Update history:Bloons TD 6/Version 54.1: Difference between revisions
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m please don't use images for minor updates unless it has a unique image |
should probably mention the reason there are 11 versions of the diamond bloon in sandbox in this version |
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}}{{BTD6 changes | }}{{BTD6 changes | ||
| version = 54.1 | | version = 54.1 | ||
| changes 1 names = Sandbox | | changes 1 names = Sandbox;Diamond Bloon | ||
| changes 1 = *{{change|Players can now send the different types of Diamond Bloons that Diamondback can spawn|bug=y}} | | changes 1 = *{{change|Players can now send the different types of Diamond Bloons that Diamondback can spawn in Sandbox mode|bug=y}} | ||
| quote = Sorry, all of the new Diamond Bloon Tiers are appearing in sandbox currently. | | quote = Sorry, all of the new Diamond Bloon Tiers are appearing in sandbox currently. | ||
* This is not intended and will be fixed! | * This is not intended and will be fixed! | ||
| Line 239: | Line 239: | ||
* Frontier Legends: Resolved an issue where Heroes could be obtained from Random Encounters | * Frontier Legends: Resolved an issue where Heroes could be obtained from Random Encounters | ||
* Frontier Legends: Resolved an issue Lost Monkeys could appear in Ranch Hands | * Frontier Legends: Resolved an issue Lost Monkeys could appear in Ranch Hands | ||
===Technical changes=== | |||
*Diamond Bloons now have 11 versions; one for the "normal" Diamond Bloons that appear in ''Frontier Legends'' and one for each version of Diamondback | |||
**<tt>DiamondBloon</tt> (original) | |||
**<tt>DiamondbackDiamondBloon1</tt> (unused) | |||
**<tt>DiamondbackDiamondBloon2</tt> | |||
**<tt>DiamondbackDiamondBloon3</tt> | |||
**<tt>DiamondbackDiamondBloon4</tt> | |||
**<tt>DiamondbackDiamondBloon5</tt> | |||
**<tt>DiamondbackDiamondBloonElite1</tt> | |||
**<tt>DiamondbackDiamondBloonElite2</tt> | |||
**<tt>DiamondbackDiamondBloonElite3</tt> | |||
**<tt>DiamondbackDiamondBloonElite4</tt> | |||
**<tt>DiamondbackDiamondBloonElite5</tt> | |||
==Notes== | ==Notes== | ||
Revision as of 01:10, 23 April 2026
Version 54.1 is the first minor update to version 54.0 of Bloons TD 6. It contains minor balancing of Diamondback and the Diamond Bloons it spawns, minor balance changes and bug fixes.
Changes
Towers
| Tiers | Changes |
|---|---|
| 3-0-1 Glaive Ricochet + Long Range Rangs 3-0-2 Glaive Ricochet + Red Hot Rangs |
|
| 4-1-0 M.O.A.R Glaives + Faster Throwing 4-2-0 M.O.A.R Glaives + Faster Rangs 4-0-1 M.O.A.R Glaives + Long Range Rangs 4-0-2 M.O.A.R Glaives + Red Hot Rangs 5-X-X Glaive Lord Paragon |
|
| “ | Ice Paragon should now correctly deal increased damage to MOAB-Class Bloons — Update notes |
” |
| Tiers | Changes |
|---|---|
| Paragon |
|
| Tiers | Changes |
|---|---|
| 0-2-4 Full Auto Rifle + Shrapnel Shot |
|
| 0-2-5 Elite Defender + Shrapnel Shot |
|
| Tiers | Changes |
|---|---|
| 4-X-X Ball Lightning 5-X-X Monarch of Storms |
|
| Tiers | Changes |
|---|---|
| 4-X-X Primary Mentoring |
|
| 5-X-X Primary Expertise |
|
| “ | x3x Velociraptor damage scale was lowered more than intended 8 > 12 — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Velociraptor |
|
Heroes
| Levels | Changes | ||||
|---|---|---|---|---|---|
| 14 |
|
| Levels | Changes |
|---|---|
| 13+ |
|
| Tiers | Changes |
|---|---|
| 0-0-0 base tower 1-0-0 Initiate Link AMP 2-0-0 Chain Link |
|
| 2-0-0 Chain Link and further upgrades |
|
| 0-3-0 CMDR.Ch1p |
|
| Tiers | Changes |
|---|---|
| 3-0-0 Monkey Spirit |
|
| 0-0-1 Condition and further upgrades |
|
Bloons
| Tier | Changes |
|---|---|
| All |
|
| Normal tier 1 |
|
| Normal tiers 2–5 |
|
| Normal tier 5 |
|
| Elite tiers 1–5 |
|
Base health reduced ― 100 → 80
Too Many Cooks Artifact: Sub-towers are no longer counted towards the penalty (undocumented)
