Update history:Bloons TD 6/Version 44.0: Difference between revisions
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{{BTD6 update info | {{BTD6 update info | ||
|version=44.0 | |version=44.0 | ||
|image= | |image=PatchNotes_44_ULTRA.jpg | ||
| | |steam date={{timestamp|31 July 2024 23:12:27 UTC}} | ||
| | |google play date={{timestamp|@1722312831}} | ||
|app store date={{timestamp|2024-07-31T23:11:19Z}} | |||
}} | }} | ||
'''Version 44.0''' is the fourth major update to ''[[Bloons TD 6]]'' of 2024. This update introduced the [[Mermonkey]], the [[Dreamstate Psi]] [[Hero Skin]] for [[Psi (BTD6)|Psi]], and the [[Luminous Cove]] [[map]]. | '''Version 44.0''' is the fourth major update to ''[[Bloons TD 6]]'' of 2024. This update introduced the [[Mermonkey (BTD6)|Mermonkey]], the [[Dreamstate Psi]] [[Hero Skin]] for [[Psi (BTD6)|Psi]], and the [[Luminous Cove]] [[map]]. | ||
==Additions== | ==Additions== | ||
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==General changes== | ==General changes== | ||
===[[Alternate Bloons Rounds]]=== | |||
{{BTD6 general changes | |||
|id=Alternate Bloons Rounds | |||
|changes= | |||
*Now has pre-defined rounds for rounds 101-140, like the normal round set | |||
}} | |||
== | ===Maps=== | ||
{{BTD6 general changes | |||
|key=Castle Revenge | |||
|changes= | |||
*Default music changed to Jazz Theme | |||
}} | |||
{{BTD6 general changes | |||
|key=Sulfur Springs | |||
|changes= | |||
*Default music changed to Tribes and Tribulations | |||
}} | |||
==Tower changes== | |||
===[[Dart Monkey (BTD6)|Dart Monkey]]=== | ===[[Dart Monkey (BTD6)|Dart Monkey]]=== | ||
{{#invoke:BTD6 changes|tower | {{#invoke:BTD6 changes|tower | ||
|version =44.0 | |version =44.0 | ||
|tower =Dart Monkey | |tower =Dart Monkey | ||
|quote=Spike-o-pult’s piercing power in the extreme conditions is too cost effective compared to the Juggernaut so we’re tweaking these slightly to keep Juggernaut as a proper upgrade in Races. Crossbow Master is shuffling around to a higher damage point that should work more effectively with top path’s pierce | |quote=Spike-o-pult’s piercing power in the extreme conditions is too cost effective compared to the Juggernaut so we’re tweaking these slightly to keep Juggernaut as a proper upgrade in Races. Crossbow Master is shuffling around to a higher damage point that should work more effectively with top path’s pierce | ||
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|change 2 tiers=4XX | |change 2 tiers=4XX | ||
|change 2= | |change 2= | ||
*{{buff|Pierce increased|50|60|note= | *{{buff|Pierce increased|50|60|note=Ultra-Juggernaut is unchanged}} | ||
|change 3 tiers=XX5 | |change 3 tiers=XX5 | ||
|change 3= | |change 3= | ||
*{{nerf| | *{{nerf|Base attack cooldown increased|0.16s|0.24s}} | ||
*{{buff| | *{{buff|Base damage increased|6|8}} | ||
*{{buff|Crit damage increased|50|80}} | *{{buff|Crit damage increased|50|80}} | ||
|change 4 tiers=105 | |change 4 tiers=105 | ||
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|version =44.0 | |version =44.0 | ||
|tower =Boomerang Monkey | |tower =Boomerang Monkey | ||
|quote=The MOAB Press top crosspath is the ‘better’ crosspath for most cases due to having more than double the pierce as well as a stronger knockback amount on a tower that most effectively uses high pierce, as this is one of the better support towers in the game we are reducing that superior crosspath without nerfing the lesser one to even this more. | |quote=The MOAB Press top crosspath is the ‘better’ crosspath for most cases due to having more than double the pierce as well as a stronger knockback amount on a tower that most effectively uses high pierce, as this is one of the better support towers in the game we are reducing that superior crosspath without nerfing the lesser one to even this more. | ||
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|change 1 tiers=104,105 | |change 1 tiers=104,105 | ||
|change 1= | |change 1= | ||
*{{nerf|MOAB Press | *{{nerf|Pierce bonus for MOAB Press boomerangs reduced|100|60}} | ||
|change 2 tiers=204,205 | |change 2 tiers=204,205 | ||
|change 2= | |change 2= | ||
*{{nerf|MOAB Press | *{{nerf|Pierce bonus for MOAB Press boomerangs reduced|120|20}} | ||
}} | }} | ||
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|version =44.0 | |version =44.0 | ||
|tower =Bomb Shooter | |tower =Bomb Shooter | ||
