
| quote 2 = More tweaks with the intent of viable stepping stones toward The Bloon Solver.
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| hero = Obyn Greenfoot
| hero = Obyn Greenfoot
| quote = To cut down a little on the RNG aspect of Obyn strategies, his abilities will now be able to target Bloons in the same fashion as Gwendolin’s Cocktail, and only place randomly while none are within radius (yay!).
| quote = To cut down a little on the RNG aspect of Obyn strategies, his abilities will now be able to target Bloons in the same fashion as Gwendolin’s Cocktail, and only place randomly while none are within radius (yay!).
| changes 1 = *{{buff|Brambles: will now target Bloons in radius unless there is none}}
| changes 1 = *{{buff|Brambles: will now target Bloons in radius unless there is none, instead of only randomly within range}}
| changes 1 levels = 3+
| changes 1 levels = 3+
| changes 2 = *{{buff|Wall of Trees: will now target Bloons in radius unless there is none}}
| changes 2 = *{{buff|Wall of Trees: will now target Bloons in radius unless there is none, instead of only randomly within range}}
| changes 2 levels = 10+
| changes 2 levels = 10+
}}
}}

Revision as of 11:26, 28 November 2025

Version 24.0
Artwork representing version 24.0
Release dates
Steam11 March 2021[1]

Version 24.0 is the second major update to Bloons TD 6 of 2021. This update introduced the hero Sauda, the hero skin Sushi Bento for Benjamin, the map Balance, Golden Bloons, and Race Passes. It also introduced the secret sword on Ravine, allowing CHIMPS to become possible on this map without modifiers.

Additions

Cosmetics

Changes

General changes

As players are having more fun going into freeplay, especially in co-op, we agree that the rounds up to 100 should have this additional xp value.
— Update notes
  • Buff Experience reduction for continuing into freeplay has been reduced ― 90% → 70%
    • Note: Rounds after 100 unchanged
  • New Challenge Info information button has been added to all custom user challenges
    • Includes Attempts, Wins, Fails, Unique Players, Victorious Players as well as the First & most recent players to win the challenge.

Defeat Screen

Some of the last few Bloons that cause you to lose in any game will now be displayed on the defeat screen. We’re hoping this will help new and experienced players both - helping underscore whether you are missing a certain damage type or deep damage ability, and whether you were close to beating it, or still hundreds of lives off!
— Update notes
  • Added an indicator to show the last few Bloons that caused a defeat.
  • Advanced Challenges should now count towards most player stats.
Those daring should now attempt to take on the challenge of Ravine CHIMPS.
— Update notes
  • Buff Added the Sword easter egg to Ravine
    • Note: Allows CHIMPS to be possible on this map
We’ve watched too many players try the Juggernaut for the first time on this map with good placement but not see the value of object rebounds.
— Update notes
  • Buff Monkey Meadow modified slightly to allow for Juggernaut bounces off new trees near the map entrance
This is in response to watching many new Twitch streamers wanting to choose the look of a later map in the list but having to go one by one, and we like the flexibility to choose within each difficulty much better.
— Update notes
  • Map unlocking system has been reworked. Instead of unlocking in the same order for all players when you beat a map from a lower difficulty, you will now gain the option to choose a map from the next higher difficulty to unlock.
  • As they do not spawn until after round 80 naturally, DDT and BAD Bloons will now spawn in sandbox with at least the minimum level of freeplay ramping they would normally have in regular game conditions.
    • DDT: 400 → 480
    • BAD: 20,000 → 28,000

