Update history:Bloons TD 6/Version 37.0: Difference between revisions
Qwertyxp2000 (talk | contribs) →Druid: hey, we need to be fixing the quotes that don't represent well (btw, is that "housekeeping deep in forest" stuff worth adding or is that just fluff to flavor the middle druid?) |
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| version = 37.0 | | version = 37.0 | ||
| tower = Druid | | tower = Druid | ||
| changes 1 tiers = 3xx | | changes 1 tiers = 3xx+ | ||
| changes 1 = *{{buff|Tornado: no longer targets MOAB-class Bloons|note=This is a buff as the tornado does not affect MOAB-class Bloons}} | | changes 1 = *{{buff|Tornado: no longer targets MOAB-class Bloons|note=This is a buff as the tornado does not affect MOAB-class Bloons}} | ||
| quote 2 = While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw. | | quote 2 = While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw. | ||
| changes 2 tiers = X3X | | changes 2 tiers = X3X | ||
| changes 2 = | | changes 2 = *{{neutral|Jungle Vine defaults tower to strong priority when purchased}} | ||
*{{neutral|Jungle Vine defaults tower to strong priority when purchased}} | |||
| quote 3 = Avatar of wrath doubles the base attack speed before any scaling is applied, but this hasn’t ever applied to the 205 Lightning, so taking care of that as well. | | quote 3 = Avatar of wrath doubles the base attack speed before any scaling is applied, but this hasn’t ever applied to the 205 Lightning, so taking care of that as well. | ||
| changes 3 tiers = 205 | | changes 3 tiers = 205 | ||
| changes 3 = *{{buff|Avatar of Wrath base Heart of Thunder attack rate increased|2.3s|1.15s}} | | changes 3 = *{{buff|Avatar of Wrath base Heart of Thunder attack rate increased|2.3s|1.15s}} | ||
| changes 4 tiers = X3X+ | | changes 4 tiers = X3X+ | ||
| changes 4 = *{{nerf|Jungle Vine Brambles without Hard Thorns are now destroyed by Lead/Frozen bloons|note=Lead and Frozen Bloons are still targetable}} | | changes 4 = *{{buff|Jungle Vine follows target prio of tower instead of always targeting strong}} | ||
*{{nerf|Jungle Vine Brambles without Hard Thorns are now destroyed by Lead/Frozen bloons|note=Lead and Frozen Bloons are still targetable}} | |||
| quote 2 tiers = 3xx+ | | quote 2 tiers = 3xx+ | ||
| quote 3 tiers = 205 | | quote 3 tiers = 205 | ||
Revision as of 03:04, 1 September 2025
Version 37.0 is the third major update to Bloons TD 6 of 2023. This update introduced the Magus Perfectus Paragon for Wizard Monkey, the map Erosion, the Jiangshi Sauda skin for Sauda, Least Cash and Least Tier Boss Events, and the 5th anniversary event.
Additions
| Quest | Category |
|---|---|
| Challenges | |
| Tutorials | |
| Challenges | |
| Tutorials |
Cosmetics
| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― All Bloon Skins | ||
| Game & UI ― Music Tracks | ||
| Game & UI ― Profile Banners | ||
| Heroes ― Pets | ||
| Heroes ― Place FX | ||
| Monkeys ― Flags | ||
| Game & UI ― Profile Banners |
Template:BTD6 team store item list by introduced
General changes and bug fixes
- New Party Time game theme event!
Bosses on spawn will now clear the map of all existing projectiles
- Refactored how leaderboard scores are stored so that we could add Least Cash/Tiers ranking options for Boss Events
- Highest Round profile stat renamed to Highest Round (All Time) & added in the new profile stat Highest Round (Current Version).
- The 4 different Highest Round profile stats are now grouped together near the top of the profile stats page
- Resolved an issue that could prevent Total Damage from counting correctly to profile (bug fix)
Freeplay budget scaling reduced slightly (same speed/hp, but number of Bloons added per round will increase at a slower rate)
- Paragon art state changes moved from 22/42/62/82 to 20/40/60/80
Stairs in the top corners on Resort are now placement blockers
- Midnight Mansion plays a fishie animation in the bloon exit on loading in
- Added a ‘Play Again’ button to the victory screen for quests
- Added a ‘Disable Dialogue’ checkmark for some quests after beating them
- Game hints are now hidden during Quests
- Story Quests now sort to the top of the quest list & completed Story Quests sort to the bottom
- Number of additions/changes to improve existing quests, highlight scores to beat & increase our possibilities for quest creation
- Quests no longer play placement effects for any pre-placed towers
- Fixed some towers not targeting the test bloon when set to target type Strong (bug fix)
Misc.
- Added a new Roundset with Income curve to be used by our events team; this customized income curve allows us more flexibility to make this roundset than would otherwise have been possible with existing roundset tools
- Translated game into Thai
- A large number of localization fixes - thanks for the player feedback on your pet peeves!
- Resolved a number of general crashes
- Resolved an issue with abilities highlighted in quests remaining highlighted after restarting
- Holding down on a tower should correctly hide the UI again
- Resolved an issue where total insta monkeys profile stat would decrease if the instas were used
- Resolved certain very specific freeplay seeds causing crashes on certain rounds
- Bloons Leaked summary no longer gets cleared in co-op after reviewing map
- Resolved a crash that could occur when waiting on the events screen as events end
- Resolved a crash that could occur when the Hero Booster popup was canceling via any map mechanics forcing the player to deselect the hero
- Fixed position of the full patch notes link on update popups on some resolutions
- Resolved an issue where placed items on the map lose their cosmetic skins after a resync occurs during a co-op game.
- Obtaining towers from redistribution on co-op that are still locked for you will now show messaging in the unlocks screen as to why you are not earning XP for it
- Pressing back from the avatar/banner selection will now just back out of that selection
- Changed Pop Count on summary screen to Damage Count and added actual Pop Count
- Hero portraits no longer linger too long on the screen after exiting the upgrades menu in game
- Resolved map-based buffs not inheriting to subtowers correctly
- Resolved an issue where an external proxy could sometimes cause the game to hang on loading forever
- Co-op red areas fade in more slowly when you cross the boundary
- Resolved online/Invisible profile setting displaying text incorrectly
- Audio polish when opening reward chests in the collection event
- Updated wording on logout screen to address some confusion
- Added a background to the rewards UI
- Added confirmation pop-up for In App Purchases added from outside the game
- Monklish font has been regenerated to include the Māori macrons
Towers
Template:BTD6 tower changes/new
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Heroes
Template:BTD6 hero changes/new
Template:BTD6 hero changes/new
Template:BTD6 hero changes/new
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Bosses
All Lych Soul variations can now be stunned/slowed by paragon tier upgrades
Release Descriptions
App Store / Google Play
| “ | Bloons TD 6 Anniversary Update!
• Wizard Monkey Paragon: Magus Perfectus • New Sauda Skin: Jiangshi Sauda • New Quests, including Birthday Party with special anniversary banner only available for a limited time |
” |
Gallery
-
5th anniversary giveaways promotion