|quote=Base bomb price is now also lowering to allow more starting combinations to utilize it, this reduced price is moving up only into MOAB Assassin. MOAB Eliminator has solidified itself quite a strong position so price is increasing here, however as it still appears lacking Bomb Blitz which still is swapping with that cheaper price point. For a crosspathing trial we’re removing the limits on Frags buffability & also giving more of a range boost to Extra Range. | |quote=Base bomb price is now also lowering to allow more starting combinations to utilize it, this reduced price is moving up only into MOAB Assassin. MOAB Eliminator has solidified itself quite a strong position so price is increasing here, however as it still appears lacking Bomb Blitz which still is swapping with that cheaper price point. For a crosspathing trial we’re removing the limits on Frags buffability & also giving more of a range boost to Extra Range. | ||
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|version =44.0 | |version =44.0 | ||
|tower =Tack Shooter | |tower =Tack Shooter | ||
|quote=For a tower that functions best close-up anyway increasing range has questionable viability, Tack Shooter’s middle crosspath has always struggled due to this so we’ve decided to try out a more considerable pierce increase. | |quote=For a tower that functions best close-up anyway increasing range has questionable viability, Tack Shooter’s middle crosspath has always struggled due to this so we’ve decided to try out a more considerable pierce increase. | ||
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|change 1 tiers=X2X,120,220,320,021,022,023,024,025 | |change 1 tiers=X2X,120,220,320,021,022,023,024,025 | ||
|change 1= | |change 1= | ||
*{{buff|Pierce bonus increased|1|3|note= | *{{buff|Pierce bonus increased|1|3|note=Blade Shooter, Ring of Fire, and their higher tiers are unchanged}} | ||
|change 2 tiers=5XX | |||
|change 2= | |||
*{{nerf|Meteor explosion no longer hits camo without [[Camo detection]]}} | |||
}} | }} | ||
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|version =44.0 | |version =44.0 | ||
|tower =Ice Monkey | |tower =Ice Monkey | ||
|quote=Adding a lesser MOAB-Benefit to Icicles, leading into the stronger T5 Anti-MOAB capability | |quote=Adding a lesser MOAB-Benefit to Icicles, leading into the stronger T5 Anti-MOAB capability | ||
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|change 1 tiers=XX4 | |change 1 tiers=XX4 | ||
|change 1= | |change 1= | ||
*{{buff|Blast now deals +8 damage to MOAB-Class Bloons|note= | *{{buff|Blast now deals +8 damage to MOAB-Class Bloons|note=Icicle Impale is unchanged}} | ||
}} | }} | ||
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|version =44.0 | |version =44.0 | ||
|tower =Glue Gunner | |tower =Glue Gunner | ||
|quote=Majority of Glue Gunner projectile eject points have been moved around to improve accuracy of their attacks. As the 20s active window for Glue Storm was a very important breakpoint for it to hit in the higher rounds; we've restored this duration but instead increased the ability cooldown by a larger amount as more gameplay strategy and synergies can be used to counter long durations. Small price increase for Relentless Glue as it’s just actually good now lol. | |quote=Majority of Glue Gunner projectile eject points have been moved around to improve accuracy of their attacks. As the 20s active window for Glue Storm was a very important breakpoint for it to hit in the higher rounds; we've restored this duration but instead increased the ability cooldown by a larger amount as more gameplay strategy and synergies can be used to counter long durations. Small price increase for Relentless Glue as it’s just actually good now lol. | ||
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|version =44.0 | |version =44.0 | ||
|tower =Sniper Monkey | |tower =Sniper Monkey | ||
|quote=Geraldo was the main power carry for Bouncing Bullet so performance has continued to drop with Geraldo synergies being less powerful now, but the save-up window from shrapnel into bouncing bullet has always been an annoying one so we’re happy to lower the price further to make this easier. Supply Drop’s crate value is staying matched to the total cost of the upgrade so it benefits from this small price buff as well. | |quote=Geraldo was the main power carry for Bouncing Bullet so performance has continued to drop with Geraldo synergies being less powerful now, but the save-up window from shrapnel into bouncing bullet has always been an annoying one so we’re happy to lower the price further to make this easier. Supply Drop’s crate value is staying matched to the total cost of the upgrade so it benefits from this small price buff as well. | ||
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|change 1 tiers=X4X | |change 1 tiers=X4X | ||
|change 1= | |change 1= | ||
*{{nerf| | *{{nerf|Cash per crate reduced|$1,200|$1,100|note=Elite Sniper is unchanged}} | ||
