Update history:Bloons TD 6/Version 47.0: Difference between revisions
Overclockbtd (talk | contribs) |
→Changes: undocumented changes to ninja and a couple of notes for ice and mermonkey |
||
| Line 100: | Line 100: | ||
*{{buff|Absolute Zero’s attack gains a second radius freezing one layer of non-MOAB Class Bloons anywhere on the map for 0.75s}} | *{{buff|Absolute Zero’s attack gains a second radius freezing one layer of non-MOAB Class Bloons anywhere on the map for 0.75s}} | ||
| tiers 2 = XX4 | | tiers 2 = XX4 | ||
| changes 2 = *{{buff|Attack cooldown decreased|1s|0.75s|note=Icicle Impale unchanged}} | | changes 2 = *{{buff|Attack cooldown decreased|1s|0.75s|note=Stacks with Enhanced Freeze crosspath (0-1-4) ― 0.75s → 0.5625s. Icicle Impale unchanged}} | ||
}} | }} | ||
| Line 230: | Line 230: | ||
| tiers 2 = 105 | | tiers 2 = 105 | ||
| changes 2 = *{{buff|Sticky bomb attack cooldown decreased|3.15s|1.575s}} | | changes 2 = *{{buff|Sticky bomb attack cooldown decreased|3.15s|1.575s}} | ||
| tiers 3 = X2X,X3X,X4X,X5X,120,220,320,420 | |||
| changes 3 = *{{buff|Now deals +2 damage to Camo Bloons|note=The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.|undoc=y}} | |||
| tiers 4 = 520 | |||
| changes 4 = *{{buff|Now deals +4 damage to Camo Bloons|note=The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.|undoc=y}} | |||
| tiers 5 = 021,022,023,024,025 | |||
| changes 5 = *{{buff|Shurikens and Caltrops now deal +2 damage to Camo Bloons and Flash Bomb Explosion deals +4|note=The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.|undoc=y}} | |||
}} | }} | ||
| Line 264: | Line 270: | ||
*{{buff|Split projectile: Pierce increased|12|18|note=Popseidon unaffected}} | *{{buff|Split projectile: Pierce increased|12|18|note=Popseidon unaffected}} | ||
| tiers 2 = XX3 | | tiers 2 = XX3 | ||
| changes 2 = *{{buff|Trance: Pierce increased|3|4|note=Symphonic Resonance unaffected}} | | changes 2 = *{{buff|Trance: Pierce increased|3|4|note=Stacks with Sharper Prongs (0-1-3) crosspath ― 4 → 5. Symphonic Resonance unaffected}} | ||
| tiers 3 = 4XX,5XX | | tiers 3 = 4XX,5XX | ||
| changes 3 = *{{nerf|Ink: Should no longer slow Lead Bloons without the correct damage type|fix=y}} | | changes 3 = *{{nerf|Ink: Should no longer slow Lead Bloons without the correct damage type|fix=y}} | ||
Revision as of 04:46, 8 February 2025
Version 47.0 is the first major update to Bloons TD 6 of 2025. It introduced the Rogue Legends DLC, the Tinkerfairy Hero Skin for Rosalia, the Advanced map Enchanted Glade, and the Quests Rogue Legends Preview, Moon Colony, and Raft Defense. It will release for Bloons TD 6+ and Bloons TD 6 NETFLIX a few weeks later.[2]
Additions
Cosmetic items
| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― All Bloon Skins | ||
| Bloons ― Pop FX | ||
| Game & UI ― Profile Banners | ||
| Game & UI ― Profile Banners | ||
| Game & UI ― Profile Banners |
- Team Effort Banner
Options
- Accessibility options now includes alternate tower range circles with "High Contrast" and "Color Blind" options
- Accessibility options now includes an "Ambient Map Effects" on/off toggle
Changes
- Quest games no longer count towards profile stats
- Pips will now appear that lead players to paths that have errors
Tower changes
| “ | Rogue Legends took up nearly all of our balance time for this update, however as we know many players look forward to the balance changes each update we’ve included a quick list of simpler changes that shouldn’t be too game breaking. Also get me pictures of spider monkeys! — Update notes |
” |
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
| “ | After much deliberation we still don’t particularly feel like making any large overhauls to the popular Permaspike upgrade right now, so we have decided that in order to follow through on this vision the best course of action would be to not do anything. This lack of attempt to make any change should in theory prevent any alterations from occurring to this particular upgrade in this update and thus leaves Permaspike extremely similar as to how it currently is. For now. — Update notes |
” |
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Heroes
| “ | Taking the opportunity to invest in some fire & water synergy — Update notes |
” |
| Levels | Changes |
|---|---|
| 9+ |
|
| “ | As Benjamin & Geraldo dominate the main income strategies we want to push up another hero choice into the income mix, as Obyn’s druid benefits are currently applied the least effectively to middle path Druid we’re starting this off by giving a Cash Generation boost for Jungle’s Bounty. — Update notes |
” |
| Levels | Changes |
|---|---|
| 5+ |
|
| “ | Given how hard it is to get to high levels with Churchill, the Barrage ability needs much more high level payoff. — Update notes |
” |
| Levels | Changes |
|---|---|
| 13-16 |
|
| 17-19 |
|
| 20 |
|
| “ | Early income snowballing has shifted favour greatly over to Geraldo, so Ben’s baseline cash generation is being increased more. — Update notes |
” |
| Levels | Changes |
|---|---|
| 1 |
|
| 2-7 |
|
| Levels | Changes |
|---|---|
| 2+ |
|
| “ | Rosalia doesn't fly strongly into high rounds so she is gaining more direct Grenade pierce, and Adrenaline Rush’s maximum is increasing to scale up into larger groups of Bloons. — Update notes |
” |
| Levels | Changes |
|---|---|
| 2+ |
|
| 13+ |
|
| 4-10 |
|
| 11-16 |
|
| 17-20 |
|
Boss Bloons
| “ | Especially at lower tiers, Blastapopoulos' stuns are quite unforgiving, so we’ve lowered the baseline stun duration & scaled this up over the tiers instead of starting off so high immediately. — Update notes |
” |
Heat Bar no longer fills immediately on Boss Spawn
Overheat: Initial stun duration reduced by 1s at all tiers ― 5s → 4s
T1 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 2s
T2 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 2s
T3 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 3s
T4 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 3s
T5 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 3s
- Note: Both Normal and Elite are affected
T3 Elite Rock Bloons: HP reduced ― 10,000 → 9,000
Rock Bloons: now scale with boss HP/Speed modifiers
Gallery
Video
References
- ↑ SteamDB
- ↑ "Official Bloons TD 6 v47.0 - Update Preview!". Reddit. Retrieved Sun, 2 Feb 2025.