| quote = While overall good, the difficulty of using PMFC to its full potential doesn’t feel quite worth it so price has been cut to make it a little easier to reach.
| path 2 tier 5 cost before = 50000
| path 2 tier 5 cost before = 50000
| path 2 tier 5 cost after = 45000
| path 2 tier 5 cost after = 45000
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{{Research|Was 205 explosion bugged to still have 30 pierce? (there was a miniupdate many updates later that finally fixed it)}}
{{Research|Was 205 explosion bugged to still have 30 pierce? (there was a miniupdate many updates later that finally fixed it)}}
{{cleanup|May need possible clarity with distinguishing main attack if mentioned to MOAB Press (xx4)}}
{{cleanup|May need possible clarity with distinguishing main attack if mentioned to MOAB Press (xx4)}}
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 26.0
| version = 26.0
| tower = Boomerang Monkey
| tower = Boomerang Monkey
| quote = To reduce some top crosspath dominance, have middle path stay the true speed crosspath and also provide a small buff to the base Boomerang, Glaive’s attack speed bonus has been moved down into the base Boomerang Tower. Glaive Lord’s innate lead popping has been removed to allow that meaning to remain in the crosspath along with price being reduced to compensate. MOAB Domination’s explosion has had pierce increased to improve consistency on children Bloons.
| quote 1 = To reduce some top crosspath dominance, have middle path stay the true speed crosspath and also provide a small buff to the base Boomerang, Glaive’s attack speed bonus has been moved down into the base Boomerang Tower. Glaive Lord’s innate lead popping has been removed to allow that meaning to remain in the crosspath along with price being reduced to compensate. MOAB Domination’s explosion has had pierce increased to improve consistency on children Bloons.
| changes 4 = *{{buff|Boomerang:<!--this is gonna be written on moab press--> attack cooldown reduced|1.065s<!--1.42*.75-->|0.9s}}
| changes 4 = *{{buff|Boomerang:<!--this is gonna be written on moab press--> attack cooldown reduced|1.065s<!--1.42*.75-->|0.9s}}
| tiers 5 = 020,120,021,022,023,024
| changes 5 tiers = 020;120;021;022;023;024
| changes 5 = *{{buff|Boomerang:<!--this is gonna be written on moab press--> attack cooldown reduced|0.79875s<!--1.42*.75*.75-->|0.675s}}<!--1.2*.75*.75-->
| changes 5 = *{{buff|Boomerang:<!--this is gonna be written on moab press--> attack cooldown reduced|0.79875s<!--1.42*.75*.75-->|0.675s}}<!--1.2*.75*.75-->
| tiers 6 = 210,310
| changes 6 tiers = 210;310
| changes 6 = *{{buff|Boomerang:<!--this is gonna be written on moab press--> attack cooldown reduced|0.90525s<!--1.207*.75-->|0.9s}}
| changes 6 = *{{buff|Boomerang:<!--this is gonna be written on moab press--> attack cooldown reduced|0.90525s<!--1.207*.75-->|0.9s}}
| tiers 7 = 220,320
| changes 7 tiers = 220;320
| changes 7 = *{{buff|Boomerang:<!--this is gonna be written on moab press--> attack cooldown reduced|0.6789375s<!--1.207*.75*.75-->|0.675s}}<!--1.2*.75*.75-->
| changes 7 = *{{buff|Boomerang:<!--this is gonna be written on moab press--> attack cooldown reduced|0.6789375s<!--1.207*.75*.75-->|0.675s}}<!--1.2*.75*.75-->
| tiers 8 = 5XX
| changes 8 tiers = 5XX
| changes 8 = *{{nerf|No longer pops Lead by default|note=502 crosspath unchanged}}
| changes 8 = *{{nerf|No longer pops Lead by default|note=502 crosspath unchanged}}
| changes 1 = *{{neutral|Arctic Wind will no longer retain its frozen platforms after being transformed by an Alchemist as this could cause a crash upon ability expiration}}
| changes 1 = *{{neutral|Arctic Wind will no longer retain its frozen platforms after being transformed by an Alchemist as this could cause a crash upon ability expiration}}
}}
}}
==== [[Glue Gunner (BTD6)|Glue Gunner]] ====
==== [[Glue Gunner (BTD6)|Glue Gunner]] ====
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 26.0
| version = 26.0
| tower = Glue Gunner
| tower = Glue Gunner
| quote = Super Glue currently fits a role of essentially a weaker Ice Impale that is also much more expensive (and, well, worse). For now the cost has been cut substantially to keep their function and value balanced.