}} | }} | ||
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|version =44.0 | |version =44.0 | ||
|tower =Monkey Sub | |tower =Monkey Sub | ||
|quote=Given the long cooldown we want it to feel impactful in freeplay for longer, so all of the Nautic Siege Core’s ability boss damage is being converted to basic damage & bonuses to MOAB. | |quote=Given the long cooldown we want it to feel impactful in freeplay for longer, so all of the Nautic Siege Core’s ability boss damage is being converted to basic damage & bonuses to MOAB. | ||
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|change 1 tiers=Paragon | |change 1 tiers=Paragon | ||
|change 1= | |change 1= | ||
*{{buff| | *{{buff|Final Strike explosion base damage increased|50000|60000}} | ||
*{{nerf| | *{{nerf|Final Strike explosion no longer deals +10,000 bonus boss damage}} | ||
*{{buff| | *{{buff|Final Strike aftershock base damage increased|10000|15000}} | ||
*{{nerf| | *{{nerf|Final Strike aftershock no longer deals +5,000 boss damage}} | ||
*{{buff| | *{{buff|Final Strike fallout MOAB damage increased|60|90}} | ||
*{{nerf| | *{{nerf|Final Strike fallout no longer deals +30 boss damage}} | ||
}} | }} | ||
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|version =44.0 | |version =44.0 | ||
|tower =Monkey Buccaneer | |tower =Monkey Buccaneer | ||
|quote=Aircraft Carrier has been performing well above its price point so this is being increased, though it is also worth noting due to a bug fix in Flagship’s AI also in this update we expect it may overall still be improved. Middle Buccaneer has had mixed feedback with much disappointment that the focus of its balance changes haven’t been improvements for the ability, given this path has again lost considerable power we want to look more on both of those aspects this time. | |quote=Aircraft Carrier has been performing well above its price point so this is being increased, though it is also worth noting due to a bug fix in Flagship’s AI also in this update we expect it may overall still be improved. Middle Buccaneer has had mixed feedback with much disappointment that the focus of its balance changes haven’t been improvements for the ability, given this path has again lost considerable power we want to look more on both of those aspects this time. | ||
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|version =44.0 | |version =44.0 | ||
|tower =Monkey Ace | |tower =Monkey Ace | ||
|quote=Even with the higher cost Goliath Doomship continues to pull too far ahead of other paragons, given that this is mostly an ability based paragon we’ve decided to nerf this ability greatly but also somewhat counterbalance this change for standard freeplay by converting all of the boss bonus on the ability into basic damage similar to our changes for the Sub Paragon. | |quote=Even with the higher cost Goliath Doomship continues to pull too far ahead of other paragons, given that this is mostly an ability based paragon we’ve decided to nerf this ability greatly but also somewhat counterbalance this change for standard freeplay by converting all of the boss bonus on the ability into basic damage similar to our changes for the Sub Paragon. | ||
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|change 1 tiers=Paragon | |change 1 tiers=Paragon | ||
|change 1= | |change 1= | ||
*{{nerf| | *{{nerf|Carpet Bomb cooldown increased|50s|60s}} | ||
*{{buff| | *{{buff|Carpet Bomb explosion base damage increased|20000|30000}} | ||
*{{ | *{{nerf|Carpet Bomb explosions no longer deal +20,000 boss damage}} | ||
}} | }} | ||
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|version =44.0 | |version =44.0 | ||
|tower =Heli Pilot | |tower =Heli Pilot | ||
|quote=Players have noticed the life crate has more collection radius than the cash crate, and that this causes problems for some strategies / challenges as you don’t always want to increase lives, so these radius have been matched. Special Poperations struggles to fit into competitive strategies due to it serving a different purpose than the T4, so the cooldown of the Support Chinook ability at T5 is now being greatly reduced in order to continue building on what is good about the T4 even for strategies that may not need the Marine specifically. | |quote=Players have noticed the life crate has more collection radius than the cash crate, and that this causes problems for some strategies / challenges as you don’t always want to increase lives, so these radius have been matched. Special Poperations struggles to fit into competitive strategies due to it serving a different purpose than the T4, so the cooldown of the Support Chinook ability at T5 is now being greatly reduced in order to continue building on what is good about the T4 even for strategies that may not need the Marine specifically. | ||