Towers

The previous sharpshooter rework caused more trouble than intended in setups without much other cleanup by popping Black Bloons into large clusters of reds which then clogged up the pierce. We decided to keep the buffed attack speed value as well as adding back the stronger damage value.
— Update notes
Tiers Changes
X-X-4 Sharp Shooter
  • Buff Damage increased ― 5 → 6
Rotating Glaives aren’t quite enough for higher tier rounds, and especially struggle against Fortified Super Ceramics so we have added a small bonus to combat these.
— Update notes
Tiers Changes
5-X-X Glaive Lord
  • Buff Rotating Glaives: now deal +2 fortified bonus
Maelstrom upgrades are in a good spot overall, but specifically for the low cost of this tower with such a rapid cooldown it was able to hit too many targets under race conditions. This targeted nerf is to the value of it under those race conditions and should be negligible in other game areas.
— Update notes
Tiers Changes
X-4-X Blade Maelstrom
  • Nerf Maelstrom: pierce reduced ― ∞ → 100
X-5-X Super Maelstrom
  • Nerf Maelstrom: pierce reduced ― ∞ → 500
Small tweaks to the benefit of still under-utilized T5 Ice Monkey upgrades.
— Update notes
Tiers Changes
5-X-X Super Brittle
  • Buff Upgrade cost reduced ― $30,000 → $28,000
X-5-X Absolute Zero
  • Buff Absolute Zero Ability: duration increased ― 10s → 15s
More tweaks with the intent of viable stepping stones toward The Bloon Solver. Due to quirks with game state interactions temporarily preventing more nuanced changes, we have decided to leave MOAB Glue’s slow amount on MOABs as it was previously, coming back to Relentless later. However xx4 Relentless Glue will still layer over the top of it.
— Update notes
Tiers Changes
3-X-X Bloon Dissolver
  • Buff Upgrade cost reduced ― $2,600 → $2,500
4-X-X Bloon Liquefier
  • Buff Upgrade cost reduced ― $5,500 → $5,000
4-1-0 Bloon Liquefier + Bigger Globs
  • Buff Now correctly has 3 pierce instead of 2 (bug fix)
X-X-3 MOAB Glue
  • Buff MOAB slow: effectiveness nerf reverted ― 0.75x → 0.625x
Similar to Tack Shooter Maelstrom upgrades, we have targeted a nerf to Ground Zero for race conditions by amounts which are not relevant outside of those conditions. Additionally Tsar Bomba has received a much smaller version of this nerf along with a reduced cooldown to increase its relevance.
— Update notes
Tiers Changes
X-4-X Ground Zero
  • Nerf Ground Zero ability: pierce reduced ― ∞ → 1000
X-5-X Tsar Bomba
  • Nerf Tsar Bomba ability: pierce reduced ― ∞ → 5000
  • Buff Tsar Bomba ability: cooldown reduced ― 40s → 35s
  • Buff Tsar Bomba ability: initial cooldown reduced ― 10s → 5s (undocumented)
Razor Rotors doesn’t synergize well with it’s own T2 and is kinda the dunce of T3 Helis
— Update notes
Tiers Changes
3-X-X Razor Rotors and further upgrades
  • Buff Razor Rotors blade: damage increased ― 1 → 2
As an expensive high-layer T5 DPS tower lurking behind a mainly support path on path 3 Mortar it’s not easy to save for, so Blooncineration has had a fair price reduction.
— Update notes
Tiers Changes
X-X-5 Blooncineration
  • Buff Upgrade cost reduced ― $45,000 → $40,000
Base Dartling performance doesn’t quite offset the handholding necessary to use it well, so base price has been reduced to make those first couple upgrades come a little faster. Plasma Accelerator attack delay has been buffed so that now the beam ‘tic rate’ matches the attack speed at tier 3, overall giving it a 20% buff to all DPS which carries on up to the Tier 5. Finally Bloon Exclusion Zone’s price has as well been reduced slightly for edge case balance.
— Update notes
Tiers Changes
0-0-0 base tower
  • Buff Cost reduced ― $1,000 → $850
4-X-X Plasma Accelerator
5-X-X Ray of Doom
  • Buff Beam: attack cooldown reduced ― 0.25s → 0.2s
X-X-5 Bloon Exclusion Zone
  • Buff Upgrade cost reduced ― $60,000 → $58,000
While not considered an issue on the same level for Races, the Bloon Annihilation ability has preemptively had pierce reduced under the same reasoning as Ground Zero and Maelstrom, but by amounts that still likely won’t be noticeable even under most Race conditions - but we’re keeping an eye on it. Additionally the price of this upgrade has been reduced by a fair amount.
— Update notes
Tiers Changes
X-4-X Tech Terror
  • Buff Upgrade cost reduced ― $22,000 → $19,000
  • Nerf Annihilation ability: pierce reduced ― ∞ → 2000
X-5-X The Anti-Bloon
  • Nerf Annihilation ability: pierce reduced ― ∞ → 10,000
please tell us if not because we’ve spent so much time on this, but hopefully we won’t hear from anyone on this!
— Update notes
Tiers Changes
X-X-4 Sticky Bomb
X-X-5 Master Bomber
  • Buff Sticky Bomb: should work correctly now and not break with DoTs (bug fix)
Alchemist has been given a small push towards the current underused Brew crosspath. Previously this crosspath only applied a benefit to Brew & Stimulant but now along with a buff to that, Acidic Mixture Dip will also gain a slight benefit from the crosspath.
— Update notes
Tiers Changes
2-2-0 Acidic Mixture Dip + Perishing Potions
3-2-0 Berserker Brew + Perishing Potions
4-2-0 Stronger Stimulant + Perishing Potions
  • Buff Acidic Mixture Dip: charges per stack increased ― 10 → 13
3-2-0 Berserker Brew + Perishing Potions
  • Buff Berserker Brew: charges per stack increased ― 35 → 40
4-2-0 Stronger Stimulant + Perishing Potions
  • Buff Stronger Stimulant: charges per stack increased ― 50 → 55 (undocumented)
Tiers Changes
X-5-X Spirit of the Forest
  • Spirit of the Forest vine visuals should correctly layer over split tracks now (bug fix)
Spiked Balls are used quite a lot, but we like their overall position right now so they have had only a slight bump up in price, along with a bigger decrease to the price of T4 Spiked Mines. In addition, Permaspike’s neglected crosspath has had a small pierce increase as currently their only real use is under custom challenge rules.
— Update notes
Tiers Changes
3-X-X Spiked Balls
  • Nerf Upgrade cost increased ― $2,200 → $2,300
4-X-X Spiked Mines
  • Buff Upgrade cost reduced ― $12,000 → $11,000
0-4-2 Spike Storm + Smart Spikes
0-5-2 Carpet of Spikes + Smart Spikes
  • Buff Spike Storm: now correctly works on splitting tracks (bug fix)
X-X-2 Smart Spikes and further upgrades
  • Buff "Smart" targeting priority: now places spikes as far back on the track as it can rather than as far forward to the first bloon (undocumented)
1-0-5 Perma-Spike + Bigger Stacks
  • Buff Permaspike: pierce increased ― 70 → 80