| path 3 tier 5 cost before = 35000
| path 3 tier 5 cost before = 35000
| path 3 tier 5 cost after = 28000
| path 3 tier 5 cost after = 28000
| tiers 1 = xx5
| changes 1 tiers = xx5
| changes 1 = *{{neutral|Super Glue can now re-target Bloons that is has already Glued after stun expired}}
| changes 1 = *{{neutral|Super Glue can now re-target Bloons that is has already Glued after stun expired}}
| quote 1 = Super Glue currently fits a role of essentially a weaker Ice Impale that is also much more expensive (and, well, worse). For now the cost has been cut substantially to keep their function and value balanced.
| quote 1 = Super Glue currently fits a role of essentially a weaker Ice Impale that is also much more expensive (and, well, worse). For now the cost has been cut substantially to keep their function and value balanced.
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==== [[Sniper Monkey (BTD6)|Sniper Monkey]] ====
==== [[Sniper Monkey (BTD6)|Sniper Monkey]] ====
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 26.0
| version = 26.0
| tower = Sniper Monkey
| tower = Sniper Monkey
| quote = Cripple MOAB’s price currently limits it mainly to freeplay and so has been reduced.
| path 1 tier 5 cost before = 40000
| path 1 tier 5 cost before = 40000
| path 1 tier 5 cost after = 34000
| path 1 tier 5 cost after = 34000
| tiers 1 = x4x,x5x
| changes 1 tiers = x4x;x5x
| changes 1 = *{{change|Crate ability: no longer lands inside high terrain|fix=y}}
| changes 1 = *{{change|Crate ability: no longer lands inside high terrain|fix=y}}
| quote 1 = Cripple MOAB’s price currently limits it mainly to freeplay and so has been reduced.
| quote 1 = Cripple MOAB’s price currently limits it mainly to freeplay and so has been reduced.
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==== [[Monkey Sub (BTD6)|Monkey Sub]] ====
==== [[Monkey Sub (BTD6)|Monkey Sub]] ====
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 26.0
| version = 26.0
| tower = Monkey Sub
| tower = Monkey Sub
| quote = As Airburst Darts alone already gives a huge benefit to the tower regardless of not applying any crosspath buff, some of the attack speed benefit this upgrade gave to 032 Ballistic Missile has instead been moved into the base 030 Missile.
| quote 1 = As Airburst Darts alone already gives a huge benefit to the tower regardless of not applying any crosspath buff, some of the attack speed benefit this upgrade gave to 032 Ballistic Missile has instead been moved into the base 030 Missile.
| changes 6 = *{{change|Submerge and Support should no longer be possible to disconnect tower location from visible model|fix=y}}
| changes 6 = *{{change|Submerge and Support should no longer be possible to disconnect tower location from visible model|fix=y}}
| quote 1 tiers = x3x,x4x,x5x,032,042,052
| quote 1 = As Airburst Darts alone already gives a huge benefit to the tower regardless of not applying any crosspath buff, some of the attack speed benefit this upgrade gave to 032 Ballistic Missile has instead been moved into the base 030 Missile.
| quote 1 = As Dart Storm currently feels like a lossy stepping stone the damage has been increased.
| quote 1 = As Dart Storm currently feels like a lossy stepping stone the damage has been increased.
| tiers 2 = x1x
| changes 2 tiers = x1x
| changes 2 = *{{change|Exploding Pineapple should no longer display the wrong number on every 2nd Pineapple|fix=y}}
| changes 2 = *{{change|Exploding Pineapple should no longer display the wrong number on every 2nd Pineapple|fix=y}}
| quote 1 tiers = 4xx
| quote 1 tiers = 4xx
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==== [[Heli Pilot (BTD6)|Heli Pilot]] ====
==== [[Heli Pilot (BTD6)|Heli Pilot]] ====
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 26.0
| version = 26.0
| tower = Heli Pilot
| tower = Heli Pilot
| quote = We’ve noted that Special Poperations has save-up issues, and then once owned has uptime and single target issues. With the 30 second duration, it now has potentially no downtime and instead allowing careful (or techbot) management to give a short burst of increased single target.