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|version =44.0 | |version =44.0 | ||
|tower =Mortar Monkey | |tower =Mortar Monkey | ||
|quote=We’ve been happily taking our time on this since it's about time Mortar gets some spotlight, but the middle path has been overperforming far too much for a while now so it is about time to start pushing it up to a more reasonable price range for the power it brings. | |quote=We’ve been happily taking our time on this since it's about time Mortar gets some spotlight, but the middle path has been overperforming far too much for a while now so it is about time to start pushing it up to a more reasonable price range for the power it brings. | ||
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|version =44.0 | |version =44.0 | ||
|tower =Dartling Gunner | |tower =Dartling Gunner | ||
|quote=402’s pierce increase is extremely hard to justify over fire rate which increases single target & grouped damage at the same time, so we’re giving it more pierce than it knows what to do with. Faster Swivel while a nice quality of life doesn’t add any power so also ends up difficult to justify on its own, we don’t expect this will change that too much but even faster swiveling should be much nicer for when you do desperately need that accuracy. | |quote=402’s pierce increase is extremely hard to justify over fire rate which increases single target & grouped damage at the same time, so we’re giving it more pierce than it knows what to do with. Faster Swivel while a nice quality of life doesn’t add any power so also ends up difficult to justify on its own, we don’t expect this will change that too much but even faster swiveling should be much nicer for when you do desperately need that accuracy. | ||
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|version =44.0 | |version =44.0 | ||
|tower =Super Monkey | |tower =Super Monkey | ||
|quote=Robo monkey still holds its own for too long, easily working into its also very powerful Tech Terror upgrade. | |quote=Robo monkey still holds its own for too long, easily working into its also very powerful Tech Terror upgrade. | ||
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|version =44.0 | |version =44.0 | ||
|tower =Alchemist | |tower =Alchemist | ||
|quote=Permabrew itself granting a range increase was annoying to prepare for and also somewhat hurt what was a very strong synergy for Chinook, so we’re taking away this bonus range but giving enough of a cash difference so that it can pair up with synergies like the Support Chinook more easily. | |quote=Permabrew itself granting a range increase was annoying to prepare for and also somewhat hurt what was a very strong synergy for Chinook, so we’re taking away this bonus range but giving enough of a cash difference so that it can pair up with synergies like the Support Chinook more easily. | ||
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|version =44.0 | |version =44.0 | ||
|tower =Druid | |tower =Druid | ||
|quote=Druid of the Storm’s base pierce is being reduced to put it more in line with other group Bloon stalling supports, however at T5 MOAB-Class pierce penalties are being reduced and damage increased to reduce how much it slows down the game when purchased. Druid of the Jungle’s vine attack rate has always been possible to be influenced by buffs though the time taken to destroy any larger Bloons is simply longer than the base cooldown so this hasn’t been relevant to it, we’ve now given it a normal attack cooldown to the point where the 031 crosspath should make some difference when grabbing larger Bloons. | |quote=Druid of the Storm’s base pierce is being reduced to put it more in line with other group Bloon stalling supports, however at T5 MOAB-Class pierce penalties are being reduced and damage increased to reduce how much it slows down the game when purchased. Druid of the Jungle’s vine attack rate has always been possible to be influenced by buffs though the time taken to destroy any larger Bloons is simply longer than the base cooldown so this hasn’t been relevant to it, we’ve now given it a normal attack cooldown to the point where the 031 crosspath should make some difference when grabbing larger Bloons. | ||
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*{{buff|Superstorm damage increased|12|120}} | *{{buff|Superstorm damage increased|12|120}} | ||
*{{buff|Superstorm BFB pierce penalty reduced|19|14}} | *{{buff|Superstorm BFB pierce penalty reduced|19|14}} | ||