Heroes

To cut down a little on the RNG aspect of Obyn strategies, his abilities will now be able to target Bloons in the same fashion as Gwendolin’s Cocktail, and only place randomly while none are within radius (yay!).
— Update notes
Levels Changes
3+
  • Buff Brambles: will now target Bloons in radius unless there is none, instead of only randomly within range
10+
  • Buff Wall of Trees: will now target Bloons in radius unless there is none, instead of only randomly within range
Levels Changes
10+
  • Buff UCAV should no longer have a footprint slightly below Etienne that blocks towers from being placed in that area (bug fix)

Bug fixes and minor changes

  • Upgrade description and localization fixes and tweaks - each update it’s important that we capture balance changes, as well as crosspath functions that players might otherwise miss (more info below)
  • Regrow Rate icon now correctly displays on Odysseys when rate has been modified
  • Many behind the scenes optimizations & removing of some unused art assets
  • Heroes no longer play level 20 audio when they hit level 20 if hero audio is disabled
  • Resolved some issues in sandbox freeplay with MOABs leaking incorrect amounts of lives
  • Due to past corruption issues, loading cloud data will no longer load challenge creation saves
  • Resolved a Crash/UI break caused by cycling through instamonkey pages too fast
  • Spike Factory pineapples skin description has been updated with more detail
  • Fancied up the save conflict screen
  • Resolved some layering of UI popups

Video

Official patch notes on Reddit

References