*{{change|Special Poperations will no longer crash the game if disabling MK after picking up a door gunner|fix=y}}
*{{change|Special Poperations will no longer crash the game if disabling MK after picking up a door gunner|fix=y}}
| quote 1 = We’ve noted that Special Poperations has save-up issues, and then once owned has uptime and single target issues. With the 30 second duration, it now has potentially no downtime and instead allowing careful (or techbot) management to give a short burst of increased single target.
| quote 1 = We’ve noted that Special Poperations has save-up issues, and then once owned has uptime and single target issues. With the 30 second duration, it now has potentially no downtime and instead allowing careful (or techbot) management to give a short burst of increased single target.
| tiers 2 = X04
| changes 2 tiers = X04
| changes 2 = *{{buff|Should now correctly be able to spawn Mini-Comanche if it is granted camo detection from an external source|fix=y}}
| changes 2 = *{{buff|Should now correctly be able to spawn Mini-Comanche if it is granted camo detection from an external source|fix=y}}
| tiers 3 = XX4
| changes 3 tiers = XX4
| changes 3 = *{{buff|Comanche Defense should no longer be completely and utterly bonk on Workshop|fix=y}}
| changes 3 = *{{buff|Comanche Defense should no longer be completely and utterly bonk on Workshop|fix=y}}
| quote = Rocket Storm is currently too powerful as just a ‘spam whenever it’s ready’ without much thinking really required, its cooldown is being lowered so that it remains quite powerful but may require more timing.
| quote 1 = Rocket Storm is currently too powerful as just a ‘spam whenever it’s ready’ without much thinking really required, its cooldown is being lowered so that it remains quite powerful but may require more timing.
| quote 1 = Rocket Storm is currently too powerful as just a ‘spam whenever it’s ready’ without much thinking really required, its cooldown is being lowered so that it remains quite powerful but may require more timing.
| changes 1 = *{{nerf|Tornado: blowback should correctly remove ongoing glue damage effects from Bloons when the slow is removed|fix=y}}
| changes 1 = *{{nerf|Tornado: blowback should correctly remove ongoing glue damage effects from Bloons when the slow is removed|fix=y}}
}}
}}
==== [[Spike Factory (BTD6)|Spike Factory]] ====
==== [[Spike Factory (BTD6)|Spike Factory]] ====
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 26.0
| version = 26.0
| tower = Spike Factory
| tower = Spike Factory
| quote = Pierce amounts for Spiked Balls and Mines fits their use cases too awkwardly due to super ceramics. Considering the power of Spiked Balls, their pierce has been reduced slightly to add value to the pierce focussed higher tier in addition to a price cut for Spiked Mines.
| path 1 tier 4 cost before = 11000
| path 1 tier 4 cost before = 11000
| path 1 tier 4 cost after = 9500
| path 1 tier 4 cost after = 9500
| tiers 1 = 3xx,4xx,5xx
| changes 1 tiers = 3xx+
| changes 1 = *{{nerf|Pierce reduced|17|14}}
| changes 1 = *{{nerf|Pierce reduced|17|14}}
| quote 1 = Pierce amounts for Spiked Balls and Mines fits their use cases too awkwardly due to super ceramics. Considering the power of Spiked Balls, their pierce has been reduced slightly to add value to the pierce focussed higher tier in addition to a price cut for Spiked Mines.
| quote 1 = Pierce amounts for Spiked Balls and Mines fits their use cases too awkwardly due to super ceramics. Considering the power of Spiked Balls, their pierce has been reduced slightly to add value to the pierce focussed higher tier in addition to a price cut for Spiked Mines.
| quote 1 tiers = 3xx,4xx
| quote 1 tiers = 3xx;4xx
}}
}}
==== [[Monkey Village (BTD6)|Monkey Village]] ====
==== [[Monkey Village (BTD6)|Monkey Village]] ====
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 26.0
| version = 26.0
| tower = Monkey Village
| tower = Monkey Village
| quote = As currently it doesn’t feel as valuable to use the City buff versus other cash producing towers, the buff Monkey City applies to other cash producing towers in radius has been increased.
| changes 1 tiers = XX4;XX5
| tiers 1 = XX4,XX5
| changes 1 = *{{buff|Cash production bonus increased|10%|15%}}
| changes 1 = *{{buff|Cash production bonus increased|10%|15%}}
| quote 1 = As currently it doesn’t feel as valuable to use the City buff versus other cash producing towers, the buff Monkey City applies to other cash producing towers in radius has been increased.
| quote 1 = As currently it doesn’t feel as valuable to use the City buff versus other cash producing towers, the buff Monkey City applies to other cash producing towers in radius has been increased.
| quote = It has been clear that Sentry Expert needs changes, with Cryo sentries the only ones that really seemed valuable and purposeful, so all of the others have been improved to fit their role. Additionally higher tier sentries will now be able to benefit from the xx2 Pin crosspath, so enjoy some laser pins. Bloon Trap redeployment rate has also been buffed a fair amount.
| quote 1 = It has been clear that Sentry Expert needs changes, with Cryo sentries the only ones that really seemed valuable and purposeful, so all of the others have been improved to fit their role.