*{{buff|Superstorm | *{{buff|Superstorm ZOMG pierce penalty reduced|49|44}} | ||
|change 3 tiers=X3X,X4X,X5X | |change 3 tiers=X3X,X4X,X5X | ||
|change 3= | |change 3= | ||
*{{ | *{{nerf|Vine base cooldown increased|0.25s|2.6s}} | ||
}} | }} | ||
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|version =44.0 | |version =44.0 | ||
|tower =Spike Factory | |tower =Spike Factory | ||
|quote=Spike Factory is currently overperforming on every path, and as it also happens to have one very dominant crosspath choice we’ve opted to nerf that crosspath as an overall nerf to every path. As Spike Storm stands out even moreso than the other paths it is the only one seeing an additional price increase ontop of this. | |quote=Spike Factory is currently overperforming on every path, and as it also happens to have one very dominant crosspath choice we’ve opted to nerf that crosspath as an overall nerf to every path. As Spike Storm stands out even moreso than the other paths it is the only one seeing an additional price increase ontop of this. | ||
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|version =44.0 | |version =44.0 | ||
|tower =Beast Handler | |tower =Beast Handler | ||
|quote=Now that the many T1-3 upgrade price changes are settling we’re looking at the next tier up. It does feel deserving of a fairly high level of power compared to other dps towers however the T-rex currently offers too much for the cost so its damage is decreasing. Condor’s value spiked quite high after being hit by buffs at the same time as big buffs to Golden Eagle so its price is being appropriately adjusted upwards, however the total pierce cost for grabbing DDTs is also being halved as previously the pierce penalty it had against DDTs was being shared with the ZOMG cost and was unintentionally nerfed along with that change. | |quote=Now that the many T1-3 upgrade price changes are settling we’re looking at the next tier up. It does feel deserving of a fairly high level of power compared to other dps towers however the T-rex currently offers too much for the cost so its damage is decreasing. Condor’s value spiked quite high after being hit by buffs at the same time as big buffs to Golden Eagle so its price is being appropriately adjusted upwards, however the total pierce cost for grabbing DDTs is also being halved as previously the pierce penalty it had against DDTs was being shared with the ZOMG cost and was unintentionally nerfed along with that change. | ||
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==Text changes== | ==Text changes== | ||
==Release descriptions== | |||
===App Store / Google Play=== | |||
{{quote|New Mermonkey Tower!<br>• A new Magic Monkey joins the team! The Mermonkey is a powerful amphibious tower with a shadowy tentacle creature, awesome Ice Jet ability, and a Bloon hypnotizing melody.<br>• New Intermediate map, Luminous Cove, a favorite chill spot of the Mermonkeys.<br>• Dreamstate Psi. An ethereal new Psi Skin.<br>• Plus New Quests, Balance Changes, QoL improvements, Trophy Store cosmetics and more!}} | |||
==Video== | ==Video== | ||
{{#ev:youtube|cb22AG0JIVw}} | {{#ev:youtube|cb22AG0JIVw}} | ||
==Gallery== | |||
<gallery> | |||
BTD6 Lightbox 44.png | |||
</gallery> | |||
==External links== | ==External links== | ||
Revision as of 23:01, 4 August 2024
Version 44.0 is the fourth major update to Bloons TD 6 of 2024. This update introduced the Mermonkey, the Dreamstate Psi Hero Skin for Psi, and the Luminous Cove map.
Additions
| Quest | Category |
|---|---|
| Tales | |
| Tales |
Cosmetic items
| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― All Bloon Skins | ||
| Co-op ― Text Emotes | ||
| Monkeys ― Pets | ||
| Game & UI ― Profile Banners | ||
| Game & UI ― Profile Banners | ||
| Game & UI ― Profile Banners |
General changes
Maps
Template:BTD6 general changes Template:BTD6 general changes
Tower changes
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Script error: No such module "BTD6 changes".
Script error: No such module "BTD6 changes".
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Script error: No such module "BTD6 changes".
Text changes
Release descriptions
App Store / Google Play
| “ | New Mermonkey Tower! • A new Magic Monkey joins the team! The Mermonkey is a powerful amphibious tower with a shadowy tentacle creature, awesome Ice Jet ability, and a Bloon hypnotizing melody. • New Intermediate map, Luminous Cove, a favorite chill spot of the Mermonkeys. • Dreamstate Psi. An ethereal new Psi Skin. • Plus New Quests, Balance Changes, QoL improvements, Trophy Store cosmetics and more! |
” |
Video
Gallery
External links
Official patch notes on Reddit