Update history:Bloons TD 6/Version 26.0: Difference between revisions
updated to the new format |
mNo edit summary |
||
| Line 140: | Line 140: | ||
| changes 2 tiers = 031;041 | | changes 2 tiers = 031;041 | ||
| changes 2 = *{{buff|Ballistic Missile: attack cooldown reduced|1.1375s|0.9669s}} | | changes 2 = *{{buff|Ballistic Missile: attack cooldown reduced|1.1375s|0.9669s}} | ||
| changes 3 tiers = 032 | | changes 3 tiers = 032+ | ||
| changes 3 = *{{nerf|rate buff to Ballistic Missile reduced from 0.75x to 0.9x}} | | changes 3 = *{{nerf|rate buff to Ballistic Missile reduced from 0.75x to 0.9x}} | ||
| changes 4 tiers = 032;042 | | changes 4 tiers = 032;042 | ||
| Line 149: | Line 149: | ||
| changes 6 = *{{change|Submerge and Support should no longer be possible to disconnect tower location from visible model|fix=y}} | | changes 6 = *{{change|Submerge and Support should no longer be possible to disconnect tower location from visible model|fix=y}} | ||
| quote 1 = As Airburst Darts alone already gives a huge benefit to the tower regardless of not applying any crosspath buff, some of the attack speed benefit this upgrade gave to 032 Ballistic Missile has instead been moved into the base 030 Missile. | | quote 1 = As Airburst Darts alone already gives a huge benefit to the tower regardless of not applying any crosspath buff, some of the attack speed benefit this upgrade gave to 032 Ballistic Missile has instead been moved into the base 030 Missile. | ||
| quote 1 tiers = x3x;x4x;x5x | | quote 1 tiers = x3x;x4x;x5x;032+ | ||
}} | }} | ||
| Line 249: | Line 249: | ||
| changes 2 tiers = 401 | | changes 2 tiers = 401 | ||
| changes 2 = *{{buff|Laser Sentry: pierce increased|5|10|note=Pierce bonus increased from +1 to +2}} | | changes 2 = *{{buff|Laser Sentry: pierce increased|5|10|note=Pierce bonus increased from +1 to +2}} | ||
| changes 3 tiers = 302 | | changes 3 tiers = 302+ | ||
| changes 3 = *{{buff|Sentries: Now can pin Bloons}} | | changes 3 = *{{buff|Sentries: Now can pin Bloons}} | ||
| changes 4 tiers = XX4 | | changes 4 tiers = XX4 | ||
| Line 265: | Line 265: | ||
==== [[Gwendolin (BTD6)|Gwendolin]] ==== | ==== [[Gwendolin (BTD6)|Gwendolin]] ==== | ||
{{BTD6 hero changes | {{BTD6 hero changes/new | ||
| version = 26.0 | | version = 26.0 | ||
| hero = Gwendolin | | hero = Gwendolin | ||
| Line 274: | Line 274: | ||
==== [[Striker Jones (BTD6)|Striker Jones]] ==== | ==== [[Striker Jones (BTD6)|Striker Jones]] ==== | ||
{{BTD6 hero changes | {{BTD6 hero changes/new | ||
| version = 26.0 | | version = 26.0 | ||
| hero = Striker Jones | | hero = Striker Jones | ||
| Line 282: | Line 282: | ||
==== [[Adora (BTD6)|Adora]] ==== | ==== [[Adora (BTD6)|Adora]] ==== | ||
{{BTD6 hero changes | {{BTD6 hero changes/new | ||
| version = 26.0 | | version = 26.0 | ||
| hero = Adora | | hero = Adora | ||
| Line 290: | Line 290: | ||
==== [[Etienne (BTD6)|Etienne]] ==== | ==== [[Etienne (BTD6)|Etienne]] ==== | ||
{{BTD6 hero changes | {{BTD6 hero changes/new | ||
| version = 26.0 | | version = 26.0 | ||
| hero = Etienne | | hero = Etienne | ||
Revision as of 03:27, 25 August 2025
Version 26.0 is the fourth major update to Bloons TD 6 of 2021. This update introduced the hero Psi, the map Sanctuary, Odyssey Editor, and Monkey Teams.
Additions
Template:BTD6 achievement list by introduced
Cosmetics
| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― Bloon Skins | ||
| Bloons ― MOAB Skins | ||
| Co-op ― Standard Emotes | ||
| Co-op ― Standard Emotes | ||
| Co-op ― Text Emotes | ||
| Game & UI ― Music Tracks | ||
| Game & UI ― Power Skins | ||
| Heroes ― Pets | ||
| Heroes ― Place FX | ||
| Monkeys ― Flags | ||
| Monkeys ― Flags | ||
| Monkeys ― Flags | ||
| Monkeys ― Projectiles | ||
| Monkeys ― Upgrade FX |
Changes
General changes
| “ | Freeplay rounds from 121 to 140 have now been added in the default round set, so like the recent 101-120 additions, these will now be consistent rounds. Interesting, I wonder if Ninja Kiwi is up to something... — Update notes |
” |
- Rounds 121-140 are now set
- Performance optimizations made to tower targeting
- Localization corrections made
- Resolved an issue where towers would sometimes not have a complete range circle
- Default & Reset towers in Challenge Creation will now default to select hero
- Resolved an issue where the Hide Completed filter in the Challenge viewer would only be able to hide a maximum of 1024 challenges
- Hitting the send round button in races will no longer trigger a flag animation if all rounds have already been sent
- Resolved some minor UI loading issues when changing menus
- Resolved a visual issue with Ravine’s Sword Easter Egg after restarting
- Resolved an issue with Lotus Island flowers not recharging correctly after use
- Quitting and loading a save on round 100 should now award Instamonkeys upon completion of the round
- Base Avatars no longer display as limited time under some odd circumstances
- Resolved a UI issue where Full Tower Unlock purchase would leave newly acquired upgrades as greyed out
- Resolved some issues with some hotkeys not working correctly after a game restart
- Resolved hero level 20 level up animation issue
Desktop Version
- BTD6 is now available on Windows Store, full PC features have been enabled.
- Hotkeys are now available to view and edit from the pause menu in-game
- Improved Steam Rich Presence
Towers
Template:BTD6 tower changes/new
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Was 205 explosion bugged to still have 30 pierce? (there was a miniupdate many updates later that finally fixed it) |
| This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article. The editor who added this notice elaborates: May need possible clarity with distinguishing main attack if mentioned to MOAB Press (xx4) |
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Check values |
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Heroes
Template:BTD6 hero changes/new
Template:BTD6 hero changes/new
Template:BTD6 hero changes/new
Template:BTD6 hero changes/new