| changes 2 tiers = 401
| tiers 2 = 401
| changes 2 = *{{buff|Laser Sentry: pierce increased|5|10|note=Pierce bonus increased from +1 to +2}}
| changes 2 = *{{buff|Laser Sentry: pierce increased|5|10|note=Pierce bonus increased from +1 to +2}}
| quote 2 = Additionally higher tier sentries will now be able to benefit from the xx2 Pin crosspath, so enjoy some laser pins.
| changes 3 tiers = 302;402;502
| tiers 3 = 302,402,502
| changes 3 = *{{buff|Sentries: Now can pin Bloons}}
| changes 3 = *{{buff|Sentries: Now can pin Bloons}}
| quote 3 = Bloon Trap redeployment rate has also been buffed a fair amount.
| changes 4 tiers = XX4
| tiers 4 = XX4
| changes 4 = *{{buff|Redeployment cooldown reduced|15s|12s|note=204 cooldown reduced from 9s to 7.2s}}
| changes 4 = *{{buff|Redeployment cooldown reduced|15s|12s|note=204 cooldown reduced from 9s to 7.2s}}
| quote 1 tiers = 4xx
| quote 1 = It has been clear that Sentry Expert needs changes, with Cryo sentries the only ones that really seemed valuable and purposeful, so all of the others have been improved to fit their role. Additionally higher tier sentries will now be able to benefit from the xx2 Pin crosspath, so enjoy some laser pins. Bloon Trap redeployment rate has also been buffed a fair amount.
| quote 2 tiers = 302,402,502
| quote 2 = It has been clear that Sentry Expert needs changes, with Cryo sentries the only ones that really seemed valuable and purposeful, so all of the others have been improved to fit their role.
| quote 3 tiers = xx4
| quote 2 tiers = 4xx
| quote 3 = Additionally higher tier sentries will now be able to benefit from the xx2 Pin crosspath, so enjoy some laser pins.
| quote 3 tiers = 302;402;502
| quote 4 = Bloon Trap redeployment rate has also been buffed a fair amount.
Freeplay rounds from 121 to 140 have now been added in the default round set, so like the recent 101-120 additions, these will now be consistent rounds. Interesting, I wonder if Ninja Kiwi is up to something... — Update notes
”
Rounds 121-140 are now set
Performance optimizations made to tower targeting
Localization corrections made
Resolved an issue where towers would sometimes not have a complete range circle
Default & Reset towers in Challenge Creation will now default to select hero
Resolved an issue where the Hide Completed filter in the Challenge viewer would only be able to hide a maximum of 1024 challenges
Hitting the send round button in races will no longer trigger a flag animation if all rounds have already been sent
Resolved some minor UI loading issues when changing menus
Resolved a visual issue with Ravine’s Sword Easter Egg after restarting
Resolved an issue with Lotus Island flowers not recharging correctly after use
Quitting and loading a save on round 100 should now award Instamonkeys upon completion of the round
Base Avatars no longer display as limited time under some odd circumstances
Resolved a UI issue where Full Tower Unlock purchase would leave newly acquired upgrades as greyed out
Resolved some issues with some hotkeys not working correctly after a game restart
Resolved hero level 20 level up animation issue
Desktop Version
BTD6 is now available on Windows Store, full PC features have been enabled.
Hotkeys are now available to view and edit from the pause menu in-game
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Was 205 explosion bugged to still have 30 pierce? (there was a miniupdate many updates later that finally fixed it)
This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article. The editor who added this notice elaborates: May need possible clarity with distinguishing main attack if mentioned to MOAB Press (xx4)
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Check values
As the Firestorm ability itself drops off later anyway, Gwen’s level 17 buff to Heat it Up will now apply to the version granted to all towers by Firestorm as well. — Update notes
”
Levels
Changes
17+
Lv17 Firestorm’s full-map Heat It Up now also benefits from this level’s buff to Heat It Up
Note: Firestorm Heat It Up now grants +1 to Lead and +1 Damage
We have to admit there were some mistakes not trusting ourselves as much as we should have due to lackluster initial reception of Etienne (except for you die hard Etienne fans, who we greatly appreciate). He was quickly buffed in the very next update before giving users time to settle and find out just how to use a hero who played so differently and after the resurgence in play with the ETn skin. While we still feel that those changes rather nicely sorted out quality of life issues and we took more time to avoid ping ponging him around, he clearly reigns far too supreme and needs some nerf stick. Rather than removing any of those usability changes we have decided to trim down the power of his very dominant UCAV ability. — Update notes