- Note: Affects all rarities
- Collection menu can now be accessed from a Campfire
- Quick Draw mini game changes:
Roaming Pink Bloon: Target hitbox decreased ― 0.95 → 0.9 (undocumented)
Roaming Pink Bloon: Crit hitbox decreased ― 0.5 → 0.45 (undocumented)
Roaming MOAB: Crit hitbox increased ― 0.2 → 0.32 (undocumented)
Roaming BFB: Crit hitbox increased ― 0.3 → 0.5 (undocumented)
Roaming BFB: Timer increased ― 10s → 11s (undocumented)
Roaming ZOMG: Target speed decreased ― 0.32 → 0.3 (undocumented)
Roaming ZOMG: Health decreased ― 20 → 15 (undocumented)
Roaming ZOMG: Target hitbox increased ― 1.0 → 1.1 (undocumented)
Roaming ZOMG: Crit hitbox increased ― 0.4 → 0.5 (undocumented)
Roaming ZOMG: Timer increased ― 10s → 12s (undocumented)
Roaming BAD: Target speed decreased ― 0.3 → 0.28 (undocumented)
Roaming BAD: Health increased ― 10 → 14 (undocumented)
Roaming BAD: Target hitbox decreased ― 1.3 → 1.25 (undocumented)
Roaming BAD: Crit hitbox increased ― 0.32 → 0.4 (undocumented)
Roaming BAD: Timer increased ― 10s → 13s (undocumented)
Roaming Crystal Bloon: Resolved a number of issues with its Quick Draw mini game (undocumented)
Random Encounters: Reduced stamina penalties for certain outcomes
Random Encounters: Swapped the kind of Powers that can be obtained from certain events
Random Encounters: Resolved an issue where Heroes could be obtained from them
Peacepopper: Now correctly makes Quick Draw mini games easier (bug fix)
| “ | Sorry, all of the new Diamond Bloon Tiers are appearing in sandbox currently.
|
” |
- Players can now send the different types of Diamond Bloons that Diamondback can spawn in Sandbox mode (bug)
Minor changes and fixes
- UI: Resolved a softlock from pressing ESC on the Daily Reward
- UI: Resolved a number of visual & crash issues related to new Teams UI
- Gameplay: Resolved a crash that could occur when upgrading to a Paragon linked to a Tech Bot
- Gameplay: Zombie Bloons from X-4-X Necromancer should no longer rotate weirdly
- Mushroom Grotto: Resolved a placement were towers could not ever attack from
- Diamondback: Resolved visual asset overlay issues with Middle Segments
- Frontier Legends: Resolved a number of UI & Animation issues
- Frontier Legends: Polished up spawn and wander logic for Lost Monkeys in the overworld
- Frontier Legends: Zombies spawned by the Friendly trait by a Glue Gunner should no longer be invisible
- Frontier Legends: Losing lives in the preview quest and then upgrading should no longer start at 1 life
- Frontier Legends: Map transitions should no longer be able to trigger accidentally from long-range
- Frontier Legends: Resolved a crash that could occur with certain temporary trait combinations
- Frontier Legends: Resolved a crash that could occur selling Legendary Beast Handlers
- Frontier Legends: Resolved an issue where Heroes could be obtained from Random Encounters
- Frontier Legends: Resolved an issue Lost Monkeys could appear in Ranch Hands
Technical changes
- Diamond Bloons now have 11 versions; one for the "normal" Diamond Bloons that appear in Frontier Legends and one for each version of Diamondback
- DiamondBloon (original)
- DiamondbackDiamondBloon1 (unused)
- DiamondbackDiamondBloon2
- DiamondbackDiamondBloon3
- DiamondbackDiamondBloon4
- DiamondbackDiamondBloon5
- DiamondbackDiamondBloonElite1
- DiamondbackDiamondBloonElite2
- DiamondbackDiamondBloonElite3
- DiamondbackDiamondBloonElite4
- DiamondbackDiamondBloonElite5
Notes
- The change for the 4-X-X Druid's Ball Lightning projectile applies also to Purple and Zebra Bloons, not only White.
- The official update notes include this joke explanation of the bug fix for Primary Mentoring and Primary Expertise:
- The bug fix for Herald of Everfrost's bonus MOAB-class damage was based on an internal oversight that confused the tag "Moab", which only corresponds to blue MOABs, for "Moabs".